Disable a flaky T2T copy test on Intel Windows D3D12
Bug: chromium:1312066 Change-Id: Ia31496cdf9178a860e44503d81eda5be10c3d4e3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85681 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -2179,6 +2179,9 @@ TEST_P(CopyTests_T2T, CopyFromNonZeroMipLevelWithTexelBlockSizeLessThan4Bytes) {
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// try bots.
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// try bots.
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DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsWindows() && IsIntel());
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DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsWindows() && IsIntel());
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// This test also fails on D3D12 on Intel Windows. See http://crbug.com/1312066 for details.
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWindows() && IsIntel());
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constexpr std::array<wgpu::TextureFormat, 11> kFormats = {
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constexpr std::array<wgpu::TextureFormat, 11> kFormats = {
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{wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Snorm,
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{wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Snorm,
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wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::R16Float, wgpu::TextureFormat::R16Sint,
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wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::R16Float, wgpu::TextureFormat::R16Sint,
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