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Introduce [Render|Compute]PassEncoder.
This splits off part of CommandBufferBuilder in separate RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU IDL and factor some code, both these encoders inherit from ProgrammablePassEncoder. These encoders are pure frontend objects and record into the CommandBufferBuilder command allocator objects, so no changes to the backends were needed. Error handling is still ew, because the "builder" mechanism we had doesn't allow for "split builders". Nicer error handling will have to wait on Dawn matching WebGPU. All the tests and samples were updated to the new structure. BUG=dawn:5 Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1 Reviewed-on: https://dawn-review.googlesource.com/1543 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -17,36 +17,30 @@
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class SetScissorRectTest : public ValidationTest {
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};
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// Test to check that SetScissor can only be used inside render passes
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TEST_F(SetScissorRectTest, AllowedOnlyInRenderPass) {
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// Test to check basic use of SetScissor
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TEST_F(SetScissorRectTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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AssertWillBeSuccess(device.CreateCommandBufferBuilder())
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.BeginRenderPass(renderPass.renderPass)
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.SetScissorRect(0, 0, 1, 1)
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.EndRenderPass()
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.GetResult();
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AssertWillBeError(device.CreateCommandBufferBuilder())
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.SetScissorRect(0, 0, 1, 1)
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.GetResult();
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AssertWillBeError(device.CreateCommandBufferBuilder())
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.BeginComputePass()
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.SetScissorRect(0, 0, 1, 1)
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.EndComputePass()
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.GetResult();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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pass.SetScissorRect(0, 0, 1, 1);
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pass.EndPass();
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}
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builder.GetResult();
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}
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// Test to check that an empty scissor is allowed
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TEST_F(SetScissorRectTest, EmptyScissor) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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AssertWillBeSuccess(device.CreateCommandBufferBuilder())
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.BeginRenderPass(renderPass.renderPass)
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.SetScissorRect(0, 0, 0, 0)
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.EndRenderPass()
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.GetResult();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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pass.SetScissorRect(0, 0, 0, 0);
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pass.EndPass();
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}
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builder.GetResult();
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}
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// Test to check that a scissor larger than the framebuffer is allowed
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@@ -55,79 +49,69 @@ TEST_F(SetScissorRectTest, EmptyScissor) {
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TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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AssertWillBeSuccess(device.CreateCommandBufferBuilder())
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.BeginRenderPass(renderPass.renderPass)
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.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1)
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.EndRenderPass()
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.GetResult();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
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pass.EndPass();
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}
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builder.GetResult();
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}
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class SetBlendColorTest : public ValidationTest {
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};
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// Test to check that SetBlendColor can only be used inside render passes
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TEST_F(SetBlendColorTest, AllowedOnlyInRenderPass) {
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// Test to check basic use of SetBlendColor
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TEST_F(SetBlendColorTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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AssertWillBeSuccess(device.CreateCommandBufferBuilder())
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.BeginRenderPass(renderPass.renderPass)
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.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
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.EndRenderPass()
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.GetResult();
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AssertWillBeError(device.CreateCommandBufferBuilder())
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.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
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.GetResult();
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AssertWillBeError(device.CreateCommandBufferBuilder())
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.BeginComputePass()
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.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
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.EndComputePass()
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.GetResult();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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pass.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
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pass.EndPass();
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}
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builder.GetResult();
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}
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// Test that SetBlendColor allows any value, large, small or negative
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TEST_F(SetBlendColorTest, AnyValueAllowed) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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AssertWillBeSuccess(device.CreateCommandBufferBuilder())
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.BeginRenderPass(renderPass.renderPass)
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.SetBlendColor(-1.0f, 42.0f, -0.0f, 0.0f)
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.EndRenderPass()
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.GetResult();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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pass.SetBlendColor(-1.0f, 42.0f, -0.0f, 0.0f);
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pass.EndPass();
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}
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builder.GetResult();
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}
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class SetStencilReferenceTest : public ValidationTest {
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};
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// Test to check that SetStencilReference can only be used inside render passes
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TEST_F(SetStencilReferenceTest, AllowedOnlyInRenderPass) {
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// Test to check basic use of SetBlendColor
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TEST_F(SetStencilReferenceTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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AssertWillBeSuccess(device.CreateCommandBufferBuilder())
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.BeginRenderPass(renderPass.renderPass)
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.SetStencilReference(0)
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.EndRenderPass()
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.GetResult();
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AssertWillBeError(device.CreateCommandBufferBuilder())
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.SetStencilReference(0)
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.GetResult();
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AssertWillBeError(device.CreateCommandBufferBuilder())
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.BeginComputePass()
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.SetStencilReference(0)
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.EndComputePass()
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.GetResult();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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pass.SetStencilReference(0);
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pass.EndPass();
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}
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builder.GetResult();
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}
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// Test that SetStencilReference allows any bit to be set
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TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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AssertWillBeSuccess(device.CreateCommandBufferBuilder())
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.BeginRenderPass(renderPass.renderPass)
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.SetStencilReference(0xFFFFFFFF)
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.EndRenderPass()
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.GetResult();
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dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
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pass.SetStencilReference(0xFFFFFFFF);
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pass.EndPass();
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}
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builder.GetResult();
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}
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