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https://github.com/encounter/dawn-cmake.git
synced 2025-12-16 00:17:03 +00:00
Remove deprecated "Binding" types and members
This removes the following types and members as well as fixup code and depraction tests for them: - wgpu::BindGroupLayoutBinding - wgpu::BindGroupLayoutDescriptor::bindingCount - wgpu::BindGroupLayoutDescriptor::bindings - wgpu::BindGroupBinding - wgpu::BindGroupDescriptor::bindingCount - wgpu::BindGroupDescriptor::bindings Bug: dawn:22 Change-Id: Ifc0e25107f3dcfbb850624cb362909f38c90bec2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21680 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -82,8 +82,6 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionIsDeprecated) {
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entryDesc.textureDimension = wgpu::TextureViewDimension::e2D;
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.bindingCount = 0;
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bglDesc.bindings = nullptr;
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bglDesc.entryCount = 1;
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bglDesc.entries = &entryDesc;
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EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
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@@ -97,8 +95,6 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionAndViewUndefinedEmitsNoWarning)
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entryDesc.type = wgpu::BindingType::Sampler;
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.bindingCount = 0;
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bglDesc.bindings = nullptr;
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bglDesc.entryCount = 1;
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bglDesc.entries = &entryDesc;
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device.CreateBindGroupLayout(&bglDesc);
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@@ -113,8 +109,6 @@ TEST_P(DeprecationTests, BGLEntryTextureAndViewDimensionIsInvalid) {
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entryDesc.viewDimension = wgpu::TextureViewDimension::e2D;
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.bindingCount = 0;
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bglDesc.bindings = nullptr;
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bglDesc.entryCount = 1;
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bglDesc.entries = &entryDesc;
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
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@@ -130,8 +124,6 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
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entryDesc.textureDimension = wgpu::TextureViewDimension::Cube;
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wgpu::BindGroupLayoutDescriptor bglDesc = {};
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bglDesc.bindingCount = 0;
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bglDesc.bindings = nullptr;
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bglDesc.entryCount = 1;
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bglDesc.entries = &entryDesc;
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wgpu::BindGroupLayout layout;
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@@ -160,153 +152,6 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayView}}));
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}
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// Test for BindGroupLayout::bindings/bindingCount -> entries/entryCount
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// Test that creating a BGL with bindings emits a deprecation warning.
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TEST_P(DeprecationTests, BGLDescBindingIsDeprecated) {
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wgpu::BindGroupLayoutEntry entryDesc;
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entryDesc.binding = 0;
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entryDesc.visibility = wgpu::ShaderStage::None;
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entryDesc.type = wgpu::BindingType::Sampler;
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.bindingCount = 1;
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bglDesc.bindings = &entryDesc;
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bglDesc.entryCount = 0;
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bglDesc.entries = nullptr;
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EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
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}
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// Test that creating a BGL with both entries and bindings is an error
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TEST_P(DeprecationTests, BGLDescBindingAndEntriesIsInvalid) {
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wgpu::BindGroupLayoutEntry entryDesc;
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entryDesc.binding = 0;
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entryDesc.visibility = wgpu::ShaderStage::None;
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entryDesc.type = wgpu::BindingType::Sampler;
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.bindingCount = 1;
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bglDesc.bindings = &entryDesc;
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bglDesc.entryCount = 1;
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bglDesc.entries = &entryDesc;
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
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}
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// Test that creating a BGL with both entries and bindings to 0 doesn't emit warnings
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TEST_P(DeprecationTests, BGLDescBindingAndEntriesBothZeroEmitsNoWarning) {
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.bindingCount = 0;
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bglDesc.bindings = nullptr;
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bglDesc.entryCount = 0;
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bglDesc.entries = nullptr;
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device.CreateBindGroupLayout(&bglDesc);
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}
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// Test that creating a BGL with bindings still does correct state tracking
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TEST_P(DeprecationTests, BGLDescBindingStateTracking) {
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wgpu::BindGroupLayoutEntry entryDesc;
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entryDesc.binding = 0;
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entryDesc.type = wgpu::BindingType::Sampler;
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entryDesc.visibility = wgpu::ShaderStage::None;
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wgpu::BindGroupLayoutDescriptor bglDesc;
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bglDesc.bindingCount = 1;
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bglDesc.bindings = &entryDesc;
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bglDesc.entryCount = 0;
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bglDesc.entries = nullptr;
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wgpu::BindGroupLayout layout;
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EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
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// Test a case where if |bindings| wasn't taken into account, no validation error would happen
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// because the layout would be empty
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wgpu::BindGroupDescriptor badBgDesc;
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badBgDesc.layout = layout;
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badBgDesc.bindingCount = 0;
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badBgDesc.bindings = nullptr;
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badBgDesc.entryCount = 0;
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badBgDesc.entries = nullptr;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&badBgDesc));
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}
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// Test for BindGroup::bindings/bindingCount -> entries/entryCount
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// Test that creating a BG with bindings emits a deprecation warning.
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TEST_P(DeprecationTests, BGDescBindingIsDeprecated) {
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wgpu::SamplerDescriptor samplerDesc = {};
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wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
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wgpu::BindGroupEntry entryDesc;
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entryDesc.binding = 0;
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entryDesc.sampler = sampler;
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wgpu::BindGroupDescriptor bgDesc;
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bgDesc.layout = layout;
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bgDesc.bindingCount = 1;
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bgDesc.bindings = &entryDesc;
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bgDesc.entryCount = 0;
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bgDesc.entries = nullptr;
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EXPECT_DEPRECATION_WARNING(device.CreateBindGroup(&bgDesc));
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}
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// Test that creating a BG with both entries and bindings is an error
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TEST_P(DeprecationTests, BGDescBindingAndEntriesIsInvalid) {
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wgpu::SamplerDescriptor samplerDesc = {};
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wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
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wgpu::BindGroupEntry entryDesc = {};
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entryDesc.binding = 0;
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entryDesc.sampler = sampler;
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wgpu::BindGroupDescriptor bgDesc;
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bgDesc.layout = layout;
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bgDesc.bindingCount = 1;
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bgDesc.bindings = &entryDesc;
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bgDesc.entryCount = 1;
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bgDesc.entries = &entryDesc;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc));
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}
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// Test that creating a BG with both entries and bindings to 0 doesn't emit warnings
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TEST_P(DeprecationTests, BGDescBindingAndEntriesBothZeroEmitsNoWarning) {
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
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wgpu::BindGroupDescriptor bgDesc;
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bgDesc.layout = layout;
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bgDesc.bindingCount = 0;
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bgDesc.bindings = nullptr;
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bgDesc.entryCount = 0;
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bgDesc.entries = nullptr;
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device.CreateBindGroup(&bgDesc);
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}
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// Test that creating a BG with bindings still does correct state tracking
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TEST_P(DeprecationTests, BGDescBindingStateTracking) {
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
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// Test a case where if |bindings| wasn't taken into account, no validation error would happen
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// because it would match the empty layout.
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wgpu::SamplerDescriptor samplerDesc = {};
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wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
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wgpu::BindGroupEntry entryDesc = {};
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entryDesc.binding = 0;
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entryDesc.sampler = sampler;
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wgpu::BindGroupDescriptor bgDesc;
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bgDesc.layout = layout;
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bgDesc.bindingCount = 1;
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bgDesc.bindings = &entryDesc;
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bgDesc.entryCount = 0;
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bgDesc.entries = nullptr;
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EXPECT_DEPRECATION_WARNING(ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc)));
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}
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// Tests for ShaderModuleDescriptor.code/codeSize -> ShaderModuleSPIRVDescriptor
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static const char kEmptyShader[] = R"(#version 450
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@@ -174,7 +174,7 @@ TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
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wireA.FlushClient();
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std::array<WGPUBindGroupBinding, 2> entries = {};
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std::array<WGPUBindGroupEntry, 2> entries = {};
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// Create a buffer on wire A.
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WGPUBufferDescriptor bufferDesc = {};
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