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Validate that ShaderModuleDescriptor has chained descriptor
Bug: chromium:1074575 Change-Id: Ibb124ca8c4771d9b8f2846d3a5f79dca6de8743d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21360 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@@ -108,3 +108,10 @@ TEST_F(ShaderModuleValidationTest, FragmentOutputLocationExceedsMaxColorAttachme
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ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
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stream.str().c_str()));
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}
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// Test that it is invalid to create a shader module with no chained descriptor. (It must be
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// WGSL or SPIRV, not empty)
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TEST_F(ShaderModuleValidationTest, NoChainedDescriptor) {
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wgpu::ShaderModuleDescriptor desc = {};
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ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc));
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}
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