Const eval for `normalize`
This CL adds const-eval for the `normalize` builtin. Bug: tint:1581 Change-Id: I6d5ba3e0ba507921137ca90c4caefa9daf88f735 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111740 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
parent
8243aeda75
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8392a82a40
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@ -506,7 +506,7 @@ fn mix<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
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fn mix<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T>
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@const fn modf<T: fa_f32_f16>(@test_value(-1.5) T) -> __modf_result<T>
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@const fn modf<N: num, T: fa_f32_f16>(@test_value(-1.5) vec<N, T>) -> __modf_result_vec<N, T>
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fn normalize<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
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@const fn normalize<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
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@const fn pack2x16float(vec2<f32>) -> u32
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@const fn pack2x16snorm(vec2<f32>) -> u32
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@const fn pack2x16unorm(vec2<f32>) -> u32
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@ -1415,7 +1415,7 @@ TEST_F(ResolverBuiltinFloatTest, Normalize_Error_NoParams) {
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EXPECT_EQ(r()->error(), R"(error: no matching call to normalize()
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1 candidate function:
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normalize(vecN<T>) -> vecN<T> where: T is f32 or f16
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normalize(vecN<T>) -> vecN<T> where: T is abstract-float, f32 or f16
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)");
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}
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@ -461,6 +461,8 @@ struct Composite : ImplConstant {
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/// CreateElement constructs and returns an Element<T>.
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template <typename T>
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ImplResult CreateElement(ProgramBuilder& builder, const Source& source, const sem::Type* t, T v) {
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TINT_ASSERT(Resolver, t->is_scalar());
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if constexpr (IsFloatingPoint<T>) {
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if (!std::isfinite(v.value)) {
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auto msg = OverflowErrorMessage(v, builder.FriendlyName(t));
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@ -652,8 +654,9 @@ ImplResult TransformBinaryElements(ProgramBuilder& builder,
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F&& f,
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const sem::Constant* c0,
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const sem::Constant* c1) {
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uint32_t n0 = 0, n1 = 0;
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uint32_t n0 = 0;
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sem::Type::ElementOf(c0->Type(), &n0);
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uint32_t n1 = 0;
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sem::Type::ElementOf(c1->Type(), &n1);
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uint32_t max_n = std::max(n0, n1);
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// If arity of both constants is 1, invoke callback
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@ -664,7 +667,7 @@ ImplResult TransformBinaryElements(ProgramBuilder& builder,
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utils::Vector<const sem::Constant*, 8> els;
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els.Reserve(max_n);
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for (uint32_t i = 0; i < max_n; i++) {
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auto nested_or_self = [&](auto& c, uint32_t num_elems) {
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auto nested_or_self = [&](auto* c, uint32_t num_elems) {
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if (num_elems == 1) {
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return c;
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}
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@ -2734,6 +2737,23 @@ ConstEval::Result ConstEval::modf(const sem::Type* ty,
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return CreateComposite(builder, ty, std::move(fields));
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}
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ConstEval::Result ConstEval::normalize(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto* len_ty = sem::Type::DeepestElementOf(ty);
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auto len = Length(source, len_ty, args[0]);
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if (!len) {
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AddNote("when calculating normalize", source);
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return utils::Failure;
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}
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auto* v = len.Get();
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if (v->AllZero()) {
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AddError("zero length vector can not be normalized", source);
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return utils::Failure;
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}
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return OpDivide(ty, utils::Vector{args[0], v}, source);
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}
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ConstEval::Result ConstEval::pack2x16float(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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@ -719,6 +719,15 @@ class ConstEval {
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// normalize builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location
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/// @return the result value, or null if the value cannot be calculated
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Result normalize(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// pack2x16float builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -1694,6 +1694,36 @@ INSTANTIATE_TEST_SUITE_P( //
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ModfCases<f32>(), //
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ModfCases<f16>()))));
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template <typename T>
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std::vector<Case> NormalizeCases() {
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auto error_msg = [&](auto a) {
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return "12:34 error: " + OverflowErrorMessage(a, "*", a) + R"(
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12:34 note: when calculating normalize)";
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};
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return {
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C({Vec(T(2), T(4), T(2))}, Vec(T(0.4082482905), T(0.8164965809), T(0.4082482905)))
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.FloatComp(),
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C({Vec(T(2), T(0), T(0))}, Vec(T(1), T(0), T(0))),
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C({Vec(T(0), T(2), T(0))}, Vec(T(0), T(1), T(0))),
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C({Vec(T(0), T(0), T(2))}, Vec(T(0), T(0), T(1))),
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C({Vec(-T(2), T(0), T(0))}, Vec(-T(1), T(0), T(0))),
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C({Vec(T(0), -T(2), T(0))}, Vec(T(0), -T(1), T(0))),
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C({Vec(T(0), T(0), -T(2))}, Vec(T(0), T(0), -T(1))),
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E({Vec(T(0), T(0), T(0))}, "12:34 error: zero length vector can not be normalized"),
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E({Vec(T::Highest(), T::Highest(), T::Highest())}, error_msg(T::Highest())),
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};
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}
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INSTANTIATE_TEST_SUITE_P( //
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Normalize,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kNormalize),
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testing::ValuesIn(Concat(NormalizeCases<AFloat>(), //
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NormalizeCases<f32>(), //
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NormalizeCases<f16>()))));
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std::vector<Case> Pack4x8snormCases() {
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return {
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C({Vec(f32(0), f32(0), f32(0), f32(0))}, Val(u32(0x0000'0000))),
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@ -13626,12 +13626,12 @@ constexpr OverloadInfo kOverloads[] = {
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/* num parameters */ 1,
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/* num template types */ 1,
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/* num template numbers */ 1,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[4],
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/* parameters */ &kParameters[880],
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/* return matcher indices */ &kMatcherIndices[30],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::normalize,
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},
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{
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/* [443] */
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@ -14358,7 +14358,7 @@ constexpr IntrinsicInfo kBuiltins[] = {
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},
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{
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/* [54] */
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/* fn normalize<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
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/* fn normalize<N : num, T : fa_f32_f16>(vec<N, T>) -> vec<N, T> */
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/* num overloads */ 1,
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/* overloads */ &kOverloads[442],
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},
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@ -1,5 +1,5 @@
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void normalize_39d5ec() {
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vector<float16_t, 3> res = normalize((float16_t(1.0h)).xxx);
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vector<float16_t, 3> res = (float16_t(0.577148438h)).xxx;
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}
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struct tint_symbol {
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@ -2,7 +2,7 @@
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#extension GL_AMD_gpu_shader_half_float : require
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void normalize_39d5ec() {
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f16vec3 res = normalize(f16vec3(1.0hf));
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f16vec3 res = f16vec3(0.577148438hf);
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}
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vec4 vertex_main() {
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@ -23,7 +23,7 @@ void main() {
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precision mediump float;
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void normalize_39d5ec() {
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f16vec3 res = normalize(f16vec3(1.0hf));
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f16vec3 res = f16vec3(0.577148438hf);
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}
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void fragment_main() {
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@ -38,7 +38,7 @@ void main() {
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#extension GL_AMD_gpu_shader_half_float : require
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void normalize_39d5ec() {
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f16vec3 res = normalize(f16vec3(1.0hf));
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f16vec3 res = f16vec3(0.577148438hf);
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void normalize_39d5ec() {
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half3 res = normalize(half3(1.0h));
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half3 res = half3(0.577148438h);
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}
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struct tint_symbol {
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@ -1,14 +1,13 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 36
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; Bound: 34
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; Schema: 0
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OpCapability Shader
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OpCapability Float16
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OpCapability UniformAndStorageBuffer16BitAccess
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OpCapability StorageBuffer16BitAccess
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OpCapability StorageInputOutput16
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%16 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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@ -37,38 +36,37 @@
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%9 = OpTypeFunction %void
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%half = OpTypeFloat 16
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%v3half = OpTypeVector %half 3
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%half_0x1p_0 = OpConstant %half 0x1p+0
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%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
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%half_0x1_278pn1 = OpConstant %half 0x1.278p-1
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%16 = OpConstantComposite %v3half %half_0x1_278pn1 %half_0x1_278pn1 %half_0x1_278pn1
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%_ptr_Function_v3half = OpTypePointer Function %v3half
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%21 = OpConstantNull %v3half
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%22 = OpTypeFunction %v4float
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%19 = OpConstantNull %v3half
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%20 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%normalize_39d5ec = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_v3half Function %21
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%13 = OpExtInst %v3half %16 Normalize %18
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OpStore %res %13
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%res = OpVariable %_ptr_Function_v3half Function %19
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OpStore %res %16
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %22
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%24 = OpLabel
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%25 = OpFunctionCall %void %normalize_39d5ec
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%vertex_main_inner = OpFunction %v4float None %20
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%22 = OpLabel
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%23 = OpFunctionCall %void %normalize_39d5ec
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%27 = OpLabel
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%28 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %28
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%25 = OpLabel
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%26 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %26
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%31 = OpLabel
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%32 = OpFunctionCall %void %normalize_39d5ec
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%29 = OpLabel
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%30 = OpFunctionCall %void %normalize_39d5ec
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%34 = OpLabel
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%35 = OpFunctionCall %void %normalize_39d5ec
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%32 = OpLabel
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%33 = OpFunctionCall %void %normalize_39d5ec
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,43 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn normalize(vec<4, fa>) -> vec<4, fa>
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fn normalize_4eaf61() {
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var res = normalize(vec4(1.));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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normalize_4eaf61();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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normalize_4eaf61();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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normalize_4eaf61();
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}
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@ -0,0 +1,30 @@
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void normalize_4eaf61() {
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float4 res = (0.5f).xxxx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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normalize_4eaf61();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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normalize_4eaf61();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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normalize_4eaf61();
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return;
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}
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@ -0,0 +1,30 @@
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void normalize_4eaf61() {
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float4 res = (0.5f).xxxx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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normalize_4eaf61();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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normalize_4eaf61();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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normalize_4eaf61();
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return;
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}
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@ -0,0 +1,49 @@
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#version 310 es
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void normalize_4eaf61() {
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vec4 res = vec4(0.5f);
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}
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vec4 vertex_main() {
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normalize_4eaf61();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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void normalize_4eaf61() {
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vec4 res = vec4(0.5f);
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}
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void fragment_main() {
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normalize_4eaf61();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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void normalize_4eaf61() {
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vec4 res = vec4(0.5f);
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}
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void compute_main() {
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normalize_4eaf61();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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void normalize_4eaf61() {
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float4 res = float4(0.5f);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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normalize_4eaf61();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
normalize_4eaf61();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
normalize_4eaf61();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %normalize_4eaf61 "normalize_4eaf61"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%14 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_4eaf61 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %normalize_4eaf61
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %normalize_4eaf61
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %normalize_4eaf61
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn normalize_4eaf61() {
|
||||
var res = normalize(vec4(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_4eaf61();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_4eaf61();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_4eaf61();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn normalize(vec<2, fa>) -> vec<2, fa>
|
||||
fn normalize_584e47() {
|
||||
var res = normalize(vec2(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_584e47();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_584e47();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_584e47();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_584e47() {
|
||||
float2 res = (0.707106769f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_584e47();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_584e47() {
|
||||
float2 res = (0.707106769f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_584e47();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void normalize_584e47() {
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
normalize_584e47();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void normalize_584e47() {
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_584e47();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void normalize_584e47() {
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
normalize_584e47();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void normalize_584e47() {
|
||||
float2 res = float2(0.707106769f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_584e47();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %normalize_584e47 "normalize_584e47"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_0_707106769 = OpConstant %float 0.707106769
|
||||
%15 = OpConstantComposite %v2float %float_0_707106769 %float_0_707106769
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_584e47 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %normalize_584e47
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %normalize_584e47
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %normalize_584e47
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn normalize_584e47() {
|
||||
var res = normalize(vec2(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_584e47();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_584e47();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_584e47();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void normalize_64d8c0() {
|
||||
float3 res = normalize((1.0f).xxx);
|
||||
float3 res = (0.577350259f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void normalize_64d8c0() {
|
||||
float3 res = normalize((1.0f).xxx);
|
||||
float3 res = (0.577350259f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void normalize_64d8c0() {
|
||||
vec3 res = normalize(vec3(1.0f));
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void normalize_64d8c0() {
|
||||
vec3 res = normalize(vec3(1.0f));
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void normalize_64d8c0() {
|
||||
vec3 res = normalize(vec3(1.0f));
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void normalize_64d8c0() {
|
||||
float3 res = normalize(float3(1.0f));
|
||||
float3 res = float3(0.577350259f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%float_0_577350259 = OpConstant %float 0.577350259
|
||||
%15 = OpConstantComposite %v3float %float_0_577350259 %float_0_577350259 %float_0_577350259
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%20 = OpConstantNull %v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_64d8c0 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%13 = OpExtInst %v3float %15 Normalize %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %normalize_64d8c0
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %normalize_64d8c0
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %normalize_64d8c0
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %normalize_64d8c0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %normalize_64d8c0
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %normalize_64d8c0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void normalize_7990f3() {
|
||||
vector<float16_t, 2> res = normalize((float16_t(1.0h)).xx);
|
||||
vector<float16_t, 2> res = (float16_t(0.70703125h)).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void normalize_7990f3() {
|
||||
f16vec2 res = normalize(f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(0.70703125hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void normalize_7990f3() {
|
||||
f16vec2 res = normalize(f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(0.70703125hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void normalize_7990f3() {
|
||||
f16vec2 res = normalize(f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(0.70703125hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void normalize_7990f3() {
|
||||
half2 res = normalize(half2(1.0h));
|
||||
half2 res = half2(0.70703125h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,38 +36,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%half_0x1_6apn1 = OpConstant %half 0x1.6ap-1
|
||||
%16 = OpConstantComposite %v2half %half_0x1_6apn1 %half_0x1_6apn1
|
||||
%_ptr_Function_v2half = OpTypePointer Function %v2half
|
||||
%21 = OpConstantNull %v2half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v2half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_7990f3 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2half Function %21
|
||||
%13 = OpExtInst %v2half %16 Normalize %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %normalize_7990f3
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %normalize_7990f3
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %normalize_7990f3
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %normalize_7990f3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %normalize_7990f3
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %normalize_7990f3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void normalize_9a0aab() {
|
||||
float4 res = normalize((1.0f).xxxx);
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void normalize_9a0aab() {
|
||||
float4 res = normalize((1.0f).xxxx);
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void normalize_9a0aab() {
|
||||
vec4 res = normalize(vec4(1.0f));
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void normalize_9a0aab() {
|
||||
vec4 res = normalize(vec4(1.0f));
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void normalize_9a0aab() {
|
||||
vec4 res = normalize(vec4(1.0f));
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void normalize_9a0aab() {
|
||||
float4 res = normalize(float4(1.0f));
|
||||
float4 res = float4(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,36 +30,36 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%14 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_9a0aab = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%13 = OpExtInst %v4float %14 Normalize %16
|
||||
OpStore %res %13
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %normalize_9a0aab
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %normalize_9a0aab
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %normalize_9a0aab
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %normalize_9a0aab
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %normalize_9a0aab
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %normalize_9a0aab
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void normalize_b8cb8d() {
|
||||
vector<float16_t, 4> res = normalize((float16_t(1.0h)).xxxx);
|
||||
vector<float16_t, 4> res = (float16_t(0.5h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void normalize_b8cb8d() {
|
||||
f16vec4 res = normalize(f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(0.5hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void normalize_b8cb8d() {
|
||||
f16vec4 res = normalize(f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(0.5hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void normalize_b8cb8d() {
|
||||
f16vec4 res = normalize(f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(0.5hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void normalize_b8cb8d() {
|
||||
half4 res = normalize(half4(1.0h));
|
||||
half4 res = half4(0.5h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,38 +36,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%half_0x1pn1 = OpConstant %half 0x1p-1
|
||||
%16 = OpConstantComposite %v4half %half_0x1pn1 %half_0x1pn1 %half_0x1pn1 %half_0x1pn1
|
||||
%_ptr_Function_v4half = OpTypePointer Function %v4half
|
||||
%21 = OpConstantNull %v4half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v4half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_b8cb8d = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4half Function %21
|
||||
%13 = OpExtInst %v4half %16 Normalize %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %normalize_b8cb8d
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %normalize_b8cb8d
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %normalize_b8cb8d
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %normalize_b8cb8d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %normalize_b8cb8d
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %normalize_b8cb8d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn normalize(vec<3, fa>) -> vec<3, fa>
|
||||
fn normalize_e7def8() {
|
||||
var res = normalize(vec3(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_e7def8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_e7def8();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_e7def8();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_e7def8() {
|
||||
float3 res = (0.577350259f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_e7def8();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_e7def8() {
|
||||
float3 res = (0.577350259f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_e7def8();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void normalize_e7def8() {
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
normalize_e7def8();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void normalize_e7def8() {
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_e7def8();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void normalize_e7def8() {
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
normalize_e7def8();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void normalize_e7def8() {
|
||||
float3 res = float3(0.577350259f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_e7def8();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %normalize_e7def8 "normalize_e7def8"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_0_577350259 = OpConstant %float 0.577350259
|
||||
%15 = OpConstantComposite %v3float %float_0_577350259 %float_0_577350259 %float_0_577350259
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_e7def8 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %normalize_e7def8
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %normalize_e7def8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %normalize_e7def8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn normalize_e7def8() {
|
||||
var res = normalize(vec3(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_e7def8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_e7def8();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_e7def8();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void normalize_fc2ef1() {
|
||||
float2 res = normalize((1.0f).xx);
|
||||
float2 res = (0.707106769f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void normalize_fc2ef1() {
|
||||
float2 res = normalize((1.0f).xx);
|
||||
float2 res = (0.707106769f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void normalize_fc2ef1() {
|
||||
vec2 res = normalize(vec2(1.0f));
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void normalize_fc2ef1() {
|
||||
vec2 res = normalize(vec2(1.0f));
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void normalize_fc2ef1() {
|
||||
vec2 res = normalize(vec2(1.0f));
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void normalize_fc2ef1() {
|
||||
float2 res = normalize(float2(1.0f));
|
||||
float2 res = float2(0.707106769f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%float_0_707106769 = OpConstant %float 0.707106769
|
||||
%15 = OpConstantComposite %v2float %float_0_707106769 %float_0_707106769
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%20 = OpConstantNull %v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_fc2ef1 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
%13 = OpExtInst %v2float %15 Normalize %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %normalize_fc2ef1
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %normalize_fc2ef1
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %normalize_fc2ef1
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %normalize_fc2ef1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %normalize_fc2ef1
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %normalize_fc2ef1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn normalize(vec<4, fa>) -> vec<4, fa>
|
||||
fn normalize_4eaf61() {
|
||||
const arg_0 = vec4(1.);
|
||||
var res = normalize(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_4eaf61();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_4eaf61();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_4eaf61();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_4eaf61() {
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_4eaf61();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_4eaf61();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_4eaf61();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_4eaf61() {
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_4eaf61();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_4eaf61();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_4eaf61();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void normalize_4eaf61() {
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
normalize_4eaf61();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void normalize_4eaf61() {
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_4eaf61();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void normalize_4eaf61() {
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
normalize_4eaf61();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void normalize_4eaf61() {
|
||||
float4 res = float4(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_4eaf61();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
normalize_4eaf61();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
normalize_4eaf61();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %normalize_4eaf61 "normalize_4eaf61"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%14 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_4eaf61 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %normalize_4eaf61
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %normalize_4eaf61
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %normalize_4eaf61
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,20 @@
|
|||
fn normalize_4eaf61() {
|
||||
const arg_0 = vec4(1.0);
|
||||
var res = normalize(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_4eaf61();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_4eaf61();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_4eaf61();
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn normalize(vec<2, fa>) -> vec<2, fa>
|
||||
fn normalize_584e47() {
|
||||
const arg_0 = vec2(1.);
|
||||
var res = normalize(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_584e47();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_584e47();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_584e47();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_584e47() {
|
||||
float2 res = (0.707106769f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_584e47();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_584e47() {
|
||||
float2 res = (0.707106769f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_584e47();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void normalize_584e47() {
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
normalize_584e47();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void normalize_584e47() {
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_584e47();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void normalize_584e47() {
|
||||
vec2 res = vec2(0.707106769f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
normalize_584e47();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void normalize_584e47() {
|
||||
float2 res = float2(0.707106769f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_584e47();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
normalize_584e47();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %normalize_584e47 "normalize_584e47"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_0_707106769 = OpConstant %float 0.707106769
|
||||
%15 = OpConstantComposite %v2float %float_0_707106769 %float_0_707106769
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_584e47 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %normalize_584e47
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %normalize_584e47
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %normalize_584e47
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,20 @@
|
|||
fn normalize_584e47() {
|
||||
const arg_0 = vec2(1.0);
|
||||
var res = normalize(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_584e47();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_584e47();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_584e47();
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn normalize(vec<3, fa>) -> vec<3, fa>
|
||||
fn normalize_e7def8() {
|
||||
const arg_0 = vec3(1.);
|
||||
var res = normalize(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_e7def8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_e7def8();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_e7def8();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_e7def8() {
|
||||
float3 res = (0.577350259f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_e7def8();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void normalize_e7def8() {
|
||||
float3 res = (0.577350259f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_e7def8();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void normalize_e7def8() {
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
normalize_e7def8();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void normalize_e7def8() {
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
normalize_e7def8();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void normalize_e7def8() {
|
||||
vec3 res = vec3(0.577350259f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
normalize_e7def8();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void normalize_e7def8() {
|
||||
float3 res = float3(0.577350259f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
normalize_e7def8();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
normalize_e7def8();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %normalize_e7def8 "normalize_e7def8"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_0_577350259 = OpConstant %float 0.577350259
|
||||
%15 = OpConstantComposite %v3float %float_0_577350259 %float_0_577350259 %float_0_577350259
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%normalize_e7def8 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %normalize_e7def8
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %normalize_e7def8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %normalize_e7def8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,20 @@
|
|||
fn normalize_e7def8() {
|
||||
const arg_0 = vec3(1.0);
|
||||
var res = normalize(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
normalize_e7def8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
normalize_e7def8();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
normalize_e7def8();
|
||||
}
|
Loading…
Reference in New Issue