Introduce [Render|Compute]PassEncoder.

This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2018-09-21 00:24:37 +00:00
committed by Commit Bot service account
parent 31d1e78d57
commit 82fbccbd78
35 changed files with 1303 additions and 863 deletions

View File

@@ -17,36 +17,30 @@
class SetScissorRectTest : public ValidationTest {
};
// Test to check that SetScissor can only be used inside render passes
TEST_F(SetScissorRectTest, AllowedOnlyInRenderPass) {
// Test to check basic use of SetScissor
TEST_F(SetScissorRectTest, Success) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetScissorRect(0, 0, 1, 1)
.EndRenderPass()
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.SetScissorRect(0, 0, 1, 1)
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetScissorRect(0, 0, 1, 1)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetScissorRect(0, 0, 1, 1);
pass.EndPass();
}
builder.GetResult();
}
// Test to check that an empty scissor is allowed
TEST_F(SetScissorRectTest, EmptyScissor) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetScissorRect(0, 0, 0, 0)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetScissorRect(0, 0, 0, 0);
pass.EndPass();
}
builder.GetResult();
}
// Test to check that a scissor larger than the framebuffer is allowed
@@ -55,79 +49,69 @@ TEST_F(SetScissorRectTest, EmptyScissor) {
TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
pass.EndPass();
}
builder.GetResult();
}
class SetBlendColorTest : public ValidationTest {
};
// Test to check that SetBlendColor can only be used inside render passes
TEST_F(SetBlendColorTest, AllowedOnlyInRenderPass) {
// Test to check basic use of SetBlendColor
TEST_F(SetBlendColorTest, Success) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
.EndRenderPass()
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
pass.EndPass();
}
builder.GetResult();
}
// Test that SetBlendColor allows any value, large, small or negative
TEST_F(SetBlendColorTest, AnyValueAllowed) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetBlendColor(-1.0f, 42.0f, -0.0f, 0.0f)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetBlendColor(-1.0f, 42.0f, -0.0f, 0.0f);
pass.EndPass();
}
builder.GetResult();
}
class SetStencilReferenceTest : public ValidationTest {
};
// Test to check that SetStencilReference can only be used inside render passes
TEST_F(SetStencilReferenceTest, AllowedOnlyInRenderPass) {
// Test to check basic use of SetBlendColor
TEST_F(SetStencilReferenceTest, Success) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetStencilReference(0)
.EndRenderPass()
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.SetStencilReference(0)
.GetResult();
AssertWillBeError(device.CreateCommandBufferBuilder())
.BeginComputePass()
.SetStencilReference(0)
.EndComputePass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetStencilReference(0);
pass.EndPass();
}
builder.GetResult();
}
// Test that SetStencilReference allows any bit to be set
TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
DummyRenderPass renderPass = CreateDummyRenderPass();
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
.BeginRenderPass(renderPass.renderPass)
.SetStencilReference(0xFFFFFFFF)
.EndRenderPass()
.GetResult();
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
pass.SetStencilReference(0xFFFFFFFF);
pass.EndPass();
}
builder.GetResult();
}