Suppress ColorStateTest.SparseAttachmentsDifferentColorMask on D3D12

Device lost on ASAN Intel and NVIDIA.

Bug: dawn:1625
Change-Id: I7435bf989fa36b4ece7a14e95de153e69a15b177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116286
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
This commit is contained in:
Yuly Novikov 2023-01-05 00:10:53 +00:00 committed by Dawn LUCI CQ
parent 7ca2e99b64
commit 80f0a3a739
1 changed files with 2 additions and 0 deletions

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@ -1112,6 +1112,8 @@ TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
TEST_P(ColorStateTest, SparseAttachmentsDifferentColorMask) {
DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_indexed_draw_buffers"));
// TODO(crbug.com/dawn/1625): device lost on ASAN
DAWN_SUPPRESS_TEST_IF(IsWindows() && IsD3D12());
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
struct Outputs {