Disable a flaky T2T copy test on Intel Windows D3D12

Bug: chromium:1312066
Change-Id: Ia31496cdf9178a860e44503d81eda5be10c3d4e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Yunchao He 2022-04-05 16:48:33 +00:00 committed by Dawn LUCI CQ
parent 91c25df838
commit 7ee6bf3dda
1 changed files with 3 additions and 0 deletions

View File

@ -2179,6 +2179,9 @@ TEST_P(CopyTests_T2T, CopyFromNonZeroMipLevelWithTexelBlockSizeLessThan4Bytes) {
// try bots. // try bots.
DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsWindows() && IsIntel()); DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsWindows() && IsIntel());
// This test also fails on D3D12 on Intel Windows. See http://crbug.com/1312066 for details.
DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWindows() && IsIntel());
constexpr std::array<wgpu::TextureFormat, 11> kFormats = { constexpr std::array<wgpu::TextureFormat, 11> kFormats = {
{wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Snorm, {wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Snorm,
wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::R16Float, wgpu::TextureFormat::R16Sint, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::R16Float, wgpu::TextureFormat::R16Sint,