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https://github.com/encounter/dawn-cmake.git
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Fix FXC compile errors on divide by zero
FXC fails to compile when it determines that the rhs of an integral division is zero with "error X4010: Unsigned integer divide by zero". bclayton's fix (https://dawn-review.googlesource.com/c/tint/+/60500) addressed cases for division by an integer constant 0. This CL adds the missing support for division by integral vectors with 0 components. FXC also fails on division by integral expressions that it can fold to 0. To handle these cases, we now emit a runtime check for 0 and replace by 1. In the cases I've tested, FXC seems able to optimize these checks away. Bug: tint:1083 Change-Id: I02f08e9077882f03c1e42b62dacb742a48fa48ba Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73580 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
5965c6ed1f
commit
821f9bb525
@@ -0,0 +1,6 @@
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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var a = vec3<f32>(1., 2., 3.);
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var b = 0.;
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let r : vec3<f32> = a / (b + b);
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}
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@@ -0,0 +1,7 @@
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[numthreads(1, 1, 1)]
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void f() {
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float3 a = float3(1.0f, 2.0f, 3.0f);
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float b = 0.0f;
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const float3 r = (a / (b + b));
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return;
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}
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@@ -0,0 +1,10 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void f() {
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float3 a = float3(1.0f, 2.0f, 3.0f);
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float b = 0.0f;
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float3 const r = (a / (b + b));
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return;
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}
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@@ -0,0 +1,40 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 25
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %f "f"
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OpExecutionMode %f LocalSize 1 1 1
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OpName %f "f"
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OpName %a "a"
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OpName %b "b"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%13 = OpConstantNull %v3float
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%float_0 = OpConstant %float 0
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%_ptr_Function_float = OpTypePointer Function %float
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%17 = OpConstantNull %float
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%f = OpFunction %void None %1
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%4 = OpLabel
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%a = OpVariable %_ptr_Function_v3float Function %13
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%b = OpVariable %_ptr_Function_float Function %17
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%23 = OpVariable %_ptr_Function_v3float Function %13
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OpStore %a %10
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OpStore %b %float_0
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%18 = OpLoad %v3float %a
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%19 = OpLoad %float %b
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%20 = OpLoad %float %b
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%21 = OpFAdd %float %19 %20
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%24 = OpCompositeConstruct %v3float %21 %21 %21
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%22 = OpFDiv %v3float %18 %24
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,6 @@
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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var a = vec3<f32>(1.0, 2.0, 3.0);
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var b = 0.0;
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let r : vec3<f32> = (a / (b + b));
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}
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@@ -0,0 +1,6 @@
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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var a = vec3<i32>(1, 2, 3);
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var b = 0;
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let r : vec3<i32> = a / (b + b);
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}
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@@ -0,0 +1,11 @@
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int value_or_one_if_zero_int(int value) {
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return value == 0 ? 1 : value;
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}
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[numthreads(1, 1, 1)]
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void f() {
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int3 a = int3(1, 2, 3);
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int b = 0;
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const int3 r = (a / value_or_one_if_zero_int((b + b)));
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return;
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}
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@@ -0,0 +1,10 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void f() {
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int3 a = int3(1, 2, 3);
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int b = 0;
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int3 const r = (a / as_type<int>((as_type<uint>(b) + as_type<uint>(b))));
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return;
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}
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@@ -0,0 +1,40 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 25
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %f "f"
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OpExecutionMode %f LocalSize 1 1 1
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OpName %f "f"
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OpName %a "a"
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OpName %b "b"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%int_3 = OpConstant %int 3
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%10 = OpConstantComposite %v3int %int_1 %int_2 %int_3
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%_ptr_Function_v3int = OpTypePointer Function %v3int
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%13 = OpConstantNull %v3int
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%int_0 = OpConstant %int 0
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%_ptr_Function_int = OpTypePointer Function %int
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%17 = OpConstantNull %int
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%f = OpFunction %void None %1
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%4 = OpLabel
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%a = OpVariable %_ptr_Function_v3int Function %13
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%b = OpVariable %_ptr_Function_int Function %17
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%23 = OpVariable %_ptr_Function_v3int Function %13
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OpStore %a %10
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OpStore %b %int_0
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%18 = OpLoad %v3int %a
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%19 = OpLoad %int %b
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%20 = OpLoad %int %b
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%21 = OpIAdd %int %19 %20
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%24 = OpCompositeConstruct %v3int %21 %21 %21
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%22 = OpSDiv %v3int %18 %24
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,6 @@
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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var a = vec3<i32>(1, 2, 3);
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var b = 0;
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let r : vec3<i32> = (a / (b + b));
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}
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@@ -0,0 +1,6 @@
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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var a = vec3<u32>(1u, 2u, 3u);
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var b = 0u;
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let r : vec3<u32> = a / (b + b);
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}
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@@ -0,0 +1,11 @@
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uint value_or_one_if_zero_uint(uint value) {
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return value == 0u ? 1u : value;
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}
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[numthreads(1, 1, 1)]
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void f() {
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uint3 a = uint3(1u, 2u, 3u);
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uint b = 0u;
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const uint3 r = (a / value_or_one_if_zero_uint((b + b)));
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return;
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}
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@@ -0,0 +1,10 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void f() {
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uint3 a = uint3(1u, 2u, 3u);
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uint b = 0u;
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uint3 const r = (a / (b + b));
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return;
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}
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@@ -0,0 +1,40 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 25
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %f "f"
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OpExecutionMode %f LocalSize 1 1 1
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OpName %f "f"
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OpName %a "a"
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OpName %b "b"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%uint_1 = OpConstant %uint 1
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%uint_2 = OpConstant %uint 2
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%uint_3 = OpConstant %uint 3
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%10 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
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%_ptr_Function_v3uint = OpTypePointer Function %v3uint
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%13 = OpConstantNull %v3uint
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%uint_0 = OpConstant %uint 0
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%_ptr_Function_uint = OpTypePointer Function %uint
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%17 = OpConstantNull %uint
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%f = OpFunction %void None %1
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%4 = OpLabel
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%a = OpVariable %_ptr_Function_v3uint Function %13
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%b = OpVariable %_ptr_Function_uint Function %17
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%23 = OpVariable %_ptr_Function_v3uint Function %13
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OpStore %a %10
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OpStore %b %uint_0
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%18 = OpLoad %v3uint %a
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%19 = OpLoad %uint %b
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%20 = OpLoad %uint %b
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%21 = OpIAdd %uint %19 %20
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%24 = OpCompositeConstruct %v3uint %21 %21 %21
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%22 = OpUDiv %v3uint %18 %24
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,6 @@
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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var a = vec3<u32>(1u, 2u, 3u);
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var b = 0u;
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let r : vec3<u32> = (a / (b + b));
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}
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