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Fix CubeReflection's orientation
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30f85cb484
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@ -269,7 +269,7 @@ void frame() {
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cameraData.view = glm::lookAt(
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cameraData.view = glm::lookAt(
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glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),
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glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(0.0f, 1.0f, 0.0f)
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glm::vec3(0.0f, -1.0f, 0.0f)
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);
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);
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cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
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cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
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