tint->dawn: Move src/dawn_native -> src/dawn/native

Bug: dawn:1275
Change-Id: Ic60a00107a015bc677ff929c492f1085ffc38482
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79083
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This commit is contained in:
Ben Clayton 2022-02-04 17:07:46 +00:00 committed by Dawn LUCI CQ
parent b2c4d7a244
commit 818001d32e
544 changed files with 3425 additions and 3397 deletions

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@ -17,7 +17,7 @@ import("scripts/dawn_overrides_with_defaults.gni")
group("all") { group("all") {
testonly = true testonly = true
deps = [ deps = [
"src/dawn_native:webgpu_dawn", "src/dawn/native:webgpu_dawn",
"src/fuzzers/dawn:dawn_fuzzers", "src/fuzzers/dawn:dawn_fuzzers",
"src/tests:dawn_tests", "src/tests:dawn_tests",
] ]

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@ -215,7 +215,7 @@ add_subdirectory(generator)
add_subdirectory(src/dawn) add_subdirectory(src/dawn)
add_subdirectory(src/dawn/common) add_subdirectory(src/dawn/common)
add_subdirectory(src/dawn/platform) add_subdirectory(src/dawn/platform)
add_subdirectory(src/dawn_native) add_subdirectory(src/dawn/native)
add_subdirectory(src/dawn/wire) add_subdirectory(src/dawn/wire)
# TODO(dawn:269): Remove once the implementation-based swapchains are removed. # TODO(dawn:269): Remove once the implementation-based swapchains are removed.
add_subdirectory(src/dawn/utils) add_subdirectory(src/dawn/utils)

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@ -109,4 +109,4 @@ The schema of `dawn_wire.json` is a dictionary with the following keys:
## OpenGL loader generator ## OpenGL loader generator
The code to load OpenGL entrypoints from a `GetProcAddress` function is generated from [`gl.xml`](../third_party/khronos/gl.xml) and the [list of extensions](../src/dawn_native/opengl/supported_extensions.json) it supports. The code to load OpenGL entrypoints from a `GetProcAddress` function is generated from [`gl.xml`](../third_party/khronos/gl.xml) and the [list of extensions](../src/dawn/native/opengl/supported_extensions.json) it supports.

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@ -9,11 +9,11 @@ Example of backend facilities are GPU memory allocators or the backing API funct
### Error Handling ### Error Handling
Dawn (dawn_native) uses the [Error.h](../src/dawn_native/Error.h) error handling to robustly handle errors. Dawn (dawn_native) uses the [Error.h](../src/dawn/native/Error.h) error handling to robustly handle errors.
With `DAWN_TRY` errors bubble up all the way to, and are "consumed" by the entry-point that was called by the application. With `DAWN_TRY` errors bubble up all the way to, and are "consumed" by the entry-point that was called by the application.
Error consumption uses `Device::ConsumeError` that expose them via the WebGPU "error scopes" and can also influence the device lifecycle by notifying of a device loss, or triggering a device loss.. Error consumption uses `Device::ConsumeError` that expose them via the WebGPU "error scopes" and can also influence the device lifecycle by notifying of a device loss, or triggering a device loss..
See [Error.h](../src/dawn_native/Error.h) for more information about using errors. See [Error.h](../src/dawn/native/Error.h) for more information about using errors.
### Device Lifecycle ### Device Lifecycle
@ -26,7 +26,7 @@ The device lifecycle is a bit more complicated than other objects in Dawn for mu
- A device can become "disconnected" when a TDR or hot-unplug happens. - A device can become "disconnected" when a TDR or hot-unplug happens.
In this case, destruction of the device doesn't need to wait on GPU commands to finish because they just disappeared. In this case, destruction of the device doesn't need to wait on GPU commands to finish because they just disappeared.
There is a state machine `State` defined in [Device.h](../src/dawn_native/Device.h) that controls all of the above. There is a state machine `State` defined in [Device.h](../src/dawn/native/Device.h) that controls all of the above.
The most common state is `Alive` when there are potentially GPU commands executing. The most common state is `Alive` when there are potentially GPU commands executing.
Initialization of a device looks like the following: Initialization of a device looks like the following:
@ -62,7 +62,7 @@ Toggles can be queried using `DeviceBase::IsToggleEnabled`:
bool useRenderPass = device->IsToggleEnabled(Toggle::UseD3D12RenderPass); bool useRenderPass = device->IsToggleEnabled(Toggle::UseD3D12RenderPass);
``` ```
Toggles are defined in a table in [Toggles.cpp](../src/dawn_native/Toggles.cpp) that also includes their name and description. Toggles are defined in a table in [Toggles.cpp](../src/dawn/native/Toggles.cpp) that also includes their name and description.
The name can be used to force enabling of a toggle or, at the contrary, force the disabling of a toogle. The name can be used to force enabling of a toggle or, at the contrary, force the disabling of a toogle.
This is particularly useful in tests so that the two sides of a code path can be tested (for example using D3D12 render passes and not). This is particularly useful in tests so that the two sides of a code path can be tested (for example using D3D12 render passes and not).

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@ -15,10 +15,10 @@ This repository contains the implementation of Dawn, which is itself composed of
- [`src`](../src): - [`src`](../src):
- [`dawn`](../src/dawn): root directory for Dawn code - [`dawn`](../src/dawn): root directory for Dawn code
- [`common`](../src/dawn/common): helper code that is allowed to be used by Dawn's core libraries, `dawn_native` and `dawn_wire`. Also allowed for use in all other Dawn targets. - [`common`](../src/dawn/common): helper code that is allowed to be used by Dawn's core libraries, `dawn_native` and `dawn_wire`. Also allowed for use in all other Dawn targets.
- [`native`](../src/dawn/native): code for the implementation of WebGPU on top of graphics APIs. Files in this folder are the "frontend" while subdirectories are "backends".
- [`wire`](../src/dawn/wire): code for an implementation of WebGPU as a client-server architecture. - [`wire`](../src/dawn/wire): code for an implementation of WebGPU as a client-server architecture.
- [`utils`](../src/dawn/utils): helper code to use Dawn used by tests and samples but disallowed for `dawn_native` and `dawn_wire`. - [`utils`](../src/dawn/utils): helper code to use Dawn used by tests and samples but disallowed for `dawn_native` and `dawn_wire`.
- [`platform`](../src/dawn/platform): definition of interfaces for dependency injection in `dawn_native` or `dawn_wire`. - [`platform`](../src/dawn/platform): definition of interfaces for dependency injection in `dawn_native` or `dawn_wire`.
- [`dawn_native`](../src/dawn_native): code for the implementation of WebGPU on top of graphics APIs. Files in this folder are the "frontend" while subdirectories are "backends".
- `<backend>`: code for the implementation of the backend on a specific graphics API, for example `d3d12`, `metal` or `vulkan`. - `<backend>`: code for the implementation of the backend on a specific graphics API, for example `d3d12`, `metal` or `vulkan`.
- [`fuzzers`](../src/dawn/fuzzers): various fuzzers for Dawn that are running in [Clusterfuzz](https://google.github.io/clusterfuzz/). - [`fuzzers`](../src/dawn/fuzzers): various fuzzers for Dawn that are running in [Clusterfuzz](https://google.github.io/clusterfuzz/).
- [`include`](../src/include): public headers with subdirectories for each library. Note that some headers are auto-generated and not present directly in the directory. - [`include`](../src/include): public headers with subdirectories for each library. Note that some headers are auto-generated and not present directly in the directory.

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@ -36,12 +36,11 @@ static_library("dawn_sample_utils") {
"${dawn_root}/src/dawn:dawn_proc", "${dawn_root}/src/dawn:dawn_proc",
"${dawn_root}/src/dawn:dawncpp", "${dawn_root}/src/dawn:dawncpp",
"${dawn_root}/src/dawn/common", "${dawn_root}/src/dawn/common",
"${dawn_root}/src/dawn/native",
"${dawn_root}/src/dawn/utils", "${dawn_root}/src/dawn/utils",
"${dawn_root}/src/dawn/utils:bindings", "${dawn_root}/src/dawn/utils:bindings",
"${dawn_root}/src/dawn/utils:glfw", "${dawn_root}/src/dawn/utils:glfw",
"${dawn_root}/src/dawn/wire", "${dawn_root}/src/dawn/wire",
"${dawn_root}/src/dawn_native",
"${dawn_root}/src/dawn_native",
] ]
public_configs = [ "${dawn_root}/src/dawn/common:internal_config" ] public_configs = [ "${dawn_root}/src/dawn/common:internal_config" ]
} }

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@ -59,8 +59,8 @@
#include "dawn/utils/WGPUHelpers.h" #include "dawn/utils/WGPUHelpers.h"
#include <dawn/dawn_proc.h> #include <dawn/dawn_proc.h>
#include <dawn/native/DawnNative.h>
#include <dawn/webgpu_cpp.h> #include <dawn/webgpu_cpp.h>
#include <dawn_native/DawnNative.h>
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
#include <memory> #include <memory>

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@ -26,7 +26,7 @@
#include <dawn/dawn_proc.h> #include <dawn/dawn_proc.h>
#include <dawn/dawn_wsi.h> #include <dawn/dawn_wsi.h>
#include <dawn_native/DawnNative.h> #include <dawn/native/DawnNative.h>
#include "GLFW/glfw3.h" #include "GLFW/glfw3.h"
#include <algorithm> #include <algorithm>

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@ -21,7 +21,7 @@ import("dawn_generator.gni")
# autogenerated sources there. # autogenerated sources there.
_stale_dirs = [ _stale_dirs = [
"dawn", "dawn",
"dawn_native", "dawn/native",
"dawn/wire", "dawn/wire",
"mock", "mock",
"src", "src",

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@ -26,7 +26,7 @@ import("generator_lib.gni")
# 2. src/include and dawn_gen_root/src/include has to match the structure of # 2. src/include and dawn_gen_root/src/include has to match the structure of
# the source tree too. # the source tree too.
# 3. Dawn files must use include relative to src/ or src/include such as # 3. Dawn files must use include relative to src/ or src/include such as
# "dawn/dawn.h" or "dawn_native/backend/BackendStuff.h". # "dawn/dawn.h" or "dawn/native/backend/BackendStuff.h".
# #
# The allowed list below ensure 1). Include directory rules for Dawn ensure 3) # The allowed list below ensure 1). Include directory rules for Dawn ensure 3)
# and 2) is something we need to enforce in code review. # and 2) is something we need to enforce in code review.
@ -39,8 +39,8 @@ import("generator_lib.gni")
dawn_allowed_gen_output_dirs = [ dawn_allowed_gen_output_dirs = [
"src/dawn/", "src/dawn/",
"src/dawn_native/", "src/dawn/native/",
"src/dawn_native/opengl/", "src/dawn/native/opengl/",
"src/dawn/wire/client/", "src/dawn/wire/client/",
"src/dawn/wire/server/", "src/dawn/wire/server/",
"src/dawn/wire/", "src/dawn/wire/",

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@ -764,7 +764,7 @@ class MultiGeneratorFromDawnJSON(Generator):
def add_commandline_arguments(self, parser): def add_commandline_arguments(self, parser):
allowed_targets = [ allowed_targets = [
'dawn_headers', 'dawncpp_headers', 'dawncpp', 'dawn_proc', 'dawn_headers', 'dawncpp_headers', 'dawncpp', 'dawn_proc',
'mock_api', 'wire', "dawn_native_utils" 'mock_api', 'wire', "native_utils"
] ]
parser.add_argument('--dawn-json', parser.add_argument('--dawn-json',
@ -832,8 +832,8 @@ class MultiGeneratorFromDawnJSON(Generator):
if 'webgpu_dawn_native_proc' in targets: if 'webgpu_dawn_native_proc' in targets:
renders.append( renders.append(
FileRender('dawn_native/api_dawn_native_proc.cpp', FileRender('dawn/native/api_dawn_native_proc.cpp',
'src/dawn_native/webgpu_dawn_native_proc.cpp', 'src/dawn/native/webgpu_dawn_native_proc.cpp',
[RENDER_PARAMS_BASE, params_dawn])) [RENDER_PARAMS_BASE, params_dawn]))
if 'dawncpp' in targets: if 'dawncpp' in targets:
@ -882,7 +882,7 @@ class MultiGeneratorFromDawnJSON(Generator):
FileRender('mock_api.cpp', 'src/dawn/mock_' + api + '.cpp', FileRender('mock_api.cpp', 'src/dawn/mock_' + api + '.cpp',
mock_params)) mock_params))
if 'dawn_native_utils' in targets: if 'native_utils' in targets:
frontend_params = [ frontend_params = [
RENDER_PARAMS_BASE, RENDER_PARAMS_BASE,
params_dawn, params_dawn,
@ -895,53 +895,53 @@ class MultiGeneratorFromDawnJSON(Generator):
] ]
impl_dir = metadata.impl_dir + '/' if metadata.impl_dir else '' impl_dir = metadata.impl_dir + '/' if metadata.impl_dir else ''
native_dir = impl_dir + Name(metadata.native_namespace).snake_case() native_dir = impl_dir + Name(metadata.native_namespace).Dirs()
namespace = metadata.namespace namespace = metadata.namespace
renders.append( renders.append(
FileRender('dawn_native/ValidationUtils.h', FileRender('dawn/native/ValidationUtils.h',
'src/' + native_dir + '/ValidationUtils_autogen.h', 'src/' + native_dir + '/ValidationUtils_autogen.h',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/ValidationUtils.cpp', FileRender('dawn/native/ValidationUtils.cpp',
'src/' + native_dir + '/ValidationUtils_autogen.cpp', 'src/' + native_dir + '/ValidationUtils_autogen.cpp',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/dawn_platform.h', FileRender('dawn/native/dawn_platform.h',
'src/' + native_dir + '/' + prefix + '_platform_autogen.h', 'src/' + native_dir + '/' + prefix + '_platform_autogen.h',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/api_structs.h', FileRender('dawn/native/api_structs.h',
'src/' + native_dir + '/' + namespace + '_structs_autogen.h', 'src/' + native_dir + '/' + namespace + '_structs_autogen.h',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/api_structs.cpp', FileRender('dawn/native/api_structs.cpp',
'src/' + native_dir + '/' + namespace + '_structs_autogen.cpp', 'src/' + native_dir + '/' + namespace + '_structs_autogen.cpp',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/ProcTable.cpp', FileRender('dawn/native/ProcTable.cpp',
'src/' + native_dir + '/ProcTable.cpp', frontend_params)) 'src/' + native_dir + '/ProcTable.cpp', frontend_params))
renders.append( renders.append(
FileRender('dawn_native/ChainUtils.h', FileRender('dawn/native/ChainUtils.h',
'src/' + native_dir + '/ChainUtils_autogen.h', 'src/' + native_dir + '/ChainUtils_autogen.h',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/ChainUtils.cpp', FileRender('dawn/native/ChainUtils.cpp',
'src/' + native_dir + '/ChainUtils_autogen.cpp', 'src/' + native_dir + '/ChainUtils_autogen.cpp',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/api_absl_format.h', FileRender('dawn/native/api_absl_format.h',
'src/' + native_dir + '/' + api + '_absl_format_autogen.h', 'src/' + native_dir + '/' + api + '_absl_format_autogen.h',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/api_absl_format.cpp', FileRender('dawn/native/api_absl_format.cpp',
'src/' + native_dir + '/' + api + '_absl_format_autogen.cpp', 'src/' + native_dir + '/' + api + '_absl_format_autogen.cpp',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/ObjectType.h', FileRender('dawn/native/ObjectType.h',
'src/' + native_dir + '/ObjectType_autogen.h', 'src/' + native_dir + '/ObjectType_autogen.h',
frontend_params)) frontend_params))
renders.append( renders.append(
FileRender('dawn_native/ObjectType.cpp', FileRender('dawn/native/ObjectType.cpp',
'src/' + native_dir + '/ObjectType_autogen.cpp', 'src/' + native_dir + '/ObjectType_autogen.cpp',
frontend_params)) frontend_params))

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@ -261,13 +261,13 @@ class OpenGLLoaderGenerator(Generator):
return [ return [
FileRender( FileRender(
'opengl/OpenGLFunctionsBase.cpp', 'opengl/OpenGLFunctionsBase.cpp',
'src/dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp', 'src/dawn/native/opengl/OpenGLFunctionsBase_autogen.cpp',
[params]), [params]),
FileRender('opengl/OpenGLFunctionsBase.h', FileRender('opengl/OpenGLFunctionsBase.h',
'src/dawn_native/opengl/OpenGLFunctionsBase_autogen.h', 'src/dawn/native/opengl/OpenGLFunctionsBase_autogen.h',
[params]), [params]),
FileRender('opengl/opengl_platform.h', FileRender('opengl/opengl_platform.h',
'src/dawn_native/opengl/opengl_platform_autogen.h', 'src/dawn/native/opengl/opengl_platform_autogen.h',
[params]), [params]),
] ]

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@ -15,7 +15,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
#include "{{native_dir}}/ChainUtils_autogen.h" #include "{{native_dir}}/ChainUtils_autogen.h"
#include <unordered_set> #include <unordered_set>

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@ -20,7 +20,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
{% set prefix = metadata.proc_table_prefix.lower() %} {% set prefix = metadata.proc_table_prefix.lower() %}
#include "{{native_dir}}/{{prefix}}_platform.h" #include "{{native_dir}}/{{prefix}}_platform.h"
#include "{{native_dir}}/Error.h" #include "{{native_dir}}/Error.h"

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@ -15,7 +15,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
#include "{{native_dir}}/ObjectType_autogen.h" #include "{{native_dir}}/ObjectType_autogen.h"
namespace {{native_namespace}} { namespace {{native_namespace}} {

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@ -17,7 +17,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
#include "{{native_dir}}/{{prefix}}_platform.h" #include "{{native_dir}}/{{prefix}}_platform.h"
#include "{{native_dir}}/{{Prefix}}Native.h" #include "{{native_dir}}/{{Prefix}}Native.h"

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@ -15,7 +15,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
#include "{{native_dir}}/ValidationUtils_autogen.h" #include "{{native_dir}}/ValidationUtils_autogen.h"
namespace {{native_namespace}} { namespace {{native_namespace}} {

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@ -21,7 +21,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
#include "{{native_dir}}/Error.h" #include "{{native_dir}}/Error.h"
namespace {{native_namespace}} { namespace {{native_namespace}} {

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@ -15,7 +15,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
{% set api = metadata.api.lower() %} {% set api = metadata.api.lower() %}
#include "{{native_dir}}/{{api}}_absl_format_autogen.h" #include "{{native_dir}}/{{api}}_absl_format_autogen.h"

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@ -19,7 +19,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
{% set prefix = metadata.proc_table_prefix.lower() %} {% set prefix = metadata.proc_table_prefix.lower() %}
#include "{{native_dir}}/{{prefix}}_platform.h" #include "{{native_dir}}/{{prefix}}_platform.h"

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@ -16,7 +16,7 @@
namespace dawn::native { namespace dawn::native {
// This file should be kept in sync with generator/templates/dawn_native/ProcTable.cpp // This file should be kept in sync with generator/templates/dawn/native/ProcTable.cpp
{% for function in by_category["function"] %} {% for function in by_category["function"] %}
extern {{as_cType(function.return_type.name)}} Native{{as_cppType(function.name)}}( extern {{as_cType(function.return_type.name)}} Native{{as_cppType(function.name)}}(

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@ -15,7 +15,7 @@
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set namespace_name = Name(metadata.native_namespace) %} {% set namespace_name = Name(metadata.native_namespace) %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
{% set namespace = metadata.namespace %} {% set namespace = metadata.namespace %}
#include "{{native_dir}}/{{namespace}}_structs_autogen.h" #include "{{native_dir}}/{{namespace}}_structs_autogen.h"

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@ -22,7 +22,7 @@
#include "dawn/{{api}}_cpp.h" #include "dawn/{{api}}_cpp.h"
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
#include "{{native_dir}}/Forward.h" #include "{{native_dir}}/Forward.h"
namespace {{native_namespace}} { namespace {{native_namespace}} {

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@ -22,7 +22,7 @@
#include "dawn/{{api}}_cpp.h" #include "dawn/{{api}}_cpp.h"
{% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %} {% set impl_dir = metadata.impl_dir + "/" if metadata.impl_dir else "" %}
{% set native_namespace = namespace_name.namespace_case() %} {% set native_namespace = namespace_name.namespace_case() %}
{% set native_dir = impl_dir + namespace_name.snake_case() %} {% set native_dir = impl_dir + namespace_name.Dirs() %}
#include "{{native_dir}}/Forward.h" #include "{{native_dir}}/Forward.h"
{% set namespace = metadata.namespace %} {% set namespace = metadata.namespace %}

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@ -12,7 +12,7 @@
//* See the License for the specific language governing permissions and //* See the License for the specific language governing permissions and
//* limitations under the License. //* limitations under the License.
#include "dawn_native/opengl/OpenGLFunctionsBase_autogen.h" #include "dawn/native/opengl/OpenGLFunctionsBase_autogen.h"
namespace dawn::native::opengl { namespace dawn::native::opengl {

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@ -15,8 +15,8 @@
#ifndef DAWNNATIVE_OPENGL_OPENGLFUNCTIONSBASE_H_ #ifndef DAWNNATIVE_OPENGL_OPENGLFUNCTIONSBASE_H_
#define DAWNNATIVE_OPENGL_OPENGLFUNCTIONSBASE_H_ #define DAWNNATIVE_OPENGL_OPENGLFUNCTIONSBASE_H_
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/opengl/opengl_platform.h" #include "dawn/native/opengl/opengl_platform.h"
namespace dawn::native::opengl { namespace dawn::native::opengl {
using GetProcAddress = void* (*) (const char*); using GetProcAddress = void* (*) (const char*);

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@ -12,12 +12,12 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/Adapter.h" #include "dawn/native/Adapter.h"
#include "dawn/common/Constants.h" #include "dawn/common/Constants.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/Instance.h" #include "dawn/native/Instance.h"
#include "dawn_native/ValidationUtils_autogen.h" #include "dawn/native/ValidationUtils_autogen.h"
namespace dawn::native { namespace dawn::native {

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@ -15,14 +15,14 @@
#ifndef DAWNNATIVE_ADAPTER_H_ #ifndef DAWNNATIVE_ADAPTER_H_
#define DAWNNATIVE_ADAPTER_H_ #define DAWNNATIVE_ADAPTER_H_
#include "dawn_native/DawnNative.h" #include "dawn/native/DawnNative.h"
#include "dawn/common/RefCounted.h" #include "dawn/common/RefCounted.h"
#include "dawn/common/ityp_span.h" #include "dawn/common/ityp_span.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Features.h" #include "dawn/native/Features.h"
#include "dawn_native/Limits.h" #include "dawn/native/Limits.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <string> #include <string>

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@ -1,4 +1,4 @@
#include "dawn_native/AsyncTask.h" #include "dawn/native/AsyncTask.h"
#include "dawn/platform/DawnPlatform.h" #include "dawn/platform/DawnPlatform.h"

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@ -12,12 +12,12 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/AttachmentState.h" #include "dawn/native/AttachmentState.h"
#include "dawn/common/BitSetIterator.h" #include "dawn/common/BitSetIterator.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/ObjectContentHasher.h" #include "dawn/native/ObjectContentHasher.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
namespace dawn::native { namespace dawn::native {

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@ -18,11 +18,11 @@
#include "dawn/common/Constants.h" #include "dawn/common/Constants.h"
#include "dawn/common/ityp_array.h" #include "dawn/common/ityp_array.h"
#include "dawn/common/ityp_bitset.h" #include "dawn/common/ityp_bitset.h"
#include "dawn_native/CachedObject.h" #include "dawn/native/CachedObject.h"
#include "dawn_native/IntegerTypes.h" #include "dawn/native/IntegerTypes.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <array> #include <array>
#include <bitset> #include <bitset>

776
src/dawn/native/BUILD.gn Normal file
View File

@ -0,0 +1,776 @@
# Copyright 2020 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("../../../scripts/dawn_overrides_with_defaults.gni")
import("//build_overrides/build.gni")
import("${dawn_root}/generator/dawn_generator.gni")
import("${dawn_root}/scripts/dawn_component.gni")
import("${dawn_root}/scripts/dawn_features.gni")
# Import mac_deployment_target
if (is_mac) {
if (dawn_has_build) {
import("//build/config/mac/mac_sdk.gni")
} else {
mac_deployment_target = "10.11.0"
}
}
# The VVLs are an optional dependency, only use it if the path has been set.
enable_vulkan_validation_layers = dawn_enable_vulkan_validation_layers &&
dawn_vulkan_validation_layers_dir != ""
if (enable_vulkan_validation_layers) {
import("//build_overrides/vulkan_validation_layers.gni")
}
# ANGLE is an optional dependency; only use it if the path has been set.
use_angle = dawn_use_angle && defined(dawn_angle_dir)
# Swiftshader is an optional dependency, only use it if the path has been set.
use_swiftshader = dawn_use_swiftshader && dawn_swiftshader_dir != ""
if (use_swiftshader) {
assert(dawn_enable_vulkan,
"dawn_use_swiftshader requires dawn_enable_vulkan=true")
import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni")
}
# The Vulkan loader is an optional dependency, only use it if the path has been
# set.
if (dawn_enable_vulkan) {
enable_vulkan_loader =
dawn_enable_vulkan_loader && dawn_vulkan_loader_dir != ""
}
group("abseil") {
# When build_with_chromium=true we need to include "//third_party/abseil-cpp:absl" while
# it's beneficial to be more specific with standalone Dawn, especially when it comes to
# including it as a dependency in other projects (such as Skia).
if (build_with_chromium) {
public_deps = [ "$dawn_abseil_dir:absl" ]
} else {
public_deps = [ "${dawn_root}/third_party/gn/abseil-cpp:str_format" ]
}
}
config("internal") {
configs = [ "${dawn_root}/src/dawn/common:internal_config" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome:
# initialization of the Metal backend is behind a IsMetalSupported check so
# Dawn won't call Metal functions on macOS 10.10.
# At the time this is written Chromium supports 10.10.0 and above, so if we
# aren't on 10.11 it means we are on 10.11 and above, and Metal is available.
# Skipping this check on 10.11 and above is important as it allows getting
# proper compilation warning when using 10.12 and above feature for example.
# TODO(crbug.com/1004024): Consider using API_AVAILABLE annotations on all
# metal code in dawn once crbug.com/1004024 is sorted out if Chromium still
# supports 10.10 then.
if (is_mac && mac_deployment_target == "10.10.0") {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
config("weak_framework") {
if (is_mac && dawn_enable_metal) {
weak_frameworks = [ "Metal.framework" ]
}
}
# Config that adds the @executable_path rpath if needed so that Swiftshader or the Vulkan loader are found.
config("vulkan_rpath") {
if (is_mac && dawn_enable_vulkan &&
(use_swiftshader || enable_vulkan_loader)) {
ldflags = [
"-rpath",
"@executable_path/",
]
}
}
dawn_json_generator("utils_gen") {
target = "native_utils"
outputs = [
"src/dawn/native/ChainUtils_autogen.h",
"src/dawn/native/ChainUtils_autogen.cpp",
"src/dawn/native/ProcTable.cpp",
"src/dawn/native/dawn_platform_autogen.h",
"src/dawn/native/wgpu_structs_autogen.h",
"src/dawn/native/wgpu_structs_autogen.cpp",
"src/dawn/native/ValidationUtils_autogen.h",
"src/dawn/native/ValidationUtils_autogen.cpp",
"src/dawn/native/webgpu_absl_format_autogen.h",
"src/dawn/native/webgpu_absl_format_autogen.cpp",
"src/dawn/native/ObjectType_autogen.h",
"src/dawn/native/ObjectType_autogen.cpp",
]
}
if (dawn_enable_opengl) {
dawn_generator("opengl_loader_gen") {
script = "${dawn_root}/generator/opengl_loader_generator.py"
args = [
"--gl-xml",
rebase_path("${dawn_root}/third_party/khronos/gl.xml", root_build_dir),
"--supported-extensions",
rebase_path("opengl/supported_extensions.json", root_build_dir),
]
outputs = [
"src/dawn/native/opengl/OpenGLFunctionsBase_autogen.cpp",
"src/dawn/native/opengl/OpenGLFunctionsBase_autogen.h",
"src/dawn/native/opengl/opengl_platform_autogen.h",
]
}
}
# Public dawn native headers so they can be publicly visible for
# dependencies of dawn native
source_set("headers") {
public_deps = [ "${dawn_root}/src/dawn:dawncpp_headers" ]
all_dependent_configs = [ "${dawn_root}/src/dawn/common:public_include_dirs" ]
sources = [
"${dawn_root}/src/include/dawn/native/DawnNative.h",
"${dawn_root}/src/include/dawn/native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"${dawn_root}/src/include/dawn/native/D3D12Backend.h",
"${dawn_root}/src/include/dawn/native/MetalBackend.h",
"${dawn_root}/src/include/dawn/native/NullBackend.h",
"${dawn_root}/src/include/dawn/native/OpenGLBackend.h",
"${dawn_root}/src/include/dawn/native/VulkanBackend.h",
]
}
# The meat of the compilation for dawn native so that we can cheaply have
# shared_library / static_library versions of it. It compiles all the files
# except those that define exported symbols.
source_set("sources") {
deps = [
":headers",
":utils_gen",
"${dawn_root}/src/dawn/common",
"${dawn_spirv_tools_dir}:spvtools_opt",
"${dawn_spirv_tools_dir}:spvtools_val",
"${dawn_tint_dir}/src:libtint",
]
if (dawn_use_spirv_cross) {
deps += [ "${dawn_root}/third_party/gn/spirv_cross:spirv_cross" ]
}
defines = []
libs = []
data_deps = []
configs += [ ":internal" ]
# Dependencies that are needed to compile dawn native entry points in
# FooBackend.cpp need to be public deps so they are propagated to the
# dawn native target
public_deps = [
":abseil",
"${dawn_root}/src/dawn/platform",
]
sources = get_target_outputs(":utils_gen")
sources += [
"Adapter.cpp",
"Adapter.h",
"AsyncTask.cpp",
"AsyncTask.h",
"AttachmentState.cpp",
"AttachmentState.h",
"BackendConnection.cpp",
"BackendConnection.h",
"BindGroup.cpp",
"BindGroup.h",
"BindGroupLayout.cpp",
"BindGroupLayout.h",
"BindGroupTracker.h",
"BindingInfo.cpp",
"BindingInfo.h",
"BuddyAllocator.cpp",
"BuddyAllocator.h",
"BuddyMemoryAllocator.cpp",
"BuddyMemoryAllocator.h",
"Buffer.cpp",
"Buffer.h",
"CachedObject.cpp",
"CachedObject.h",
"CallbackTaskManager.cpp",
"CallbackTaskManager.h",
"CommandAllocator.cpp",
"CommandAllocator.h",
"CommandBuffer.cpp",
"CommandBuffer.h",
"CommandBufferStateTracker.cpp",
"CommandBufferStateTracker.h",
"CommandEncoder.cpp",
"CommandEncoder.h",
"CommandValidation.cpp",
"CommandValidation.h",
"Commands.cpp",
"Commands.h",
"CompilationMessages.cpp",
"CompilationMessages.h",
"ComputePassEncoder.cpp",
"ComputePassEncoder.h",
"ComputePipeline.cpp",
"ComputePipeline.h",
"CopyTextureForBrowserHelper.cpp",
"CopyTextureForBrowserHelper.h",
"CreatePipelineAsyncTask.cpp",
"CreatePipelineAsyncTask.h",
"Device.cpp",
"Device.h",
"DynamicUploader.cpp",
"DynamicUploader.h",
"EncodingContext.cpp",
"EncodingContext.h",
"EnumClassBitmasks.h",
"EnumMaskIterator.h",
"Error.cpp",
"Error.h",
"ErrorData.cpp",
"ErrorData.h",
"ErrorInjector.cpp",
"ErrorInjector.h",
"ErrorScope.cpp",
"ErrorScope.h",
"ExternalTexture.cpp",
"ExternalTexture.h",
"Features.cpp",
"Features.h",
"Format.cpp",
"Format.h",
"Forward.h",
"IndirectDrawMetadata.cpp",
"IndirectDrawMetadata.h",
"IndirectDrawValidationEncoder.cpp",
"IndirectDrawValidationEncoder.h",
"Instance.cpp",
"Instance.h",
"IntegerTypes.h",
"InternalPipelineStore.cpp",
"InternalPipelineStore.h",
"Limits.cpp",
"Limits.h",
"ObjectBase.cpp",
"ObjectBase.h",
"ObjectContentHasher.cpp",
"ObjectContentHasher.h",
"PassResourceUsage.h",
"PassResourceUsageTracker.cpp",
"PassResourceUsageTracker.h",
"PerStage.cpp",
"PerStage.h",
"PersistentCache.cpp",
"PersistentCache.h",
"Pipeline.cpp",
"Pipeline.h",
"PipelineLayout.cpp",
"PipelineLayout.h",
"PooledResourceMemoryAllocator.cpp",
"PooledResourceMemoryAllocator.h",
"ProgrammableEncoder.cpp",
"ProgrammableEncoder.h",
"QueryHelper.cpp",
"QueryHelper.h",
"QuerySet.cpp",
"QuerySet.h",
"Queue.cpp",
"Queue.h",
"RenderBundle.cpp",
"RenderBundle.h",
"RenderBundleEncoder.cpp",
"RenderBundleEncoder.h",
"RenderEncoderBase.cpp",
"RenderEncoderBase.h",
"RenderPassEncoder.cpp",
"RenderPassEncoder.h",
"RenderPipeline.cpp",
"RenderPipeline.h",
"ResourceHeap.h",
"ResourceHeapAllocator.h",
"ResourceMemoryAllocation.cpp",
"ResourceMemoryAllocation.h",
"RingBufferAllocator.cpp",
"RingBufferAllocator.h",
"Sampler.cpp",
"Sampler.h",
"ScratchBuffer.cpp",
"ScratchBuffer.h",
"ShaderModule.cpp",
"ShaderModule.h",
"StagingBuffer.cpp",
"StagingBuffer.h",
"Subresource.cpp",
"Subresource.h",
"SubresourceStorage.h",
"Surface.cpp",
"Surface.h",
"SwapChain.cpp",
"SwapChain.h",
"Texture.cpp",
"Texture.h",
"TintUtils.cpp",
"TintUtils.h",
"ToBackend.h",
"Toggles.cpp",
"Toggles.h",
"VertexFormat.cpp",
"VertexFormat.h",
"dawn_platform.h",
"utils/WGPUHelpers.cpp",
"utils/WGPUHelpers.h",
"webgpu_absl_format.cpp",
"webgpu_absl_format.h",
]
if (dawn_use_x11) {
libs += [ "X11" ]
sources += [
"XlibXcbFunctions.cpp",
"XlibXcbFunctions.h",
]
}
# Only win32 app needs to link with user32.lib
# In UWP, all availiable APIs are defined in WindowsApp.lib
if (is_win && !dawn_is_winuwp) {
libs += [ "user32.lib" ]
}
if (dawn_is_winuwp && is_debug) {
# DXGIGetDebugInterface1 is defined in dxgi.lib
# But this API is tagged as a development-only capability
# which implies that linking to this function will cause
# the application to fail Windows store certification
# So we only link to it in debug build when compiling for UWP.
# In win32 we load dxgi.dll using LoadLibrary
# so no need for static linking.
libs += [ "dxgi.lib" ]
}
# TODO(dawn:766):
# Should link dxcompiler.lib and WinPixEventRuntime_UAP.lib in UWP
# Somehow use dxcompiler.lib makes CoreApp unable to activate
# WinPIX should be added as third party tools and linked statically
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"d3d12/AdapterD3D12.cpp",
"d3d12/AdapterD3D12.h",
"d3d12/BackendD3D12.cpp",
"d3d12/BackendD3D12.h",
"d3d12/BindGroupD3D12.cpp",
"d3d12/BindGroupD3D12.h",
"d3d12/BindGroupLayoutD3D12.cpp",
"d3d12/BindGroupLayoutD3D12.h",
"d3d12/BufferD3D12.cpp",
"d3d12/BufferD3D12.h",
"d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/CPUDescriptorHeapAllocationD3D12.h",
"d3d12/CommandAllocatorManager.cpp",
"d3d12/CommandAllocatorManager.h",
"d3d12/CommandBufferD3D12.cpp",
"d3d12/CommandBufferD3D12.h",
"d3d12/CommandRecordingContext.cpp",
"d3d12/CommandRecordingContext.h",
"d3d12/ComputePipelineD3D12.cpp",
"d3d12/ComputePipelineD3D12.h",
"d3d12/D3D11on12Util.cpp",
"d3d12/D3D11on12Util.h",
"d3d12/D3D12Error.cpp",
"d3d12/D3D12Error.h",
"d3d12/D3D12Info.cpp",
"d3d12/D3D12Info.h",
"d3d12/DeviceD3D12.cpp",
"d3d12/DeviceD3D12.h",
"d3d12/Forward.h",
"d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/GPUDescriptorHeapAllocationD3D12.h",
"d3d12/HeapAllocatorD3D12.cpp",
"d3d12/HeapAllocatorD3D12.h",
"d3d12/HeapD3D12.cpp",
"d3d12/HeapD3D12.h",
"d3d12/IntegerTypes.h",
"d3d12/NativeSwapChainImplD3D12.cpp",
"d3d12/NativeSwapChainImplD3D12.h",
"d3d12/PageableD3D12.cpp",
"d3d12/PageableD3D12.h",
"d3d12/PipelineLayoutD3D12.cpp",
"d3d12/PipelineLayoutD3D12.h",
"d3d12/PlatformFunctions.cpp",
"d3d12/PlatformFunctions.h",
"d3d12/QuerySetD3D12.cpp",
"d3d12/QuerySetD3D12.h",
"d3d12/QueueD3D12.cpp",
"d3d12/QueueD3D12.h",
"d3d12/RenderPassBuilderD3D12.cpp",
"d3d12/RenderPassBuilderD3D12.h",
"d3d12/RenderPipelineD3D12.cpp",
"d3d12/RenderPipelineD3D12.h",
"d3d12/ResidencyManagerD3D12.cpp",
"d3d12/ResidencyManagerD3D12.h",
"d3d12/ResourceAllocatorManagerD3D12.cpp",
"d3d12/ResourceAllocatorManagerD3D12.h",
"d3d12/ResourceHeapAllocationD3D12.cpp",
"d3d12/ResourceHeapAllocationD3D12.h",
"d3d12/SamplerD3D12.cpp",
"d3d12/SamplerD3D12.h",
"d3d12/SamplerHeapCacheD3D12.cpp",
"d3d12/SamplerHeapCacheD3D12.h",
"d3d12/ShaderModuleD3D12.cpp",
"d3d12/ShaderModuleD3D12.h",
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.h",
"d3d12/StagingBufferD3D12.cpp",
"d3d12/StagingBufferD3D12.h",
"d3d12/StagingDescriptorAllocatorD3D12.cpp",
"d3d12/StagingDescriptorAllocatorD3D12.h",
"d3d12/SwapChainD3D12.cpp",
"d3d12/SwapChainD3D12.h",
"d3d12/TextureCopySplitter.cpp",
"d3d12/TextureCopySplitter.h",
"d3d12/TextureD3D12.cpp",
"d3d12/TextureD3D12.h",
"d3d12/UtilsD3D12.cpp",
"d3d12/UtilsD3D12.h",
"d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
frameworks = [
"Cocoa.framework",
"IOKit.framework",
"IOSurface.framework",
"QuartzCore.framework",
]
sources += [
"Surface_metal.mm",
"metal/BackendMTL.h",
"metal/BackendMTL.mm",
"metal/BindGroupLayoutMTL.h",
"metal/BindGroupLayoutMTL.mm",
"metal/BindGroupMTL.h",
"metal/BindGroupMTL.mm",
"metal/BufferMTL.h",
"metal/BufferMTL.mm",
"metal/CommandBufferMTL.h",
"metal/CommandBufferMTL.mm",
"metal/CommandRecordingContext.h",
"metal/CommandRecordingContext.mm",
"metal/ComputePipelineMTL.h",
"metal/ComputePipelineMTL.mm",
"metal/DeviceMTL.h",
"metal/DeviceMTL.mm",
"metal/Forward.h",
"metal/PipelineLayoutMTL.h",
"metal/PipelineLayoutMTL.mm",
"metal/QuerySetMTL.h",
"metal/QuerySetMTL.mm",
"metal/QueueMTL.h",
"metal/QueueMTL.mm",
"metal/RenderPipelineMTL.h",
"metal/RenderPipelineMTL.mm",
"metal/SamplerMTL.h",
"metal/SamplerMTL.mm",
"metal/ShaderModuleMTL.h",
"metal/ShaderModuleMTL.mm",
"metal/StagingBufferMTL.h",
"metal/StagingBufferMTL.mm",
"metal/SwapChainMTL.h",
"metal/SwapChainMTL.mm",
"metal/TextureMTL.h",
"metal/TextureMTL.mm",
"metal/UtilsMetal.h",
"metal/UtilsMetal.mm",
]
}
if (dawn_enable_null) {
sources += [
"null/DeviceNull.cpp",
"null/DeviceNull.h",
]
}
if (dawn_enable_opengl || dawn_enable_vulkan) {
sources += [
"SpirvValidation.cpp",
"SpirvValidation.h",
]
}
if (dawn_enable_opengl) {
public_deps += [
":opengl_loader_gen",
"${dawn_root}/third_party/khronos:khronos_platform",
]
sources += get_target_outputs(":opengl_loader_gen")
sources += [
"opengl/BackendGL.cpp",
"opengl/BackendGL.h",
"opengl/BindGroupGL.cpp",
"opengl/BindGroupGL.h",
"opengl/BindGroupLayoutGL.cpp",
"opengl/BindGroupLayoutGL.h",
"opengl/BufferGL.cpp",
"opengl/BufferGL.h",
"opengl/CommandBufferGL.cpp",
"opengl/CommandBufferGL.h",
"opengl/ComputePipelineGL.cpp",
"opengl/ComputePipelineGL.h",
"opengl/DeviceGL.cpp",
"opengl/DeviceGL.h",
"opengl/Forward.h",
"opengl/GLFormat.cpp",
"opengl/GLFormat.h",
"opengl/NativeSwapChainImplGL.cpp",
"opengl/NativeSwapChainImplGL.h",
"opengl/OpenGLFunctions.cpp",
"opengl/OpenGLFunctions.h",
"opengl/OpenGLVersion.cpp",
"opengl/OpenGLVersion.h",
"opengl/PersistentPipelineStateGL.cpp",
"opengl/PersistentPipelineStateGL.h",
"opengl/PipelineGL.cpp",
"opengl/PipelineGL.h",
"opengl/PipelineLayoutGL.cpp",
"opengl/PipelineLayoutGL.h",
"opengl/QuerySetGL.cpp",
"opengl/QuerySetGL.h",
"opengl/QueueGL.cpp",
"opengl/QueueGL.h",
"opengl/RenderPipelineGL.cpp",
"opengl/RenderPipelineGL.h",
"opengl/SamplerGL.cpp",
"opengl/SamplerGL.h",
"opengl/ShaderModuleGL.cpp",
"opengl/ShaderModuleGL.h",
"opengl/SpirvUtils.cpp",
"opengl/SpirvUtils.h",
"opengl/SwapChainGL.cpp",
"opengl/SwapChainGL.h",
"opengl/TextureGL.cpp",
"opengl/TextureGL.h",
"opengl/UtilsGL.cpp",
"opengl/UtilsGL.h",
"opengl/opengl_platform.h",
]
}
if (dawn_enable_vulkan) {
public_deps += [ "${dawn_root}/third_party/khronos:vulkan_headers" ]
sources += [
"vulkan/AdapterVk.cpp",
"vulkan/AdapterVk.h",
"vulkan/BackendVk.cpp",
"vulkan/BackendVk.h",
"vulkan/BindGroupLayoutVk.cpp",
"vulkan/BindGroupLayoutVk.h",
"vulkan/BindGroupVk.cpp",
"vulkan/BindGroupVk.h",
"vulkan/BufferVk.cpp",
"vulkan/BufferVk.h",
"vulkan/CommandBufferVk.cpp",
"vulkan/CommandBufferVk.h",
"vulkan/CommandRecordingContext.h",
"vulkan/ComputePipelineVk.cpp",
"vulkan/ComputePipelineVk.h",
"vulkan/DescriptorSetAllocation.h",
"vulkan/DescriptorSetAllocator.cpp",
"vulkan/DescriptorSetAllocator.h",
"vulkan/DeviceVk.cpp",
"vulkan/DeviceVk.h",
"vulkan/ExternalHandle.h",
"vulkan/FencedDeleter.cpp",
"vulkan/FencedDeleter.h",
"vulkan/Forward.h",
"vulkan/NativeSwapChainImplVk.cpp",
"vulkan/NativeSwapChainImplVk.h",
"vulkan/PipelineLayoutVk.cpp",
"vulkan/PipelineLayoutVk.h",
"vulkan/QuerySetVk.cpp",
"vulkan/QuerySetVk.h",
"vulkan/QueueVk.cpp",
"vulkan/QueueVk.h",
"vulkan/RenderPassCache.cpp",
"vulkan/RenderPassCache.h",
"vulkan/RenderPipelineVk.cpp",
"vulkan/RenderPipelineVk.h",
"vulkan/ResourceHeapVk.cpp",
"vulkan/ResourceHeapVk.h",
"vulkan/ResourceMemoryAllocatorVk.cpp",
"vulkan/ResourceMemoryAllocatorVk.h",
"vulkan/SamplerVk.cpp",
"vulkan/SamplerVk.h",
"vulkan/ShaderModuleVk.cpp",
"vulkan/ShaderModuleVk.h",
"vulkan/StagingBufferVk.cpp",
"vulkan/StagingBufferVk.h",
"vulkan/SwapChainVk.cpp",
"vulkan/SwapChainVk.h",
"vulkan/TextureVk.cpp",
"vulkan/TextureVk.h",
"vulkan/UtilsVulkan.cpp",
"vulkan/UtilsVulkan.h",
"vulkan/VulkanError.cpp",
"vulkan/VulkanError.h",
"vulkan/VulkanExtensions.cpp",
"vulkan/VulkanExtensions.h",
"vulkan/VulkanFunctions.cpp",
"vulkan/VulkanFunctions.h",
"vulkan/VulkanInfo.cpp",
"vulkan/VulkanInfo.h",
"vulkan/external_memory/MemoryService.h",
"vulkan/external_semaphore/SemaphoreService.h",
]
if (is_chromeos) {
sources += [
"vulkan/external_memory/MemoryServiceDmaBuf.cpp",
"vulkan/external_semaphore/SemaphoreServiceFD.cpp",
]
defines += [ "DAWN_USE_SYNC_FDS" ]
} else if (is_linux) {
sources += [
"vulkan/external_memory/MemoryServiceOpaqueFD.cpp",
"vulkan/external_semaphore/SemaphoreServiceFD.cpp",
]
} else if (is_fuchsia) {
sources += [
"vulkan/external_memory/MemoryServiceZirconHandle.cpp",
"vulkan/external_semaphore/SemaphoreServiceZirconHandle.cpp",
]
} else {
sources += [
"vulkan/external_memory/MemoryServiceNull.cpp",
"vulkan/external_semaphore/SemaphoreServiceNull.cpp",
]
}
if (build_with_chromium && is_fuchsia) {
# Necessary to ensure that the Vulkan libraries will be in the
# final Fuchsia package.
data_deps = [
"//third_party/fuchsia-sdk:vulkan_base",
"//third_party/fuchsia-sdk:vulkan_validation",
# NOTE: The line below is a work around for http://crbug.com/1001081
"//third_party/fuchsia-sdk/sdk:trace_engine",
]
}
if (dawn_is_winuwp) {
defines += [ "DAWN_IS_WINUWP" ]
}
if (enable_vulkan_validation_layers) {
defines += [
"DAWN_ENABLE_VULKAN_VALIDATION_LAYERS",
"DAWN_VK_DATA_DIR=\"$vulkan_data_subdir\"",
]
}
if (enable_vulkan_loader) {
data_deps += [ "${dawn_vulkan_loader_dir}:libvulkan" ]
}
if (use_swiftshader) {
data_deps +=
[ "${dawn_swiftshader_dir}/src/Vulkan:swiftshader_libvulkan" ]
defines += [ "DAWN_ENABLE_SWIFTSHADER" ]
}
}
if (use_angle) {
data_deps += [
"${dawn_angle_dir}:libEGL",
"${dawn_angle_dir}:libGLESv2",
]
}
}
# The static and shared libraries for dawn_native. Most of the files are
# already compiled in dawn_native_sources, but we still need to compile
# files defining exported symbols.
dawn_component("native") {
DEFINE_PREFIX = "DAWN_NATIVE"
#Make headers publically visible
public_deps = [ ":headers" ]
deps = [
":sources",
"${dawn_root}/src/dawn/common",
]
sources = [ "DawnNative.cpp" ]
configs = [ ":internal" ]
public_configs = [
":weak_framework",
":vulkan_rpath",
]
if (dawn_enable_d3d12) {
sources += [ "d3d12/D3D12Backend.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "metal/MetalBackend.mm" ]
}
if (dawn_enable_null) {
sources += [ "null/NullBackend.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "opengl/OpenGLBackend.cpp" ]
}
if (dawn_enable_vulkan) {
sources += [ "vulkan/VulkanBackend.cpp" ]
if (enable_vulkan_validation_layers) {
data_deps =
[ "${dawn_vulkan_validation_layers_dir}:vulkan_validation_layers" ]
if (!is_android) {
data_deps +=
[ "${dawn_vulkan_validation_layers_dir}:vulkan_gen_json_files" ]
}
}
}
}
dawn_json_generator("webgpu_dawn_native_proc_gen") {
target = "webgpu_dawn_native_proc"
outputs = [ "src/dawn/native/webgpu_dawn_native_proc.cpp" ]
}
dawn_component("webgpu_dawn") {
# For a single library - build `webgpu_dawn_shared` with GN args:
# dawn_complete_static_libs = true - to package a single lib
#
# is_debug = false
# - setting this to true makes library over 50Mb
#
# use_custom_libcxx = false
# - Otherwise, libc++ symbols may conflict if the
# library is used outside of Chromium.
#
# dawn_use_swiftshader = false
# angle_enable_swiftshader = false
# - SwiftShader can't be built without use_custom_libcxx.
# It should be built separately.
DEFINE_PREFIX = "WGPU"
sources = get_target_outputs(":webgpu_dawn_native_proc_gen")
deps = [
":static",
":webgpu_dawn_native_proc_gen",
]
}

View File

@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/BackendConnection.h" #include "dawn/native/BackendConnection.h"
namespace dawn::native { namespace dawn::native {

View File

@ -15,8 +15,8 @@
#ifndef DAWNNATIVE_BACKENDCONNECTION_H_ #ifndef DAWNNATIVE_BACKENDCONNECTION_H_
#define DAWNNATIVE_BACKENDCONNECTION_H_ #define DAWNNATIVE_BACKENDCONNECTION_H_
#include "dawn_native/Adapter.h" #include "dawn/native/Adapter.h"
#include "dawn_native/DawnNative.h" #include "dawn/native/DawnNative.h"
#include <memory> #include <memory>

View File

@ -12,20 +12,20 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/BindGroup.h" #include "dawn/native/BindGroup.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn/common/Math.h" #include "dawn/common/Math.h"
#include "dawn/common/ityp_bitset.h" #include "dawn/common/ityp_bitset.h"
#include "dawn_native/BindGroupLayout.h" #include "dawn/native/BindGroupLayout.h"
#include "dawn_native/Buffer.h" #include "dawn/native/Buffer.h"
#include "dawn_native/ChainUtils_autogen.h" #include "dawn/native/ChainUtils_autogen.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/ExternalTexture.h" #include "dawn/native/ExternalTexture.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
#include "dawn_native/Sampler.h" #include "dawn/native/Sampler.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
namespace dawn::native { namespace dawn::native {

View File

@ -17,12 +17,12 @@
#include "dawn/common/Constants.h" #include "dawn/common/Constants.h"
#include "dawn/common/Math.h" #include "dawn/common/Math.h"
#include "dawn_native/BindGroupLayout.h" #include "dawn/native/BindGroupLayout.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <array> #include <array>

View File

@ -12,17 +12,17 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/BindGroupLayout.h" #include "dawn/native/BindGroupLayout.h"
#include "dawn/common/BitSetIterator.h" #include "dawn/common/BitSetIterator.h"
#include "dawn_native/ChainUtils_autogen.h" #include "dawn/native/ChainUtils_autogen.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/ObjectContentHasher.h" #include "dawn/native/ObjectContentHasher.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
#include "dawn_native/PerStage.h" #include "dawn/native/PerStage.h"
#include "dawn_native/ValidationUtils_autogen.h" #include "dawn/native/ValidationUtils_autogen.h"
#include <algorithm> #include <algorithm>
#include <functional> #include <functional>

View File

@ -20,13 +20,13 @@
#include "dawn/common/SlabAllocator.h" #include "dawn/common/SlabAllocator.h"
#include "dawn/common/ityp_span.h" #include "dawn/common/ityp_span.h"
#include "dawn/common/ityp_vector.h" #include "dawn/common/ityp_vector.h"
#include "dawn_native/BindingInfo.h" #include "dawn/native/BindingInfo.h"
#include "dawn_native/CachedObject.h" #include "dawn/native/CachedObject.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <bitset> #include <bitset>
#include <map> #include <map>

View File

@ -16,9 +16,9 @@
#define DAWNNATIVE_BINDGROUPTRACKER_H_ #define DAWNNATIVE_BINDGROUPTRACKER_H_
#include "dawn/common/Constants.h" #include "dawn/common/Constants.h"
#include "dawn_native/BindGroupLayout.h" #include "dawn/native/BindGroupLayout.h"
#include "dawn_native/Pipeline.h" #include "dawn/native/Pipeline.h"
#include "dawn_native/PipelineLayout.h" #include "dawn/native/PipelineLayout.h"
#include <array> #include <array>
#include <bitset> #include <bitset>

View File

@ -12,9 +12,9 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/BindingInfo.h" #include "dawn/native/BindingInfo.h"
#include "dawn_native/ChainUtils_autogen.h" #include "dawn/native/ChainUtils_autogen.h"
namespace dawn::native { namespace dawn::native {

View File

@ -17,12 +17,12 @@
#include "dawn/common/Constants.h" #include "dawn/common/Constants.h"
#include "dawn/common/ityp_array.h" #include "dawn/common/ityp_array.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Format.h" #include "dawn/native/Format.h"
#include "dawn_native/IntegerTypes.h" #include "dawn/native/IntegerTypes.h"
#include "dawn_native/PerStage.h" #include "dawn/native/PerStage.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <cstdint> #include <cstdint>

View File

@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/BuddyAllocator.h" #include "dawn/native/BuddyAllocator.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn/common/Math.h" #include "dawn/common/Math.h"

View File

@ -12,10 +12,10 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/BuddyMemoryAllocator.h" #include "dawn/native/BuddyMemoryAllocator.h"
#include "dawn/common/Math.h" #include "dawn/common/Math.h"
#include "dawn_native/ResourceHeapAllocator.h" #include "dawn/native/ResourceHeapAllocator.h"
namespace dawn::native { namespace dawn::native {

View File

@ -15,9 +15,9 @@
#ifndef DAWNNATIVE_BUDDYMEMORYALLOCATOR_H_ #ifndef DAWNNATIVE_BUDDYMEMORYALLOCATOR_H_
#define DAWNNATIVE_BUDDYMEMORYALLOCATOR_H_ #define DAWNNATIVE_BUDDYMEMORYALLOCATOR_H_
#include "dawn_native/BuddyAllocator.h" #include "dawn/native/BuddyAllocator.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/ResourceMemoryAllocation.h" #include "dawn/native/ResourceMemoryAllocation.h"
#include <memory> #include <memory>
#include <vector> #include <vector>

View File

@ -12,17 +12,17 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/Buffer.h" #include "dawn/native/Buffer.h"
#include "dawn/common/Alloc.h" #include "dawn/common/Alloc.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn_native/Commands.h" #include "dawn/native/Commands.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/DynamicUploader.h" #include "dawn/native/DynamicUploader.h"
#include "dawn_native/ErrorData.h" #include "dawn/native/ErrorData.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
#include "dawn_native/Queue.h" #include "dawn/native/Queue.h"
#include "dawn_native/ValidationUtils_autogen.h" #include "dawn/native/ValidationUtils_autogen.h"
#include <cstdio> #include <cstdio>
#include <cstring> #include <cstring>

View File

@ -15,12 +15,12 @@
#ifndef DAWNNATIVE_BUFFER_H_ #ifndef DAWNNATIVE_BUFFER_H_
#define DAWNNATIVE_BUFFER_H_ #define DAWNNATIVE_BUFFER_H_
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/IntegerTypes.h" #include "dawn/native/IntegerTypes.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <memory> #include <memory>

View File

@ -13,7 +13,7 @@
# limitations under the License. # limitations under the License.
DawnJSONGenerator( DawnJSONGenerator(
TARGET "dawn_native_utils" TARGET "native_utils"
PRINT_NAME "Dawn native utilities" PRINT_NAME "Dawn native utilities"
RESULT_VARIABLE "DAWN_NATIVE_UTILS_GEN_SOURCES" RESULT_VARIABLE "DAWN_NATIVE_UTILS_GEN_SOURCES"
) )
@ -26,8 +26,8 @@ if(BUILD_SHARED_LIBS)
endif() endif()
target_sources(dawn_native PRIVATE target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/DawnNative.h" "${DAWN_INCLUDE_DIR}/dawn/native/DawnNative.h"
"${DAWN_INCLUDE_DIR}/dawn_native/dawn_native_export.h" "${DAWN_INCLUDE_DIR}/dawn/native/dawn_native_export.h"
${DAWN_NATIVE_UTILS_GEN_SOURCES} ${DAWN_NATIVE_UTILS_GEN_SOURCES}
"Adapter.cpp" "Adapter.cpp"
"Adapter.h" "Adapter.h"
@ -231,7 +231,7 @@ endif()
if (DAWN_ENABLE_D3D12) if (DAWN_ENABLE_D3D12)
target_sources(dawn_native PRIVATE target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/D3D12Backend.h" "${DAWN_INCLUDE_DIR}/dawn/native/D3D12Backend.h"
"d3d12/AdapterD3D12.cpp" "d3d12/AdapterD3D12.cpp"
"d3d12/AdapterD3D12.h" "d3d12/AdapterD3D12.h"
"d3d12/BackendD3D12.cpp" "d3d12/BackendD3D12.cpp"
@ -317,7 +317,7 @@ endif()
if (DAWN_ENABLE_METAL) if (DAWN_ENABLE_METAL)
target_sources(dawn_native PRIVATE target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/MetalBackend.h" "${DAWN_INCLUDE_DIR}/dawn/native/MetalBackend.h"
"Surface_metal.mm" "Surface_metal.mm"
"metal/BackendMTL.h" "metal/BackendMTL.h"
"metal/BackendMTL.mm" "metal/BackendMTL.mm"
@ -368,7 +368,7 @@ endif()
if (DAWN_ENABLE_NULL) if (DAWN_ENABLE_NULL)
target_sources(dawn_native PRIVATE target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/NullBackend.h" "${DAWN_INCLUDE_DIR}/dawn/native/NullBackend.h"
"null/DeviceNull.cpp" "null/DeviceNull.cpp"
"null/DeviceNull.h" "null/DeviceNull.h"
) )
@ -388,12 +388,12 @@ if (DAWN_ENABLE_OPENGL)
ARGS "--gl-xml" ARGS "--gl-xml"
"${Dawn_SOURCE_DIR}/third_party/khronos/gl.xml" "${Dawn_SOURCE_DIR}/third_party/khronos/gl.xml"
"--supported-extensions" "--supported-extensions"
"${Dawn_SOURCE_DIR}/src/dawn_native/opengl/supported_extensions.json" "${Dawn_SOURCE_DIR}/src/dawn/native/opengl/supported_extensions.json"
RESULT_VARIABLE "DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES" RESULT_VARIABLE "DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES"
) )
target_sources(dawn_native PRIVATE target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/OpenGLBackend.h" "${DAWN_INCLUDE_DIR}/dawn/native/OpenGLBackend.h"
${DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES} ${DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES}
"opengl/BackendGL.cpp" "opengl/BackendGL.cpp"
"opengl/BackendGL.h" "opengl/BackendGL.h"
@ -450,7 +450,7 @@ endif()
if (DAWN_ENABLE_VULKAN) if (DAWN_ENABLE_VULKAN)
target_sources(dawn_native PRIVATE target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/VulkanBackend.h" "${DAWN_INCLUDE_DIR}/dawn/native/VulkanBackend.h"
"vulkan/AdapterVk.cpp" "vulkan/AdapterVk.cpp"
"vulkan/AdapterVk.h" "vulkan/AdapterVk.h"
"vulkan/BackendVk.cpp" "vulkan/BackendVk.cpp"

View File

@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CachedObject.h" #include "dawn/native/CachedObject.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"

View File

@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CallbackTaskManager.h" #include "dawn/native/CallbackTaskManager.h"
namespace dawn::native { namespace dawn::native {

View File

@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CommandAllocator.h" #include "dawn/native/CommandAllocator.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn/common/Math.h" #include "dawn/common/Math.h"

View File

@ -12,16 +12,16 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CommandBuffer.h" #include "dawn/native/CommandBuffer.h"
#include "dawn/common/BitSetIterator.h" #include "dawn/common/BitSetIterator.h"
#include "dawn_native/Buffer.h" #include "dawn/native/Buffer.h"
#include "dawn_native/CommandEncoder.h" #include "dawn/native/CommandEncoder.h"
#include "dawn_native/CommandValidation.h" #include "dawn/native/CommandValidation.h"
#include "dawn_native/Commands.h" #include "dawn/native/Commands.h"
#include "dawn_native/Format.h" #include "dawn/native/Format.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
namespace dawn::native { namespace dawn::native {

View File

@ -15,14 +15,14 @@
#ifndef DAWNNATIVE_COMMANDBUFFER_H_ #ifndef DAWNNATIVE_COMMANDBUFFER_H_
#define DAWNNATIVE_COMMANDBUFFER_H_ #define DAWNNATIVE_COMMANDBUFFER_H_
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include "dawn_native/CommandAllocator.h" #include "dawn/native/CommandAllocator.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h" #include "dawn/native/PassResourceUsage.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
namespace dawn::native { namespace dawn::native {

View File

@ -12,17 +12,17 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CommandBufferStateTracker.h" #include "dawn/native/CommandBufferStateTracker.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn/common/BitSetIterator.h" #include "dawn/common/BitSetIterator.h"
#include "dawn_native/BindGroup.h" #include "dawn/native/BindGroup.h"
#include "dawn_native/ComputePassEncoder.h" #include "dawn/native/ComputePassEncoder.h"
#include "dawn_native/ComputePipeline.h" #include "dawn/native/ComputePipeline.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
#include "dawn_native/PipelineLayout.h" #include "dawn/native/PipelineLayout.h"
#include "dawn_native/RenderPipeline.h" #include "dawn/native/RenderPipeline.h"
// TODO(dawn:563): None of the error messages in this file include the buffer objects they are // TODO(dawn:563): None of the error messages in this file include the buffer objects they are
// validating against. It would be nice to improve that, but difficult to do without incurring // validating against. It would be nice to improve that, but difficult to do without incurring

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@ -18,9 +18,9 @@
#include "dawn/common/Constants.h" #include "dawn/common/Constants.h"
#include "dawn/common/ityp_array.h" #include "dawn/common/ityp_array.h"
#include "dawn/common/ityp_bitset.h" #include "dawn/common/ityp_bitset.h"
#include "dawn_native/BindingInfo.h" #include "dawn/native/BindingInfo.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
namespace dawn::native { namespace dawn::native {

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@ -12,29 +12,29 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CommandEncoder.h" #include "dawn/native/CommandEncoder.h"
#include "dawn/common/BitSetIterator.h" #include "dawn/common/BitSetIterator.h"
#include "dawn/common/Math.h" #include "dawn/common/Math.h"
#include "dawn/native/BindGroup.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/ChainUtils_autogen.h"
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/CommandBufferStateTracker.h"
#include "dawn/native/CommandValidation.h"
#include "dawn/native/Commands.h"
#include "dawn/native/ComputePassEncoder.h"
#include "dawn/native/Device.h"
#include "dawn/native/ErrorData.h"
#include "dawn/native/ObjectType_autogen.h"
#include "dawn/native/QueryHelper.h"
#include "dawn/native/QuerySet.h"
#include "dawn/native/Queue.h"
#include "dawn/native/RenderPassEncoder.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/ValidationUtils_autogen.h"
#include "dawn/platform/DawnPlatform.h" #include "dawn/platform/DawnPlatform.h"
#include "dawn/platform/tracing/TraceEvent.h" #include "dawn/platform/tracing/TraceEvent.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/CommandBufferStateTracker.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
#include "dawn_native/ComputePassEncoder.h"
#include "dawn_native/Device.h"
#include "dawn_native/ErrorData.h"
#include "dawn_native/ObjectType_autogen.h"
#include "dawn_native/QueryHelper.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/Queue.h"
#include "dawn_native/RenderPassEncoder.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/ValidationUtils_autogen.h"
#include <cmath> #include <cmath>
#include <map> #include <map>

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@ -15,12 +15,12 @@
#ifndef DAWNNATIVE_COMMANDENCODER_H_ #ifndef DAWNNATIVE_COMMANDENCODER_H_
#define DAWNNATIVE_COMMANDENCODER_H_ #define DAWNNATIVE_COMMANDENCODER_H_
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include "dawn_native/EncodingContext.h" #include "dawn/native/EncodingContext.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h" #include "dawn/native/PassResourceUsage.h"
#include <string> #include <string>

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@ -12,19 +12,19 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CommandValidation.h" #include "dawn/native/CommandValidation.h"
#include "dawn/common/BitSetIterator.h" #include "dawn/common/BitSetIterator.h"
#include "dawn_native/BindGroup.h" #include "dawn/native/BindGroup.h"
#include "dawn_native/Buffer.h" #include "dawn/native/Buffer.h"
#include "dawn_native/CommandBufferStateTracker.h" #include "dawn/native/CommandBufferStateTracker.h"
#include "dawn_native/Commands.h" #include "dawn/native/Commands.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/PassResourceUsage.h" #include "dawn/native/PassResourceUsage.h"
#include "dawn_native/QuerySet.h" #include "dawn/native/QuerySet.h"
#include "dawn_native/RenderBundle.h" #include "dawn/native/RenderBundle.h"
#include "dawn_native/RenderPipeline.h" #include "dawn/native/RenderPipeline.h"
#include "dawn_native/ValidationUtils_autogen.h" #include "dawn/native/ValidationUtils_autogen.h"
namespace dawn::native { namespace dawn::native {

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@ -15,9 +15,9 @@
#ifndef DAWNNATIVE_COMMANDVALIDATION_H_ #ifndef DAWNNATIVE_COMMANDVALIDATION_H_
#define DAWNNATIVE_COMMANDVALIDATION_H_ #define DAWNNATIVE_COMMANDVALIDATION_H_
#include "dawn_native/CommandAllocator.h" #include "dawn/native/CommandAllocator.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
#include <vector> #include <vector>

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@ -12,16 +12,16 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/Commands.h" #include "dawn/native/Commands.h"
#include "dawn_native/BindGroup.h" #include "dawn/native/BindGroup.h"
#include "dawn_native/Buffer.h" #include "dawn/native/Buffer.h"
#include "dawn_native/CommandAllocator.h" #include "dawn/native/CommandAllocator.h"
#include "dawn_native/ComputePipeline.h" #include "dawn/native/ComputePipeline.h"
#include "dawn_native/QuerySet.h" #include "dawn/native/QuerySet.h"
#include "dawn_native/RenderBundle.h" #include "dawn/native/RenderBundle.h"
#include "dawn_native/RenderPipeline.h" #include "dawn/native/RenderPipeline.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
namespace dawn::native { namespace dawn::native {

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@ -17,11 +17,11 @@
#include "dawn/common/Constants.h" #include "dawn/common/Constants.h"
#include "dawn_native/AttachmentState.h" #include "dawn/native/AttachmentState.h"
#include "dawn_native/BindingInfo.h" #include "dawn/native/BindingInfo.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <array> #include <array>
#include <bitset> #include <bitset>

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@ -12,10 +12,10 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CompilationMessages.h" #include "dawn/native/CompilationMessages.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <tint/tint.h> #include <tint/tint.h>

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@ -15,7 +15,7 @@
#ifndef DAWNNATIVE_COMPILATIONMESSAGES_H_ #ifndef DAWNNATIVE_COMPILATIONMESSAGES_H_
#define DAWNNATIVE_COMPILATIONMESSAGES_H_ #define DAWNNATIVE_COMPILATIONMESSAGES_H_
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include "dawn/common/NonCopyable.h" #include "dawn/common/NonCopyable.h"

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@ -12,21 +12,21 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/ComputePassEncoder.h" #include "dawn/native/ComputePassEncoder.h"
#include "dawn_native/BindGroup.h" #include "dawn/native/BindGroup.h"
#include "dawn_native/BindGroupLayout.h" #include "dawn/native/BindGroupLayout.h"
#include "dawn_native/Buffer.h" #include "dawn/native/Buffer.h"
#include "dawn_native/CommandEncoder.h" #include "dawn/native/CommandEncoder.h"
#include "dawn_native/CommandValidation.h" #include "dawn/native/CommandValidation.h"
#include "dawn_native/Commands.h" #include "dawn/native/Commands.h"
#include "dawn_native/ComputePipeline.h" #include "dawn/native/ComputePipeline.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/InternalPipelineStore.h" #include "dawn/native/InternalPipelineStore.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
#include "dawn_native/PassResourceUsageTracker.h" #include "dawn/native/PassResourceUsageTracker.h"
#include "dawn_native/QuerySet.h" #include "dawn/native/QuerySet.h"
#include "dawn_native/utils/WGPUHelpers.h" #include "dawn/native/utils/WGPUHelpers.h"
namespace dawn::native { namespace dawn::native {

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@ -15,11 +15,11 @@
#ifndef DAWNNATIVE_COMPUTEPASSENCODER_H_ #ifndef DAWNNATIVE_COMPUTEPASSENCODER_H_
#define DAWNNATIVE_COMPUTEPASSENCODER_H_ #define DAWNNATIVE_COMPUTEPASSENCODER_H_
#include "dawn_native/CommandBufferStateTracker.h" #include "dawn/native/CommandBufferStateTracker.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/PassResourceUsageTracker.h" #include "dawn/native/PassResourceUsageTracker.h"
#include "dawn_native/ProgrammableEncoder.h" #include "dawn/native/ProgrammableEncoder.h"
namespace dawn::native { namespace dawn::native {

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@ -12,11 +12,11 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/ComputePipeline.h" #include "dawn/native/ComputePipeline.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/ObjectContentHasher.h" #include "dawn/native/ObjectContentHasher.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
namespace dawn::native { namespace dawn::native {

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@ -16,8 +16,8 @@
#define DAWNNATIVE_COMPUTEPIPELINE_H_ #define DAWNNATIVE_COMPUTEPIPELINE_H_
#include "dawn/common/NonCopyable.h" #include "dawn/common/NonCopyable.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/Pipeline.h" #include "dawn/native/Pipeline.h"
namespace dawn::native { namespace dawn::native {

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@ -12,24 +12,24 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CopyTextureForBrowserHelper.h" #include "dawn/native/CopyTextureForBrowserHelper.h"
#include "dawn/common/Log.h" #include "dawn/common/Log.h"
#include "dawn_native/BindGroup.h" #include "dawn/native/BindGroup.h"
#include "dawn_native/BindGroupLayout.h" #include "dawn/native/BindGroupLayout.h"
#include "dawn_native/Buffer.h" #include "dawn/native/Buffer.h"
#include "dawn_native/CommandBuffer.h" #include "dawn/native/CommandBuffer.h"
#include "dawn_native/CommandEncoder.h" #include "dawn/native/CommandEncoder.h"
#include "dawn_native/CommandValidation.h" #include "dawn/native/CommandValidation.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/InternalPipelineStore.h" #include "dawn/native/InternalPipelineStore.h"
#include "dawn_native/Queue.h" #include "dawn/native/Queue.h"
#include "dawn_native/RenderPassEncoder.h" #include "dawn/native/RenderPassEncoder.h"
#include "dawn_native/RenderPipeline.h" #include "dawn/native/RenderPipeline.h"
#include "dawn_native/Sampler.h" #include "dawn/native/Sampler.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
#include "dawn_native/ValidationUtils_autogen.h" #include "dawn/native/ValidationUtils_autogen.h"
#include "dawn_native/utils/WGPUHelpers.h" #include "dawn/native/utils/WGPUHelpers.h"
#include <unordered_set> #include <unordered_set>

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@ -15,8 +15,8 @@
#ifndef DAWNNATIVE_COPYTEXTUREFORBROWSERHELPER_H_ #ifndef DAWNNATIVE_COPYTEXTUREFORBROWSERHELPER_H_
#define DAWNNATIVE_COPYTEXTUREFORBROWSERHELPER_H_ #define DAWNNATIVE_COPYTEXTUREFORBROWSERHELPER_H_
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
namespace dawn::native { namespace dawn::native {
class DeviceBase; class DeviceBase;

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@ -12,15 +12,15 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/CreatePipelineAsyncTask.h" #include "dawn/native/CreatePipelineAsyncTask.h"
#include "dawn/native/AsyncTask.h"
#include "dawn/native/ComputePipeline.h"
#include "dawn/native/Device.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/utils/WGPUHelpers.h"
#include "dawn/platform/DawnPlatform.h" #include "dawn/platform/DawnPlatform.h"
#include "dawn/platform/tracing/TraceEvent.h" #include "dawn/platform/tracing/TraceEvent.h"
#include "dawn_native/AsyncTask.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/Device.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/utils/WGPUHelpers.h"
namespace dawn::native { namespace dawn::native {

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@ -16,9 +16,9 @@
#define DAWNNATIVE_CREATEPIPELINEASYNCTASK_H_ #define DAWNNATIVE_CREATEPIPELINEASYNCTASK_H_
#include "dawn/common/RefCounted.h" #include "dawn/common/RefCounted.h"
#include "dawn/native/CallbackTaskManager.h"
#include "dawn/native/Error.h"
#include "dawn/webgpu.h" #include "dawn/webgpu.h"
#include "dawn_native/CallbackTaskManager.h"
#include "dawn_native/Error.h"
namespace dawn::native { namespace dawn::native {

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@ -12,15 +12,15 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/DawnNative.h" #include "dawn/native/DawnNative.h"
#include "dawn/common/Log.h" #include "dawn/common/Log.h"
#include "dawn/native/BindGroupLayout.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/Device.h"
#include "dawn/native/Instance.h"
#include "dawn/native/Texture.h"
#include "dawn/platform/DawnPlatform.h" #include "dawn/platform/DawnPlatform.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/Device.h"
#include "dawn_native/Instance.h"
#include "dawn_native/Texture.h"
// Contains the entry-points into dawn_native // Contains the entry-points into dawn_native

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@ -12,41 +12,41 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn/common/Log.h" #include "dawn/common/Log.h"
#include "dawn/native/Adapter.h"
#include "dawn/native/AsyncTask.h"
#include "dawn/native/AttachmentState.h"
#include "dawn/native/BindGroup.h"
#include "dawn/native/BindGroupLayout.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/ChainUtils_autogen.h"
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/CommandEncoder.h"
#include "dawn/native/CompilationMessages.h"
#include "dawn/native/CreatePipelineAsyncTask.h"
#include "dawn/native/DynamicUploader.h"
#include "dawn/native/ErrorData.h"
#include "dawn/native/ErrorInjector.h"
#include "dawn/native/ErrorScope.h"
#include "dawn/native/ExternalTexture.h"
#include "dawn/native/Instance.h"
#include "dawn/native/InternalPipelineStore.h"
#include "dawn/native/ObjectType_autogen.h"
#include "dawn/native/PersistentCache.h"
#include "dawn/native/QuerySet.h"
#include "dawn/native/Queue.h"
#include "dawn/native/RenderBundleEncoder.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/Sampler.h"
#include "dawn/native/Surface.h"
#include "dawn/native/SwapChain.h"
#include "dawn/native/Texture.h"
#include "dawn/native/ValidationUtils_autogen.h"
#include "dawn/native/utils/WGPUHelpers.h"
#include "dawn/platform/DawnPlatform.h" #include "dawn/platform/DawnPlatform.h"
#include "dawn/platform/tracing/TraceEvent.h" #include "dawn/platform/tracing/TraceEvent.h"
#include "dawn_native/Adapter.h"
#include "dawn_native/AsyncTask.h"
#include "dawn_native/AttachmentState.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/CompilationMessages.h"
#include "dawn_native/CreatePipelineAsyncTask.h"
#include "dawn_native/DynamicUploader.h"
#include "dawn_native/ErrorData.h"
#include "dawn_native/ErrorInjector.h"
#include "dawn_native/ErrorScope.h"
#include "dawn_native/ExternalTexture.h"
#include "dawn_native/Instance.h"
#include "dawn_native/InternalPipelineStore.h"
#include "dawn_native/ObjectType_autogen.h"
#include "dawn_native/PersistentCache.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/Queue.h"
#include "dawn_native/RenderBundleEncoder.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/Sampler.h"
#include "dawn_native/Surface.h"
#include "dawn_native/SwapChain.h"
#include "dawn_native/Texture.h"
#include "dawn_native/ValidationUtils_autogen.h"
#include "dawn_native/utils/WGPUHelpers.h"
#include <array> #include <array>
#include <mutex> #include <mutex>

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@ -15,20 +15,20 @@
#ifndef DAWNNATIVE_DEVICE_H_ #ifndef DAWNNATIVE_DEVICE_H_
#define DAWNNATIVE_DEVICE_H_ #define DAWNNATIVE_DEVICE_H_
#include "dawn_native/Commands.h" #include "dawn/native/Commands.h"
#include "dawn_native/ComputePipeline.h" #include "dawn/native/ComputePipeline.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Features.h" #include "dawn/native/Features.h"
#include "dawn_native/Format.h" #include "dawn/native/Format.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/Limits.h" #include "dawn/native/Limits.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
#include "dawn_native/StagingBuffer.h" #include "dawn/native/StagingBuffer.h"
#include "dawn_native/Toggles.h" #include "dawn/native/Toggles.h"
#include "dawn_native/DawnNative.h" #include "dawn/native/DawnNative.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <mutex> #include <mutex>
#include <utility> #include <utility>
@ -202,10 +202,9 @@ namespace dawn::native {
const CommandEncoderDescriptor* descriptor); const CommandEncoderDescriptor* descriptor);
ResultOrError<Ref<ComputePipelineBase>> CreateComputePipeline( ResultOrError<Ref<ComputePipelineBase>> CreateComputePipeline(
const ComputePipelineDescriptor* descriptor); const ComputePipelineDescriptor* descriptor);
MaybeError CreateComputePipelineAsync( MaybeError CreateComputePipelineAsync(const ComputePipelineDescriptor* descriptor,
const ComputePipelineDescriptor* descriptor, WGPUCreateComputePipelineAsyncCallback callback,
WGPUCreateComputePipelineAsyncCallback callback, void* userdata);
void* userdata);
ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayout( ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayout(
const PipelineLayoutDescriptor* descriptor); const PipelineLayoutDescriptor* descriptor);

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@ -12,9 +12,9 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/DynamicUploader.h" #include "dawn/native/DynamicUploader.h"
#include "dawn/common/Math.h" #include "dawn/common/Math.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
namespace dawn::native { namespace dawn::native {

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@ -15,10 +15,10 @@
#ifndef DAWNNATIVE_DYNAMICUPLOADER_H_ #ifndef DAWNNATIVE_DYNAMICUPLOADER_H_
#define DAWNNATIVE_DYNAMICUPLOADER_H_ #define DAWNNATIVE_DYNAMICUPLOADER_H_
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/IntegerTypes.h" #include "dawn/native/IntegerTypes.h"
#include "dawn_native/RingBufferAllocator.h" #include "dawn/native/RingBufferAllocator.h"
#include "dawn_native/StagingBuffer.h" #include "dawn/native/StagingBuffer.h"
// DynamicUploader is the front-end implementation used to manage multiple ring buffers for upload // DynamicUploader is the front-end implementation used to manage multiple ring buffers for upload
// usage. // usage.

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@ -12,15 +12,15 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/EncodingContext.h" #include "dawn/native/EncodingContext.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn_native/CommandEncoder.h" #include "dawn/native/CommandEncoder.h"
#include "dawn_native/Commands.h" #include "dawn/native/Commands.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/ErrorData.h" #include "dawn/native/ErrorData.h"
#include "dawn_native/IndirectDrawValidationEncoder.h" #include "dawn/native/IndirectDrawValidationEncoder.h"
#include "dawn_native/RenderBundleEncoder.h" #include "dawn/native/RenderBundleEncoder.h"
namespace dawn::native { namespace dawn::native {

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@ -15,12 +15,12 @@
#ifndef DAWNNATIVE_ENCODINGCONTEXT_H_ #ifndef DAWNNATIVE_ENCODINGCONTEXT_H_
#define DAWNNATIVE_ENCODINGCONTEXT_H_ #define DAWNNATIVE_ENCODINGCONTEXT_H_
#include "dawn_native/CommandAllocator.h" #include "dawn/native/CommandAllocator.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/ErrorData.h" #include "dawn/native/ErrorData.h"
#include "dawn_native/IndirectDrawMetadata.h" #include "dawn/native/IndirectDrawMetadata.h"
#include "dawn_native/PassResourceUsageTracker.h" #include "dawn/native/PassResourceUsageTracker.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <string> #include <string>

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@ -16,7 +16,7 @@
#define DAWNNATIVE_ENUMMASKITERATOR_H_ #define DAWNNATIVE_ENUMMASKITERATOR_H_
#include "dawn/common/BitSetIterator.h" #include "dawn/common/BitSetIterator.h"
#include "dawn_native/EnumClassBitmasks.h" #include "dawn/native/EnumClassBitmasks.h"
namespace dawn::native { namespace dawn::native {

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@ -12,10 +12,10 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/ErrorData.h" #include "dawn/native/ErrorData.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
namespace dawn::native { namespace dawn::native {

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@ -17,8 +17,8 @@
#include "absl/strings/str_format.h" #include "absl/strings/str_format.h"
#include "dawn/common/Result.h" #include "dawn/common/Result.h"
#include "dawn_native/ErrorData.h" #include "dawn/native/ErrorData.h"
#include "dawn_native/webgpu_absl_format.h" #include "dawn/native/webgpu_absl_format.h"
#include <string> #include <string>

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@ -12,11 +12,11 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/ErrorData.h" #include "dawn/native/ErrorData.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
namespace dawn::native { namespace dawn::native {

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@ -12,10 +12,10 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/ErrorInjector.h" #include "dawn/native/ErrorInjector.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn_native/DawnNative.h" #include "dawn/native/DawnNative.h"
namespace dawn::native { namespace dawn::native {

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@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/ErrorScope.h" #include "dawn/native/ErrorScope.h"
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"

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@ -15,7 +15,7 @@
#ifndef DAWNNATIVE_ERRORSCOPE_H_ #ifndef DAWNNATIVE_ERRORSCOPE_H_
#define DAWNNATIVE_ERRORSCOPE_H_ #define DAWNNATIVE_ERRORSCOPE_H_
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@ -12,15 +12,15 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/ExternalTexture.h" #include "dawn/native/ExternalTexture.h"
#include "dawn_native/Buffer.h" #include "dawn/native/Buffer.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/ObjectType_autogen.h" #include "dawn/native/ObjectType_autogen.h"
#include "dawn_native/Queue.h" #include "dawn/native/Queue.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
namespace dawn::native { namespace dawn::native {

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@ -15,10 +15,10 @@
#ifndef DAWNNATIVE_EXTERNALTEXTURE_H_ #ifndef DAWNNATIVE_EXTERNALTEXTURE_H_
#define DAWNNATIVE_EXTERNALTEXTURE_H_ #define DAWNNATIVE_EXTERNALTEXTURE_H_
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Forward.h" #include "dawn/native/Forward.h"
#include "dawn_native/ObjectBase.h" #include "dawn/native/ObjectBase.h"
#include "dawn_native/Subresource.h" #include "dawn/native/Subresource.h"
#include <array> #include <array>

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@ -16,7 +16,7 @@
#include "dawn/common/Assert.h" #include "dawn/common/Assert.h"
#include "dawn/common/BitSetIterator.h" #include "dawn/common/BitSetIterator.h"
#include "dawn_native/Features.h" #include "dawn/native/Features.h"
namespace dawn::native { namespace dawn::native {
namespace { namespace {

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@ -20,8 +20,8 @@
#include <vector> #include <vector>
#include "dawn/common/ityp_bitset.h" #include "dawn/common/ityp_bitset.h"
#include "dawn/native/DawnNative.h"
#include "dawn/webgpu_cpp.h" #include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
namespace dawn::native { namespace dawn::native {

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@ -12,12 +12,12 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include "dawn_native/Format.h" #include "dawn/native/Format.h"
#include "dawn_native/Device.h" #include "dawn/native/Device.h"
#include "dawn_native/EnumMaskIterator.h" #include "dawn/native/EnumMaskIterator.h"
#include "dawn_native/Features.h" #include "dawn/native/Features.h"
#include "dawn_native/Texture.h" #include "dawn/native/Texture.h"
#include <bitset> #include <bitset>

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@ -15,12 +15,12 @@
#ifndef DAWNNATIVE_FORMAT_H_ #ifndef DAWNNATIVE_FORMAT_H_
#define DAWNNATIVE_FORMAT_H_ #define DAWNNATIVE_FORMAT_H_
#include "dawn_native/dawn_platform.h" #include "dawn/native/dawn_platform.h"
#include "dawn/common/ityp_bitset.h" #include "dawn/common/ityp_bitset.h"
#include "dawn_native/EnumClassBitmasks.h" #include "dawn/native/EnumClassBitmasks.h"
#include "dawn_native/Error.h" #include "dawn/native/Error.h"
#include "dawn_native/Subresource.h" #include "dawn/native/Subresource.h"
#include <array> #include <array>

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