builtins: Add firstLeadingBit

Currently polyfilled for all backends.
HLSL should be able to map this to 'firstbithigh', but there might need
to be some special case handling for 0 (undocumented behavior). For now
just polyfill.

CTS tests: https://github.com/gpuweb/cts/pull/1004

Bug: tint:1367
Bug: tint:1449
Change-Id: I9c9a08ea93d1c4a602e0ab763e95e2eea336fb0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81503
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2022-02-23 18:20:30 +00:00 committed by Tint LUCI CQ
parent 2680d1f846
commit 8169693136
60 changed files with 5366 additions and 1900 deletions

File diff suppressed because it is too large Load Diff

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@ -316,6 +316,8 @@ fn exp<N: num>(vec<N, f32>) -> vec<N, f32>
fn exp2(f32) -> f32 fn exp2(f32) -> f32
fn exp2<N: num>(vec<N, f32>) -> vec<N, f32> fn exp2<N: num>(vec<N, f32>) -> vec<N, f32>
fn faceForward<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32> fn faceForward<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32>
fn firstLeadingBit<T: iu32>(T) -> T
fn firstLeadingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
fn firstTrailingBit<T: iu32>(T) -> T fn firstTrailingBit<T: iu32>(T) -> T
fn firstTrailingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T> fn firstTrailingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
fn floor(f32) -> f32 fn floor(f32) -> f32

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@ -1596,6 +1596,15 @@ class ProgramBuilder {
Expr(std::forward<EXPR>(expr))); Expr(std::forward<EXPR>(expr)));
} }
/// @param expr the expression to perform a unary complement on
/// @return an ast::UnaryOpExpression that is the unary complement of the
/// input expression
template <typename EXPR>
const ast::UnaryOpExpression* Complement(EXPR&& expr) {
return create<ast::UnaryOpExpression>(ast::UnaryOp::kComplement,
Expr(std::forward<EXPR>(expr)));
}
/// @param source the source information /// @param source the source information
/// @param func the function name /// @param func the function name
/// @param args the function call arguments /// @param args the function call arguments

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@ -117,6 +117,9 @@ BuiltinType ParseBuiltinType(const std::string& name) {
if (name == "faceForward") { if (name == "faceForward") {
return BuiltinType::kFaceForward; return BuiltinType::kFaceForward;
} }
if (name == "firstLeadingBit") {
return BuiltinType::kFirstLeadingBit;
}
if (name == "firstTrailingBit") { if (name == "firstTrailingBit") {
return BuiltinType::kFirstTrailingBit; return BuiltinType::kFirstTrailingBit;
} }
@ -410,6 +413,8 @@ const char* str(BuiltinType i) {
return "exp2"; return "exp2";
case BuiltinType::kFaceForward: case BuiltinType::kFaceForward:
return "faceForward"; return "faceForward";
case BuiltinType::kFirstLeadingBit:
return "firstLeadingBit";
case BuiltinType::kFirstTrailingBit: case BuiltinType::kFirstTrailingBit:
return "firstTrailingBit"; return "firstTrailingBit";
case BuiltinType::kFloor: case BuiltinType::kFloor:

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@ -63,6 +63,7 @@ enum class BuiltinType {
kExp, kExp,
kExp2, kExp2,
kFaceForward, kFaceForward,
kFirstLeadingBit,
kFirstTrailingBit, kFirstTrailingBit,
kFloor, kFloor,
kFma, kFma,

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@ -55,10 +55,7 @@ struct BuiltinPolyfill::State {
return b.ty.vec<ProgramBuilder::u32>(width); return b.ty.vec<ProgramBuilder::u32>(width);
}; };
auto V = [&](uint32_t value) -> const ast::Expression* { auto V = [&](uint32_t value) -> const ast::Expression* {
if (width == 1) { return ScalarOrVector(width, value);
return b.Expr(value);
}
return b.Construct(b.ty.vec<ProgramBuilder::u32>(width), value);
}; };
b.Func( b.Func(
name, {b.Param("v", T(ty))}, T(ty), name, {b.Param("v", T(ty))}, T(ty),
@ -120,10 +117,7 @@ struct BuiltinPolyfill::State {
return b.ty.vec<ProgramBuilder::u32>(width); return b.ty.vec<ProgramBuilder::u32>(width);
}; };
auto V = [&](uint32_t value) -> const ast::Expression* { auto V = [&](uint32_t value) -> const ast::Expression* {
if (width == 1) { return ScalarOrVector(width, value);
return b.Expr(value);
}
return b.Construct(b.ty.vec<ProgramBuilder::u32>(width), value);
}; };
auto B = [&](const ast::Expression* value) -> const ast::Expression* { auto B = [&](const ast::Expression* value) -> const ast::Expression* {
if (width == 1) { if (width == 1) {
@ -176,6 +170,87 @@ struct BuiltinPolyfill::State {
return name; return name;
} }
/// Builds the polyfill function for the `firstLeadingBit` builtin
/// @param ty the parameter and return type for the function
/// @return the polyfill function name
Symbol firstLeadingBit(const sem::Type* ty) {
auto name = b.Symbols().New("tint_first_leading_bit");
uint32_t width = WidthOf(ty);
// Returns either u32 or vecN<u32>
auto U = [&]() -> const ast::Type* {
if (width == 1) {
return b.ty.u32();
}
return b.ty.vec<ProgramBuilder::u32>(width);
};
auto V = [&](uint32_t value) -> const ast::Expression* {
return ScalarOrVector(width, value);
};
auto B = [&](const ast::Expression* value) -> const ast::Expression* {
if (width == 1) {
return b.Construct<bool>(value);
}
return b.Construct(b.ty.vec<bool>(width), value);
};
const ast::Expression* x = nullptr;
if (ty->is_unsigned_scalar_or_vector()) {
x = b.Expr("v");
} else {
// If ty is signed, then the value is inverted if the sign is negative
x = b.Call("select", //
b.Construct(U(), "v"), //
b.Construct(U(), b.Complement("v")), //
b.LessThan("v", ScalarOrVector(width, 0)));
}
b.Func(name, {b.Param("v", T(ty))}, T(ty),
{
// var x = v; (unsigned)
// var x = select(U(v), ~U(v), v < 0); (signed)
b.Decl(b.Var("x", nullptr, x)),
// let b16 = select(0, 16, bool(x & 0xffff0000));
b.Decl(b.Const("b16", nullptr,
b.Call("select", V(0), V(16),
B(b.And("x", V(0xffff0000)))))),
// x = x >> b16;
b.Assign("x", b.Shr("x", "b16")),
// let b8 = select(0, 8, bool(x & 0x0000ff00));
b.Decl(b.Const(
"b8", nullptr,
b.Call("select", V(0), V(8), B(b.And("x", V(0x0000ff00)))))),
// x = x >> b8;
b.Assign("x", b.Shr("x", "b8")),
// let b4 = select(0, 4, bool(x & 0x000000f0));
b.Decl(b.Const(
"b4", nullptr,
b.Call("select", V(0), V(4), B(b.And("x", V(0x000000f0)))))),
// x = x >> b4;
b.Assign("x", b.Shr("x", "b4")),
// let b2 = select(0, 2, bool(x & 0x0000000c));
b.Decl(b.Const(
"b2", nullptr,
b.Call("select", V(0), V(2), B(b.And("x", V(0x0000000c)))))),
// x = x >> b2;
b.Assign("x", b.Shr("x", "b2")),
// let b1 = select(0, 1, bool(x & 0x00000002));
b.Decl(b.Const(
"b1", nullptr,
b.Call("select", V(0), V(1), B(b.And("x", V(0x00000002)))))),
// let is_zero = select(0, 0xffffffff, x == 0);
b.Decl(b.Const("is_zero", nullptr,
b.Call("select", V(0), V(0xffffffff),
b.Equal("x", V(0))))),
// return R(b16 | b8 | b4 | b2 | b1 | zero);
b.Return(b.Construct(
T(ty),
b.Or(b.Or(b.Or(b.Or(b.Or("b16", "b8"), "b4"), "b2"), "b1"),
"is_zero"))),
});
return name;
}
/// Builds the polyfill function for the `firstTrailingBit` builtin /// Builds the polyfill function for the `firstTrailingBit` builtin
/// @param ty the parameter and return type for the function /// @param ty the parameter and return type for the function
/// @return the polyfill function name /// @return the polyfill function name
@ -191,10 +266,7 @@ struct BuiltinPolyfill::State {
return b.ty.vec<ProgramBuilder::u32>(width); return b.ty.vec<ProgramBuilder::u32>(width);
}; };
auto V = [&](uint32_t value) -> const ast::Expression* { auto V = [&](uint32_t value) -> const ast::Expression* {
if (width == 1) { return ScalarOrVector(width, value);
return b.Expr(value);
}
return b.Construct(b.ty.vec<ProgramBuilder::u32>(width), value);
}; };
auto B = [&](const ast::Expression* value) -> const ast::Expression* { auto B = [&](const ast::Expression* value) -> const ast::Expression* {
if (width == 1) { if (width == 1) {
@ -257,6 +329,13 @@ struct BuiltinPolyfill::State {
} }
return 1; return 1;
} }
template <typename T>
const ast::Expression* ScalarOrVector(uint32_t width, T value) const {
if (width == 1) {
return b.Expr(value);
}
return b.Construct(b.ty.vec<T>(width), value);
}
}; };
BuiltinPolyfill::BuiltinPolyfill() = default; BuiltinPolyfill::BuiltinPolyfill() = default;
@ -282,6 +361,11 @@ bool BuiltinPolyfill::ShouldRun(const Program* program,
return true; return true;
} }
break; break;
case sem::BuiltinType::kFirstLeadingBit:
if (builtins.first_leading_bit) {
return true;
}
break;
case sem::BuiltinType::kFirstTrailingBit: case sem::BuiltinType::kFirstTrailingBit:
if (builtins.first_trailing_bit) { if (builtins.first_trailing_bit) {
return true; return true;
@ -330,6 +414,13 @@ void BuiltinPolyfill::Run(CloneContext& ctx,
}); });
} }
break; break;
case sem::BuiltinType::kFirstLeadingBit:
if (builtins.first_leading_bit) {
polyfill = utils::GetOrCreate(polyfills, builtin, [&] {
return s.firstLeadingBit(builtin->ReturnType());
});
}
break;
case sem::BuiltinType::kFirstTrailingBit: case sem::BuiltinType::kFirstTrailingBit:
if (builtins.first_trailing_bit) { if (builtins.first_trailing_bit) {
polyfill = utils::GetOrCreate(polyfills, builtin, [&] { polyfill = utils::GetOrCreate(polyfills, builtin, [&] {

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@ -34,6 +34,8 @@ class BuiltinPolyfill : public Castable<BuiltinPolyfill, Transform> {
bool count_leading_zeros = false; bool count_leading_zeros = false;
/// Should `countTrailingZeros()` be polyfilled? /// Should `countTrailingZeros()` be polyfilled?
bool count_trailing_zeros = false; bool count_trailing_zeros = false;
/// Should `firstLeadingBit()` be polyfilled?
bool first_leading_bit = false;
/// Should `firstTrailingBit()` be polyfilled? /// Should `firstTrailingBit()` be polyfilled?
bool first_trailing_bit = false; bool first_trailing_bit = false;
}; };

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@ -348,6 +348,160 @@ fn f() {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
////////////////////////////////////////////////////////////////////////////////
// firstLeadingBit
////////////////////////////////////////////////////////////////////////////////
DataMap polyfillFirstLeadingBit() {
BuiltinPolyfill::Builtins builtins;
builtins.first_leading_bit = true;
DataMap data;
data.Add<BuiltinPolyfill::Config>(builtins);
return data;
}
TEST_F(BuiltinPolyfillTest, ShouldRunFirstLeadingBit) {
auto* src = R"(
fn f() {
firstLeadingBit(0xf);
}
)";
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
EXPECT_TRUE(ShouldRun<BuiltinPolyfill>(src, polyfillFirstLeadingBit()));
}
TEST_F(BuiltinPolyfillTest, FirstLeadingBit_i32) {
auto* src = R"(
fn f() {
let r : i32 = firstLeadingBit(15);
}
)";
auto* expect = R"(
fn tint_first_leading_bit(v : i32) -> i32 {
var x = select(u32(v), u32(~(v)), (v < 0));
let b16 = select(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
let b8 = select(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
let b4 = select(0u, 4u, bool((x & 240u)));
x = (x >> b4);
let b2 = select(0u, 2u, bool((x & 12u)));
x = (x >> b2);
let b1 = select(0u, 1u, bool((x & 2u)));
let is_zero = select(0u, 4294967295u, (x == 0u));
return i32((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
fn f() {
let r : i32 = tint_first_leading_bit(15);
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillFirstLeadingBit());
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, FirstLeadingBit_u32) {
auto* src = R"(
fn f() {
let r : u32 = firstLeadingBit(15u);
}
)";
auto* expect = R"(
fn tint_first_leading_bit(v : u32) -> u32 {
var x = v;
let b16 = select(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
let b8 = select(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
let b4 = select(0u, 4u, bool((x & 240u)));
x = (x >> b4);
let b2 = select(0u, 2u, bool((x & 12u)));
x = (x >> b2);
let b1 = select(0u, 1u, bool((x & 2u)));
let is_zero = select(0u, 4294967295u, (x == 0u));
return u32((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
fn f() {
let r : u32 = tint_first_leading_bit(15u);
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillFirstLeadingBit());
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, FirstLeadingBit_vec3_i32) {
auto* src = R"(
fn f() {
let r : vec3<i32> = firstLeadingBit(vec3<i32>(15));
}
)";
auto* expect = R"(
fn tint_first_leading_bit(v : vec3<i32>) -> vec3<i32> {
var x = select(vec3<u32>(v), vec3<u32>(~(v)), (v < vec3<i32>(0)));
let b16 = select(vec3<u32>(0u), vec3<u32>(16u), vec3<bool>((x & vec3<u32>(4294901760u))));
x = (x >> b16);
let b8 = select(vec3<u32>(0u), vec3<u32>(8u), vec3<bool>((x & vec3<u32>(65280u))));
x = (x >> b8);
let b4 = select(vec3<u32>(0u), vec3<u32>(4u), vec3<bool>((x & vec3<u32>(240u))));
x = (x >> b4);
let b2 = select(vec3<u32>(0u), vec3<u32>(2u), vec3<bool>((x & vec3<u32>(12u))));
x = (x >> b2);
let b1 = select(vec3<u32>(0u), vec3<u32>(1u), vec3<bool>((x & vec3<u32>(2u))));
let is_zero = select(vec3<u32>(0u), vec3<u32>(4294967295u), (x == vec3<u32>(0u)));
return vec3<i32>((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
fn f() {
let r : vec3<i32> = tint_first_leading_bit(vec3<i32>(15));
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillFirstLeadingBit());
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, FirstLeadingBit_vec3_u32) {
auto* src = R"(
fn f() {
let r : vec3<u32> = firstLeadingBit(vec3<u32>(15u));
}
)";
auto* expect = R"(
fn tint_first_leading_bit(v : vec3<u32>) -> vec3<u32> {
var x = v;
let b16 = select(vec3<u32>(0u), vec3<u32>(16u), vec3<bool>((x & vec3<u32>(4294901760u))));
x = (x >> b16);
let b8 = select(vec3<u32>(0u), vec3<u32>(8u), vec3<bool>((x & vec3<u32>(65280u))));
x = (x >> b8);
let b4 = select(vec3<u32>(0u), vec3<u32>(4u), vec3<bool>((x & vec3<u32>(240u))));
x = (x >> b4);
let b2 = select(vec3<u32>(0u), vec3<u32>(2u), vec3<bool>((x & vec3<u32>(12u))));
x = (x >> b2);
let b1 = select(vec3<u32>(0u), vec3<u32>(1u), vec3<bool>((x & vec3<u32>(2u))));
let is_zero = select(vec3<u32>(0u), vec3<u32>(4294967295u), (x == vec3<u32>(0u)));
return vec3<u32>((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
fn f() {
let r : vec3<u32> = tint_first_leading_bit(vec3<u32>(15u));
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillFirstLeadingBit());
EXPECT_EQ(expect, str(got));
}
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// firstTrailingBit // firstTrailingBit
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////

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@ -56,6 +56,7 @@ Output Glsl::Run(const Program* in, const DataMap& inputs) const {
BuiltinPolyfill::Builtins polyfills; BuiltinPolyfill::Builtins polyfills;
polyfills.count_leading_zeros = true; polyfills.count_leading_zeros = true;
polyfills.count_trailing_zeros = true; polyfills.count_trailing_zeros = true;
polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true; polyfills.first_trailing_bit = true;
data.Add<BuiltinPolyfill::Config>(polyfills); data.Add<BuiltinPolyfill::Config>(polyfills);
manager.Add<BuiltinPolyfill>(); manager.Add<BuiltinPolyfill>();

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@ -147,6 +147,7 @@ SanitizedResult Sanitize(
// and `firstbithigh`. // and `firstbithigh`.
polyfills.count_leading_zeros = true; polyfills.count_leading_zeros = true;
polyfills.count_trailing_zeros = true; polyfills.count_trailing_zeros = true;
polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true; polyfills.first_trailing_bit = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills); data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();

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@ -130,6 +130,7 @@ SanitizedResult Sanitize(
{ // Builtin polyfills { // Builtin polyfills
transform::BuiltinPolyfill::Builtins polyfills; transform::BuiltinPolyfill::Builtins polyfills;
polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true; polyfills.first_trailing_bit = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills); data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();

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@ -263,6 +263,7 @@ SanitizedResult Sanitize(const Program* in,
transform::BuiltinPolyfill::Builtins polyfills; transform::BuiltinPolyfill::Builtins polyfills;
polyfills.count_leading_zeros = true; polyfills.count_leading_zeros = true;
polyfills.count_trailing_zeros = true; polyfills.count_trailing_zeros = true;
polyfills.first_leading_bit = true;
polyfills.first_trailing_bit = true; polyfills.first_trailing_bit = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills); data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstLeadingBit(vec<4, u32>) -> vec<4, u32>
fn firstLeadingBit_000ff3() {
var res: vec4<u32> = firstLeadingBit(vec4<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_000ff3();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_000ff3();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_000ff3();
}

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@ -0,0 +1,93 @@
#version 310 es
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uvec4 res = tint_first_leading_bit(uvec4(0u, 0u, 0u, 0u));
}
vec4 vertex_main() {
firstLeadingBit_000ff3();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uvec4 res = tint_first_leading_bit(uvec4(0u, 0u, 0u, 0u));
}
void fragment_main() {
firstLeadingBit_000ff3();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uvec4 res = tint_first_leading_bit(uvec4(0u, 0u, 0u, 0u));
}
void compute_main() {
firstLeadingBit_000ff3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint4 tint_first_leading_bit(uint4 v) {
uint4 x = v;
const uint4 b16 = (bool4((x & uint4((4294901760u).xxxx))) ? uint4((16u).xxxx) : uint4((0u).xxxx));
x = (x >> b16);
const uint4 b8 = (bool4((x & uint4((65280u).xxxx))) ? uint4((8u).xxxx) : uint4((0u).xxxx));
x = (x >> b8);
const uint4 b4 = (bool4((x & uint4((240u).xxxx))) ? uint4((4u).xxxx) : uint4((0u).xxxx));
x = (x >> b4);
const uint4 b2 = (bool4((x & uint4((12u).xxxx))) ? uint4((2u).xxxx) : uint4((0u).xxxx));
x = (x >> b2);
const uint4 b1 = (bool4((x & uint4((2u).xxxx))) ? uint4((1u).xxxx) : uint4((0u).xxxx));
const uint4 is_zero = ((x == uint4((0u).xxxx)) ? uint4((4294967295u).xxxx) : uint4((0u).xxxx));
return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uint4 res = tint_first_leading_bit(uint4(0u, 0u, 0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_000ff3();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_000ff3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_000ff3();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint4 tint_first_leading_bit(uint4 v) {
uint4 x = v;
uint4 const b16 = select(uint4(0u), uint4(16u), bool4((x & uint4(4294901760u))));
x = (x >> b16);
uint4 const b8 = select(uint4(0u), uint4(8u), bool4((x & uint4(65280u))));
x = (x >> b8);
uint4 const b4 = select(uint4(0u), uint4(4u), bool4((x & uint4(240u))));
x = (x >> b4);
uint4 const b2 = select(uint4(0u), uint4(2u), bool4((x & uint4(12u))));
x = (x >> b2);
uint4 const b1 = select(uint4(0u), uint4(1u), bool4((x & uint4(2u))));
uint4 const is_zero = select(uint4(0u), uint4(4294967295u), (x == uint4(0u)));
return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uint4 res = tint_first_leading_bit(uint4());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_000ff3();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_000ff3();
return;
}
kernel void compute_main() {
firstLeadingBit_000ff3();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 99
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_leading_bit "tint_first_leading_bit"
OpName %v "v"
OpName %x "x"
OpName %firstLeadingBit_000ff3 "firstLeadingBit_000ff3"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v4uint = OpTypeVector %uint 4
%9 = OpTypeFunction %v4uint %v4uint
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%17 = OpConstantNull %v4uint
%bool = OpTypeBool
%v4bool = OpTypeVector %bool 4
%uint_4294901760 = OpConstant %uint 4294901760
%24 = OpConstantComposite %v4uint %uint_4294901760 %uint_4294901760 %uint_4294901760 %uint_4294901760
%uint_16 = OpConstant %uint 16
%27 = OpConstantComposite %v4uint %uint_16 %uint_16 %uint_16 %uint_16
%uint_0 = OpConstant %uint 0
%29 = OpConstantComposite %v4uint %uint_0 %uint_0 %uint_0 %uint_0
%uint_65280 = OpConstant %uint 65280
%36 = OpConstantComposite %v4uint %uint_65280 %uint_65280 %uint_65280 %uint_65280
%uint_8 = OpConstant %uint 8
%39 = OpConstantComposite %v4uint %uint_8 %uint_8 %uint_8 %uint_8
%uint_240 = OpConstant %uint 240
%46 = OpConstantComposite %v4uint %uint_240 %uint_240 %uint_240 %uint_240
%uint_4 = OpConstant %uint 4
%49 = OpConstantComposite %v4uint %uint_4 %uint_4 %uint_4 %uint_4
%uint_12 = OpConstant %uint 12
%56 = OpConstantComposite %v4uint %uint_12 %uint_12 %uint_12 %uint_12
%uint_2 = OpConstant %uint 2
%59 = OpConstantComposite %v4uint %uint_2 %uint_2 %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%67 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%72 = OpConstantComposite %v4uint %uint_4294967295 %uint_4294967295 %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%79 = OpTypeFunction %void
%85 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_leading_bit = OpFunction %v4uint None %9
%v = OpFunctionParameter %v4uint
%14 = OpLabel
%x = OpVariable %_ptr_Function_v4uint Function %17
OpStore %x %v
%22 = OpLoad %v4uint %x
%25 = OpBitwiseAnd %v4uint %22 %24
%19 = OpINotEqual %v4bool %25 %17
%18 = OpSelect %v4uint %19 %27 %29
%30 = OpLoad %v4uint %x
%31 = OpShiftRightLogical %v4uint %30 %18
OpStore %x %31
%34 = OpLoad %v4uint %x
%37 = OpBitwiseAnd %v4uint %34 %36
%33 = OpINotEqual %v4bool %37 %17
%32 = OpSelect %v4uint %33 %39 %29
%40 = OpLoad %v4uint %x
%41 = OpShiftRightLogical %v4uint %40 %32
OpStore %x %41
%44 = OpLoad %v4uint %x
%47 = OpBitwiseAnd %v4uint %44 %46
%43 = OpINotEqual %v4bool %47 %17
%42 = OpSelect %v4uint %43 %49 %29
%50 = OpLoad %v4uint %x
%51 = OpShiftRightLogical %v4uint %50 %42
OpStore %x %51
%54 = OpLoad %v4uint %x
%57 = OpBitwiseAnd %v4uint %54 %56
%53 = OpINotEqual %v4bool %57 %17
%52 = OpSelect %v4uint %53 %59 %29
%60 = OpLoad %v4uint %x
%61 = OpShiftRightLogical %v4uint %60 %52
OpStore %x %61
%64 = OpLoad %v4uint %x
%65 = OpBitwiseAnd %v4uint %64 %59
%63 = OpINotEqual %v4bool %65 %17
%62 = OpSelect %v4uint %63 %67 %29
%69 = OpLoad %v4uint %x
%70 = OpIEqual %v4bool %69 %29
%68 = OpSelect %v4uint %70 %72 %29
%74 = OpBitwiseOr %v4uint %18 %32
%75 = OpBitwiseOr %v4uint %74 %42
%76 = OpBitwiseOr %v4uint %75 %52
%77 = OpBitwiseOr %v4uint %76 %62
%78 = OpBitwiseOr %v4uint %77 %68
OpReturnValue %78
OpFunctionEnd
%firstLeadingBit_000ff3 = OpFunction %void None %79
%82 = OpLabel
%res = OpVariable %_ptr_Function_v4uint Function %17
%83 = OpFunctionCall %v4uint %tint_first_leading_bit %17
OpStore %res %83
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %85
%87 = OpLabel
%88 = OpFunctionCall %void %firstLeadingBit_000ff3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %79
%90 = OpLabel
%91 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %91
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %79
%94 = OpLabel
%95 = OpFunctionCall %void %firstLeadingBit_000ff3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %79
%97 = OpLabel
%98 = OpFunctionCall %void %firstLeadingBit_000ff3
OpReturn
OpFunctionEnd

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fn firstLeadingBit_000ff3() {
var res : vec4<u32> = firstLeadingBit(vec4<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_000ff3();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_000ff3();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_000ff3();
}

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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstLeadingBit(vec<3, i32>) -> vec<3, i32>
fn firstLeadingBit_35053e() {
var res: vec3<i32> = firstLeadingBit(vec3<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_35053e();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_35053e();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_35053e();
}

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#version 310 es
ivec3 tint_first_leading_bit(ivec3 v) {
uvec3 x = mix(uvec3(v), uvec3(~(v)), lessThan(v, ivec3(0)));
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_35053e() {
ivec3 res = tint_first_leading_bit(ivec3(0, 0, 0));
}
vec4 vertex_main() {
firstLeadingBit_35053e();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec3 tint_first_leading_bit(ivec3 v) {
uvec3 x = mix(uvec3(v), uvec3(~(v)), lessThan(v, ivec3(0)));
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_35053e() {
ivec3 res = tint_first_leading_bit(ivec3(0, 0, 0));
}
void fragment_main() {
firstLeadingBit_35053e();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec3 tint_first_leading_bit(ivec3 v) {
uvec3 x = mix(uvec3(v), uvec3(~(v)), lessThan(v, ivec3(0)));
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_35053e() {
ivec3 res = tint_first_leading_bit(ivec3(0, 0, 0));
}
void compute_main() {
firstLeadingBit_35053e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int3 tint_first_leading_bit(int3 v) {
uint3 x = ((v < int3((0).xxx)) ? uint3(~(v)) : uint3(v));
const uint3 b16 = (bool3((x & uint3((4294901760u).xxx))) ? uint3((16u).xxx) : uint3((0u).xxx));
x = (x >> b16);
const uint3 b8 = (bool3((x & uint3((65280u).xxx))) ? uint3((8u).xxx) : uint3((0u).xxx));
x = (x >> b8);
const uint3 b4 = (bool3((x & uint3((240u).xxx))) ? uint3((4u).xxx) : uint3((0u).xxx));
x = (x >> b4);
const uint3 b2 = (bool3((x & uint3((12u).xxx))) ? uint3((2u).xxx) : uint3((0u).xxx));
x = (x >> b2);
const uint3 b1 = (bool3((x & uint3((2u).xxx))) ? uint3((1u).xxx) : uint3((0u).xxx));
const uint3 is_zero = ((x == uint3((0u).xxx)) ? uint3((4294967295u).xxx) : uint3((0u).xxx));
return int3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_35053e() {
int3 res = tint_first_leading_bit(int3(0, 0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_35053e();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_35053e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_35053e();
return;
}

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#include <metal_stdlib>
using namespace metal;
int3 tint_first_leading_bit(int3 v) {
uint3 x = select(uint3(v), uint3(~(v)), (v < int3(0)));
uint3 const b16 = select(uint3(0u), uint3(16u), bool3((x & uint3(4294901760u))));
x = (x >> b16);
uint3 const b8 = select(uint3(0u), uint3(8u), bool3((x & uint3(65280u))));
x = (x >> b8);
uint3 const b4 = select(uint3(0u), uint3(4u), bool3((x & uint3(240u))));
x = (x >> b4);
uint3 const b2 = select(uint3(0u), uint3(2u), bool3((x & uint3(12u))));
x = (x >> b2);
uint3 const b1 = select(uint3(0u), uint3(1u), bool3((x & uint3(2u))));
uint3 const is_zero = select(uint3(0u), uint3(4294967295u), (x == uint3(0u)));
return int3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_35053e() {
int3 res = tint_first_leading_bit(int3());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_35053e();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_35053e();
return;
}
kernel void compute_main() {
firstLeadingBit_35053e();
return;
}

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@ -0,0 +1,154 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 110
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_leading_bit "tint_first_leading_bit"
OpName %v "v"
OpName %x "x"
OpName %firstLeadingBit_35053e "firstLeadingBit_35053e"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%9 = OpTypeFunction %v3int %v3int
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%int_0 = OpConstant %int 0
%19 = OpConstantComposite %v3int %int_0 %int_0 %int_0
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%28 = OpConstantNull %v3uint
%uint_4294901760 = OpConstant %uint 4294901760
%33 = OpConstantComposite %v3uint %uint_4294901760 %uint_4294901760 %uint_4294901760
%uint_16 = OpConstant %uint 16
%36 = OpConstantComposite %v3uint %uint_16 %uint_16 %uint_16
%uint_0 = OpConstant %uint 0
%38 = OpConstantComposite %v3uint %uint_0 %uint_0 %uint_0
%uint_65280 = OpConstant %uint 65280
%45 = OpConstantComposite %v3uint %uint_65280 %uint_65280 %uint_65280
%uint_8 = OpConstant %uint 8
%48 = OpConstantComposite %v3uint %uint_8 %uint_8 %uint_8
%uint_240 = OpConstant %uint 240
%55 = OpConstantComposite %v3uint %uint_240 %uint_240 %uint_240
%uint_4 = OpConstant %uint 4
%58 = OpConstantComposite %v3uint %uint_4 %uint_4 %uint_4
%uint_12 = OpConstant %uint 12
%65 = OpConstantComposite %v3uint %uint_12 %uint_12 %uint_12
%uint_2 = OpConstant %uint 2
%68 = OpConstantComposite %v3uint %uint_2 %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%76 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%81 = OpConstantComposite %v3uint %uint_4294967295 %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%88 = OpTypeFunction %void
%93 = OpConstantNull %v3int
%_ptr_Function_v3int = OpTypePointer Function %v3int
%96 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_leading_bit = OpFunction %v3int None %9
%v = OpFunctionParameter %v3int
%14 = OpLabel
%x = OpVariable %_ptr_Function_v3uint Function %28
%20 = OpSLessThan %v3bool %v %19
%24 = OpNot %v3int %v
%23 = OpBitcast %v3uint %24
%25 = OpBitcast %v3uint %v
%15 = OpSelect %v3uint %20 %23 %25
OpStore %x %15
%31 = OpLoad %v3uint %x
%34 = OpBitwiseAnd %v3uint %31 %33
%30 = OpINotEqual %v3bool %34 %28
%29 = OpSelect %v3uint %30 %36 %38
%39 = OpLoad %v3uint %x
%40 = OpShiftRightLogical %v3uint %39 %29
OpStore %x %40
%43 = OpLoad %v3uint %x
%46 = OpBitwiseAnd %v3uint %43 %45
%42 = OpINotEqual %v3bool %46 %28
%41 = OpSelect %v3uint %42 %48 %38
%49 = OpLoad %v3uint %x
%50 = OpShiftRightLogical %v3uint %49 %41
OpStore %x %50
%53 = OpLoad %v3uint %x
%56 = OpBitwiseAnd %v3uint %53 %55
%52 = OpINotEqual %v3bool %56 %28
%51 = OpSelect %v3uint %52 %58 %38
%59 = OpLoad %v3uint %x
%60 = OpShiftRightLogical %v3uint %59 %51
OpStore %x %60
%63 = OpLoad %v3uint %x
%66 = OpBitwiseAnd %v3uint %63 %65
%62 = OpINotEqual %v3bool %66 %28
%61 = OpSelect %v3uint %62 %68 %38
%69 = OpLoad %v3uint %x
%70 = OpShiftRightLogical %v3uint %69 %61
OpStore %x %70
%73 = OpLoad %v3uint %x
%74 = OpBitwiseAnd %v3uint %73 %68
%72 = OpINotEqual %v3bool %74 %28
%71 = OpSelect %v3uint %72 %76 %38
%78 = OpLoad %v3uint %x
%79 = OpIEqual %v3bool %78 %38
%77 = OpSelect %v3uint %79 %81 %38
%83 = OpBitwiseOr %v3uint %29 %41
%84 = OpBitwiseOr %v3uint %83 %51
%85 = OpBitwiseOr %v3uint %84 %61
%86 = OpBitwiseOr %v3uint %85 %71
%87 = OpBitwiseOr %v3uint %86 %77
%82 = OpBitcast %v3int %87
OpReturnValue %82
OpFunctionEnd
%firstLeadingBit_35053e = OpFunction %void None %88
%91 = OpLabel
%res = OpVariable %_ptr_Function_v3int Function %93
%92 = OpFunctionCall %v3int %tint_first_leading_bit %93
OpStore %res %92
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %96
%98 = OpLabel
%99 = OpFunctionCall %void %firstLeadingBit_35053e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %88
%101 = OpLabel
%102 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %102
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %88
%105 = OpLabel
%106 = OpFunctionCall %void %firstLeadingBit_35053e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %88
%108 = OpLabel
%109 = OpFunctionCall %void %firstLeadingBit_35053e
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstLeadingBit_35053e() {
var res : vec3<i32> = firstLeadingBit(vec3<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_35053e();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_35053e();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_35053e();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstLeadingBit(vec<3, u32>) -> vec<3, u32>
fn firstLeadingBit_3fd7d0() {
var res: vec3<u32> = firstLeadingBit(vec3<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_3fd7d0();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_3fd7d0();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_3fd7d0();
}

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#version 310 es
uvec3 tint_first_leading_bit(uvec3 v) {
uvec3 x = v;
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_3fd7d0() {
uvec3 res = tint_first_leading_bit(uvec3(0u, 0u, 0u));
}
vec4 vertex_main() {
firstLeadingBit_3fd7d0();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec3 tint_first_leading_bit(uvec3 v) {
uvec3 x = v;
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_3fd7d0() {
uvec3 res = tint_first_leading_bit(uvec3(0u, 0u, 0u));
}
void fragment_main() {
firstLeadingBit_3fd7d0();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec3 tint_first_leading_bit(uvec3 v) {
uvec3 x = v;
uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_3fd7d0() {
uvec3 res = tint_first_leading_bit(uvec3(0u, 0u, 0u));
}
void compute_main() {
firstLeadingBit_3fd7d0();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,45 @@
uint3 tint_first_leading_bit(uint3 v) {
uint3 x = v;
const uint3 b16 = (bool3((x & uint3((4294901760u).xxx))) ? uint3((16u).xxx) : uint3((0u).xxx));
x = (x >> b16);
const uint3 b8 = (bool3((x & uint3((65280u).xxx))) ? uint3((8u).xxx) : uint3((0u).xxx));
x = (x >> b8);
const uint3 b4 = (bool3((x & uint3((240u).xxx))) ? uint3((4u).xxx) : uint3((0u).xxx));
x = (x >> b4);
const uint3 b2 = (bool3((x & uint3((12u).xxx))) ? uint3((2u).xxx) : uint3((0u).xxx));
x = (x >> b2);
const uint3 b1 = (bool3((x & uint3((2u).xxx))) ? uint3((1u).xxx) : uint3((0u).xxx));
const uint3 is_zero = ((x == uint3((0u).xxx)) ? uint3((4294967295u).xxx) : uint3((0u).xxx));
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_3fd7d0() {
uint3 res = tint_first_leading_bit(uint3(0u, 0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_3fd7d0();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_3fd7d0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_3fd7d0();
return;
}

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@ -0,0 +1,48 @@
#include <metal_stdlib>
using namespace metal;
uint3 tint_first_leading_bit(uint3 v) {
uint3 x = v;
uint3 const b16 = select(uint3(0u), uint3(16u), bool3((x & uint3(4294901760u))));
x = (x >> b16);
uint3 const b8 = select(uint3(0u), uint3(8u), bool3((x & uint3(65280u))));
x = (x >> b8);
uint3 const b4 = select(uint3(0u), uint3(4u), bool3((x & uint3(240u))));
x = (x >> b4);
uint3 const b2 = select(uint3(0u), uint3(2u), bool3((x & uint3(12u))));
x = (x >> b2);
uint3 const b1 = select(uint3(0u), uint3(1u), bool3((x & uint3(2u))));
uint3 const is_zero = select(uint3(0u), uint3(4294967295u), (x == uint3(0u)));
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_3fd7d0() {
uint3 res = tint_first_leading_bit(uint3());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_3fd7d0();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_3fd7d0();
return;
}
kernel void compute_main() {
firstLeadingBit_3fd7d0();
return;
}

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@ -0,0 +1,142 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 99
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_leading_bit "tint_first_leading_bit"
OpName %v "v"
OpName %x "x"
OpName %firstLeadingBit_3fd7d0 "firstLeadingBit_3fd7d0"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%9 = OpTypeFunction %v3uint %v3uint
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%17 = OpConstantNull %v3uint
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%uint_4294901760 = OpConstant %uint 4294901760
%24 = OpConstantComposite %v3uint %uint_4294901760 %uint_4294901760 %uint_4294901760
%uint_16 = OpConstant %uint 16
%27 = OpConstantComposite %v3uint %uint_16 %uint_16 %uint_16
%uint_0 = OpConstant %uint 0
%29 = OpConstantComposite %v3uint %uint_0 %uint_0 %uint_0
%uint_65280 = OpConstant %uint 65280
%36 = OpConstantComposite %v3uint %uint_65280 %uint_65280 %uint_65280
%uint_8 = OpConstant %uint 8
%39 = OpConstantComposite %v3uint %uint_8 %uint_8 %uint_8
%uint_240 = OpConstant %uint 240
%46 = OpConstantComposite %v3uint %uint_240 %uint_240 %uint_240
%uint_4 = OpConstant %uint 4
%49 = OpConstantComposite %v3uint %uint_4 %uint_4 %uint_4
%uint_12 = OpConstant %uint 12
%56 = OpConstantComposite %v3uint %uint_12 %uint_12 %uint_12
%uint_2 = OpConstant %uint 2
%59 = OpConstantComposite %v3uint %uint_2 %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%67 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%72 = OpConstantComposite %v3uint %uint_4294967295 %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%79 = OpTypeFunction %void
%85 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_leading_bit = OpFunction %v3uint None %9
%v = OpFunctionParameter %v3uint
%14 = OpLabel
%x = OpVariable %_ptr_Function_v3uint Function %17
OpStore %x %v
%22 = OpLoad %v3uint %x
%25 = OpBitwiseAnd %v3uint %22 %24
%19 = OpINotEqual %v3bool %25 %17
%18 = OpSelect %v3uint %19 %27 %29
%30 = OpLoad %v3uint %x
%31 = OpShiftRightLogical %v3uint %30 %18
OpStore %x %31
%34 = OpLoad %v3uint %x
%37 = OpBitwiseAnd %v3uint %34 %36
%33 = OpINotEqual %v3bool %37 %17
%32 = OpSelect %v3uint %33 %39 %29
%40 = OpLoad %v3uint %x
%41 = OpShiftRightLogical %v3uint %40 %32
OpStore %x %41
%44 = OpLoad %v3uint %x
%47 = OpBitwiseAnd %v3uint %44 %46
%43 = OpINotEqual %v3bool %47 %17
%42 = OpSelect %v3uint %43 %49 %29
%50 = OpLoad %v3uint %x
%51 = OpShiftRightLogical %v3uint %50 %42
OpStore %x %51
%54 = OpLoad %v3uint %x
%57 = OpBitwiseAnd %v3uint %54 %56
%53 = OpINotEqual %v3bool %57 %17
%52 = OpSelect %v3uint %53 %59 %29
%60 = OpLoad %v3uint %x
%61 = OpShiftRightLogical %v3uint %60 %52
OpStore %x %61
%64 = OpLoad %v3uint %x
%65 = OpBitwiseAnd %v3uint %64 %59
%63 = OpINotEqual %v3bool %65 %17
%62 = OpSelect %v3uint %63 %67 %29
%69 = OpLoad %v3uint %x
%70 = OpIEqual %v3bool %69 %29
%68 = OpSelect %v3uint %70 %72 %29
%74 = OpBitwiseOr %v3uint %18 %32
%75 = OpBitwiseOr %v3uint %74 %42
%76 = OpBitwiseOr %v3uint %75 %52
%77 = OpBitwiseOr %v3uint %76 %62
%78 = OpBitwiseOr %v3uint %77 %68
OpReturnValue %78
OpFunctionEnd
%firstLeadingBit_3fd7d0 = OpFunction %void None %79
%82 = OpLabel
%res = OpVariable %_ptr_Function_v3uint Function %17
%83 = OpFunctionCall %v3uint %tint_first_leading_bit %17
OpStore %res %83
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %85
%87 = OpLabel
%88 = OpFunctionCall %void %firstLeadingBit_3fd7d0
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %79
%90 = OpLabel
%91 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %91
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %79
%94 = OpLabel
%95 = OpFunctionCall %void %firstLeadingBit_3fd7d0
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %79
%97 = OpLabel
%98 = OpFunctionCall %void %firstLeadingBit_3fd7d0
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstLeadingBit_3fd7d0() {
var res : vec3<u32> = firstLeadingBit(vec3<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_3fd7d0();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_3fd7d0();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_3fd7d0();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstLeadingBit(i32) -> i32
fn firstLeadingBit_57a1a3() {
var res: i32 = firstLeadingBit(1);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_57a1a3();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_57a1a3();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_57a1a3();
}

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#version 310 es
int tint_first_leading_bit(int v) {
uint x = ((v < 0) ? uint(~(v)) : uint(v));
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_57a1a3() {
int res = tint_first_leading_bit(1);
}
vec4 vertex_main() {
firstLeadingBit_57a1a3();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
int tint_first_leading_bit(int v) {
uint x = ((v < 0) ? uint(~(v)) : uint(v));
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_57a1a3() {
int res = tint_first_leading_bit(1);
}
void fragment_main() {
firstLeadingBit_57a1a3();
}
void main() {
fragment_main();
return;
}
#version 310 es
int tint_first_leading_bit(int v) {
uint x = ((v < 0) ? uint(~(v)) : uint(v));
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_57a1a3() {
int res = tint_first_leading_bit(1);
}
void compute_main() {
firstLeadingBit_57a1a3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,45 @@
int tint_first_leading_bit(int v) {
uint x = ((v < 0) ? uint(~(v)) : uint(v));
const uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
const uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
const uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
const uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
const uint b1 = (bool((x & 2u)) ? 1u : 0u);
const uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_57a1a3() {
int res = tint_first_leading_bit(1);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_57a1a3();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_57a1a3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_57a1a3();
return;
}

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#include <metal_stdlib>
using namespace metal;
int tint_first_leading_bit(int v) {
uint x = select(uint(v), uint(~(v)), (v < 0));
uint const b16 = select(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
uint const b8 = select(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
uint const b4 = select(0u, 4u, bool((x & 240u)));
x = (x >> b4);
uint const b2 = select(0u, 2u, bool((x & 12u)));
x = (x >> b2);
uint const b1 = select(0u, 1u, bool((x & 2u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_57a1a3() {
int res = tint_first_leading_bit(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_57a1a3();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_57a1a3();
return;
}
kernel void compute_main() {
firstLeadingBit_57a1a3();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 96
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_leading_bit "tint_first_leading_bit"
OpName %v "v"
OpName %x "x"
OpName %firstLeadingBit_57a1a3 "firstLeadingBit_57a1a3"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%9 = OpTypeFunction %int %int
%uint = OpTypeInt 32 0
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%_ptr_Function_uint = OpTypePointer Function %uint
%24 = OpConstantNull %uint
%uint_4294901760 = OpConstant %uint 4294901760
%uint_16 = OpConstant %uint 16
%uint_0 = OpConstant %uint 0
%uint_65280 = OpConstant %uint 65280
%uint_8 = OpConstant %uint 8
%uint_240 = OpConstant %uint 240
%uint_4 = OpConstant %uint 4
%uint_12 = OpConstant %uint 12
%uint_2 = OpConstant %uint 2
%uint_1 = OpConstant %uint 1
%uint_4294967295 = OpConstant %uint 4294967295
%void = OpTypeVoid
%73 = OpTypeFunction %void
%int_1 = OpConstant %int 1
%_ptr_Function_int = OpTypePointer Function %int
%81 = OpConstantNull %int
%82 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_leading_bit = OpFunction %int None %9
%v = OpFunctionParameter %int
%13 = OpLabel
%x = OpVariable %_ptr_Function_uint Function %24
%17 = OpSLessThan %bool %v %int_0
%20 = OpNot %int %v
%19 = OpBitcast %uint %20
%21 = OpBitcast %uint %v
%14 = OpSelect %uint %17 %19 %21
OpStore %x %14
%27 = OpLoad %uint %x
%29 = OpBitwiseAnd %uint %27 %uint_4294901760
%26 = OpINotEqual %bool %29 %24
%25 = OpSelect %uint %26 %uint_16 %uint_0
%32 = OpLoad %uint %x
%33 = OpShiftRightLogical %uint %32 %25
OpStore %x %33
%36 = OpLoad %uint %x
%38 = OpBitwiseAnd %uint %36 %uint_65280
%35 = OpINotEqual %bool %38 %24
%34 = OpSelect %uint %35 %uint_8 %uint_0
%40 = OpLoad %uint %x
%41 = OpShiftRightLogical %uint %40 %34
OpStore %x %41
%44 = OpLoad %uint %x
%46 = OpBitwiseAnd %uint %44 %uint_240
%43 = OpINotEqual %bool %46 %24
%42 = OpSelect %uint %43 %uint_4 %uint_0
%48 = OpLoad %uint %x
%49 = OpShiftRightLogical %uint %48 %42
OpStore %x %49
%52 = OpLoad %uint %x
%54 = OpBitwiseAnd %uint %52 %uint_12
%51 = OpINotEqual %bool %54 %24
%50 = OpSelect %uint %51 %uint_2 %uint_0
%56 = OpLoad %uint %x
%57 = OpShiftRightLogical %uint %56 %50
OpStore %x %57
%60 = OpLoad %uint %x
%61 = OpBitwiseAnd %uint %60 %uint_2
%59 = OpINotEqual %bool %61 %24
%58 = OpSelect %uint %59 %uint_1 %uint_0
%64 = OpLoad %uint %x
%65 = OpIEqual %bool %64 %uint_0
%63 = OpSelect %uint %65 %uint_4294967295 %uint_0
%68 = OpBitwiseOr %uint %25 %34
%69 = OpBitwiseOr %uint %68 %42
%70 = OpBitwiseOr %uint %69 %50
%71 = OpBitwiseOr %uint %70 %58
%72 = OpBitwiseOr %uint %71 %63
%67 = OpBitcast %int %72
OpReturnValue %67
OpFunctionEnd
%firstLeadingBit_57a1a3 = OpFunction %void None %73
%76 = OpLabel
%res = OpVariable %_ptr_Function_int Function %81
%77 = OpFunctionCall %int %tint_first_leading_bit %int_1
OpStore %res %77
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %82
%84 = OpLabel
%85 = OpFunctionCall %void %firstLeadingBit_57a1a3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %73
%87 = OpLabel
%88 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %88
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %73
%91 = OpLabel
%92 = OpFunctionCall %void %firstLeadingBit_57a1a3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %73
%94 = OpLabel
%95 = OpFunctionCall %void %firstLeadingBit_57a1a3
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstLeadingBit_57a1a3() {
var res : i32 = firstLeadingBit(1);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_57a1a3();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_57a1a3();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_57a1a3();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstLeadingBit(vec<2, u32>) -> vec<2, u32>
fn firstLeadingBit_6fe804() {
var res: vec2<u32> = firstLeadingBit(vec2<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_6fe804();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_6fe804();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_6fe804();
}

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#version 310 es
uvec2 tint_first_leading_bit(uvec2 v) {
uvec2 x = v;
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_6fe804() {
uvec2 res = tint_first_leading_bit(uvec2(0u, 0u));
}
vec4 vertex_main() {
firstLeadingBit_6fe804();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec2 tint_first_leading_bit(uvec2 v) {
uvec2 x = v;
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_6fe804() {
uvec2 res = tint_first_leading_bit(uvec2(0u, 0u));
}
void fragment_main() {
firstLeadingBit_6fe804();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec2 tint_first_leading_bit(uvec2 v) {
uvec2 x = v;
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_6fe804() {
uvec2 res = tint_first_leading_bit(uvec2(0u, 0u));
}
void compute_main() {
firstLeadingBit_6fe804();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint2 tint_first_leading_bit(uint2 v) {
uint2 x = v;
const uint2 b16 = (bool2((x & uint2((4294901760u).xx))) ? uint2((16u).xx) : uint2((0u).xx));
x = (x >> b16);
const uint2 b8 = (bool2((x & uint2((65280u).xx))) ? uint2((8u).xx) : uint2((0u).xx));
x = (x >> b8);
const uint2 b4 = (bool2((x & uint2((240u).xx))) ? uint2((4u).xx) : uint2((0u).xx));
x = (x >> b4);
const uint2 b2 = (bool2((x & uint2((12u).xx))) ? uint2((2u).xx) : uint2((0u).xx));
x = (x >> b2);
const uint2 b1 = (bool2((x & uint2((2u).xx))) ? uint2((1u).xx) : uint2((0u).xx));
const uint2 is_zero = ((x == uint2((0u).xx)) ? uint2((4294967295u).xx) : uint2((0u).xx));
return uint2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_6fe804() {
uint2 res = tint_first_leading_bit(uint2(0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_6fe804();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_6fe804();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_6fe804();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint2 tint_first_leading_bit(uint2 v) {
uint2 x = v;
uint2 const b16 = select(uint2(0u), uint2(16u), bool2((x & uint2(4294901760u))));
x = (x >> b16);
uint2 const b8 = select(uint2(0u), uint2(8u), bool2((x & uint2(65280u))));
x = (x >> b8);
uint2 const b4 = select(uint2(0u), uint2(4u), bool2((x & uint2(240u))));
x = (x >> b4);
uint2 const b2 = select(uint2(0u), uint2(2u), bool2((x & uint2(12u))));
x = (x >> b2);
uint2 const b1 = select(uint2(0u), uint2(1u), bool2((x & uint2(2u))));
uint2 const is_zero = select(uint2(0u), uint2(4294967295u), (x == uint2(0u)));
return uint2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_6fe804() {
uint2 res = tint_first_leading_bit(uint2());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_6fe804();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_6fe804();
return;
}
kernel void compute_main() {
firstLeadingBit_6fe804();
return;
}

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@ -0,0 +1,142 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 99
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_leading_bit "tint_first_leading_bit"
OpName %v "v"
OpName %x "x"
OpName %firstLeadingBit_6fe804 "firstLeadingBit_6fe804"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%9 = OpTypeFunction %v2uint %v2uint
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
%17 = OpConstantNull %v2uint
%bool = OpTypeBool
%v2bool = OpTypeVector %bool 2
%uint_4294901760 = OpConstant %uint 4294901760
%24 = OpConstantComposite %v2uint %uint_4294901760 %uint_4294901760
%uint_16 = OpConstant %uint 16
%27 = OpConstantComposite %v2uint %uint_16 %uint_16
%uint_0 = OpConstant %uint 0
%29 = OpConstantComposite %v2uint %uint_0 %uint_0
%uint_65280 = OpConstant %uint 65280
%36 = OpConstantComposite %v2uint %uint_65280 %uint_65280
%uint_8 = OpConstant %uint 8
%39 = OpConstantComposite %v2uint %uint_8 %uint_8
%uint_240 = OpConstant %uint 240
%46 = OpConstantComposite %v2uint %uint_240 %uint_240
%uint_4 = OpConstant %uint 4
%49 = OpConstantComposite %v2uint %uint_4 %uint_4
%uint_12 = OpConstant %uint 12
%56 = OpConstantComposite %v2uint %uint_12 %uint_12
%uint_2 = OpConstant %uint 2
%59 = OpConstantComposite %v2uint %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%67 = OpConstantComposite %v2uint %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%72 = OpConstantComposite %v2uint %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%79 = OpTypeFunction %void
%85 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_leading_bit = OpFunction %v2uint None %9
%v = OpFunctionParameter %v2uint
%14 = OpLabel
%x = OpVariable %_ptr_Function_v2uint Function %17
OpStore %x %v
%22 = OpLoad %v2uint %x
%25 = OpBitwiseAnd %v2uint %22 %24
%19 = OpINotEqual %v2bool %25 %17
%18 = OpSelect %v2uint %19 %27 %29
%30 = OpLoad %v2uint %x
%31 = OpShiftRightLogical %v2uint %30 %18
OpStore %x %31
%34 = OpLoad %v2uint %x
%37 = OpBitwiseAnd %v2uint %34 %36
%33 = OpINotEqual %v2bool %37 %17
%32 = OpSelect %v2uint %33 %39 %29
%40 = OpLoad %v2uint %x
%41 = OpShiftRightLogical %v2uint %40 %32
OpStore %x %41
%44 = OpLoad %v2uint %x
%47 = OpBitwiseAnd %v2uint %44 %46
%43 = OpINotEqual %v2bool %47 %17
%42 = OpSelect %v2uint %43 %49 %29
%50 = OpLoad %v2uint %x
%51 = OpShiftRightLogical %v2uint %50 %42
OpStore %x %51
%54 = OpLoad %v2uint %x
%57 = OpBitwiseAnd %v2uint %54 %56
%53 = OpINotEqual %v2bool %57 %17
%52 = OpSelect %v2uint %53 %59 %29
%60 = OpLoad %v2uint %x
%61 = OpShiftRightLogical %v2uint %60 %52
OpStore %x %61
%64 = OpLoad %v2uint %x
%65 = OpBitwiseAnd %v2uint %64 %59
%63 = OpINotEqual %v2bool %65 %17
%62 = OpSelect %v2uint %63 %67 %29
%69 = OpLoad %v2uint %x
%70 = OpIEqual %v2bool %69 %29
%68 = OpSelect %v2uint %70 %72 %29
%74 = OpBitwiseOr %v2uint %18 %32
%75 = OpBitwiseOr %v2uint %74 %42
%76 = OpBitwiseOr %v2uint %75 %52
%77 = OpBitwiseOr %v2uint %76 %62
%78 = OpBitwiseOr %v2uint %77 %68
OpReturnValue %78
OpFunctionEnd
%firstLeadingBit_6fe804 = OpFunction %void None %79
%82 = OpLabel
%res = OpVariable %_ptr_Function_v2uint Function %17
%83 = OpFunctionCall %v2uint %tint_first_leading_bit %17
OpStore %res %83
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %85
%87 = OpLabel
%88 = OpFunctionCall %void %firstLeadingBit_6fe804
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %79
%90 = OpLabel
%91 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %91
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %79
%94 = OpLabel
%95 = OpFunctionCall %void %firstLeadingBit_6fe804
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %79
%97 = OpLabel
%98 = OpFunctionCall %void %firstLeadingBit_6fe804
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstLeadingBit_6fe804() {
var res : vec2<u32> = firstLeadingBit(vec2<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_6fe804();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_6fe804();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_6fe804();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstLeadingBit(vec<2, i32>) -> vec<2, i32>
fn firstLeadingBit_a622c2() {
var res: vec2<i32> = firstLeadingBit(vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_a622c2();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_a622c2();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_a622c2();
}

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#version 310 es
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_a622c2() {
ivec2 res = tint_first_leading_bit(ivec2(0, 0));
}
vec4 vertex_main() {
firstLeadingBit_a622c2();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_a622c2() {
ivec2 res = tint_first_leading_bit(ivec2(0, 0));
}
void fragment_main() {
firstLeadingBit_a622c2();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_a622c2() {
ivec2 res = tint_first_leading_bit(ivec2(0, 0));
}
void compute_main() {
firstLeadingBit_a622c2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int2 tint_first_leading_bit(int2 v) {
uint2 x = ((v < int2((0).xx)) ? uint2(~(v)) : uint2(v));
const uint2 b16 = (bool2((x & uint2((4294901760u).xx))) ? uint2((16u).xx) : uint2((0u).xx));
x = (x >> b16);
const uint2 b8 = (bool2((x & uint2((65280u).xx))) ? uint2((8u).xx) : uint2((0u).xx));
x = (x >> b8);
const uint2 b4 = (bool2((x & uint2((240u).xx))) ? uint2((4u).xx) : uint2((0u).xx));
x = (x >> b4);
const uint2 b2 = (bool2((x & uint2((12u).xx))) ? uint2((2u).xx) : uint2((0u).xx));
x = (x >> b2);
const uint2 b1 = (bool2((x & uint2((2u).xx))) ? uint2((1u).xx) : uint2((0u).xx));
const uint2 is_zero = ((x == uint2((0u).xx)) ? uint2((4294967295u).xx) : uint2((0u).xx));
return int2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_a622c2() {
int2 res = tint_first_leading_bit(int2(0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_a622c2();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_a622c2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_a622c2();
return;
}

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#include <metal_stdlib>
using namespace metal;
int2 tint_first_leading_bit(int2 v) {
uint2 x = select(uint2(v), uint2(~(v)), (v < int2(0)));
uint2 const b16 = select(uint2(0u), uint2(16u), bool2((x & uint2(4294901760u))));
x = (x >> b16);
uint2 const b8 = select(uint2(0u), uint2(8u), bool2((x & uint2(65280u))));
x = (x >> b8);
uint2 const b4 = select(uint2(0u), uint2(4u), bool2((x & uint2(240u))));
x = (x >> b4);
uint2 const b2 = select(uint2(0u), uint2(2u), bool2((x & uint2(12u))));
x = (x >> b2);
uint2 const b1 = select(uint2(0u), uint2(1u), bool2((x & uint2(2u))));
uint2 const is_zero = select(uint2(0u), uint2(4294967295u), (x == uint2(0u)));
return int2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_a622c2() {
int2 res = tint_first_leading_bit(int2());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_a622c2();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_a622c2();
return;
}
kernel void compute_main() {
firstLeadingBit_a622c2();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 110
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_leading_bit "tint_first_leading_bit"
OpName %v "v"
OpName %x "x"
OpName %firstLeadingBit_a622c2 "firstLeadingBit_a622c2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%9 = OpTypeFunction %v2int %v2int
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%int_0 = OpConstant %int 0
%19 = OpConstantComposite %v2int %int_0 %int_0
%bool = OpTypeBool
%v2bool = OpTypeVector %bool 2
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
%28 = OpConstantNull %v2uint
%uint_4294901760 = OpConstant %uint 4294901760
%33 = OpConstantComposite %v2uint %uint_4294901760 %uint_4294901760
%uint_16 = OpConstant %uint 16
%36 = OpConstantComposite %v2uint %uint_16 %uint_16
%uint_0 = OpConstant %uint 0
%38 = OpConstantComposite %v2uint %uint_0 %uint_0
%uint_65280 = OpConstant %uint 65280
%45 = OpConstantComposite %v2uint %uint_65280 %uint_65280
%uint_8 = OpConstant %uint 8
%48 = OpConstantComposite %v2uint %uint_8 %uint_8
%uint_240 = OpConstant %uint 240
%55 = OpConstantComposite %v2uint %uint_240 %uint_240
%uint_4 = OpConstant %uint 4
%58 = OpConstantComposite %v2uint %uint_4 %uint_4
%uint_12 = OpConstant %uint 12
%65 = OpConstantComposite %v2uint %uint_12 %uint_12
%uint_2 = OpConstant %uint 2
%68 = OpConstantComposite %v2uint %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%76 = OpConstantComposite %v2uint %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%81 = OpConstantComposite %v2uint %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%88 = OpTypeFunction %void
%93 = OpConstantNull %v2int
%_ptr_Function_v2int = OpTypePointer Function %v2int
%96 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_leading_bit = OpFunction %v2int None %9
%v = OpFunctionParameter %v2int
%14 = OpLabel
%x = OpVariable %_ptr_Function_v2uint Function %28
%20 = OpSLessThan %v2bool %v %19
%24 = OpNot %v2int %v
%23 = OpBitcast %v2uint %24
%25 = OpBitcast %v2uint %v
%15 = OpSelect %v2uint %20 %23 %25
OpStore %x %15
%31 = OpLoad %v2uint %x
%34 = OpBitwiseAnd %v2uint %31 %33
%30 = OpINotEqual %v2bool %34 %28
%29 = OpSelect %v2uint %30 %36 %38
%39 = OpLoad %v2uint %x
%40 = OpShiftRightLogical %v2uint %39 %29
OpStore %x %40
%43 = OpLoad %v2uint %x
%46 = OpBitwiseAnd %v2uint %43 %45
%42 = OpINotEqual %v2bool %46 %28
%41 = OpSelect %v2uint %42 %48 %38
%49 = OpLoad %v2uint %x
%50 = OpShiftRightLogical %v2uint %49 %41
OpStore %x %50
%53 = OpLoad %v2uint %x
%56 = OpBitwiseAnd %v2uint %53 %55
%52 = OpINotEqual %v2bool %56 %28
%51 = OpSelect %v2uint %52 %58 %38
%59 = OpLoad %v2uint %x
%60 = OpShiftRightLogical %v2uint %59 %51
OpStore %x %60
%63 = OpLoad %v2uint %x
%66 = OpBitwiseAnd %v2uint %63 %65
%62 = OpINotEqual %v2bool %66 %28
%61 = OpSelect %v2uint %62 %68 %38
%69 = OpLoad %v2uint %x
%70 = OpShiftRightLogical %v2uint %69 %61
OpStore %x %70
%73 = OpLoad %v2uint %x
%74 = OpBitwiseAnd %v2uint %73 %68
%72 = OpINotEqual %v2bool %74 %28
%71 = OpSelect %v2uint %72 %76 %38
%78 = OpLoad %v2uint %x
%79 = OpIEqual %v2bool %78 %38
%77 = OpSelect %v2uint %79 %81 %38
%83 = OpBitwiseOr %v2uint %29 %41
%84 = OpBitwiseOr %v2uint %83 %51
%85 = OpBitwiseOr %v2uint %84 %61
%86 = OpBitwiseOr %v2uint %85 %71
%87 = OpBitwiseOr %v2uint %86 %77
%82 = OpBitcast %v2int %87
OpReturnValue %82
OpFunctionEnd
%firstLeadingBit_a622c2 = OpFunction %void None %88
%91 = OpLabel
%res = OpVariable %_ptr_Function_v2int Function %93
%92 = OpFunctionCall %v2int %tint_first_leading_bit %93
OpStore %res %92
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %96
%98 = OpLabel
%99 = OpFunctionCall %void %firstLeadingBit_a622c2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %88
%101 = OpLabel
%102 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %102
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %88
%105 = OpLabel
%106 = OpFunctionCall %void %firstLeadingBit_a622c2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %88
%108 = OpLabel
%109 = OpFunctionCall %void %firstLeadingBit_a622c2
OpReturn
OpFunctionEnd

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fn firstLeadingBit_a622c2() {
var res : vec2<i32> = firstLeadingBit(vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_a622c2();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_a622c2();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_a622c2();
}

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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstLeadingBit(vec<4, i32>) -> vec<4, i32>
fn firstLeadingBit_c1f940() {
var res: vec4<i32> = firstLeadingBit(vec4<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_c1f940();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_c1f940();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_c1f940();
}

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#version 310 es
ivec4 tint_first_leading_bit(ivec4 v) {
uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_c1f940() {
ivec4 res = tint_first_leading_bit(ivec4(0, 0, 0, 0));
}
vec4 vertex_main() {
firstLeadingBit_c1f940();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec4 tint_first_leading_bit(ivec4 v) {
uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_c1f940() {
ivec4 res = tint_first_leading_bit(ivec4(0, 0, 0, 0));
}
void fragment_main() {
firstLeadingBit_c1f940();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec4 tint_first_leading_bit(ivec4 v) {
uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_c1f940() {
ivec4 res = tint_first_leading_bit(ivec4(0, 0, 0, 0));
}
void compute_main() {
firstLeadingBit_c1f940();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int4 tint_first_leading_bit(int4 v) {
uint4 x = ((v < int4((0).xxxx)) ? uint4(~(v)) : uint4(v));
const uint4 b16 = (bool4((x & uint4((4294901760u).xxxx))) ? uint4((16u).xxxx) : uint4((0u).xxxx));
x = (x >> b16);
const uint4 b8 = (bool4((x & uint4((65280u).xxxx))) ? uint4((8u).xxxx) : uint4((0u).xxxx));
x = (x >> b8);
const uint4 b4 = (bool4((x & uint4((240u).xxxx))) ? uint4((4u).xxxx) : uint4((0u).xxxx));
x = (x >> b4);
const uint4 b2 = (bool4((x & uint4((12u).xxxx))) ? uint4((2u).xxxx) : uint4((0u).xxxx));
x = (x >> b2);
const uint4 b1 = (bool4((x & uint4((2u).xxxx))) ? uint4((1u).xxxx) : uint4((0u).xxxx));
const uint4 is_zero = ((x == uint4((0u).xxxx)) ? uint4((4294967295u).xxxx) : uint4((0u).xxxx));
return int4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_c1f940() {
int4 res = tint_first_leading_bit(int4(0, 0, 0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_c1f940();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_c1f940();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_c1f940();
return;
}

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#include <metal_stdlib>
using namespace metal;
int4 tint_first_leading_bit(int4 v) {
uint4 x = select(uint4(v), uint4(~(v)), (v < int4(0)));
uint4 const b16 = select(uint4(0u), uint4(16u), bool4((x & uint4(4294901760u))));
x = (x >> b16);
uint4 const b8 = select(uint4(0u), uint4(8u), bool4((x & uint4(65280u))));
x = (x >> b8);
uint4 const b4 = select(uint4(0u), uint4(4u), bool4((x & uint4(240u))));
x = (x >> b4);
uint4 const b2 = select(uint4(0u), uint4(2u), bool4((x & uint4(12u))));
x = (x >> b2);
uint4 const b1 = select(uint4(0u), uint4(1u), bool4((x & uint4(2u))));
uint4 const is_zero = select(uint4(0u), uint4(4294967295u), (x == uint4(0u)));
return int4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_c1f940() {
int4 res = tint_first_leading_bit(int4());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_c1f940();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_c1f940();
return;
}
kernel void compute_main() {
firstLeadingBit_c1f940();
return;
}

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@ -0,0 +1,154 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 110
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_leading_bit "tint_first_leading_bit"
OpName %v "v"
OpName %x "x"
OpName %firstLeadingBit_c1f940 "firstLeadingBit_c1f940"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%9 = OpTypeFunction %v4int %v4int
%uint = OpTypeInt 32 0
%v4uint = OpTypeVector %uint 4
%int_0 = OpConstant %int 0
%19 = OpConstantComposite %v4int %int_0 %int_0 %int_0 %int_0
%bool = OpTypeBool
%v4bool = OpTypeVector %bool 4
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%28 = OpConstantNull %v4uint
%uint_4294901760 = OpConstant %uint 4294901760
%33 = OpConstantComposite %v4uint %uint_4294901760 %uint_4294901760 %uint_4294901760 %uint_4294901760
%uint_16 = OpConstant %uint 16
%36 = OpConstantComposite %v4uint %uint_16 %uint_16 %uint_16 %uint_16
%uint_0 = OpConstant %uint 0
%38 = OpConstantComposite %v4uint %uint_0 %uint_0 %uint_0 %uint_0
%uint_65280 = OpConstant %uint 65280
%45 = OpConstantComposite %v4uint %uint_65280 %uint_65280 %uint_65280 %uint_65280
%uint_8 = OpConstant %uint 8
%48 = OpConstantComposite %v4uint %uint_8 %uint_8 %uint_8 %uint_8
%uint_240 = OpConstant %uint 240
%55 = OpConstantComposite %v4uint %uint_240 %uint_240 %uint_240 %uint_240
%uint_4 = OpConstant %uint 4
%58 = OpConstantComposite %v4uint %uint_4 %uint_4 %uint_4 %uint_4
%uint_12 = OpConstant %uint 12
%65 = OpConstantComposite %v4uint %uint_12 %uint_12 %uint_12 %uint_12
%uint_2 = OpConstant %uint 2
%68 = OpConstantComposite %v4uint %uint_2 %uint_2 %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%76 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%81 = OpConstantComposite %v4uint %uint_4294967295 %uint_4294967295 %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%88 = OpTypeFunction %void
%93 = OpConstantNull %v4int
%_ptr_Function_v4int = OpTypePointer Function %v4int
%96 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_leading_bit = OpFunction %v4int None %9
%v = OpFunctionParameter %v4int
%14 = OpLabel
%x = OpVariable %_ptr_Function_v4uint Function %28
%20 = OpSLessThan %v4bool %v %19
%24 = OpNot %v4int %v
%23 = OpBitcast %v4uint %24
%25 = OpBitcast %v4uint %v
%15 = OpSelect %v4uint %20 %23 %25
OpStore %x %15
%31 = OpLoad %v4uint %x
%34 = OpBitwiseAnd %v4uint %31 %33
%30 = OpINotEqual %v4bool %34 %28
%29 = OpSelect %v4uint %30 %36 %38
%39 = OpLoad %v4uint %x
%40 = OpShiftRightLogical %v4uint %39 %29
OpStore %x %40
%43 = OpLoad %v4uint %x
%46 = OpBitwiseAnd %v4uint %43 %45
%42 = OpINotEqual %v4bool %46 %28
%41 = OpSelect %v4uint %42 %48 %38
%49 = OpLoad %v4uint %x
%50 = OpShiftRightLogical %v4uint %49 %41
OpStore %x %50
%53 = OpLoad %v4uint %x
%56 = OpBitwiseAnd %v4uint %53 %55
%52 = OpINotEqual %v4bool %56 %28
%51 = OpSelect %v4uint %52 %58 %38
%59 = OpLoad %v4uint %x
%60 = OpShiftRightLogical %v4uint %59 %51
OpStore %x %60
%63 = OpLoad %v4uint %x
%66 = OpBitwiseAnd %v4uint %63 %65
%62 = OpINotEqual %v4bool %66 %28
%61 = OpSelect %v4uint %62 %68 %38
%69 = OpLoad %v4uint %x
%70 = OpShiftRightLogical %v4uint %69 %61
OpStore %x %70
%73 = OpLoad %v4uint %x
%74 = OpBitwiseAnd %v4uint %73 %68
%72 = OpINotEqual %v4bool %74 %28
%71 = OpSelect %v4uint %72 %76 %38
%78 = OpLoad %v4uint %x
%79 = OpIEqual %v4bool %78 %38
%77 = OpSelect %v4uint %79 %81 %38
%83 = OpBitwiseOr %v4uint %29 %41
%84 = OpBitwiseOr %v4uint %83 %51
%85 = OpBitwiseOr %v4uint %84 %61
%86 = OpBitwiseOr %v4uint %85 %71
%87 = OpBitwiseOr %v4uint %86 %77
%82 = OpBitcast %v4int %87
OpReturnValue %82
OpFunctionEnd
%firstLeadingBit_c1f940 = OpFunction %void None %88
%91 = OpLabel
%res = OpVariable %_ptr_Function_v4int Function %93
%92 = OpFunctionCall %v4int %tint_first_leading_bit %93
OpStore %res %92
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %96
%98 = OpLabel
%99 = OpFunctionCall %void %firstLeadingBit_c1f940
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %88
%101 = OpLabel
%102 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %102
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %88
%105 = OpLabel
%106 = OpFunctionCall %void %firstLeadingBit_c1f940
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %88
%108 = OpLabel
%109 = OpFunctionCall %void %firstLeadingBit_c1f940
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstLeadingBit_c1f940() {
var res : vec4<i32> = firstLeadingBit(vec4<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_c1f940();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_c1f940();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_c1f940();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstLeadingBit(u32) -> u32
fn firstLeadingBit_f0779d() {
var res: u32 = firstLeadingBit(1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_f0779d();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_f0779d();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_f0779d();
}

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#version 310 es
uint tint_first_leading_bit(uint v) {
uint x = v;
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d() {
uint res = tint_first_leading_bit(1u);
}
vec4 vertex_main() {
firstLeadingBit_f0779d();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uint tint_first_leading_bit(uint v) {
uint x = v;
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d() {
uint res = tint_first_leading_bit(1u);
}
void fragment_main() {
firstLeadingBit_f0779d();
}
void main() {
fragment_main();
return;
}
#version 310 es
uint tint_first_leading_bit(uint v) {
uint x = v;
uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
uint b1 = (bool((x & 2u)) ? 1u : 0u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d() {
uint res = tint_first_leading_bit(1u);
}
void compute_main() {
firstLeadingBit_f0779d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint tint_first_leading_bit(uint v) {
uint x = v;
const uint b16 = (bool((x & 4294901760u)) ? 16u : 0u);
x = (x >> b16);
const uint b8 = (bool((x & 65280u)) ? 8u : 0u);
x = (x >> b8);
const uint b4 = (bool((x & 240u)) ? 4u : 0u);
x = (x >> b4);
const uint b2 = (bool((x & 12u)) ? 2u : 0u);
x = (x >> b2);
const uint b1 = (bool((x & 2u)) ? 1u : 0u);
const uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d() {
uint res = tint_first_leading_bit(1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_f0779d();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_f0779d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_f0779d();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint tint_first_leading_bit(uint v) {
uint x = v;
uint const b16 = select(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
uint const b8 = select(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
uint const b4 = select(0u, 4u, bool((x & 240u)));
x = (x >> b4);
uint const b2 = select(0u, 2u, bool((x & 12u)));
x = (x >> b2);
uint const b1 = select(0u, 1u, bool((x & 2u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d() {
uint res = tint_first_leading_bit(1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_f0779d();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_f0779d();
return;
}
kernel void compute_main() {
firstLeadingBit_f0779d();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 86
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_leading_bit "tint_first_leading_bit"
OpName %v "v"
OpName %x "x"
OpName %firstLeadingBit_f0779d "firstLeadingBit_f0779d"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%9 = OpTypeFunction %uint %uint
%_ptr_Function_uint = OpTypePointer Function %uint
%16 = OpConstantNull %uint
%bool = OpTypeBool
%uint_4294901760 = OpConstant %uint 4294901760
%uint_16 = OpConstant %uint 16
%uint_0 = OpConstant %uint 0
%uint_65280 = OpConstant %uint 65280
%uint_8 = OpConstant %uint 8
%uint_240 = OpConstant %uint 240
%uint_4 = OpConstant %uint 4
%uint_12 = OpConstant %uint 12
%uint_2 = OpConstant %uint 2
%uint_1 = OpConstant %uint 1
%uint_4294967295 = OpConstant %uint 4294967295
%void = OpTypeVoid
%66 = OpTypeFunction %void
%72 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_leading_bit = OpFunction %uint None %9
%v = OpFunctionParameter %uint
%13 = OpLabel
%x = OpVariable %_ptr_Function_uint Function %16
OpStore %x %v
%20 = OpLoad %uint %x
%22 = OpBitwiseAnd %uint %20 %uint_4294901760
%18 = OpINotEqual %bool %22 %16
%17 = OpSelect %uint %18 %uint_16 %uint_0
%25 = OpLoad %uint %x
%26 = OpShiftRightLogical %uint %25 %17
OpStore %x %26
%29 = OpLoad %uint %x
%31 = OpBitwiseAnd %uint %29 %uint_65280
%28 = OpINotEqual %bool %31 %16
%27 = OpSelect %uint %28 %uint_8 %uint_0
%33 = OpLoad %uint %x
%34 = OpShiftRightLogical %uint %33 %27
OpStore %x %34
%37 = OpLoad %uint %x
%39 = OpBitwiseAnd %uint %37 %uint_240
%36 = OpINotEqual %bool %39 %16
%35 = OpSelect %uint %36 %uint_4 %uint_0
%41 = OpLoad %uint %x
%42 = OpShiftRightLogical %uint %41 %35
OpStore %x %42
%45 = OpLoad %uint %x
%47 = OpBitwiseAnd %uint %45 %uint_12
%44 = OpINotEqual %bool %47 %16
%43 = OpSelect %uint %44 %uint_2 %uint_0
%49 = OpLoad %uint %x
%50 = OpShiftRightLogical %uint %49 %43
OpStore %x %50
%53 = OpLoad %uint %x
%54 = OpBitwiseAnd %uint %53 %uint_2
%52 = OpINotEqual %bool %54 %16
%51 = OpSelect %uint %52 %uint_1 %uint_0
%57 = OpLoad %uint %x
%58 = OpIEqual %bool %57 %uint_0
%56 = OpSelect %uint %58 %uint_4294967295 %uint_0
%61 = OpBitwiseOr %uint %17 %27
%62 = OpBitwiseOr %uint %61 %35
%63 = OpBitwiseOr %uint %62 %43
%64 = OpBitwiseOr %uint %63 %51
%65 = OpBitwiseOr %uint %64 %56
OpReturnValue %65
OpFunctionEnd
%firstLeadingBit_f0779d = OpFunction %void None %66
%69 = OpLabel
%res = OpVariable %_ptr_Function_uint Function %16
%70 = OpFunctionCall %uint %tint_first_leading_bit %uint_1
OpStore %res %70
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %72
%74 = OpLabel
%75 = OpFunctionCall %void %firstLeadingBit_f0779d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %66
%77 = OpLabel
%78 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %78
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %66
%81 = OpLabel
%82 = OpFunctionCall %void %firstLeadingBit_f0779d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %66
%84 = OpLabel
%85 = OpFunctionCall %void %firstLeadingBit_f0779d
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstLeadingBit_f0779d() {
var res : u32 = firstLeadingBit(1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstLeadingBit_f0779d();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstLeadingBit_f0779d();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstLeadingBit_f0779d();
}