Implement validation for RenderPipelineDescriptor2

In the service of keeping these changes incremental and easier to
review this change only validates the RenderPipelineDescriptor2
before converting it back to a RenderPipelineDescriptor.

BUG: dawn:642
Change-Id: Ie24c999756fa74f7d3cd10662a6bc95649602b14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46120
Auto-Submit: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Brandon Jones 2021-03-31 08:56:02 +00:00 committed by Commit Bot service account
parent 864a364742
commit 7f77cfd7cf
8 changed files with 334 additions and 63 deletions

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@ -29,8 +29,9 @@ namespace dawn_native {
DAWN_TRY(device->ValidateObject(descriptor->layout));
}
DAWN_TRY(ValidateProgrammableStageDescriptor(
device, &descriptor->computeStage, descriptor->layout, SingleShaderStage::Compute));
DAWN_TRY(ValidateProgrammableStage(device, descriptor->computeStage.module,
descriptor->computeStage.entryPoint, descriptor->layout,
SingleShaderStage::Compute));
return {};
}
@ -40,7 +41,8 @@ namespace dawn_native {
const ComputePipelineDescriptor* descriptor)
: PipelineBase(device,
descriptor->layout,
{{SingleShaderStage::Compute, &descriptor->computeStage}}) {
{{SingleShaderStage::Compute, descriptor->computeStage.module,
descriptor->computeStage.entryPoint}}) {
}
ComputePipelineBase::ComputePipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag)

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@ -1022,12 +1022,15 @@ namespace dawn_native {
if (descriptor->layout == nullptr) {
ComputePipelineDescriptor descriptorWithDefaultLayout = *descriptor;
DAWN_TRY_ASSIGN(descriptorWithDefaultLayout.layout,
PipelineLayoutBase::CreateDefault(
this, {{SingleShaderStage::Compute, &descriptor->computeStage}}));
// Ref will keep the pipeline layout alive until the end of the function where
// the pipeline will take another reference.
Ref<PipelineLayoutBase> layoutRef = AcquireRef(descriptorWithDefaultLayout.layout);
Ref<PipelineLayoutBase> layoutRef;
DAWN_TRY_ASSIGN(layoutRef,
PipelineLayoutBase::CreateDefault(
this, {{SingleShaderStage::Compute, descriptor->computeStage.module,
descriptor->computeStage.entryPoint}}));
descriptorWithDefaultLayout.layout = layoutRef.Get();
DAWN_TRY_ASSIGN(*result, GetOrCreateComputePipeline(&descriptorWithDefaultLayout));
} else {
@ -1071,6 +1074,11 @@ namespace dawn_native {
MaybeError DeviceBase::CreateRenderPipelineInternal(
RenderPipelineBase** result,
const RenderPipelineDescriptor2* descriptor) {
DAWN_TRY(ValidateIsAlive());
if (IsValidationEnabled()) {
DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor));
}
// Convert descriptor to the older format it before proceeding.
// TODO: Convert the rest of the code to operate on the newer format.
RenderPipelineDescriptor normalizedDescriptor;
@ -1147,7 +1155,18 @@ namespace dawn_native {
normalizedDescriptor.colorStates = colorStates.data();
}
return CreateRenderPipelineInternal(result, &normalizedDescriptor);
Ref<PipelineLayoutBase> layoutRef;
if (descriptor->layout == nullptr) {
// Ref will keep the pipeline layout alive until the end of the function where
// the pipeline will take another reference.
DAWN_TRY_ASSIGN(layoutRef,
PipelineLayoutBase::CreateDefault(this, GetStages(descriptor)));
normalizedDescriptor.layout = layoutRef.Get();
}
DAWN_TRY_ASSIGN(*result, GetOrCreateRenderPipeline(&normalizedDescriptor));
return {};
}
MaybeError DeviceBase::CreateRenderPipelineInternal(
@ -1162,17 +1181,12 @@ namespace dawn_native {
if (descriptor->layout == nullptr) {
RenderPipelineDescriptor descriptorWithDefaultLayout = *descriptor;
std::vector<StageAndDescriptor> stages;
stages.emplace_back(SingleShaderStage::Vertex, &descriptor->vertexStage);
if (descriptor->fragmentStage != nullptr) {
stages.emplace_back(SingleShaderStage::Fragment, descriptor->fragmentStage);
}
DAWN_TRY_ASSIGN(descriptorWithDefaultLayout.layout,
PipelineLayoutBase::CreateDefault(this, std::move(stages)));
// Ref will keep the pipeline layout alive until the end of the function where
// the pipeline will take another reference.
Ref<PipelineLayoutBase> layoutRef = AcquireRef(descriptorWithDefaultLayout.layout);
Ref<PipelineLayoutBase> layoutRef;
DAWN_TRY_ASSIGN(layoutRef,
PipelineLayoutBase::CreateDefault(this, GetStages(descriptor)));
descriptorWithDefaultLayout.layout = layoutRef.Get();
DAWN_TRY_ASSIGN(*result, GetOrCreateRenderPipeline(&descriptorWithDefaultLayout));
} else {

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@ -22,18 +22,18 @@
namespace dawn_native {
MaybeError ValidateProgrammableStageDescriptor(DeviceBase* device,
const ProgrammableStageDescriptor* descriptor,
const PipelineLayoutBase* layout,
SingleShaderStage stage) {
const ShaderModuleBase* module = descriptor->module;
MaybeError ValidateProgrammableStage(DeviceBase* device,
const ShaderModuleBase* module,
const std::string& entryPoint,
const PipelineLayoutBase* layout,
SingleShaderStage stage) {
DAWN_TRY(device->ValidateObject(module));
if (!module->HasEntryPoint(descriptor->entryPoint)) {
if (!module->HasEntryPoint(entryPoint)) {
return DAWN_VALIDATION_ERROR("Entry point doesn't exist in the module");
}
const EntryPointMetadata& metadata = module->GetEntryPoint(descriptor->entryPoint);
const EntryPointMetadata& metadata = module->GetEntryPoint(entryPoint);
if (metadata.stage != stage) {
return DAWN_VALIDATION_ERROR("Entry point isn't for the correct stage");
@ -56,9 +56,9 @@ namespace dawn_native {
for (const StageAndDescriptor& stage : stages) {
// Extract argument for this stage.
SingleShaderStage shaderStage = stage.first;
ShaderModuleBase* module = stage.second->module;
const char* entryPointName = stage.second->entryPoint;
SingleShaderStage shaderStage = stage.shaderStage;
ShaderModuleBase* module = stage.module;
const char* entryPointName = stage.entryPoint.c_str();
const EntryPointMetadata& metadata = module->GetEntryPoint(entryPointName);
ASSERT(metadata.stage == shaderStage);

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@ -28,10 +28,11 @@
namespace dawn_native {
MaybeError ValidateProgrammableStageDescriptor(DeviceBase* device,
const ProgrammableStageDescriptor* descriptor,
const PipelineLayoutBase* layout,
SingleShaderStage stage);
MaybeError ValidateProgrammableStage(DeviceBase* device,
const ShaderModuleBase* module,
const std::string& entryPoint,
const PipelineLayoutBase* layout,
SingleShaderStage stage);
struct ProgrammableStage {
Ref<ShaderModuleBase> module;

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@ -75,7 +75,7 @@ namespace dawn_native {
}
// static
ResultOrError<PipelineLayoutBase*> PipelineLayoutBase::CreateDefault(
ResultOrError<Ref<PipelineLayoutBase>> PipelineLayoutBase::CreateDefault(
DeviceBase* device,
std::vector<StageAndDescriptor> stages) {
using EntryMap = std::map<BindingNumber, BindGroupLayoutEntry>;
@ -177,7 +177,7 @@ namespace dawn_native {
// Loops over all the reflected BindGroupLayoutEntries from shaders.
for (const StageAndDescriptor& stage : stages) {
const EntryPointMetadata::BindingInfoArray& info =
stage.second->module->GetEntryPoint(stage.second->entryPoint).bindings;
stage.module->GetEntryPoint(stage.entryPoint).bindings;
for (BindGroupIndex group(0); group < info.size(); ++group) {
for (const auto& bindingIt : info[group]) {
@ -187,7 +187,7 @@ namespace dawn_native {
// Create the BindGroupLayoutEntry
BindGroupLayoutEntry entry = ConvertMetadataToEntry(shaderBinding);
entry.binding = static_cast<uint32_t>(bindingNumber);
entry.visibility = StageBit(stage.first);
entry.visibility = StageBit(stage.shaderStage);
// Add it to our map of all entries, if there is an existing entry, then we
// need to merge, if we can.
@ -213,7 +213,7 @@ namespace dawn_native {
}
// Create the deduced pipeline layout, validating if it is valid.
PipelineLayoutBase* pipelineLayout = nullptr;
Ref<PipelineLayoutBase> result = nullptr;
{
ityp::array<BindGroupIndex, BindGroupLayoutBase*, kMaxBindGroups> bgls = {};
for (BindGroupIndex group(0); group < pipelineBGLCount; ++group) {
@ -225,20 +225,24 @@ namespace dawn_native {
desc.bindGroupLayoutCount = static_cast<uint32_t>(pipelineBGLCount);
DAWN_TRY(ValidatePipelineLayoutDescriptor(device, &desc));
PipelineLayoutBase* pipelineLayout;
DAWN_TRY_ASSIGN(pipelineLayout, device->GetOrCreatePipelineLayout(&desc));
result = AcquireRef(pipelineLayout);
ASSERT(!pipelineLayout->IsError());
// Sanity check in debug that the pipeline layout is compatible with the current
// pipeline.
for (const StageAndDescriptor& stage : stages) {
const EntryPointMetadata& metadata = stage.module->GetEntryPoint(stage.entryPoint);
ASSERT(ValidateCompatibilityWithPipelineLayout(device, metadata, pipelineLayout)
.IsSuccess());
}
}
// Sanity check in debug that the pipeline layout is compatible with the current pipeline.
for (const StageAndDescriptor& stage : stages) {
const EntryPointMetadata& metadata =
stage.second->module->GetEntryPoint(stage.second->entryPoint);
ASSERT(ValidateCompatibilityWithPipelineLayout(device, metadata, pipelineLayout)
.IsSuccess());
}
return pipelineLayout;
return std::move(result);
}
const BindGroupLayoutBase* PipelineLayoutBase::GetBindGroupLayout(BindGroupIndex group) const {

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@ -37,7 +37,11 @@ namespace dawn_native {
ityp::array<BindGroupIndex, Ref<BindGroupLayoutBase>, kMaxBindGroups>;
using BindGroupLayoutMask = ityp::bitset<BindGroupIndex, kMaxBindGroups>;
using StageAndDescriptor = std::pair<SingleShaderStage, const ProgrammableStageDescriptor*>;
struct StageAndDescriptor {
SingleShaderStage shaderStage;
ShaderModuleBase* module;
std::string entryPoint;
};
class PipelineLayoutBase : public CachedObject {
public:
@ -45,7 +49,7 @@ namespace dawn_native {
~PipelineLayoutBase() override;
static PipelineLayoutBase* MakeError(DeviceBase* device);
static ResultOrError<PipelineLayoutBase*> CreateDefault(
static ResultOrError<Ref<PipelineLayoutBase>> CreateDefault(
DeviceBase* device,
std::vector<StageAndDescriptor> stages);

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@ -27,11 +27,10 @@ namespace dawn_native {
// Helper functions
namespace {
MaybeError ValidateVertexAttributeDescriptor(
DeviceBase* device,
const VertexAttributeDescriptor* attribute,
uint64_t vertexBufferStride,
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
MaybeError ValidateVertexAttribute(DeviceBase* device,
const VertexAttribute* attribute,
uint64_t vertexBufferStride,
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
DAWN_TRY(ValidateVertexFormat(attribute->format));
if (dawn::IsDeprecatedVertexFormat(attribute->format)) {
@ -73,9 +72,9 @@ namespace dawn_native {
return {};
}
MaybeError ValidateVertexBufferLayoutDescriptor(
MaybeError ValidateVertexBufferLayout(
DeviceBase* device,
const VertexBufferLayoutDescriptor* buffer,
const VertexBufferLayout* buffer,
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
DAWN_TRY(ValidateInputStepMode(buffer->stepMode));
if (buffer->arrayStride > kMaxVertexBufferStride) {
@ -88,13 +87,193 @@ namespace dawn_native {
}
for (uint32_t i = 0; i < buffer->attributeCount; ++i) {
DAWN_TRY(ValidateVertexAttributeDescriptor(device, &buffer->attributes[i],
buffer->arrayStride, attributesSetMask));
DAWN_TRY(ValidateVertexAttribute(device, &buffer->attributes[i],
buffer->arrayStride, attributesSetMask));
}
return {};
}
MaybeError ValidateVertexState(DeviceBase* device,
const VertexState* descriptor,
const PipelineLayoutBase* layout) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
if (descriptor->bufferCount > kMaxVertexBuffers) {
return DAWN_VALIDATION_ERROR("Vertex buffer count exceeds maximum");
}
std::bitset<kMaxVertexAttributes> attributesSetMask;
uint32_t totalAttributesNum = 0;
for (uint32_t i = 0; i < descriptor->bufferCount; ++i) {
DAWN_TRY(ValidateVertexBufferLayout(device, &descriptor->buffers[i],
&attributesSetMask));
totalAttributesNum += descriptor->buffers[i].attributeCount;
}
// Every vertex attribute has a member called shaderLocation, and there are some
// requirements for shaderLocation: 1) >=0, 2) values are different across different
// attributes, 3) can't exceed kMaxVertexAttributes. So it can ensure that total
// attribute number never exceed kMaxVertexAttributes.
ASSERT(totalAttributesNum <= kMaxVertexAttributes);
DAWN_TRY(ValidateProgrammableStage(device, descriptor->module, descriptor->entryPoint,
layout, SingleShaderStage::Vertex));
const EntryPointMetadata& vertexMetadata =
descriptor->module->GetEntryPoint(descriptor->entryPoint);
if (!IsSubset(vertexMetadata.usedVertexAttributes, attributesSetMask)) {
return DAWN_VALIDATION_ERROR(
"Pipeline vertex stage uses vertex buffers not in the vertex state");
}
return {};
}
MaybeError ValidatePrimitiveState(const PrimitiveState* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
DAWN_TRY(ValidatePrimitiveTopology(descriptor->topology));
DAWN_TRY(ValidateIndexFormat(descriptor->stripIndexFormat));
DAWN_TRY(ValidateFrontFace(descriptor->frontFace));
DAWN_TRY(ValidateCullMode(descriptor->cullMode));
// Pipeline descriptors must have stripIndexFormat != undefined IFF they are using strip
// topologies.
if (IsStripPrimitiveTopology(descriptor->topology)) {
if (descriptor->stripIndexFormat == wgpu::IndexFormat::Undefined) {
return DAWN_VALIDATION_ERROR(
"stripIndexFormat must not be undefined when using strip primitive "
"topologies");
}
} else if (descriptor->stripIndexFormat != wgpu::IndexFormat::Undefined) {
return DAWN_VALIDATION_ERROR(
"stripIndexFormat must be undefined when using non-strip primitive topologies");
}
return {};
}
MaybeError ValidateDepthStencilState(const DeviceBase* device,
const DepthStencilState* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
DAWN_TRY(ValidateCompareFunction(descriptor->depthCompare));
DAWN_TRY(ValidateCompareFunction(descriptor->stencilFront.compare));
DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.failOp));
DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp));
DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.passOp));
DAWN_TRY(ValidateCompareFunction(descriptor->stencilBack.compare));
DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.failOp));
DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp));
DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.passOp));
const Format* format;
DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor->format));
if (!format->HasDepthOrStencil() || !format->isRenderable) {
return DAWN_VALIDATION_ERROR(
"Depth stencil format must be depth-stencil renderable");
}
if (std::isnan(descriptor->depthBiasSlopeScale) ||
std::isnan(descriptor->depthBiasClamp)) {
return DAWN_VALIDATION_ERROR("Depth bias parameters must not be NaN.");
}
return {};
}
MaybeError ValidateMultisampleState(const MultisampleState* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
if (!IsValidSampleCount(descriptor->count)) {
return DAWN_VALIDATION_ERROR("Multisample count is not supported");
}
if (descriptor->alphaToCoverageEnabled && descriptor->count <= 1) {
return DAWN_VALIDATION_ERROR("Enabling alphaToCoverage requires sample count > 1");
}
return {};
}
MaybeError ValidateBlendState(const BlendState* descriptor) {
DAWN_TRY(ValidateBlendOperation(descriptor->alpha.operation));
DAWN_TRY(ValidateBlendFactor(descriptor->alpha.srcFactor));
DAWN_TRY(ValidateBlendFactor(descriptor->alpha.dstFactor));
DAWN_TRY(ValidateBlendOperation(descriptor->color.operation));
DAWN_TRY(ValidateBlendFactor(descriptor->color.srcFactor));
DAWN_TRY(ValidateBlendFactor(descriptor->color.dstFactor));
return {};
}
MaybeError ValidateColorTargetState(const DeviceBase* device,
const ColorTargetState* descriptor,
bool fragmentWritten,
wgpu::TextureComponentType fragmentOutputBaseType) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
if (descriptor->blend) {
DAWN_TRY(ValidateBlendState(descriptor->blend));
}
DAWN_TRY(ValidateColorWriteMask(descriptor->writeMask));
const Format* format;
DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor->format));
if (!format->IsColor() || !format->isRenderable) {
return DAWN_VALIDATION_ERROR("Color format must be color renderable");
}
if (fragmentWritten &&
fragmentOutputBaseType != format->GetAspectInfo(Aspect::Color).baseType) {
return DAWN_VALIDATION_ERROR(
"Color format must match the fragment stage output type");
}
return {};
}
MaybeError ValidateFragmentState(DeviceBase* device,
const FragmentState* descriptor,
const PipelineLayoutBase* layout) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
DAWN_TRY(ValidateProgrammableStage(device, descriptor->module, descriptor->entryPoint,
layout, SingleShaderStage::Fragment));
if (descriptor->targetCount > kMaxColorAttachments) {
return DAWN_VALIDATION_ERROR("Number of color targets exceeds maximum");
}
const EntryPointMetadata& fragmentMetadata =
descriptor->module->GetEntryPoint(descriptor->entryPoint);
for (ColorAttachmentIndex i(uint8_t(0));
i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->targetCount)); ++i) {
DAWN_TRY(
ValidateColorTargetState(device, &descriptor->targets[static_cast<uint8_t>(i)],
fragmentMetadata.fragmentOutputsWritten[i],
fragmentMetadata.fragmentOutputFormatBaseTypes[i]));
}
return {};
}
// TODO(dawn:642): Validation methods below here are for the deprecated
// RenderPipelineDescriptor format and should be removed once it is no longer necessary to
// validate that format.
MaybeError ValidateVertexStateDescriptor(
DeviceBase* device,
const VertexStateDescriptor* descriptor,
@ -123,8 +302,8 @@ namespace dawn_native {
uint32_t totalAttributesNum = 0;
for (uint32_t i = 0; i < descriptor->vertexBufferCount; ++i) {
DAWN_TRY(ValidateVertexBufferLayoutDescriptor(device, &descriptor->vertexBuffers[i],
attributesSetMask));
DAWN_TRY(ValidateVertexBufferLayout(device, &descriptor->vertexBuffers[i],
attributesSetMask));
totalAttributesNum += descriptor->vertexBuffers[i].attributeCount;
}
@ -251,10 +430,12 @@ namespace dawn_native {
descriptor->vertexState, descriptor->primitiveTopology, &attributesSetMask));
}
DAWN_TRY(ValidateProgrammableStageDescriptor(
device, &descriptor->vertexStage, descriptor->layout, SingleShaderStage::Vertex));
DAWN_TRY(ValidateProgrammableStageDescriptor(
device, descriptor->fragmentStage, descriptor->layout, SingleShaderStage::Fragment));
DAWN_TRY(ValidateProgrammableStage(device, descriptor->vertexStage.module,
descriptor->vertexStage.entryPoint, descriptor->layout,
SingleShaderStage::Vertex));
DAWN_TRY(ValidateProgrammableStage(device, descriptor->fragmentStage->module,
descriptor->fragmentStage->entryPoint,
descriptor->layout, SingleShaderStage::Fragment));
if (descriptor->rasterizationState) {
DAWN_TRY(ValidateRasterizationStateDescriptor(descriptor->rasterizationState));
@ -302,6 +483,63 @@ namespace dawn_native {
return {};
}
MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
const RenderPipelineDescriptor2* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
if (descriptor->layout != nullptr) {
DAWN_TRY(device->ValidateObject(descriptor->layout));
}
// TODO(crbug.com/dawn/136): Support vertex-only pipelines.
if (descriptor->fragment == nullptr) {
return DAWN_VALIDATION_ERROR("Null fragment stage is not supported (yet)");
}
DAWN_TRY(ValidateVertexState(device, &descriptor->vertex, descriptor->layout));
DAWN_TRY(ValidatePrimitiveState(&descriptor->primitive));
if (descriptor->depthStencil) {
DAWN_TRY(ValidateDepthStencilState(device, descriptor->depthStencil));
}
DAWN_TRY(ValidateMultisampleState(&descriptor->multisample));
ASSERT(descriptor->fragment != nullptr);
DAWN_TRY(ValidateFragmentState(device, descriptor->fragment, descriptor->layout));
if (descriptor->fragment->targetCount == 0 && !descriptor->depthStencil) {
return DAWN_VALIDATION_ERROR("Should have at least one color target or a depthStencil");
}
return {};
}
std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor* descriptor) {
std::vector<StageAndDescriptor> stages;
stages.push_back({SingleShaderStage::Vertex, descriptor->vertexStage.module,
descriptor->vertexStage.entryPoint});
if (descriptor->fragmentStage != nullptr) {
stages.push_back({SingleShaderStage::Fragment, descriptor->fragmentStage->module,
descriptor->fragmentStage->entryPoint});
}
return stages;
}
std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor2* descriptor) {
std::vector<StageAndDescriptor> stages;
stages.push_back(
{SingleShaderStage::Vertex, descriptor->vertex.module, descriptor->vertex.entryPoint});
if (descriptor->fragment != nullptr) {
stages.push_back({SingleShaderStage::Fragment, descriptor->fragment->module,
descriptor->fragment->entryPoint});
}
return stages;
}
bool StencilTestEnabled(const DepthStencilState* mDepthStencil) {
return mDepthStencil->stencilBack.compare != wgpu::CompareFunction::Always ||
mDepthStencil->stencilBack.failOp != wgpu::StencilOperation::Keep ||
@ -328,8 +566,10 @@ namespace dawn_native {
const RenderPipelineDescriptor* descriptor)
: PipelineBase(device,
descriptor->layout,
{{SingleShaderStage::Vertex, &descriptor->vertexStage},
{SingleShaderStage::Fragment, descriptor->fragmentStage}}),
{{SingleShaderStage::Vertex, descriptor->vertexStage.module,
descriptor->vertexStage.entryPoint},
{SingleShaderStage::Fragment, descriptor->fragmentStage->module,
descriptor->fragmentStage->entryPoint}}),
mAttachmentState(device->GetOrCreateAttachmentState(descriptor)) {
mPrimitive.topology = descriptor->primitiveTopology;

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@ -31,6 +31,12 @@ namespace dawn_native {
MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
const RenderPipelineDescriptor* descriptor);
MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
const RenderPipelineDescriptor2* descriptor);
std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor* descriptor);
std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor2* descriptor);
size_t IndexFormatSize(wgpu::IndexFormat format);
bool IsStripPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology);