Replace dawn::CallbackUserdata with void*

This initial reasoning for having a u64 userdata was to be able to pack
two u32s in a single userdata but that was never used, and made a bunch
of code uglier than it should.

BUG=dawn:160

Change-Id: Ia0d20bc23f09f5d8f3748ca4edd1a331604f2ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2019-05-29 13:03:50 +00:00
committed by Commit Bot service account
parent 26d3cf08c2
commit 839053b90c
35 changed files with 345 additions and 437 deletions

View File

@@ -29,12 +29,11 @@ namespace dawn_wire { namespace server {
auto* fence = FenceObjects().Get(fenceId);
ASSERT(fence != nullptr);
auto* data = new FenceCompletionUserdata;
data->server = this;
data->fence = ObjectHandle{fenceId, fence->serial};
data->value = signalValue;
FenceCompletionUserdata* userdata = new FenceCompletionUserdata;
userdata->server = this;
userdata->fence = ObjectHandle{fenceId, fence->serial};
userdata->value = signalValue;
auto userdata = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(data));
mProcs.fenceOnCompletion(cFence, signalValue, ForwardFenceCompletedValue, userdata);
return true;
}