Suppress ColorStateTest.SparseAttachmentsDifferentColorMask on D3D12
Device lost on ASAN Intel and NVIDIA. Bug: dawn:1625 Change-Id: I7435bf989fa36b4ece7a14e95de153e69a15b177 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116286 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
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@ -1112,6 +1112,8 @@ TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
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TEST_P(ColorStateTest, SparseAttachmentsDifferentColorMask) {
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DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_indexed_draw_buffers"));
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// TODO(crbug.com/dawn/1625): device lost on ASAN
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DAWN_SUPPRESS_TEST_IF(IsWindows() && IsD3D12());
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct Outputs {
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