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https://github.com/encounter/dawn-cmake.git
synced 2025-12-17 17:05:31 +00:00
Validate that the color write mask is zero if there is no fragment output
Following spec change https://github.com/gpuweb/gpuweb/pull/1918 Fixed: dawn:962 Change-Id: I9d7eaee588301227736cf523bec46e5a60fe861b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59042 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
@@ -1359,6 +1359,7 @@ class SetBindGroupValidationTest : public ValidationTest {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertex.module = vsModule;
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pipelineDescriptor.cFragment.module = fsModule;
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pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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wgpu::PipelineLayout pipelineLayout =
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utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
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pipelineDescriptor.layout = pipelineLayout;
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@@ -1818,6 +1819,7 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertex.module = mVsModule;
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pipelineDescriptor.cFragment.module = fsModule;
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pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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pipelineDescriptor.layout = pipelineLayout;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
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@@ -1957,6 +1959,7 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertex.module = vsModule;
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pipelineDescriptor.cFragment.module = fsModule;
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pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor);
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pipelineDescriptor.layout = pipelineLayout;
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return device.CreateRenderPipeline(&pipelineDescriptor);
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@@ -2350,6 +2353,7 @@ class SamplerTypeBindingTest : public ValidationTest {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertex.module = vsModule;
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pipelineDescriptor.cFragment.module = fsModule;
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pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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wgpu::PipelineLayout pipelineLayout =
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utils::MakeBasicPipelineLayout(device, bindGroupLayout);
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pipelineDescriptor.layout = pipelineLayout;
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@@ -31,6 +31,7 @@ class GetBindGroupLayoutTests : public ValidationTest {
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descriptor.layout = nullptr;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.module = fsModule;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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return device.CreateRenderPipeline(&descriptor);
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}
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@@ -77,6 +78,7 @@ TEST_F(GetBindGroupLayoutTests, SameObject) {
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descriptor.layout = nullptr;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.module = fsModule;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
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@@ -213,6 +215,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vertexModule;
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descriptor.cFragment.module = fragmentModule;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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return device.CreateRenderPipeline(&descriptor).GetBindGroupLayout(0);
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};
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@@ -637,6 +640,7 @@ TEST_F(GetBindGroupLayoutTests, DuplicateBinding) {
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descriptor.layout = nullptr;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.module = fsModule;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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device.CreateRenderPipeline(&descriptor);
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}
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@@ -707,6 +711,7 @@ TEST_F(GetBindGroupLayoutTests, MinBufferSize) {
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.layout = nullptr;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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// Check with both stages using 4 bytes.
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{
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@@ -773,6 +778,7 @@ TEST_F(GetBindGroupLayoutTests, StageAggregation) {
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.layout = nullptr;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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// Check with only the vertex shader using the sampler
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{
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@@ -999,6 +1005,7 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
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pipelineDesc.layout = pipelineLayout;
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pipelineDesc.vertex.module = vsModule;
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pipelineDesc.cFragment.module = fsModule;
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pipelineDesc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
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@@ -193,6 +193,7 @@ class MinBufferSizeTestsBase : public ValidationTest {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertex.module = vsModule;
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pipelineDescriptor.cFragment.module = fsModule;
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pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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pipelineDescriptor.layout = nullptr;
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if (!layouts.empty()) {
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wgpu::PipelineLayoutDescriptor descriptor;
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@@ -102,6 +102,7 @@ namespace {
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descriptor->layout = pipelineLayout;
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descriptor->vertex.module = vsModule;
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descriptor->cFragment.module = fsModule;
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descriptor->cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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descriptor->vertex.bufferCount = 1;
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descriptor->cBuffers[0].arrayStride = 2 * sizeof(float);
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descriptor->cBuffers[0].attributeCount = 1;
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@@ -735,6 +736,9 @@ TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {
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desc->cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
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desc->cTargets[1].format = wgpu::TextureFormat::RG16Float;
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desc->cTargets[2].format = wgpu::TextureFormat::R16Sint;
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desc->cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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desc->cTargets[1].writeMask = wgpu::ColorWriteMask::None;
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desc->cTargets[2].writeMask = wgpu::ColorWriteMask::None;
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};
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// Test the success case.
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@@ -456,6 +456,7 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
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ignore(textureDimensions(myTexture));
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})";
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descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, kTextureComponentTypes[j]}});
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@@ -504,6 +505,7 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
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ignore(textureDimensions(myTexture));
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})";
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descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
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@@ -753,6 +755,138 @@ TEST_F(RenderPipelineValidationTest, FragmentOutputCorrectEntryPoint) {
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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// Test that unwritten fragment outputs must have a write mask of 0.
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TEST_F(RenderPipelineValidationTest, UnwrittenFragmentOutputsMask0) {
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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return vec4<f32>();
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}
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)");
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wgpu::ShaderModule fsModuleWriteNone = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() {}
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)");
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wgpu::ShaderModule fsModuleWrite0 = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>();
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}
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)");
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wgpu::ShaderModule fsModuleWrite1 = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() -> [[location(1)]] vec4<f32> {
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return vec4<f32>();
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}
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)");
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wgpu::ShaderModule fsModuleWriteBoth = utils::CreateShaderModule(device, R"(
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struct FragmentOut {
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[[location(0)]] target0 : vec4<f32>;
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[[location(1)]] target1 : vec4<f32>;
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};
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[[stage(fragment)]] fn main() -> FragmentOut {
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var out : FragmentOut;
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return out;
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}
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)");
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// Control case: write to target 0
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{
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.targetCount = 1;
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descriptor.cFragment.module = fsModuleWrite0;
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device.CreateRenderPipeline(&descriptor);
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}
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// Control case: write to target 0 and target 1
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{
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.targetCount = 2;
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descriptor.cFragment.module = fsModuleWriteBoth;
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device.CreateRenderPipeline(&descriptor);
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}
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// Write only target 1 (not in pipeline fragment state).
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// Errors because target 0 does not have a write mask of 0.
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{
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.targetCount = 1;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::All;
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descriptor.cFragment.module = fsModuleWrite1;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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// Write only target 1 (not in pipeline fragment state).
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// OK because target 0 has a write mask of 0.
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{
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.targetCount = 1;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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descriptor.cFragment.module = fsModuleWrite1;
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device.CreateRenderPipeline(&descriptor);
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}
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// Write only target 0 with two color targets.
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// Errors because target 1 does not have a write mask of 0.
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{
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.targetCount = 2;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::Red;
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descriptor.cTargets[1].writeMask = wgpu::ColorWriteMask::Alpha;
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descriptor.cFragment.module = fsModuleWrite0;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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// Write only target 0 with two color targets.
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// OK because target 1 has a write mask of 0.
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{
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.targetCount = 2;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::All;
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descriptor.cTargets[1].writeMask = wgpu::ColorWriteMask::None;
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descriptor.cFragment.module = fsModuleWrite0;
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device.CreateRenderPipeline(&descriptor);
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}
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// Write nothing with two color targets.
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// Errors because both target 0 and 1 have nonzero write masks.
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{
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.targetCount = 2;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::Red;
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descriptor.cTargets[1].writeMask = wgpu::ColorWriteMask::Green;
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descriptor.cFragment.module = fsModuleWriteNone;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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// Write nothing with two color targets.
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// OK because target 0 and 1 have write masks of 0.
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{
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.targetCount = 2;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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descriptor.cTargets[1].writeMask = wgpu::ColorWriteMask::None;
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descriptor.cFragment.module = fsModuleWriteNone;
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device.CreateRenderPipeline(&descriptor);
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}
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}
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// Test that fragment output validation is for the correct entryPoint
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// TODO(dawn:216): Re-enable when we correctly reflect which bindings are used for an entryPoint.
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TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) {
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@@ -57,6 +57,7 @@ namespace {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertex.module = vsModule;
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pipelineDescriptor.cFragment.module = fsModule;
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pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, nullptr);
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return device.CreateRenderPipeline(&pipelineDescriptor);
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}
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@@ -768,6 +769,7 @@ namespace {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertex.module = vsModule;
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pipelineDescriptor.cFragment.module = fsModule;
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pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl0);
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wgpu::RenderPipeline rp = device.CreateRenderPipeline(&pipelineDescriptor);
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@@ -1578,6 +1580,7 @@ namespace {
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utils::ComboRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertex.module = vsModule;
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pipelineDescriptor.cFragment.module = fsModule;
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pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &readBGL);
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wgpu::RenderPipeline rp = device.CreateRenderPipeline(&pipelineDescriptor);
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@@ -178,6 +178,7 @@ TEST_F(StorageTextureValidationTests, RenderPipeline) {
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descriptor.layout = nullptr;
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descriptor.vertex.module = mDefaultVSModule;
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descriptor.cFragment.module = fsModule;
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descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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device.CreateRenderPipeline(&descriptor);
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}
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}
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@@ -55,6 +55,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
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return vec4<f32>();
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})");
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desc.cFragment.module = utils::CreateShaderModule(device, "[[stage(fragment)]] fn main() {}");
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desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
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// Control cases: DrawIndirect and DrawIndexed are allowed inside a render pass.
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