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msl: Automatically remap binding numbers in exe
Remap all resources into a flat namespace, to allow tests to pass when multiple resources use the same binding number. Fixed: tint:959 Change-Id: I58ed07c789e1ea90fc370ceba73b9d8292902549 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61261 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
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@@ -98,7 +98,7 @@ main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, thread float4
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return tint_symbol_3;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_9 [[buffer(1)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_6));
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tint_symbol_1 wrapper_result = {};
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@@ -98,7 +98,7 @@ main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, thread float4
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return tint_symbol_3;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_9 [[buffer(1)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_6));
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tint_symbol_1 wrapper_result = {};
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