mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-21 10:49:14 +00:00
Resource Management 5: D3D support for resource allocation.
Refactor existing resource allocators by adding a memory type and memory handle. BUG=dawn:27, dawn:153 Change-Id: I090b6ab40e7eaa0d7ea5ce1e8b760e961be9b559 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9420 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
committed by
Commit Bot service account
parent
f0b17d00b9
commit
7ffd2346f8
60
src/dawn_native/ResourceMemoryAllocation.h
Normal file
60
src/dawn_native/ResourceMemoryAllocation.h
Normal file
@@ -0,0 +1,60 @@
|
||||
// Copyright 2018 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_
|
||||
#define DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace dawn_native {
|
||||
|
||||
class ResourceHeapBase;
|
||||
|
||||
// Allocation method determines how memory was sub-divided.
|
||||
// Used by the device to get the allocator that was responsible for the allocation.
|
||||
enum class AllocationMethod {
|
||||
|
||||
// Memory not sub-divided.
|
||||
kDirect,
|
||||
|
||||
// Memory sub-divided using one or more blocks of various sizes.
|
||||
kSubAllocated,
|
||||
|
||||
// Memory not allocated or freed.
|
||||
kInvalid
|
||||
};
|
||||
|
||||
// Handle into a resource heap pool.
|
||||
class ResourceMemoryAllocation {
|
||||
public:
|
||||
ResourceMemoryAllocation();
|
||||
ResourceMemoryAllocation(uint64_t offset,
|
||||
ResourceHeapBase* resourceHeap,
|
||||
AllocationMethod method);
|
||||
~ResourceMemoryAllocation() = default;
|
||||
|
||||
ResourceHeapBase* GetResourceHeap() const;
|
||||
uint64_t GetOffset() const;
|
||||
AllocationMethod GetAllocationMethod() const;
|
||||
|
||||
void Invalidate();
|
||||
|
||||
private:
|
||||
AllocationMethod mMethod;
|
||||
uint64_t mOffset;
|
||||
ResourceHeapBase* mResourceHeap;
|
||||
};
|
||||
} // namespace dawn_native
|
||||
|
||||
#endif // DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_
|
||||
Reference in New Issue
Block a user