Introduce [Render|Compute]PassEncoder.

This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2018-09-21 00:24:37 +00:00
committed by Commit Bot service account
parent 31d1e78d57
commit 82fbccbd78
35 changed files with 1303 additions and 863 deletions

View File

@@ -250,13 +250,18 @@ TEST_F(WireTests, ReleaseCalledOnRefCount0) {
// Test that the wire is able to send numerical values
TEST_F(WireTests, ValueArgument) {
dawnCommandBufferBuilder builder = dawnDeviceCreateCommandBufferBuilder(device);
dawnCommandBufferBuilderDispatch(builder, 1, 2, 3);
dawnComputePassEncoder pass = dawnCommandBufferBuilderBeginComputePass(builder);
dawnComputePassEncoderDispatch(pass, 1, 2, 3);
dawnCommandBufferBuilder apiBuilder = api.GetNewCommandBufferBuilder();
EXPECT_CALL(api, DeviceCreateCommandBufferBuilder(apiDevice))
.WillOnce(Return(apiBuilder));
EXPECT_CALL(api, CommandBufferBuilderDispatch(apiBuilder, 1, 2, 3))
dawnComputePassEncoder apiPass = api.GetNewComputePassEncoder();
EXPECT_CALL(api, CommandBufferBuilderBeginComputePass(apiBuilder))
.WillOnce(Return(apiPass));
EXPECT_CALL(api, ComputePassEncoderDispatch(apiPass, 1, 2, 3))
.Times(1);
FlushClient();
@@ -281,13 +286,18 @@ bool CheckPushConstantValues(const uint32_t* values) {
TEST_F(WireTests, ValueArrayArgument) {
dawnCommandBufferBuilder builder = dawnDeviceCreateCommandBufferBuilder(device);
dawnCommandBufferBuilderSetPushConstants(builder, DAWN_SHADER_STAGE_BIT_VERTEX, 0, 4, testPushConstantValues);
dawnComputePassEncoder pass = dawnCommandBufferBuilderBeginComputePass(builder);
dawnComputePassEncoderSetPushConstants(pass, DAWN_SHADER_STAGE_BIT_VERTEX, 0, 4, testPushConstantValues);
dawnCommandBufferBuilder apiBuilder = api.GetNewCommandBufferBuilder();
EXPECT_CALL(api, DeviceCreateCommandBufferBuilder(apiDevice))
.WillOnce(Return(apiBuilder));
EXPECT_CALL(api, CommandBufferBuilderSetPushConstants(apiBuilder, DAWN_SHADER_STAGE_BIT_VERTEX, 0, 4, ResultOf(CheckPushConstantValues, Eq(true))));
dawnComputePassEncoder apiPass = api.GetNewComputePassEncoder();
EXPECT_CALL(api, CommandBufferBuilderBeginComputePass(apiBuilder))
.WillOnce(Return(apiPass));
EXPECT_CALL(api, ComputePassEncoderSetPushConstants(apiPass, DAWN_SHADER_STAGE_BIT_VERTEX, 0, 4, ResultOf(CheckPushConstantValues, Eq(true))));
FlushClient();
}
@@ -318,28 +328,33 @@ TEST_F(WireTests, CStringArgument) {
}
// Test that the wire is able to send objects as value arguments
TEST_F(WireTests, ObjectAsValueArgument) {
TEST_F(WireTests, DISABLED_ObjectAsValueArgument) {
// Create pipeline
dawnRenderPipelineBuilder pipelineBuilder = dawnDeviceCreateRenderPipelineBuilder(device);
dawnRenderPipeline pipeline = dawnRenderPipelineBuilderGetResult(pipelineBuilder);
dawnComputePipelineDescriptor pipelineDesc;
pipelineDesc.nextInChain = nullptr;
pipelineDesc.layout = nullptr;
pipelineDesc.entryPoint = "main";
pipelineDesc.module = nullptr;
dawnComputePipeline pipeline = dawnDeviceCreateComputePipeline(device, &pipelineDesc);
dawnRenderPipelineBuilder apiPipelineBuilder = api.GetNewRenderPipelineBuilder();
EXPECT_CALL(api, DeviceCreateRenderPipelineBuilder(apiDevice))
.WillOnce(Return(apiPipelineBuilder));
dawnRenderPipeline apiPipeline = api.GetNewRenderPipeline();
EXPECT_CALL(api, RenderPipelineBuilderGetResult(apiPipelineBuilder))
dawnComputePipeline apiPipeline = api.GetNewComputePipeline();
EXPECT_CALL(api, DeviceCreateComputePipeline(apiDevice, _))
.WillOnce(Return(apiPipeline));
// Create command buffer builder, setting pipeline
dawnCommandBufferBuilder cmdBufBuilder = dawnDeviceCreateCommandBufferBuilder(device);
dawnCommandBufferBuilderSetRenderPipeline(cmdBufBuilder, pipeline);
dawnComputePassEncoder pass = dawnCommandBufferBuilderBeginComputePass(cmdBufBuilder);
dawnComputePassEncoderSetComputePipeline(pass, pipeline);
dawnCommandBufferBuilder apiCmdBufBuilder = api.GetNewCommandBufferBuilder();
EXPECT_CALL(api, DeviceCreateCommandBufferBuilder(apiDevice))
.WillOnce(Return(apiCmdBufBuilder));
EXPECT_CALL(api, CommandBufferBuilderSetRenderPipeline(apiCmdBufBuilder, apiPipeline));
dawnComputePassEncoder apiPass = api.GetNewComputePassEncoder();
EXPECT_CALL(api, CommandBufferBuilderBeginComputePass(apiCmdBufBuilder))
.WillOnce(Return(apiPass));
EXPECT_CALL(api, ComputePassEncoderSetComputePipeline(apiPass, apiPipeline));
FlushClient();
}
@@ -472,23 +487,33 @@ TEST_F(WireTests, StructureOfStructureArrayArgument) {
// Test that the server doesn't forward calls to error objects or with error objects
// Also test that when GetResult is called on an error builder, the error callback is fired
TEST_F(WireTests, CallsSkippedAfterBuilderError) {
// TODO(cwallez@chromium.org): This test is disabled because the introduction of encoders breaks
// the assumptions of the "builder error" handling that a builder is self-contained. We need to
// revisit this once the new error handling is in place.
TEST_F(WireTests, DISABLED_CallsSkippedAfterBuilderError) {
dawnCommandBufferBuilder cmdBufBuilder = dawnDeviceCreateCommandBufferBuilder(device);
dawnCommandBufferBuilderSetErrorCallback(cmdBufBuilder, ToMockBuilderErrorCallback, 1, 2);
dawnRenderPassEncoder pass = dawnCommandBufferBuilderBeginRenderPass(cmdBufBuilder, nullptr);
dawnBufferBuilder bufferBuilder = dawnDeviceCreateBufferBuilderForTesting(device);
dawnBufferBuilderSetErrorCallback(bufferBuilder, ToMockBuilderErrorCallback, 3, 4);
dawnBuffer buffer = dawnBufferBuilderGetResult(bufferBuilder); // Hey look an error!
// These calls will be skipped because of the error
dawnBufferSetSubData(buffer, 0, 0, nullptr);
dawnCommandBufferBuilderSetIndexBuffer(cmdBufBuilder, buffer, 0);
dawnRenderPassEncoderSetIndexBuffer(pass, buffer, 0);
dawnRenderPassEncoderEndPass(pass);
dawnCommandBufferBuilderGetResult(cmdBufBuilder);
dawnCommandBufferBuilder apiCmdBufBuilder = api.GetNewCommandBufferBuilder();
EXPECT_CALL(api, DeviceCreateCommandBufferBuilder(apiDevice))
.WillOnce(Return(apiCmdBufBuilder));
dawnRenderPassEncoder apiPass = api.GetNewRenderPassEncoder();
EXPECT_CALL(api, CommandBufferBuilderBeginRenderPass(apiCmdBufBuilder, _))
.WillOnce(Return(apiPass));
dawnBufferBuilder apiBufferBuilder = api.GetNewBufferBuilder();
EXPECT_CALL(api, DeviceCreateBufferBuilderForTesting(apiDevice))
.WillOnce(Return(apiBufferBuilder));
@@ -501,7 +526,7 @@ TEST_F(WireTests, CallsSkippedAfterBuilderError) {
}));
EXPECT_CALL(api, BufferSetSubData(_, _, _, _)).Times(0);
EXPECT_CALL(api, CommandBufferBuilderSetIndexBuffer(_, _, _)).Times(0);
EXPECT_CALL(api, RenderPassEncoderSetIndexBuffer(_, _, _)).Times(0);
EXPECT_CALL(api, CommandBufferBuilderGetResult(_)).Times(0);
FlushClient();

View File

@@ -27,11 +27,16 @@ TEST_F(CommandBufferValidationTest, Empty) {
TEST_F(CommandBufferValidationTest, RenderPass) {
auto renderpass = CreateSimpleRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpass)
.EndRenderPass()
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpass)
.GetResult();
{
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.EndPass();
builder.GetResult();
}
{
dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
builder.GetResult();
}
}

View File

@@ -17,36 +17,30 @@
class SetScissorRectTest : public ValidationTest {
};
// Test to check that SetScissor can only be used inside render passes
TEST_F(SetScissorRectTest, AllowedOnlyInRenderPass) {
// Test to check basic use of SetScissor
TEST_F(SetScissorRectTest, Success) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetScissorRect(0, 0, 1, 1)
.EndRenderPass()
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.SetScissorRect(0, 0, 1, 1)
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetScissorRect(0, 0, 1, 1)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetScissorRect(0, 0, 1, 1);
pass.EndPass();
}
builder.GetResult();
}
// Test to check that an empty scissor is allowed
TEST_F(SetScissorRectTest, EmptyScissor) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetScissorRect(0, 0, 0, 0)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetScissorRect(0, 0, 0, 0);
pass.EndPass();
}
builder.GetResult();
}
// Test to check that a scissor larger than the framebuffer is allowed
@@ -55,79 +49,69 @@ TEST_F(SetScissorRectTest, EmptyScissor) {
TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
pass.EndPass();
}
builder.GetResult();
}
class SetBlendColorTest : public ValidationTest {
};
// Test to check that SetBlendColor can only be used inside render passes
TEST_F(SetBlendColorTest, AllowedOnlyInRenderPass) {
// Test to check basic use of SetBlendColor
TEST_F(SetBlendColorTest, Success) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
.EndRenderPass()
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
pass.EndPass();
}
builder.GetResult();
}
// Test that SetBlendColor allows any value, large, small or negative
TEST_F(SetBlendColorTest, AnyValueAllowed) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetBlendColor(-1.0f, 42.0f, -0.0f, 0.0f)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetBlendColor(-1.0f, 42.0f, -0.0f, 0.0f);
pass.EndPass();
}
builder.GetResult();
}
class SetStencilReferenceTest : public ValidationTest {
};
// Test to check that SetStencilReference can only be used inside render passes
TEST_F(SetStencilReferenceTest, AllowedOnlyInRenderPass) {
// Test to check basic use of SetBlendColor
TEST_F(SetStencilReferenceTest, Success) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetStencilReference(0)
.EndRenderPass()
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.SetStencilReference(0)
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetStencilReference(0)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetStencilReference(0);
pass.EndPass();
}
builder.GetResult();
}
// Test that SetStencilReference allows any bit to be set
TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetStencilReference(0xFFFFFFFF)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetStencilReference(0xFFFFFFFF);
pass.EndPass();
}
builder.GetResult();
}

View File

@@ -46,28 +46,36 @@ class PushConstantTest : public ValidationTest {
TEST_F(PushConstantTest, Success) {
DummyRenderPass renderpassData = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
// PushConstants in a compute pass
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants)
.EndComputePass()
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
// PushConstants in a compute pass
{
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
pass.EndPass();
}
// PushConstants in a render pass
.BeginRenderPass(renderpassData.renderPass)
.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants)
.EndRenderPass()
// PushConstants in a render pass
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpassData.renderPass);
pass.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants);
pass.EndPass();
}
// Setting all constants
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants)
.EndComputePass()
// Setting all constants
{
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants);
pass.EndPass();
}
// Setting constants at an offset
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::Compute, kMaxPushConstants - 1, 1, constants)
.EndComputePass()
// Setting constants at an offset
{
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, kMaxPushConstants - 1, 1, constants);
pass.EndPass();
}
.GetResult();
builder.GetResult();
}
// Test check for constants being set out of bounds
@@ -76,45 +84,29 @@ TEST_F(PushConstantTest, SetPushConstantsOOB) {
// Control case: setting all constants
{
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants);
pass.EndPass();
builder.GetResult();
}
// OOB because count is too big.
{
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants + 1, constants)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants + 1, constants);
pass.EndPass();
builder.GetResult();
}
// OOB because of the offset.
{
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::Compute, 1, kMaxPushConstants, constants)
.EndComputePass()
.GetResult();
}
}
// Test which places push constants can be set
TEST_F(PushConstantTest, NotInPass) {
DummyRenderPass renderpassData = CreateDummyRenderPass();
// Setting outside of any pass is invalid.
{
AssertWillBeError(device.CreateCommandBufferBuilder())
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants)
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, constants)
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 1, kMaxPushConstants, constants);
pass.EndPass();
builder.GetResult();
}
}
@@ -122,29 +114,29 @@ TEST_F(PushConstantTest, NotInPass) {
TEST_F(PushConstantTest, StageForComputePass) {
// Control case: setting to the compute stage in compute passes
{
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
pass.EndPass();
builder.GetResult();
}
// Graphics stages are disallowed
{
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, constants)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, constants);
pass.EndPass();
builder.GetResult();
}
// A None shader stage mask is valid.
{
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
dawn::ComputePassEncoder pass = builder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants);
pass.EndPass();
builder.GetResult();
}
}
@@ -154,29 +146,29 @@ TEST_F(PushConstantTest, StageForRenderPass) {
// Control case: setting to vertex and fragment in render pass
{
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpassData.renderPass)
.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpassData.renderPass);
pass.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants);
pass.EndPass();
builder.GetResult();
}
// Compute stage is disallowed
{
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpassData.renderPass)
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpassData.renderPass);
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
pass.EndPass();
builder.GetResult();
}
// A None shader stage mask is valid.
{
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpassData.renderPass)
.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpassData.renderPass);
pass.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants);
pass.EndPass();
builder.GetResult();
}
}

View File

@@ -104,23 +104,27 @@ TEST_F(VertexBufferValidationTest, VertexInputsInheritedBetweenPipelines) {
uint32_t offsets[] = { 0, 0 };
// Check failure when vertex buffer is not set
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpass)
.SetRenderPipeline(pipeline1)
.DrawArrays(3, 1, 0, 0)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline1);
pass.DrawArrays(3, 1, 0, 0);
pass.EndPass();
}
builder.GetResult();
// Check success when vertex buffer is inherited from previous pipeline
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpass)
.SetRenderPipeline(pipeline2)
.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets)
.DrawArrays(3, 1, 0, 0)
.SetRenderPipeline(pipeline1)
.DrawArrays(3, 1, 0, 0)
.EndRenderPass()
.GetResult();
builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline2);
pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
pass.DrawArrays(3, 1, 0, 0);
pass.SetRenderPipeline(pipeline1);
pass.DrawArrays(3, 1, 0, 0);
pass.EndPass();
}
builder.GetResult();
}
TEST_F(VertexBufferValidationTest, VertexInputsNotInheritedBetweenRendePasses) {
@@ -137,29 +141,37 @@ TEST_F(VertexBufferValidationTest, VertexInputsNotInheritedBetweenRendePasses) {
uint32_t offsets[] = { 0, 0 };
// Check success when vertex buffer is set for each render pass
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpass)
.SetRenderPipeline(pipeline2)
.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets)
.DrawArrays(3, 1, 0, 0)
.EndRenderPass()
.BeginRenderPass(renderpass)
.SetRenderPipeline(pipeline1)
.SetVertexBuffers(0, 1, vertexBuffers.data(), offsets)
.DrawArrays(3, 1, 0, 0)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline2);
pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
pass.DrawArrays(3, 1, 0, 0);
pass.EndPass();
}
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline1);
pass.SetVertexBuffers(0, 1, vertexBuffers.data(), offsets);
pass.DrawArrays(3, 1, 0, 0);
pass.EndPass();
}
builder.GetResult();
// Check failure because vertex buffer is not inherited in second subpass
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderpass)
.SetRenderPipeline(pipeline2)
.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets)
.DrawArrays(3, 1, 0, 0)
.EndRenderPass()
.BeginRenderPass(renderpass)
.SetRenderPipeline(pipeline1)
.DrawArrays(3, 1, 0, 0)
.EndRenderPass()
.GetResult();
builder = AssertWillBeError(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline2);
pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
pass.DrawArrays(3, 1, 0, 0);
pass.EndPass();
}
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetRenderPipeline(pipeline1);
pass.DrawArrays(3, 1, 0, 0);
pass.EndPass();
}
builder.GetResult();
}