Revert "Vulkan: honor bufferImageGranularity the simplest way."
This reverts commit 48183b8f58
.
Reason for revert: Part of Dawn->Chromium breakage
BUG=dawn:950
Original change's description:
> Vulkan: honor bufferImageGranularity the simplest way.
>
> Vulkan requires that linear and opaque resources be placed in different
> "pages" of bufferImageGranularity size, as some hardware uses the page
> table to contain some compression bits or other stuff. Make Dawn honor
> this limit by aligning all allocations to bufferImageGranularity. This
> is pretty bad and should be improved later.
>
> Also does some cleanups:
> - Add kMappableBufferUsage to represent all mappable usages.
> - Remove the proxy function for resource management from
> vulkan::Device and call ResourceMemoryAllocator directly.
> - Use an enum to make the difference between mappable, linear and
> opaque resources.
>
> This issue was found while doing a change of the memory type selection
> in Vulkan, that started failing some unrelated tests on Nvidia. Without
> knowing the details of the HW or the driver it is really hard to write
> tests, except by copy-pasting a failing test. This is why there is no
> test added in this CL, and instead will rely on tests not failing with
> the follow-up CL.
>
> Bug: dawn:659
>
> Change-Id: Ib7c1f3f1949457e04ca8e23d212dc60af7046213
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52920
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I133f6a44227819bf262ad2b6e8e9d0d7bfaaefaa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:659
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55642
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
parent
650c2accc2
commit
7fc0c0519a
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@ -37,9 +37,6 @@ namespace dawn_native {
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wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Uniform | kReadOnlyStorageBuffer |
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wgpu::BufferUsage::Indirect;
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static constexpr wgpu::BufferUsage kMappableBufferUsages =
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wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite;
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class BufferBase : public ObjectBase {
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enum class BufferState {
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Unmapped,
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@ -39,7 +39,7 @@ namespace dawn_native { namespace metal {
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MaybeError Buffer::Initialize(bool mappedAtCreation) {
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MTLResourceOptions storageMode;
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if (GetUsage() & kMappableBufferUsages) {
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if (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) {
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storageMode = MTLResourceStorageModeShared;
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} else {
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storageMode = MTLResourceStorageModePrivate;
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@ -112,7 +112,7 @@ namespace dawn_native { namespace metal {
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bool Buffer::IsCPUWritableAtCreation() const {
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// TODO(enga): Handle CPU-visible memory on UMA
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return GetUsage() & kMappableBufferUsages;
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return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
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}
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MaybeError Buffer::MapAtCreationImpl() {
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@ -64,7 +64,7 @@ namespace dawn_native { namespace vulkan {
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VkPipelineStageFlags VulkanPipelineStage(wgpu::BufferUsage usage) {
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VkPipelineStageFlags flags = 0;
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if (usage & kMappableBufferUsages) {
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if (usage & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) {
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flags |= VK_PIPELINE_STAGE_HOST_BIT;
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}
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if (usage & (wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst)) {
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@ -166,18 +166,13 @@ namespace dawn_native { namespace vulkan {
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device->fn.CreateBuffer(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
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"vkCreateBuffer"));
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// Gather requirements for the buffer's memory and allocate it.
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VkMemoryRequirements requirements;
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device->fn.GetBufferMemoryRequirements(device->GetVkDevice(), mHandle, &requirements);
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MemoryKind requestKind = MemoryKind::Linear;
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if (GetUsage() & kMappableBufferUsages) {
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requestKind = MemoryKind::LinearMappable;
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}
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DAWN_TRY_ASSIGN(mMemoryAllocation,
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device->GetResourceMemoryAllocator()->Allocate(requirements, requestKind));
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bool requestMappable =
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(GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
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DAWN_TRY_ASSIGN(mMemoryAllocation, device->AllocateMemory(requirements, requestMappable));
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// Finally associate it with the buffer.
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DAWN_TRY(CheckVkSuccess(
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device->fn.BindBufferMemory(device->GetVkDevice(), mHandle,
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ToBackend(mMemoryAllocation.GetResourceHeap())->GetMemory(),
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@ -289,7 +284,7 @@ namespace dawn_native { namespace vulkan {
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}
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void Buffer::DestroyImpl() {
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ToBackend(GetDevice())->GetResourceMemoryAllocator()->Deallocate(&mMemoryAllocation);
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ToBackend(GetDevice())->DeallocateMemory(&mMemoryAllocation);
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if (mHandle != VK_NULL_HANDLE) {
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ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mHandle);
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@ -219,10 +219,6 @@ namespace dawn_native { namespace vulkan {
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return mRenderPassCache.get();
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}
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ResourceMemoryAllocator* Device::GetResourceMemoryAllocator() const {
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return mResourceMemoryAllocator.get();
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}
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void Device::EnqueueDeferredDeallocation(BindGroupLayout* bindGroupLayout) {
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mBindGroupLayoutsPendingDeallocation.Enqueue(bindGroupLayout, GetPendingCommandSerial());
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}
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@ -808,6 +804,24 @@ namespace dawn_native { namespace vulkan {
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return result;
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}
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ResultOrError<ResourceMemoryAllocation> Device::AllocateMemory(
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VkMemoryRequirements requirements,
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bool mappable) {
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return mResourceMemoryAllocator->Allocate(requirements, mappable);
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}
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void Device::DeallocateMemory(ResourceMemoryAllocation* allocation) {
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mResourceMemoryAllocator->Deallocate(allocation);
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}
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int Device::FindBestMemoryTypeIndex(VkMemoryRequirements requirements, bool mappable) {
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return mResourceMemoryAllocator->FindBestTypeIndex(requirements, mappable);
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}
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ResourceMemoryAllocator* Device::GetResourceMemoryAllocatorForTesting() const {
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return mResourceMemoryAllocator.get();
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}
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uint32_t Device::GetComputeSubgroupSize() const {
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return mComputeSubgroupSize;
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}
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@ -59,7 +59,6 @@ namespace dawn_native { namespace vulkan {
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FencedDeleter* GetFencedDeleter() const;
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RenderPassCache* GetRenderPassCache() const;
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ResourceMemoryAllocator* GetResourceMemoryAllocator() const;
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CommandRecordingContext* GetPendingRecordingContext();
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MaybeError SubmitPendingCommands();
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@ -94,6 +93,14 @@ namespace dawn_native { namespace vulkan {
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TextureCopy* dst,
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const Extent3D& copySizePixels) override;
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ResultOrError<ResourceMemoryAllocation> AllocateMemory(VkMemoryRequirements requirements,
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bool mappable);
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void DeallocateMemory(ResourceMemoryAllocation* allocation);
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int FindBestMemoryTypeIndex(VkMemoryRequirements requirements, bool mappable);
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ResourceMemoryAllocator* GetResourceMemoryAllocatorForTesting() const;
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// Return the fixed subgroup size to use for compute shaders on this device or 0 if none
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// needs to be set.
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uint32_t GetComputeSubgroupSize() const;
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@ -62,8 +62,9 @@ namespace dawn_native { namespace vulkan {
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mPooledMemoryAllocator.DestroyPool();
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}
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ResultOrError<ResourceMemoryAllocation> AllocateMemory(uint64_t size, uint64_t alignment) {
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return mBuddySystem.Allocate(size, alignment);
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ResultOrError<ResourceMemoryAllocation> AllocateMemory(
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const VkMemoryRequirements& requirements) {
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return mBuddySystem.Allocate(requirements.size, requirements.alignment);
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}
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void DeallocateMemory(const ResourceMemoryAllocation& allocation) {
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@ -124,9 +125,9 @@ namespace dawn_native { namespace vulkan {
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ResultOrError<ResourceMemoryAllocation> ResourceMemoryAllocator::Allocate(
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const VkMemoryRequirements& requirements,
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MemoryKind kind) {
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bool mappable) {
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// The Vulkan spec guarantees at least on memory type is valid.
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int memoryType = FindBestTypeIndex(requirements, kind);
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int memoryType = FindBestTypeIndex(requirements, mappable);
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ASSERT(memoryType >= 0);
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VkDeviceSize size = requirements.size;
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@ -134,25 +135,10 @@ namespace dawn_native { namespace vulkan {
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// Sub-allocate non-mappable resources because at the moment the mapped pointer
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// is part of the resource and not the heap, which doesn't match the Vulkan model.
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// TODO(crbug.com/dawn/849): allow sub-allocating mappable resources, maybe.
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if (requirements.size < kMaxSizeForSubAllocation && kind != MemoryKind::LinearMappable) {
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// When sub-allocating, Vulkan requires that we respect bufferImageGranularity. Some
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// hardware puts information on the memory's page table entry and allocating a linear
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// resource in the same page as a non-linear (aka opaque) resource can cause issues.
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// Probably because some texture compression flags are stored on the page table entry,
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// and allocating a linear resource removes these flags.
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//
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// Anyway, just to be safe we ask that all sub-allocated resources are allocated with at
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// least this alignment. TODO(crbug.com/dawn/849): this is suboptimal because multiple
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// linear (resp. opaque) resources can coexist in the same page. In particular Nvidia
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// GPUs often use a granularity of 64k which will lead to a lot of wasted spec. Revisit
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// with a more efficient algorithm later.
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uint64_t alignment =
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std::max(requirements.alignment,
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mDevice->GetDeviceInfo().properties.limits.bufferImageGranularity);
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if (requirements.size < kMaxSizeForSubAllocation && !mappable) {
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ResourceMemoryAllocation subAllocation;
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DAWN_TRY_ASSIGN(subAllocation, mAllocatorsPerType[memoryType]->AllocateMemory(
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requirements.size, alignment));
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DAWN_TRY_ASSIGN(subAllocation,
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mAllocatorsPerType[memoryType]->AllocateMemory(requirements));
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if (subAllocation.GetInfo().mMethod != AllocationMethod::kInvalid) {
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return std::move(subAllocation);
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}
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@ -163,7 +149,7 @@ namespace dawn_native { namespace vulkan {
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DAWN_TRY_ASSIGN(resourceHeap, mAllocatorsPerType[memoryType]->AllocateResourceHeap(size));
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void* mappedPointer = nullptr;
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if (kind == MemoryKind::LinearMappable) {
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if (mappable) {
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DAWN_TRY_WITH_CLEANUP(
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CheckVkSuccess(mDevice->fn.MapMemory(mDevice->GetVkDevice(),
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ToBackend(resourceHeap.get())->GetMemory(), 0,
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}
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int ResourceMemoryAllocator::FindBestTypeIndex(VkMemoryRequirements requirements,
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MemoryKind kind) {
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bool mappable) {
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const VulkanDeviceInfo& info = mDevice->GetDeviceInfo();
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bool mappable = kind == MemoryKind::LinearMappable;
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// Find a suitable memory type for this allocation
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int bestType = -1;
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@ -29,28 +29,20 @@ namespace dawn_native { namespace vulkan {
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class Device;
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// Various kinds of memory that influence the result of the allocation. For example, to take
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// into account mappability and Vulkan's bufferImageGranularity.
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enum class MemoryKind {
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Linear,
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LinearMappable,
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Opaque,
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};
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class ResourceMemoryAllocator {
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public:
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ResourceMemoryAllocator(Device* device);
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~ResourceMemoryAllocator();
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ResultOrError<ResourceMemoryAllocation> Allocate(const VkMemoryRequirements& requirements,
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MemoryKind kind);
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bool mappable);
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void Deallocate(ResourceMemoryAllocation* allocation);
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void DestroyPool();
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void Tick(ExecutionSerial completedSerial);
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int FindBestTypeIndex(VkMemoryRequirements requirements, MemoryKind kind);
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int FindBestTypeIndex(VkMemoryRequirements requirements, bool mappable);
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private:
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Device* mDevice;
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@ -16,7 +16,6 @@
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/ResourceHeapVk.h"
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#include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h"
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#include "dawn_native/vulkan/VulkanError.h"
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namespace dawn_native { namespace vulkan {
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VkMemoryRequirements requirements;
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mDevice->fn.GetBufferMemoryRequirements(mDevice->GetVkDevice(), mBuffer, &requirements);
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DAWN_TRY_ASSIGN(mAllocation, mDevice->GetResourceMemoryAllocator()->Allocate(
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requirements, MemoryKind::LinearMappable));
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DAWN_TRY_ASSIGN(mAllocation, mDevice->AllocateMemory(requirements, true));
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DAWN_TRY(CheckVkSuccess(
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mDevice->fn.BindBufferMemory(mDevice->GetVkDevice(), mBuffer,
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StagingBuffer::~StagingBuffer() {
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mMappedPointer = nullptr;
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mDevice->GetFencedDeleter()->DeleteWhenUnused(mBuffer);
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mDevice->GetResourceMemoryAllocator()->Deallocate(&mAllocation);
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mDevice->DeallocateMemory(&mAllocation);
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}
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VkBuffer StagingBuffer::GetBufferHandle() const {
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@ -26,7 +26,6 @@
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/ResourceHeapVk.h"
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#include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h"
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#include "dawn_native/vulkan/StagingBufferVk.h"
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#include "dawn_native/vulkan/UtilsVulkan.h"
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#include "dawn_native/vulkan/VulkanError.h"
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@ -565,8 +564,7 @@ namespace dawn_native { namespace vulkan {
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VkMemoryRequirements requirements;
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device->fn.GetImageMemoryRequirements(device->GetVkDevice(), mHandle, &requirements);
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DAWN_TRY_ASSIGN(mMemoryAllocation, device->GetResourceMemoryAllocator()->Allocate(
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requirements, MemoryKind::Opaque));
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DAWN_TRY_ASSIGN(mMemoryAllocation, device->AllocateMemory(requirements, false));
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DAWN_TRY(CheckVkSuccess(
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device->fn.BindImageMemory(device->GetVkDevice(), mHandle,
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@ -728,7 +726,7 @@ namespace dawn_native { namespace vulkan {
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// For textures created from a VkImage, the allocation if kInvalid so the Device knows
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// to skip the deallocation of the (absence of) VkDeviceMemory.
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device->GetResourceMemoryAllocator()->Deallocate(&mMemoryAllocation);
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device->DeallocateMemory(&mMemoryAllocation);
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if (mHandle != VK_NULL_HANDLE) {
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device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
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@ -90,8 +90,8 @@ namespace dawn_native { namespace vulkan {
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externalInfo.pNext = nullptr;
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externalInfo.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR;
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int bestType = deviceVk->GetResourceMemoryAllocator()->FindBestTypeIndex(
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requirements, MemoryKind::Opaque);
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int bestType = deviceVk->GetResourceMemoryAllocatorForTesting()->FindBestTypeIndex(
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requirements, false);
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VkMemoryAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocateInfo.pNext = &externalInfo;
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