tint/writer: Handle unnested, uniform matCx2 matrices

Shuffle the transform orders to ensure that these are embedded in a structure before running the Std140 transform.

Add more end-to-end tests for these.

As pointed out in tint:1673, arrays of matrices are not correctly decomposed by the Std140 transform.
This will be addressed by a later change.

Bug: tint:1673
Change-Id: I47c93e458ff48578922d576819792e8ed3a5723c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102541
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Zhaoming Jiang <zhaoming.jiang@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton 2022-09-17 00:38:19 +00:00 committed by Dawn LUCI CQ
parent 2bfd9f8c83
commit 84b43d61fa
406 changed files with 9658 additions and 2134 deletions

View File

@ -221,10 +221,8 @@ SanitizedResult Sanitize(const Program* in,
manager.Add<transform::CanonicalizeEntryPointIO>();
manager.Add<transform::ExpandCompoundAssignment>();
manager.Add<transform::PromoteSideEffectsToDecl>();
manager.Add<transform::Std140>(); // Must come after PromoteSideEffectsToDecl
manager.Add<transform::PadStructs>();
manager.Add<transform::UnwindDiscardFunctions>();
manager.Add<transform::SimplifyPointers>();
manager.Add<transform::RemovePhonies>();
@ -245,6 +243,13 @@ SanitizedResult Sanitize(const Program* in,
manager.Add<transform::PromoteInitializersToLet>();
manager.Add<transform::AddEmptyEntryPoint>();
manager.Add<transform::AddBlockAttribute>();
// Std140 must come after PromoteSideEffectsToDecl and AddBlockAttribute
// Std140 must come before SimplifyPointers.
manager.Add<transform::Std140>();
manager.Add<transform::SimplifyPointers>();
data.Add<transform::CanonicalizeEntryPointIO::Config>(
transform::CanonicalizeEntryPointIO::ShaderStyle::kGlsl);

View File

@ -77,19 +77,25 @@ SanitizedResult Sanitize(const Program* in, const Options& options) {
manager.Add<transform::RemoveUnreachableStatements>();
manager.Add<transform::ExpandCompoundAssignment>();
manager.Add<transform::PromoteSideEffectsToDecl>();
manager.Add<transform::Std140>(); // Must come after PromoteSideEffectsToDecl
manager.Add<transform::UnwindDiscardFunctions>();
manager.Add<transform::SimplifyPointers>(); // Required for arrayLength()
manager.Add<transform::RemovePhonies>();
manager.Add<transform::VectorizeScalarMatrixConstructors>();
manager.Add<transform::VectorizeMatrixConversions>();
manager.Add<transform::ForLoopToLoop>(); // Must come after
manager.Add<transform::WhileToLoop>(); // ZeroInitWorkgroupMemory
manager.Add<transform::WhileToLoop>(); // ZeroInitWorkgroupMemory
manager.Add<transform::CanonicalizeEntryPointIO>();
manager.Add<transform::AddEmptyEntryPoint>();
manager.Add<transform::AddBlockAttribute>();
// Std140 must come after PromoteSideEffectsToDecl, AddBlockAttribute
manager.Add<transform::Std140>();
// VarForDynamicIndex must come after Std140
manager.Add<transform::VarForDynamicIndex>();
// ForLoopToLoop must come after Std140, ZeroInitWorkgroupMemory
manager.Add<transform::ForLoopToLoop>();
data.Add<transform::CanonicalizeEntryPointIO::Config>(
transform::CanonicalizeEntryPointIO::Config(
transform::CanonicalizeEntryPointIO::ShaderStyle::kSpirv, 0xFFFFFFFF,

View File

@ -11,6 +11,8 @@ struct Inner {
ivec2 h;
mat2x3 i;
mat3x2 j;
uint pad;
uint pad_1;
ivec4 k[4];
};
@ -32,10 +34,6 @@ struct Inner_std140 {
ivec4 k[4];
};
struct S {
Inner arr[8];
};
layout(binding = 0, std140) uniform S_std140_ubo {
Inner_std140 arr[8];
} s;

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@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 86
; Bound: 92
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@ -76,12 +76,13 @@
%mat3v2float = OpTypeMatrix %v2float 3
%21 = OpTypeFunction %mat3v2float %uint
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_Inner_std140 = OpTypePointer Uniform %Inner_std140
%uint_9 = OpConstant %uint 9
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%uint_10 = OpConstant %uint 10
%uint_11 = OpConstant %uint 11
%void = OpTypeVoid
%38 = OpTypeFunction %void %uint
%44 = OpTypeFunction %void %uint
%_ptr_Uniform_v3int = OpTypePointer Uniform %v3int
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
@ -98,48 +99,49 @@
%_ptr_Uniform_mat2v3float = OpTypePointer Uniform %mat2v3float
%uint_12 = OpConstant %uint 12
%_ptr_Uniform__arr_v4int_uint_4 = OpTypePointer Uniform %_arr_v4int_uint_4
%81 = OpTypeFunction %void
%87 = OpTypeFunction %void
%load_s_arr_p0_j = OpFunction %mat3v2float None %21
%p0 = OpFunctionParameter %uint
%25 = OpLabel
%29 = OpAccessChain %_ptr_Uniform_v2float %s %uint_0 %p0 %uint_9
%30 = OpLoad %v2float %29
%32 = OpAccessChain %_ptr_Uniform_v2float %s %uint_0 %p0 %uint_10
%33 = OpLoad %v2float %32
%35 = OpAccessChain %_ptr_Uniform_v2float %s %uint_0 %p0 %uint_11
%36 = OpLoad %v2float %35
%37 = OpCompositeConstruct %mat3v2float %30 %33 %36
OpReturnValue %37
%29 = OpAccessChain %_ptr_Uniform_Inner_std140 %s %uint_0 %p0
%33 = OpAccessChain %_ptr_Uniform_v2float %29 %uint_9
%34 = OpLoad %v2float %33
%37 = OpAccessChain %_ptr_Uniform_v2float %29 %uint_10
%38 = OpLoad %v2float %37
%41 = OpAccessChain %_ptr_Uniform_v2float %29 %uint_11
%42 = OpLoad %v2float %41
%43 = OpCompositeConstruct %mat3v2float %34 %38 %42
OpReturnValue %43
OpFunctionEnd
%main_inner = OpFunction %void None %38
%main_inner = OpFunction %void None %44
%idx = OpFunctionParameter %uint
%42 = OpLabel
%44 = OpAccessChain %_ptr_Uniform_v3int %s %uint_0 %idx %uint_0
%45 = OpLoad %v3int %44
%48 = OpAccessChain %_ptr_Uniform_int %s %uint_0 %idx %uint_1
%49 = OpLoad %int %48
%52 = OpAccessChain %_ptr_Uniform_v3uint %s %uint_0 %idx %uint_2
%53 = OpLoad %v3uint %52
%56 = OpAccessChain %_ptr_Uniform_uint %s %uint_0 %idx %uint_3
%57 = OpLoad %uint %56
%59 = OpAccessChain %_ptr_Uniform_v3float %s %uint_0 %idx %uint_4
%60 = OpLoad %v3float %59
%63 = OpAccessChain %_ptr_Uniform_float %s %uint_0 %idx %uint_5
%64 = OpLoad %float %63
%67 = OpAccessChain %_ptr_Uniform_v2int %s %uint_0 %idx %uint_6
%68 = OpLoad %v2int %67
%70 = OpAccessChain %_ptr_Uniform_v2int %s %uint_0 %idx %uint_7
%71 = OpLoad %v2int %70
%73 = OpAccessChain %_ptr_Uniform_mat2v3float %s %uint_0 %idx %uint_8
%74 = OpLoad %mat2v3float %73
%75 = OpFunctionCall %mat3v2float %load_s_arr_p0_j %idx
%79 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %s %uint_0 %idx %uint_12
%80 = OpLoad %_arr_v4int_uint_4 %79
%48 = OpLabel
%50 = OpAccessChain %_ptr_Uniform_v3int %s %uint_0 %idx %uint_0
%51 = OpLoad %v3int %50
%54 = OpAccessChain %_ptr_Uniform_int %s %uint_0 %idx %uint_1
%55 = OpLoad %int %54
%58 = OpAccessChain %_ptr_Uniform_v3uint %s %uint_0 %idx %uint_2
%59 = OpLoad %v3uint %58
%62 = OpAccessChain %_ptr_Uniform_uint %s %uint_0 %idx %uint_3
%63 = OpLoad %uint %62
%65 = OpAccessChain %_ptr_Uniform_v3float %s %uint_0 %idx %uint_4
%66 = OpLoad %v3float %65
%69 = OpAccessChain %_ptr_Uniform_float %s %uint_0 %idx %uint_5
%70 = OpLoad %float %69
%73 = OpAccessChain %_ptr_Uniform_v2int %s %uint_0 %idx %uint_6
%74 = OpLoad %v2int %73
%76 = OpAccessChain %_ptr_Uniform_v2int %s %uint_0 %idx %uint_7
%77 = OpLoad %v2int %76
%79 = OpAccessChain %_ptr_Uniform_mat2v3float %s %uint_0 %idx %uint_8
%80 = OpLoad %mat2v3float %79
%81 = OpFunctionCall %mat3v2float %load_s_arr_p0_j %idx
%85 = OpAccessChain %_ptr_Uniform__arr_v4int_uint_4 %s %uint_0 %idx %uint_12
%86 = OpLoad %_arr_v4int_uint_4 %85
OpReturn
OpFunctionEnd
%main = OpFunction %void None %81
%83 = OpLabel
%85 = OpLoad %uint %idx_1
%84 = OpFunctionCall %void %main_inner %85
%main = OpFunction %void None %87
%89 = OpLabel
%91 = OpLoad %uint %idx_1
%90 = OpFunctionCall %void %main_inner %91
OpReturn
OpFunctionEnd

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@ -7,21 +7,6 @@ struct Inner {
uint pad_2;
};
struct S {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
mat3x2 j;
Inner k;
Inner l[4];
};
layout(binding = 0, std140) uniform S_std140_ubo {
ivec3 a;
int b;

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@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 78
; Bound: 82
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
@ -71,7 +71,7 @@
%uint_10 = OpConstant %uint 10
%uint_11 = OpConstant %uint 11
%void = OpTypeVoid
%31 = OpTypeFunction %void
%35 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_v3int = OpTypePointer Uniform %v3int
%uint_1 = OpConstant %uint 1
@ -94,39 +94,39 @@
%_ptr_Uniform__arr_Inner_uint_4 = OpTypePointer Uniform %_arr_Inner_uint_4
%load_s_j = OpFunction %mat3v2float None %16
%19 = OpLabel
%22 = OpAccessChain %_ptr_Uniform_v2float %s %uint_9
%23 = OpLoad %v2float %22
%25 = OpAccessChain %_ptr_Uniform_v2float %s %uint_10
%26 = OpLoad %v2float %25
%28 = OpAccessChain %_ptr_Uniform_v2float %s %uint_11
%24 = OpAccessChain %_ptr_Uniform_v2float %s %uint_9
%25 = OpLoad %v2float %24
%28 = OpAccessChain %_ptr_Uniform_v2float %s %uint_10
%29 = OpLoad %v2float %28
%30 = OpCompositeConstruct %mat3v2float %23 %26 %29
OpReturnValue %30
%32 = OpAccessChain %_ptr_Uniform_v2float %s %uint_11
%33 = OpLoad %v2float %32
%34 = OpCompositeConstruct %mat3v2float %25 %29 %33
OpReturnValue %34
OpFunctionEnd
%main = OpFunction %void None %31
%34 = OpLabel
%37 = OpAccessChain %_ptr_Uniform_v3int %s %uint_0
%38 = OpLoad %v3int %37
%41 = OpAccessChain %_ptr_Uniform_int %s %uint_1
%42 = OpLoad %int %41
%45 = OpAccessChain %_ptr_Uniform_v3uint %s %uint_2
%46 = OpLoad %v3uint %45
%49 = OpAccessChain %_ptr_Uniform_uint %s %uint_3
%50 = OpLoad %uint %49
%52 = OpAccessChain %_ptr_Uniform_v3float %s %uint_4
%53 = OpLoad %v3float %52
%56 = OpAccessChain %_ptr_Uniform_float %s %uint_5
%57 = OpLoad %float %56
%60 = OpAccessChain %_ptr_Uniform_v2int %s %uint_6
%61 = OpLoad %v2int %60
%63 = OpAccessChain %_ptr_Uniform_v2int %s %uint_7
%64 = OpLoad %v2int %63
%67 = OpAccessChain %_ptr_Uniform_mat2v3float %s %uint_8
%68 = OpLoad %mat2v3float %67
%69 = OpFunctionCall %mat3v2float %load_s_j
%72 = OpAccessChain %_ptr_Uniform_Inner %s %uint_12
%73 = OpLoad %Inner %72
%76 = OpAccessChain %_ptr_Uniform__arr_Inner_uint_4 %s %uint_13
%77 = OpLoad %_arr_Inner_uint_4 %76
%main = OpFunction %void None %35
%38 = OpLabel
%41 = OpAccessChain %_ptr_Uniform_v3int %s %uint_0
%42 = OpLoad %v3int %41
%45 = OpAccessChain %_ptr_Uniform_int %s %uint_1
%46 = OpLoad %int %45
%49 = OpAccessChain %_ptr_Uniform_v3uint %s %uint_2
%50 = OpLoad %v3uint %49
%53 = OpAccessChain %_ptr_Uniform_uint %s %uint_3
%54 = OpLoad %uint %53
%56 = OpAccessChain %_ptr_Uniform_v3float %s %uint_4
%57 = OpLoad %v3float %56
%60 = OpAccessChain %_ptr_Uniform_float %s %uint_5
%61 = OpLoad %float %60
%64 = OpAccessChain %_ptr_Uniform_v2int %s %uint_6
%65 = OpLoad %v2int %64
%67 = OpAccessChain %_ptr_Uniform_v2int %s %uint_7
%68 = OpLoad %v2int %67
%71 = OpAccessChain %_ptr_Uniform_mat2v3float %s %uint_8
%72 = OpLoad %mat2v3float %71
%73 = OpFunctionCall %mat3v2float %load_s_j
%76 = OpAccessChain %_ptr_Uniform_Inner %s %uint_12
%77 = OpLoad %Inner %76
%80 = OpAccessChain %_ptr_Uniform__arr_Inner_uint_4 %s %uint_13
%81 = OpLoad %_arr_Inner_uint_4 %80
OpReturn
OpFunctionEnd

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@ -0,0 +1,15 @@
@group(0) @binding(0) var<uniform> a : array<mat2x2<f32>, 4>;
var<private> counter = 0;
fn i() -> i32 { counter++; return counter; }
@compute @workgroup_size(1)
fn f() {
let p_a = &a;
let p_a_i = &((*p_a)[i()]);
let p_a_i_i = &((*p_a_i)[i()]);
let l_a : array<mat2x2<f32>, 4> = *p_a;
let l_a_i : mat2x2<f32> = *p_a_i;
let l_a_i_i : vec2<f32> = *p_a_i_i;
}

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@ -0,0 +1,40 @@
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[4];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const int p_a_i_save = i();
const int p_a_i_i_save = i();
const float2x2 l_a[4] = tint_symbol(a, 0u);
const float2x2 l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save)));
const uint scalar_offset_2 = (((16u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
uint4 ubo_load_2 = a[scalar_offset_2 / 4];
const float2 l_a_i_i = asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy));
return;
}

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@ -0,0 +1,40 @@
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[4];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const int p_a_i_save = i();
const int p_a_i_i_save = i();
const float2x2 l_a[4] = tint_symbol(a, 0u);
const float2x2 l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save)));
const uint scalar_offset_2 = (((16u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
uint4 ubo_load_2 = a[scalar_offset_2 / 4];
const float2 l_a_i_i = asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy));
return;
}

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@ -0,0 +1,27 @@
#version 310 es
layout(binding = 0, std140) uniform a_block_ubo {
mat2 inner[4];
} a;
int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
void f() {
int tint_symbol = i();
int p_a_i_save = tint_symbol;
int tint_symbol_1 = i();
int p_a_i_i_save = tint_symbol_1;
mat2 l_a[4] = a.inner;
mat2 l_a_i = a.inner[p_a_i_save];
vec2 l_a_i_i = a.inner[p_a_i_save][p_a_i_i_save];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
int i() {
thread int tint_symbol_2 = 0;
tint_symbol_2 = as_type<int>((as_type<uint>(tint_symbol_2) + as_type<uint>(1)));
return tint_symbol_2;
}
kernel void f(const constant tint_array<float2x2, 4>* tint_symbol_3 [[buffer(0)]]) {
int const tint_symbol = i();
int const p_a_i_save = tint_symbol;
int const tint_symbol_1 = i();
int const p_a_i_i_save = tint_symbol_1;
tint_array<float2x2, 4> const l_a = *(tint_symbol_3);
float2x2 const l_a_i = (*(tint_symbol_3))[p_a_i_save];
float2 const l_a_i_i = (*(tint_symbol_3))[p_a_i_save][p_a_i_i_save];
return;
}

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@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 37
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %a_block "a_block"
OpMemberName %a_block 0 "inner"
OpName %a "a"
OpName %counter "counter"
OpName %i "i"
OpName %f "f"
OpDecorate %a_block Block
OpMemberDecorate %a_block 0 Offset 0
OpMemberDecorate %a_block 0 ColMajor
OpMemberDecorate %a_block 0 MatrixStride 8
OpDecorate %_arr_mat2v2float_uint_4 ArrayStride 16
OpDecorate %a NonWritable
OpDecorate %a DescriptorSet 0
OpDecorate %a Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat2v2float_uint_4 = OpTypeArray %mat2v2float %uint_4
%a_block = OpTypeStruct %_arr_mat2v2float_uint_4
%_ptr_Uniform_a_block = OpTypePointer Uniform %a_block
%a = OpVariable %_ptr_Uniform_a_block Uniform
%int = OpTypeInt 32 1
%11 = OpConstantNull %int
%_ptr_Private_int = OpTypePointer Private %int
%counter = OpVariable %_ptr_Private_int Private %11
%14 = OpTypeFunction %int
%int_1 = OpConstant %int 1
%void = OpTypeVoid
%21 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat2v2float_uint_4 = OpTypePointer Uniform %_arr_mat2v2float_uint_4
%_ptr_Uniform_mat2v2float = OpTypePointer Uniform %mat2v2float
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%i = OpFunction %int None %14
%16 = OpLabel
%17 = OpLoad %int %counter
%19 = OpIAdd %int %17 %int_1
OpStore %counter %19
%20 = OpLoad %int %counter
OpReturnValue %20
OpFunctionEnd
%f = OpFunction %void None %21
%24 = OpLabel
%25 = OpFunctionCall %int %i
%26 = OpFunctionCall %int %i
%29 = OpAccessChain %_ptr_Uniform__arr_mat2v2float_uint_4 %a %uint_0
%30 = OpLoad %_arr_mat2v2float_uint_4 %29
%32 = OpAccessChain %_ptr_Uniform_mat2v2float %a %uint_0 %25
%33 = OpLoad %mat2v2float %32
%35 = OpAccessChain %_ptr_Uniform_v2float %a %uint_0 %25 %26
%36 = OpLoad %v2float %35
OpReturn
OpFunctionEnd

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@ -0,0 +1,18 @@
@group(0) @binding(0) var<uniform> a : array<mat2x2<f32>, 4>;
var<private> counter = 0;
fn i() -> i32 {
counter++;
return counter;
}
@compute @workgroup_size(1)
fn f() {
let p_a = &(a);
let p_a_i = &((*(p_a))[i()]);
let p_a_i_i = &((*(p_a_i))[i()]);
let l_a : array<mat2x2<f32>, 4> = *(p_a);
let l_a_i : mat2x2<f32> = *(p_a_i);
let l_a_i_i : vec2<f32> = *(p_a_i_i);
}

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@ -0,0 +1,12 @@
@group(0) @binding(0) var<uniform> a : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
let p_a = &a;
let p_a_2 = &((*p_a)[2]);
let p_a_2_1 = &((*p_a_2)[1]);
let l_a : array<mat2x2<f32>, 4> = *p_a;
let l_a_i : mat2x2<f32> = *p_a_2;
let l_a_i_i : vec2<f32> = *p_a_2_1;
}

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@ -0,0 +1,30 @@
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[4];
};
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const float2x2 l_a[4] = tint_symbol(a, 0u);
const float2x2 l_a_i = tint_symbol_1(a, 32u);
const float2 l_a_i_i = asfloat(a[2].zw);
return;
}

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cbuffer cbuffer_a : register(b0, space0) {
uint4 a[4];
};
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const float2x2 l_a[4] = tint_symbol(a, 0u);
const float2x2 l_a_i = tint_symbol_1(a, 32u);
const float2 l_a_i_i = asfloat(a[2].zw);
return;
}

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#version 310 es
layout(binding = 0, std140) uniform a_block_ubo {
mat2 inner[4];
} a;
void f() {
mat2 l_a[4] = a.inner;
mat2 l_a_i = a.inner[2];
vec2 l_a_i_i = a.inner[2][1];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
kernel void f(const constant tint_array<float2x2, 4>* tint_symbol [[buffer(0)]]) {
tint_array<float2x2, 4> const l_a = *(tint_symbol);
float2x2 const l_a_i = (*(tint_symbol))[2];
float2 const l_a_i_i = (*(tint_symbol))[2][1];
return;
}

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@ -0,0 +1,49 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 27
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %a_block "a_block"
OpMemberName %a_block 0 "inner"
OpName %a "a"
OpName %f "f"
OpDecorate %a_block Block
OpMemberDecorate %a_block 0 Offset 0
OpMemberDecorate %a_block 0 ColMajor
OpMemberDecorate %a_block 0 MatrixStride 8
OpDecorate %_arr_mat2v2float_uint_4 ArrayStride 16
OpDecorate %a NonWritable
OpDecorate %a DescriptorSet 0
OpDecorate %a Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat2v2float_uint_4 = OpTypeArray %mat2v2float %uint_4
%a_block = OpTypeStruct %_arr_mat2v2float_uint_4
%_ptr_Uniform_a_block = OpTypePointer Uniform %a_block
%a = OpVariable %_ptr_Uniform_a_block Uniform
%void = OpTypeVoid
%10 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat2v2float_uint_4 = OpTypePointer Uniform %_arr_mat2v2float_uint_4
%int = OpTypeInt 32 1
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat2v2float = OpTypePointer Uniform %mat2v2float
%int_1 = OpConstant %int 1
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%f = OpFunction %void None %10
%13 = OpLabel
%16 = OpAccessChain %_ptr_Uniform__arr_mat2v2float_uint_4 %a %uint_0
%17 = OpLoad %_arr_mat2v2float_uint_4 %16
%21 = OpAccessChain %_ptr_Uniform_mat2v2float %a %uint_0 %int_2
%22 = OpLoad %mat2v2float %21
%25 = OpAccessChain %_ptr_Uniform_v2float %a %uint_0 %int_2 %int_1
%26 = OpLoad %v2float %25
OpReturn
OpFunctionEnd

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@group(0) @binding(0) var<uniform> a : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
let p_a = &(a);
let p_a_2 = &((*(p_a))[2]);
let p_a_2_1 = &((*(p_a_2))[1]);
let l_a : array<mat2x2<f32>, 4> = *(p_a);
let l_a_i : mat2x2<f32> = *(p_a_2);
let l_a_i_i : vec2<f32> = *(p_a_2_1);
}

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@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
let t = transpose(u[2]);
let l = length(u[0][1].yx);
let a = abs(u[0][1].yx.x);
}

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@ -0,0 +1,19 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
float2x2 tint_symbol(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
[numthreads(1, 1, 1)]
void f() {
const float2x2 t = transpose(tint_symbol(u, 32u));
const float l = length(asfloat(u[0].zw).yx);
const float a = abs(asfloat(u[0].zw).yx.x);
return;
}

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@ -0,0 +1,19 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
float2x2 tint_symbol(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
[numthreads(1, 1, 1)]
void f() {
const float2x2 t = transpose(tint_symbol(u, 32u));
const float l = length(asfloat(u[0].zw).yx);
const float a = abs(asfloat(u[0].zw).yx.x);
return;
}

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#version 310 es
layout(binding = 0, std140) uniform u_block_ubo {
mat2 inner[4];
} u;
void f() {
mat2 t = transpose(u.inner[2]);
float l = length(u.inner[0][1].yx);
float a = abs(u.inner[0][1].yx.x);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
kernel void f(const constant tint_array<float2x2, 4>* tint_symbol [[buffer(0)]]) {
float2x2 const t = transpose((*(tint_symbol))[2]);
float const l = length(float2((*(tint_symbol))[0][1]).yx);
float const a = fabs(float2((*(tint_symbol))[0][1]).yx[0]);
return;
}

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@ -0,0 +1,56 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
%22 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %f "f"
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat2v2float_uint_4 ArrayStride 16
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat2v2float_uint_4 = OpTypeArray %mat2v2float %uint_4
%u_block = OpTypeStruct %_arr_mat2v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%void = OpTypeVoid
%10 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%int = OpTypeInt 32 1
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat2v2float = OpTypePointer Uniform %mat2v2float
%23 = OpConstantNull %int
%int_1 = OpConstant %int 1
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%f = OpFunction %void None %10
%13 = OpLabel
%19 = OpAccessChain %_ptr_Uniform_mat2v2float %u %uint_0 %int_2
%20 = OpLoad %mat2v2float %19
%14 = OpTranspose %mat2v2float %20
%26 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %23 %int_1
%27 = OpLoad %v2float %26
%28 = OpVectorShuffle %v2float %27 %27 1 0
%21 = OpExtInst %float %22 Length %28
%30 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %23 %int_1
%31 = OpLoad %v2float %30
%32 = OpVectorShuffle %v2float %31 %31 1 0
%33 = OpCompositeExtract %float %32 0
%29 = OpExtInst %float %22 FAbs %33
OpReturn
OpFunctionEnd

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@ -0,0 +1,8 @@
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
let t = transpose(u[2]);
let l = length(u[0][1].yx);
let a = abs(u[0][1].yx.x);
}

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@ -0,0 +1,14 @@
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
fn a(a : array<mat2x2<f32>, 4>) {}
fn b(m : mat2x2<f32>) {}
fn c(v : vec2<f32>) {}
fn d(f : f32) {}
@compute @workgroup_size(1)
fn f() {
a(u);
b(u[1]);
c(u[1][0].yx);
d(u[1][0].yx.x);
}

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@ -0,0 +1,43 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
void a(float2x2 a_1[4]) {
}
void b(float2x2 m) {
}
void c(float2 v) {
}
void d(float f_1) {
}
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
b(tint_symbol_1(u, 16u));
c(asfloat(u[1].xy).yx);
d(asfloat(u[1].xy).yx.x);
return;
}

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@ -0,0 +1,43 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
void a(float2x2 a_1[4]) {
}
void b(float2x2 m) {
}
void c(float2 v) {
}
void d(float f_1) {
}
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
b(tint_symbol_1(u, 16u));
c(asfloat(u[1].xy).yx);
d(asfloat(u[1].xy).yx.x);
return;
}

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@ -0,0 +1,30 @@
#version 310 es
layout(binding = 0, std140) uniform u_block_ubo {
mat2 inner[4];
} u;
void a(mat2 a_1[4]) {
}
void b(mat2 m) {
}
void c(vec2 v) {
}
void d(float f_1) {
}
void f() {
a(u.inner);
b(u.inner[1]);
c(u.inner[1][0].yx);
d(u.inner[1][0].yx.x);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@ -0,0 +1,36 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
void a(tint_array<float2x2, 4> a_1) {
}
void b(float2x2 m) {
}
void c(float2 v) {
}
void d(float f_1) {
}
kernel void f(const constant tint_array<float2x2, 4>* tint_symbol [[buffer(0)]]) {
a(*(tint_symbol));
b((*(tint_symbol))[1]);
c(float2((*(tint_symbol))[1][0]).yx);
d(float2((*(tint_symbol))[1][0]).yx[0]);
return;
}

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@ -0,0 +1,90 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 52
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %a "a"
OpName %a_1 "a_1"
OpName %b "b"
OpName %m "m"
OpName %c "c"
OpName %v "v"
OpName %d "d"
OpName %f_1 "f_1"
OpName %f "f"
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat2v2float_uint_4 ArrayStride 16
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat2v2float_uint_4 = OpTypeArray %mat2v2float %uint_4
%u_block = OpTypeStruct %_arr_mat2v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%void = OpTypeVoid
%10 = OpTypeFunction %void %_arr_mat2v2float_uint_4
%15 = OpTypeFunction %void %mat2v2float
%19 = OpTypeFunction %void %v2float
%23 = OpTypeFunction %void %float
%27 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat2v2float_uint_4 = OpTypePointer Uniform %_arr_mat2v2float_uint_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Uniform_mat2v2float = OpTypePointer Uniform %mat2v2float
%42 = OpConstantNull %int
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%a = OpFunction %void None %10
%a_1 = OpFunctionParameter %_arr_mat2v2float_uint_4
%14 = OpLabel
OpReturn
OpFunctionEnd
%b = OpFunction %void None %15
%m = OpFunctionParameter %mat2v2float
%18 = OpLabel
OpReturn
OpFunctionEnd
%c = OpFunction %void None %19
%v = OpFunctionParameter %v2float
%22 = OpLabel
OpReturn
OpFunctionEnd
%d = OpFunction %void None %23
%f_1 = OpFunctionParameter %float
%26 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %27
%29 = OpLabel
%33 = OpAccessChain %_ptr_Uniform__arr_mat2v2float_uint_4 %u %uint_0
%34 = OpLoad %_arr_mat2v2float_uint_4 %33
%30 = OpFunctionCall %void %a %34
%39 = OpAccessChain %_ptr_Uniform_mat2v2float %u %uint_0 %int_1
%40 = OpLoad %mat2v2float %39
%35 = OpFunctionCall %void %b %40
%44 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %int_1 %42
%45 = OpLoad %v2float %44
%46 = OpVectorShuffle %v2float %45 %45 1 0
%41 = OpFunctionCall %void %c %46
%48 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %int_1 %42
%49 = OpLoad %v2float %48
%50 = OpVectorShuffle %v2float %49 %49 1 0
%51 = OpCompositeExtract %float %50 0
%47 = OpFunctionCall %void %d %51
OpReturn
OpFunctionEnd

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@ -0,0 +1,21 @@
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
fn a(a : array<mat2x2<f32>, 4>) {
}
fn b(m : mat2x2<f32>) {
}
fn c(v : vec2<f32>) {
}
fn d(f : f32) {
}
@compute @workgroup_size(1)
fn f() {
a(u);
b(u[1]);
c(u[1][0].yx);
d(u[1][0].yx.x);
}

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@ -0,0 +1,16 @@
struct S {
before : i32,
m : mat2x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
var<private> p : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
p = u;
p[1] = u[2];
p[1][0] = u[0][1].yx;
p[1][0].x = u[0][1].x;
}

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@ -0,0 +1,32 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
static float2x2 p[4] = (float2x2[4])0;
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p[1] = tint_symbol_1(u, 32u);
p[1][0] = asfloat(u[0].zw).yx;
p[1][0].x = asfloat(u[0].z);
return;
}

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@ -0,0 +1,32 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
static float2x2 p[4] = (float2x2[4])0;
float2x2 tint_symbol_1(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p[1] = tint_symbol_1(u, 32u);
p[1][0] = asfloat(u[0].zw).yx;
p[1][0].x = asfloat(u[0].z);
return;
}

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#version 310 es
struct S {
int before;
mat2 m;
int after;
};
layout(binding = 0, std140) uniform u_block_ubo {
mat2 inner[4];
} u;
mat2 p[4] = mat2[4](mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f), mat2(0.0f, 0.0f, 0.0f, 0.0f));
void f() {
p = u.inner;
p[1] = u.inner[2];
p[1][0] = u.inner[0][1].yx;
p[1][0].x = u.inner[0][1].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct S {
int before;
float2x2 m;
int after;
};
kernel void f(const constant tint_array<float2x2, 4>* tint_symbol_1 [[buffer(0)]]) {
thread tint_array<float2x2, 4> tint_symbol = {};
tint_symbol = *(tint_symbol_1);
tint_symbol[1] = (*(tint_symbol_1))[2];
tint_symbol[1][0] = float2((*(tint_symbol_1))[0][1]).yx;
tint_symbol[1][0][0] = (*(tint_symbol_1))[0][1][0];
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 41
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %p "p"
OpName %f "f"
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat2v2float_uint_4 ArrayStride 16
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat2v2float_uint_4 = OpTypeArray %mat2v2float %uint_4
%u_block = OpTypeStruct %_arr_mat2v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%_ptr_Private__arr_mat2v2float_uint_4 = OpTypePointer Private %_arr_mat2v2float_uint_4
%12 = OpConstantNull %_arr_mat2v2float_uint_4
%p = OpVariable %_ptr_Private__arr_mat2v2float_uint_4 Private %12
%void = OpTypeVoid
%13 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat2v2float_uint_4 = OpTypePointer Uniform %_arr_mat2v2float_uint_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Private_mat2v2float = OpTypePointer Private %mat2v2float
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat2v2float = OpTypePointer Uniform %mat2v2float
%29 = OpConstantNull %int
%_ptr_Private_v2float = OpTypePointer Private %v2float
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%_ptr_Private_float = OpTypePointer Private %float
%_ptr_Uniform_float = OpTypePointer Uniform %float
%f = OpFunction %void None %13
%16 = OpLabel
%19 = OpAccessChain %_ptr_Uniform__arr_mat2v2float_uint_4 %u %uint_0
%20 = OpLoad %_arr_mat2v2float_uint_4 %19
OpStore %p %20
%24 = OpAccessChain %_ptr_Private_mat2v2float %p %int_1
%27 = OpAccessChain %_ptr_Uniform_mat2v2float %u %uint_0 %int_2
%28 = OpLoad %mat2v2float %27
OpStore %24 %28
%31 = OpAccessChain %_ptr_Private_v2float %p %int_1 %29
%33 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %29 %int_1
%34 = OpLoad %v2float %33
%35 = OpVectorShuffle %v2float %34 %34 1 0
OpStore %31 %35
%37 = OpAccessChain %_ptr_Private_float %p %int_1 %29 %uint_0
%39 = OpAccessChain %_ptr_Uniform_float %u %uint_0 %29 %int_1 %uint_0
%40 = OpLoad %float %39
OpStore %37 %40
OpReturn
OpFunctionEnd

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struct S {
before : i32,
m : mat2x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
var<private> p : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
p = u;
p[1] = u[2];
p[1][0] = u[0][1].yx;
p[1][0].x = u[0][1].x;
}

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struct S {
before : i32,
m : mat2x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
@group(0) @binding(1) var<storage, read_write> s : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
s = u;
s[1] = u[2];
s[1][0] = u[0][1].yx;
s[1][0].x = u[0][1].x;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
}
void tint_symbol(RWByteAddressBuffer buffer, uint offset, float2x2 value[4]) {
float2x2 array[4] = value;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
tint_symbol_1(buffer, (offset + (i * 16u)), array[i]);
}
}
}
float2x2 tint_symbol_4(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_3_ret[4];
tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
tint_symbol_1(s, 16u, tint_symbol_4(u, 32u));
s.Store2(16u, asuint(asfloat(u[0].zw).yx));
s.Store(16u, asuint(asfloat(u[0].z)));
return;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
}
void tint_symbol(RWByteAddressBuffer buffer, uint offset, float2x2 value[4]) {
float2x2 array[4] = value;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
tint_symbol_1(buffer, (offset + (i * 16u)), array[i]);
}
}
}
float2x2 tint_symbol_4(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_3_ret[4];
tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
tint_symbol_1(s, 16u, tint_symbol_4(u, 32u));
s.Store2(16u, asuint(asfloat(u[0].zw).yx));
s.Store(16u, asuint(asfloat(u[0].z)));
return;
}

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#version 310 es
struct S {
int before;
mat2 m;
int after;
};
layout(binding = 0, std140) uniform u_block_ubo {
mat2 inner[4];
} u;
layout(binding = 1, std430) buffer u_block_ssbo {
mat2 inner[4];
} s;
void f() {
s.inner = u.inner;
s.inner[1] = u.inner[2];
s.inner[1][0] = u.inner[0][1].yx;
s.inner[1][0].x = u.inner[0][1].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct S {
int before;
float2x2 m;
int after;
};
kernel void f(device tint_array<float2x2, 4>* tint_symbol [[buffer(1)]], const constant tint_array<float2x2, 4>* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol) = *(tint_symbol_1);
(*(tint_symbol))[1] = (*(tint_symbol_1))[2];
(*(tint_symbol))[1][0] = float2((*(tint_symbol_1))[0][1]).yx;
(*(tint_symbol))[1][0][0] = (*(tint_symbol_1))[0][1][0];
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 42
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %s "s"
OpName %f "f"
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat2v2float_uint_4 ArrayStride 16
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
OpDecorate %s DescriptorSet 0
OpDecorate %s Binding 1
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat2v2float_uint_4 = OpTypeArray %mat2v2float %uint_4
%u_block = OpTypeStruct %_arr_mat2v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%_ptr_StorageBuffer_u_block = OpTypePointer StorageBuffer %u_block
%s = OpVariable %_ptr_StorageBuffer_u_block StorageBuffer
%void = OpTypeVoid
%12 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer__arr_mat2v2float_uint_4 = OpTypePointer StorageBuffer %_arr_mat2v2float_uint_4
%_ptr_Uniform__arr_mat2v2float_uint_4 = OpTypePointer Uniform %_arr_mat2v2float_uint_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_StorageBuffer_mat2v2float = OpTypePointer StorageBuffer %mat2v2float
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat2v2float = OpTypePointer Uniform %mat2v2float
%30 = OpConstantNull %int
%_ptr_StorageBuffer_v2float = OpTypePointer StorageBuffer %v2float
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%_ptr_Uniform_float = OpTypePointer Uniform %float
%f = OpFunction %void None %12
%15 = OpLabel
%18 = OpAccessChain %_ptr_StorageBuffer__arr_mat2v2float_uint_4 %s %uint_0
%20 = OpAccessChain %_ptr_Uniform__arr_mat2v2float_uint_4 %u %uint_0
%21 = OpLoad %_arr_mat2v2float_uint_4 %20
OpStore %18 %21
%25 = OpAccessChain %_ptr_StorageBuffer_mat2v2float %s %uint_0 %int_1
%28 = OpAccessChain %_ptr_Uniform_mat2v2float %u %uint_0 %int_2
%29 = OpLoad %mat2v2float %28
OpStore %25 %29
%32 = OpAccessChain %_ptr_StorageBuffer_v2float %s %uint_0 %int_1 %30
%34 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %30 %int_1
%35 = OpLoad %v2float %34
%36 = OpVectorShuffle %v2float %35 %35 1 0
OpStore %32 %36
%38 = OpAccessChain %_ptr_StorageBuffer_float %s %uint_0 %int_1 %30 %uint_0
%40 = OpAccessChain %_ptr_Uniform_float %u %uint_0 %30 %int_1 %uint_0
%41 = OpLoad %float %40
OpStore %38 %41
OpReturn
OpFunctionEnd

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struct S {
before : i32,
m : mat2x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
@group(0) @binding(1) var<storage, read_write> s : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
s = u;
s[1] = u[2];
s[1][0] = u[0][1].yx;
s[1][0].x = u[0][1].x;
}

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struct S {
before : i32,
m : mat2x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
var<workgroup> w : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
w = u;
w[1] = u[2];
w[1][0] = u[0][1].yx;
w[1][0].x = u[0][1].x;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
groupshared float2x2 w[4];
struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
float2x2 tint_symbol_3(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
void f_inner(uint local_invocation_index) {
{
[loop] for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
const uint i = idx;
w[i] = float2x2((0.0f).xx, (0.0f).xx);
}
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w[1] = tint_symbol_3(u, 32u);
w[1][0] = asfloat(u[0].zw).yx;
w[1][0].x = asfloat(u[0].z);
}
[numthreads(1, 1, 1)]
void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
groupshared float2x2 w[4];
struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
float2x2 tint_symbol_3(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
typedef float2x2 tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
float2x2 arr[4] = (float2x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
void f_inner(uint local_invocation_index) {
{
[loop] for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
const uint i = idx;
w[i] = float2x2((0.0f).xx, (0.0f).xx);
}
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w[1] = tint_symbol_3(u, 32u);
w[1][0] = asfloat(u[0].zw).yx;
w[1][0].x = asfloat(u[0].z);
}
[numthreads(1, 1, 1)]
void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}

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#version 310 es
struct S {
int before;
mat2 m;
int after;
};
layout(binding = 0, std140) uniform u_block_ubo {
mat2 inner[4];
} u;
shared mat2 w[4];
void f(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint i = idx;
w[i] = mat2(vec2(0.0f), vec2(0.0f));
}
}
barrier();
w = u.inner;
w[1] = u.inner[2];
w[1][0] = u.inner[0][1].yx;
w[1][0].x = u.inner[0][1].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_LocalInvocationIndex);
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_symbol_5 {
tint_array<float2x2, 4> w;
};
struct S {
int before;
float2x2 m;
int after;
};
void f_inner(uint local_invocation_index, threadgroup tint_array<float2x2, 4>* const tint_symbol, const constant tint_array<float2x2, 4>* const tint_symbol_1) {
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint const i = idx;
(*(tint_symbol))[i] = float2x2(float2(0.0f), float2(0.0f));
}
threadgroup_barrier(mem_flags::mem_threadgroup);
*(tint_symbol) = *(tint_symbol_1);
(*(tint_symbol))[1] = (*(tint_symbol_1))[2];
(*(tint_symbol))[1][0] = float2((*(tint_symbol_1))[0][1]).yx;
(*(tint_symbol))[1][0][0] = (*(tint_symbol_1))[0][1][0];
}
kernel void f(const constant tint_array<float2x2, 4>* tint_symbol_4 [[buffer(0)]], threadgroup tint_symbol_5* tint_symbol_3 [[threadgroup(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) {
threadgroup tint_array<float2x2, 4>* const tint_symbol_2 = &((*(tint_symbol_3)).w);
f_inner(local_invocation_index, tint_symbol_2, tint_symbol_4);
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 70
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f" %local_invocation_index_1
OpExecutionMode %f LocalSize 1 1 1
OpName %local_invocation_index_1 "local_invocation_index_1"
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %w "w"
OpName %f_inner "f_inner"
OpName %local_invocation_index "local_invocation_index"
OpName %idx "idx"
OpName %f "f"
OpDecorate %local_invocation_index_1 BuiltIn LocalInvocationIndex
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat2v2float_uint_4 ArrayStride 16
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%uint = OpTypeInt 32 0
%_ptr_Input_uint = OpTypePointer Input %uint
%local_invocation_index_1 = OpVariable %_ptr_Input_uint Input
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2
%uint_4 = OpConstant %uint 4
%_arr_mat2v2float_uint_4 = OpTypeArray %mat2v2float %uint_4
%u_block = OpTypeStruct %_arr_mat2v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%_ptr_Workgroup__arr_mat2v2float_uint_4 = OpTypePointer Workgroup %_arr_mat2v2float_uint_4
%w = OpVariable %_ptr_Workgroup__arr_mat2v2float_uint_4 Workgroup
%void = OpTypeVoid
%14 = OpTypeFunction %void %uint
%_ptr_Function_uint = OpTypePointer Function %uint
%21 = OpConstantNull %uint
%bool = OpTypeBool
%_ptr_Workgroup_mat2v2float = OpTypePointer Workgroup %mat2v2float
%35 = OpConstantNull %mat2v2float
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_264 = OpConstant %uint 264
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat2v2float_uint_4 = OpTypePointer Uniform %_arr_mat2v2float_uint_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat2v2float = OpTypePointer Uniform %mat2v2float
%53 = OpConstantNull %int
%_ptr_Workgroup_v2float = OpTypePointer Workgroup %v2float
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%_ptr_Workgroup_float = OpTypePointer Workgroup %float
%_ptr_Uniform_float = OpTypePointer Uniform %float
%65 = OpTypeFunction %void
%f_inner = OpFunction %void None %14
%local_invocation_index = OpFunctionParameter %uint
%18 = OpLabel
%idx = OpVariable %_ptr_Function_uint Function %21
OpStore %idx %local_invocation_index
OpBranch %22
%22 = OpLabel
OpLoopMerge %23 %24 None
OpBranch %25
%25 = OpLabel
%27 = OpLoad %uint %idx
%28 = OpULessThan %bool %27 %uint_4
%26 = OpLogicalNot %bool %28
OpSelectionMerge %30 None
OpBranchConditional %26 %31 %30
%31 = OpLabel
OpBranch %23
%30 = OpLabel
%32 = OpLoad %uint %idx
%34 = OpAccessChain %_ptr_Workgroup_mat2v2float %w %32
OpStore %34 %35
OpBranch %24
%24 = OpLabel
%36 = OpLoad %uint %idx
%38 = OpIAdd %uint %36 %uint_1
OpStore %idx %38
OpBranch %22
%23 = OpLabel
OpControlBarrier %uint_2 %uint_2 %uint_264
%44 = OpAccessChain %_ptr_Uniform__arr_mat2v2float_uint_4 %u %uint_0
%45 = OpLoad %_arr_mat2v2float_uint_4 %44
OpStore %w %45
%48 = OpAccessChain %_ptr_Workgroup_mat2v2float %w %int_1
%51 = OpAccessChain %_ptr_Uniform_mat2v2float %u %uint_0 %int_2
%52 = OpLoad %mat2v2float %51
OpStore %48 %52
%55 = OpAccessChain %_ptr_Workgroup_v2float %w %int_1 %53
%57 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %53 %int_1
%58 = OpLoad %v2float %57
%59 = OpVectorShuffle %v2float %58 %58 1 0
OpStore %55 %59
%61 = OpAccessChain %_ptr_Workgroup_float %w %int_1 %53 %uint_0
%63 = OpAccessChain %_ptr_Uniform_float %u %uint_0 %53 %int_1 %uint_0
%64 = OpLoad %float %63
OpStore %61 %64
OpReturn
OpFunctionEnd
%f = OpFunction %void None %65
%67 = OpLabel
%69 = OpLoad %uint %local_invocation_index_1
%68 = OpFunctionCall %void %f_inner %69
OpReturn
OpFunctionEnd

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struct S {
before : i32,
m : mat2x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat2x2<f32>, 4>;
var<workgroup> w : array<mat2x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
w = u;
w[1] = u[2];
w[1][0] = u[0][1].yx;
w[1][0].x = u[0][1].x;
}

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@group(0) @binding(0) var<uniform> a : array<mat4x2<f32>, 4>;
var<private> counter = 0;
fn i() -> i32 { counter++; return counter; }
@compute @workgroup_size(1)
fn f() {
let p_a = &a;
let p_a_i = &((*p_a)[i()]);
let p_a_i_i = &((*p_a_i)[i()]);
let l_a : array<mat4x2<f32>, 4> = *p_a;
let l_a_i : mat4x2<f32> = *p_a_i;
let l_a_i_i : vec2<f32> = *p_a_i_i;
}

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cbuffer cbuffer_a : register(b0, space0) {
uint4 a[8];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
float4x2 tint_symbol_1(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const int p_a_i_save = i();
const int p_a_i_i_save = i();
const float4x2 l_a[4] = tint_symbol(a, 0u);
const float4x2 l_a_i = tint_symbol_1(a, (32u * uint(p_a_i_save)));
const uint scalar_offset_4 = (((32u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
uint4 ubo_load_4 = a[scalar_offset_4 / 4];
const float2 l_a_i_i = asfloat(((scalar_offset_4 & 2) ? ubo_load_4.zw : ubo_load_4.xy));
return;
}

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cbuffer cbuffer_a : register(b0, space0) {
uint4 a[8];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
float4x2 tint_symbol_1(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const int p_a_i_save = i();
const int p_a_i_i_save = i();
const float4x2 l_a[4] = tint_symbol(a, 0u);
const float4x2 l_a_i = tint_symbol_1(a, (32u * uint(p_a_i_save)));
const uint scalar_offset_4 = (((32u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
uint4 ubo_load_4 = a[scalar_offset_4 / 4];
const float2 l_a_i_i = asfloat(((scalar_offset_4 & 2) ? ubo_load_4.zw : ubo_load_4.xy));
return;
}

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#version 310 es
layout(binding = 0, std140) uniform a_block_ubo {
mat4x2 inner[4];
} a;
int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
void f() {
int tint_symbol = i();
int p_a_i_save = tint_symbol;
int tint_symbol_1 = i();
int p_a_i_i_save = tint_symbol_1;
mat4x2 l_a[4] = a.inner;
mat4x2 l_a_i = a.inner[p_a_i_save];
vec2 l_a_i_i = a.inner[p_a_i_save][p_a_i_i_save];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
int i() {
thread int tint_symbol_2 = 0;
tint_symbol_2 = as_type<int>((as_type<uint>(tint_symbol_2) + as_type<uint>(1)));
return tint_symbol_2;
}
kernel void f(const constant tint_array<float4x2, 4>* tint_symbol_3 [[buffer(0)]]) {
int const tint_symbol = i();
int const p_a_i_save = tint_symbol;
int const tint_symbol_1 = i();
int const p_a_i_i_save = tint_symbol_1;
tint_array<float4x2, 4> const l_a = *(tint_symbol_3);
float4x2 const l_a_i = (*(tint_symbol_3))[p_a_i_save];
float2 const l_a_i_i = (*(tint_symbol_3))[p_a_i_save][p_a_i_i_save];
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 37
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %a_block "a_block"
OpMemberName %a_block 0 "inner"
OpName %a "a"
OpName %counter "counter"
OpName %i "i"
OpName %f "f"
OpDecorate %a_block Block
OpMemberDecorate %a_block 0 Offset 0
OpMemberDecorate %a_block 0 ColMajor
OpMemberDecorate %a_block 0 MatrixStride 8
OpDecorate %_arr_mat4v2float_uint_4 ArrayStride 32
OpDecorate %a NonWritable
OpDecorate %a DescriptorSet 0
OpDecorate %a Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat4v2float_uint_4 = OpTypeArray %mat4v2float %uint_4
%a_block = OpTypeStruct %_arr_mat4v2float_uint_4
%_ptr_Uniform_a_block = OpTypePointer Uniform %a_block
%a = OpVariable %_ptr_Uniform_a_block Uniform
%int = OpTypeInt 32 1
%11 = OpConstantNull %int
%_ptr_Private_int = OpTypePointer Private %int
%counter = OpVariable %_ptr_Private_int Private %11
%14 = OpTypeFunction %int
%int_1 = OpConstant %int 1
%void = OpTypeVoid
%21 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat4v2float_uint_4 = OpTypePointer Uniform %_arr_mat4v2float_uint_4
%_ptr_Uniform_mat4v2float = OpTypePointer Uniform %mat4v2float
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%i = OpFunction %int None %14
%16 = OpLabel
%17 = OpLoad %int %counter
%19 = OpIAdd %int %17 %int_1
OpStore %counter %19
%20 = OpLoad %int %counter
OpReturnValue %20
OpFunctionEnd
%f = OpFunction %void None %21
%24 = OpLabel
%25 = OpFunctionCall %int %i
%26 = OpFunctionCall %int %i
%29 = OpAccessChain %_ptr_Uniform__arr_mat4v2float_uint_4 %a %uint_0
%30 = OpLoad %_arr_mat4v2float_uint_4 %29
%32 = OpAccessChain %_ptr_Uniform_mat4v2float %a %uint_0 %25
%33 = OpLoad %mat4v2float %32
%35 = OpAccessChain %_ptr_Uniform_v2float %a %uint_0 %25 %26
%36 = OpLoad %v2float %35
OpReturn
OpFunctionEnd

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@ -0,0 +1,18 @@
@group(0) @binding(0) var<uniform> a : array<mat4x2<f32>, 4>;
var<private> counter = 0;
fn i() -> i32 {
counter++;
return counter;
}
@compute @workgroup_size(1)
fn f() {
let p_a = &(a);
let p_a_i = &((*(p_a))[i()]);
let p_a_i_i = &((*(p_a_i))[i()]);
let l_a : array<mat4x2<f32>, 4> = *(p_a);
let l_a_i : mat4x2<f32> = *(p_a_i);
let l_a_i_i : vec2<f32> = *(p_a_i_i);
}

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@group(0) @binding(0) var<uniform> a : array<mat4x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
let p_a = &a;
let p_a_2 = &((*p_a)[2]);
let p_a_2_1 = &((*p_a_2)[1]);
let l_a : array<mat4x2<f32>, 4> = *p_a;
let l_a_i : mat4x2<f32> = *p_a_2;
let l_a_i_i : vec2<f32> = *p_a_2_1;
}

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cbuffer cbuffer_a : register(b0, space0) {
uint4 a[8];
};
float4x2 tint_symbol_1(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const float4x2 l_a[4] = tint_symbol(a, 0u);
const float4x2 l_a_i = tint_symbol_1(a, 64u);
const float2 l_a_i_i = asfloat(a[4].zw);
return;
}

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cbuffer cbuffer_a : register(b0, space0) {
uint4 a[8];
};
float4x2 tint_symbol_1(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
const float4x2 l_a[4] = tint_symbol(a, 0u);
const float4x2 l_a_i = tint_symbol_1(a, 64u);
const float2 l_a_i_i = asfloat(a[4].zw);
return;
}

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#version 310 es
layout(binding = 0, std140) uniform a_block_ubo {
mat4x2 inner[4];
} a;
void f() {
mat4x2 l_a[4] = a.inner;
mat4x2 l_a_i = a.inner[2];
vec2 l_a_i_i = a.inner[2][1];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
kernel void f(const constant tint_array<float4x2, 4>* tint_symbol [[buffer(0)]]) {
tint_array<float4x2, 4> const l_a = *(tint_symbol);
float4x2 const l_a_i = (*(tint_symbol))[2];
float2 const l_a_i_i = (*(tint_symbol))[2][1];
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 27
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %a_block "a_block"
OpMemberName %a_block 0 "inner"
OpName %a "a"
OpName %f "f"
OpDecorate %a_block Block
OpMemberDecorate %a_block 0 Offset 0
OpMemberDecorate %a_block 0 ColMajor
OpMemberDecorate %a_block 0 MatrixStride 8
OpDecorate %_arr_mat4v2float_uint_4 ArrayStride 32
OpDecorate %a NonWritable
OpDecorate %a DescriptorSet 0
OpDecorate %a Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat4v2float_uint_4 = OpTypeArray %mat4v2float %uint_4
%a_block = OpTypeStruct %_arr_mat4v2float_uint_4
%_ptr_Uniform_a_block = OpTypePointer Uniform %a_block
%a = OpVariable %_ptr_Uniform_a_block Uniform
%void = OpTypeVoid
%10 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat4v2float_uint_4 = OpTypePointer Uniform %_arr_mat4v2float_uint_4
%int = OpTypeInt 32 1
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat4v2float = OpTypePointer Uniform %mat4v2float
%int_1 = OpConstant %int 1
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%f = OpFunction %void None %10
%13 = OpLabel
%16 = OpAccessChain %_ptr_Uniform__arr_mat4v2float_uint_4 %a %uint_0
%17 = OpLoad %_arr_mat4v2float_uint_4 %16
%21 = OpAccessChain %_ptr_Uniform_mat4v2float %a %uint_0 %int_2
%22 = OpLoad %mat4v2float %21
%25 = OpAccessChain %_ptr_Uniform_v2float %a %uint_0 %int_2 %int_1
%26 = OpLoad %v2float %25
OpReturn
OpFunctionEnd

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@group(0) @binding(0) var<uniform> a : array<mat4x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
let p_a = &(a);
let p_a_2 = &((*(p_a))[2]);
let p_a_2_1 = &((*(p_a_2))[1]);
let l_a : array<mat4x2<f32>, 4> = *(p_a);
let l_a_i : mat4x2<f32> = *(p_a_2);
let l_a_i_i : vec2<f32> = *(p_a_2_1);
}

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@ -0,0 +1,14 @@
@group(0) @binding(0) var<uniform> u : array<mat4x2<f32>, 4>;
fn a(a : array<mat4x2<f32>, 4>) {}
fn b(m : mat4x2<f32>) {}
fn c(v : vec2<f32>) {}
fn d(f : f32) {}
@compute @workgroup_size(1)
fn f() {
a(u);
b(u[1]);
c(u[1][0].yx);
d(u[1][0].yx.x);
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
void a(float4x2 a_1[4]) {
}
void b(float4x2 m) {
}
void c(float2 v) {
}
void d(float f_1) {
}
float4x2 tint_symbol_1(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
b(tint_symbol_1(u, 32u));
c(asfloat(u[2].xy).yx);
d(asfloat(u[2].xy).yx.x);
return;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
void a(float4x2 a_1[4]) {
}
void b(float4x2 m) {
}
void c(float2 v) {
}
void d(float f_1) {
}
float4x2 tint_symbol_1(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
b(tint_symbol_1(u, 32u));
c(asfloat(u[2].xy).yx);
d(asfloat(u[2].xy).yx.x);
return;
}

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#version 310 es
layout(binding = 0, std140) uniform u_block_ubo {
mat4x2 inner[4];
} u;
void a(mat4x2 a_1[4]) {
}
void b(mat4x2 m) {
}
void c(vec2 v) {
}
void d(float f_1) {
}
void f() {
a(u.inner);
b(u.inner[1]);
c(u.inner[1][0].yx);
d(u.inner[1][0].yx.x);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
void a(tint_array<float4x2, 4> a_1) {
}
void b(float4x2 m) {
}
void c(float2 v) {
}
void d(float f_1) {
}
kernel void f(const constant tint_array<float4x2, 4>* tint_symbol [[buffer(0)]]) {
a(*(tint_symbol));
b((*(tint_symbol))[1]);
c(float2((*(tint_symbol))[1][0]).yx);
d(float2((*(tint_symbol))[1][0]).yx[0]);
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 52
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %a "a"
OpName %a_1 "a_1"
OpName %b "b"
OpName %m "m"
OpName %c "c"
OpName %v "v"
OpName %d "d"
OpName %f_1 "f_1"
OpName %f "f"
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat4v2float_uint_4 ArrayStride 32
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat4v2float_uint_4 = OpTypeArray %mat4v2float %uint_4
%u_block = OpTypeStruct %_arr_mat4v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%void = OpTypeVoid
%10 = OpTypeFunction %void %_arr_mat4v2float_uint_4
%15 = OpTypeFunction %void %mat4v2float
%19 = OpTypeFunction %void %v2float
%23 = OpTypeFunction %void %float
%27 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat4v2float_uint_4 = OpTypePointer Uniform %_arr_mat4v2float_uint_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Uniform_mat4v2float = OpTypePointer Uniform %mat4v2float
%42 = OpConstantNull %int
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%a = OpFunction %void None %10
%a_1 = OpFunctionParameter %_arr_mat4v2float_uint_4
%14 = OpLabel
OpReturn
OpFunctionEnd
%b = OpFunction %void None %15
%m = OpFunctionParameter %mat4v2float
%18 = OpLabel
OpReturn
OpFunctionEnd
%c = OpFunction %void None %19
%v = OpFunctionParameter %v2float
%22 = OpLabel
OpReturn
OpFunctionEnd
%d = OpFunction %void None %23
%f_1 = OpFunctionParameter %float
%26 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %27
%29 = OpLabel
%33 = OpAccessChain %_ptr_Uniform__arr_mat4v2float_uint_4 %u %uint_0
%34 = OpLoad %_arr_mat4v2float_uint_4 %33
%30 = OpFunctionCall %void %a %34
%39 = OpAccessChain %_ptr_Uniform_mat4v2float %u %uint_0 %int_1
%40 = OpLoad %mat4v2float %39
%35 = OpFunctionCall %void %b %40
%44 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %int_1 %42
%45 = OpLoad %v2float %44
%46 = OpVectorShuffle %v2float %45 %45 1 0
%41 = OpFunctionCall %void %c %46
%48 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %int_1 %42
%49 = OpLoad %v2float %48
%50 = OpVectorShuffle %v2float %49 %49 1 0
%51 = OpCompositeExtract %float %50 0
%47 = OpFunctionCall %void %d %51
OpReturn
OpFunctionEnd

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@group(0) @binding(0) var<uniform> u : array<mat4x2<f32>, 4>;
fn a(a : array<mat4x2<f32>, 4>) {
}
fn b(m : mat4x2<f32>) {
}
fn c(v : vec2<f32>) {
}
fn d(f : f32) {
}
@compute @workgroup_size(1)
fn f() {
a(u);
b(u[1]);
c(u[1][0].yx);
d(u[1][0].yx.x);
}

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struct S {
before : i32,
m : mat4x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat4x2<f32>, 4>;
var<private> p : array<mat4x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
p = u;
p[1] = u[2];
p[1][0] = u[0][1].yx;
p[1][0].x = u[0][1].x;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
static float4x2 p[4] = (float4x2[4])0;
float4x2 tint_symbol_1(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p[1] = tint_symbol_1(u, 64u);
p[1][0] = asfloat(u[0].zw).yx;
p[1][0].x = asfloat(u[0].z);
return;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
static float4x2 p[4] = (float4x2[4])0;
float4x2 tint_symbol_1(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p[1] = tint_symbol_1(u, 64u);
p[1][0] = asfloat(u[0].zw).yx;
p[1][0].x = asfloat(u[0].z);
return;
}

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#version 310 es
struct S {
int before;
mat4x2 m;
int after;
};
layout(binding = 0, std140) uniform u_block_ubo {
mat4x2 inner[4];
} u;
mat4x2 p[4] = mat4x2[4](mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
void f() {
p = u.inner;
p[1] = u.inner[2];
p[1][0] = u.inner[0][1].yx;
p[1][0].x = u.inner[0][1].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct S {
int before;
float4x2 m;
int after;
};
kernel void f(const constant tint_array<float4x2, 4>* tint_symbol_1 [[buffer(0)]]) {
thread tint_array<float4x2, 4> tint_symbol = {};
tint_symbol = *(tint_symbol_1);
tint_symbol[1] = (*(tint_symbol_1))[2];
tint_symbol[1][0] = float2((*(tint_symbol_1))[0][1]).yx;
tint_symbol[1][0][0] = (*(tint_symbol_1))[0][1][0];
return;
}

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@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 41
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %p "p"
OpName %f "f"
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat4v2float_uint_4 ArrayStride 32
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat4v2float_uint_4 = OpTypeArray %mat4v2float %uint_4
%u_block = OpTypeStruct %_arr_mat4v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%_ptr_Private__arr_mat4v2float_uint_4 = OpTypePointer Private %_arr_mat4v2float_uint_4
%12 = OpConstantNull %_arr_mat4v2float_uint_4
%p = OpVariable %_ptr_Private__arr_mat4v2float_uint_4 Private %12
%void = OpTypeVoid
%13 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat4v2float_uint_4 = OpTypePointer Uniform %_arr_mat4v2float_uint_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Private_mat4v2float = OpTypePointer Private %mat4v2float
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat4v2float = OpTypePointer Uniform %mat4v2float
%29 = OpConstantNull %int
%_ptr_Private_v2float = OpTypePointer Private %v2float
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%_ptr_Private_float = OpTypePointer Private %float
%_ptr_Uniform_float = OpTypePointer Uniform %float
%f = OpFunction %void None %13
%16 = OpLabel
%19 = OpAccessChain %_ptr_Uniform__arr_mat4v2float_uint_4 %u %uint_0
%20 = OpLoad %_arr_mat4v2float_uint_4 %19
OpStore %p %20
%24 = OpAccessChain %_ptr_Private_mat4v2float %p %int_1
%27 = OpAccessChain %_ptr_Uniform_mat4v2float %u %uint_0 %int_2
%28 = OpLoad %mat4v2float %27
OpStore %24 %28
%31 = OpAccessChain %_ptr_Private_v2float %p %int_1 %29
%33 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %29 %int_1
%34 = OpLoad %v2float %33
%35 = OpVectorShuffle %v2float %34 %34 1 0
OpStore %31 %35
%37 = OpAccessChain %_ptr_Private_float %p %int_1 %29 %uint_0
%39 = OpAccessChain %_ptr_Uniform_float %u %uint_0 %29 %int_1 %uint_0
%40 = OpLoad %float %39
OpStore %37 %40
OpReturn
OpFunctionEnd

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struct S {
before : i32,
m : mat4x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat4x2<f32>, 4>;
var<private> p : array<mat4x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
p = u;
p[1] = u[2];
p[1][0] = u[0][1].yx;
p[1][0].x = u[0][1].x;
}

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@ -0,0 +1,16 @@
struct S {
before : i32,
m : mat4x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat4x2<f32>, 4>;
@group(0) @binding(1) var<storage, read_write> s : array<mat4x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
s = u;
s[1] = u[2];
s[1][0] = u[0][1].yx;
s[1][0].x = u[0][1].x;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
buffer.Store2((offset + 16u), asuint(value[2u]));
buffer.Store2((offset + 24u), asuint(value[3u]));
}
void tint_symbol(RWByteAddressBuffer buffer, uint offset, float4x2 value[4]) {
float4x2 array[4] = value;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
tint_symbol_1(buffer, (offset + (i * 32u)), array[i]);
}
}
}
float4x2 tint_symbol_4(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_3_ret[4];
tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
tint_symbol_1(s, 32u, tint_symbol_4(u, 64u));
s.Store2(32u, asuint(asfloat(u[0].zw).yx));
s.Store(32u, asuint(asfloat(u[0].z)));
return;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
buffer.Store2((offset + 16u), asuint(value[2u]));
buffer.Store2((offset + 24u), asuint(value[3u]));
}
void tint_symbol(RWByteAddressBuffer buffer, uint offset, float4x2 value[4]) {
float4x2 array[4] = value;
{
[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
tint_symbol_1(buffer, (offset + (i * 32u)), array[i]);
}
}
}
float4x2 tint_symbol_4(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_3_ret[4];
tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
tint_symbol_1(s, 32u, tint_symbol_4(u, 64u));
s.Store2(32u, asuint(asfloat(u[0].zw).yx));
s.Store(32u, asuint(asfloat(u[0].z)));
return;
}

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#version 310 es
struct S {
int before;
mat4x2 m;
int after;
};
layout(binding = 0, std140) uniform u_block_ubo {
mat4x2 inner[4];
} u;
layout(binding = 1, std430) buffer u_block_ssbo {
mat4x2 inner[4];
} s;
void f() {
s.inner = u.inner;
s.inner[1] = u.inner[2];
s.inner[1][0] = u.inner[0][1].yx;
s.inner[1][0].x = u.inner[0][1].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct S {
int before;
float4x2 m;
int after;
};
kernel void f(device tint_array<float4x2, 4>* tint_symbol [[buffer(1)]], const constant tint_array<float4x2, 4>* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol) = *(tint_symbol_1);
(*(tint_symbol))[1] = (*(tint_symbol_1))[2];
(*(tint_symbol))[1][0] = float2((*(tint_symbol_1))[0][1]).yx;
(*(tint_symbol))[1][0][0] = (*(tint_symbol_1))[0][1][0];
return;
}

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@ -0,0 +1,71 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 42
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %s "s"
OpName %f "f"
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat4v2float_uint_4 ArrayStride 32
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
OpDecorate %s DescriptorSet 0
OpDecorate %s Binding 1
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_mat4v2float_uint_4 = OpTypeArray %mat4v2float %uint_4
%u_block = OpTypeStruct %_arr_mat4v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%_ptr_StorageBuffer_u_block = OpTypePointer StorageBuffer %u_block
%s = OpVariable %_ptr_StorageBuffer_u_block StorageBuffer
%void = OpTypeVoid
%12 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer__arr_mat4v2float_uint_4 = OpTypePointer StorageBuffer %_arr_mat4v2float_uint_4
%_ptr_Uniform__arr_mat4v2float_uint_4 = OpTypePointer Uniform %_arr_mat4v2float_uint_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_StorageBuffer_mat4v2float = OpTypePointer StorageBuffer %mat4v2float
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat4v2float = OpTypePointer Uniform %mat4v2float
%30 = OpConstantNull %int
%_ptr_StorageBuffer_v2float = OpTypePointer StorageBuffer %v2float
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%_ptr_Uniform_float = OpTypePointer Uniform %float
%f = OpFunction %void None %12
%15 = OpLabel
%18 = OpAccessChain %_ptr_StorageBuffer__arr_mat4v2float_uint_4 %s %uint_0
%20 = OpAccessChain %_ptr_Uniform__arr_mat4v2float_uint_4 %u %uint_0
%21 = OpLoad %_arr_mat4v2float_uint_4 %20
OpStore %18 %21
%25 = OpAccessChain %_ptr_StorageBuffer_mat4v2float %s %uint_0 %int_1
%28 = OpAccessChain %_ptr_Uniform_mat4v2float %u %uint_0 %int_2
%29 = OpLoad %mat4v2float %28
OpStore %25 %29
%32 = OpAccessChain %_ptr_StorageBuffer_v2float %s %uint_0 %int_1 %30
%34 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %30 %int_1
%35 = OpLoad %v2float %34
%36 = OpVectorShuffle %v2float %35 %35 1 0
OpStore %32 %36
%38 = OpAccessChain %_ptr_StorageBuffer_float %s %uint_0 %int_1 %30 %uint_0
%40 = OpAccessChain %_ptr_Uniform_float %u %uint_0 %30 %int_1 %uint_0
%41 = OpLoad %float %40
OpStore %38 %41
OpReturn
OpFunctionEnd

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@ -0,0 +1,17 @@
struct S {
before : i32,
m : mat4x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat4x2<f32>, 4>;
@group(0) @binding(1) var<storage, read_write> s : array<mat4x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
s = u;
s[1] = u[2];
s[1][0] = u[0][1].yx;
s[1][0].x = u[0][1].x;
}

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@ -0,0 +1,16 @@
struct S {
before : i32,
m : mat4x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat4x2<f32>, 4>;
var<workgroup> w : array<mat4x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
w = u;
w[1] = u[2];
w[1][0] = u[0][1].yx;
w[1][0].x = u[0][1].x;
}

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@ -0,0 +1,51 @@
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
groupshared float4x2 w[4];
struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
float4x2 tint_symbol_3(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 32u)));
}
}
return arr;
}
void f_inner(uint local_invocation_index) {
{
[loop] for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
const uint i = idx;
w[i] = float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx);
}
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w[1] = tint_symbol_3(u, 64u);
w[1][0] = asfloat(u[0].zw).yx;
w[1][0].x = asfloat(u[0].z);
}
[numthreads(1, 1, 1)]
void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}

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cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
groupshared float4x2 w[4];
struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
float4x2 tint_symbol_3(uint4 buffer[8], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
typedef float4x2 tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[8], uint offset) {
float4x2 arr[4] = (float4x2[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 32u)));
}
}
return arr;
}
void f_inner(uint local_invocation_index) {
{
[loop] for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
const uint i = idx;
w[i] = float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx);
}
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w[1] = tint_symbol_3(u, 64u);
w[1][0] = asfloat(u[0].zw).yx;
w[1][0].x = asfloat(u[0].z);
}
[numthreads(1, 1, 1)]
void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}

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@ -0,0 +1,32 @@
#version 310 es
struct S {
int before;
mat4x2 m;
int after;
};
layout(binding = 0, std140) uniform u_block_ubo {
mat4x2 inner[4];
} u;
shared mat4x2 w[4];
void f(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint i = idx;
w[i] = mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f));
}
}
barrier();
w = u.inner;
w[1] = u.inner[2];
w[1][0] = u.inner[0][1].yx;
w[1][0].x = u.inner[0][1].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_LocalInvocationIndex);
return;
}

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_symbol_5 {
tint_array<float4x2, 4> w;
};
struct S {
int before;
float4x2 m;
int after;
};
void f_inner(uint local_invocation_index, threadgroup tint_array<float4x2, 4>* const tint_symbol, const constant tint_array<float4x2, 4>* const tint_symbol_1) {
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint const i = idx;
(*(tint_symbol))[i] = float4x2(float2(0.0f), float2(0.0f), float2(0.0f), float2(0.0f));
}
threadgroup_barrier(mem_flags::mem_threadgroup);
*(tint_symbol) = *(tint_symbol_1);
(*(tint_symbol))[1] = (*(tint_symbol_1))[2];
(*(tint_symbol))[1][0] = float2((*(tint_symbol_1))[0][1]).yx;
(*(tint_symbol))[1][0][0] = (*(tint_symbol_1))[0][1][0];
}
kernel void f(const constant tint_array<float4x2, 4>* tint_symbol_4 [[buffer(0)]], threadgroup tint_symbol_5* tint_symbol_3 [[threadgroup(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) {
threadgroup tint_array<float4x2, 4>* const tint_symbol_2 = &((*(tint_symbol_3)).w);
f_inner(local_invocation_index, tint_symbol_2, tint_symbol_4);
return;
}

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@ -0,0 +1,115 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 70
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f" %local_invocation_index_1
OpExecutionMode %f LocalSize 1 1 1
OpName %local_invocation_index_1 "local_invocation_index_1"
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %u "u"
OpName %w "w"
OpName %f_inner "f_inner"
OpName %local_invocation_index "local_invocation_index"
OpName %idx "idx"
OpName %f "f"
OpDecorate %local_invocation_index_1 BuiltIn LocalInvocationIndex
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %u_block 0 ColMajor
OpMemberDecorate %u_block 0 MatrixStride 8
OpDecorate %_arr_mat4v2float_uint_4 ArrayStride 32
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%uint = OpTypeInt 32 0
%_ptr_Input_uint = OpTypePointer Input %uint
%local_invocation_index_1 = OpVariable %_ptr_Input_uint Input
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%uint_4 = OpConstant %uint 4
%_arr_mat4v2float_uint_4 = OpTypeArray %mat4v2float %uint_4
%u_block = OpTypeStruct %_arr_mat4v2float_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%_ptr_Workgroup__arr_mat4v2float_uint_4 = OpTypePointer Workgroup %_arr_mat4v2float_uint_4
%w = OpVariable %_ptr_Workgroup__arr_mat4v2float_uint_4 Workgroup
%void = OpTypeVoid
%14 = OpTypeFunction %void %uint
%_ptr_Function_uint = OpTypePointer Function %uint
%21 = OpConstantNull %uint
%bool = OpTypeBool
%_ptr_Workgroup_mat4v2float = OpTypePointer Workgroup %mat4v2float
%35 = OpConstantNull %mat4v2float
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_264 = OpConstant %uint 264
%uint_0 = OpConstant %uint 0
%_ptr_Uniform__arr_mat4v2float_uint_4 = OpTypePointer Uniform %_arr_mat4v2float_uint_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%_ptr_Uniform_mat4v2float = OpTypePointer Uniform %mat4v2float
%53 = OpConstantNull %int
%_ptr_Workgroup_v2float = OpTypePointer Workgroup %v2float
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%_ptr_Workgroup_float = OpTypePointer Workgroup %float
%_ptr_Uniform_float = OpTypePointer Uniform %float
%65 = OpTypeFunction %void
%f_inner = OpFunction %void None %14
%local_invocation_index = OpFunctionParameter %uint
%18 = OpLabel
%idx = OpVariable %_ptr_Function_uint Function %21
OpStore %idx %local_invocation_index
OpBranch %22
%22 = OpLabel
OpLoopMerge %23 %24 None
OpBranch %25
%25 = OpLabel
%27 = OpLoad %uint %idx
%28 = OpULessThan %bool %27 %uint_4
%26 = OpLogicalNot %bool %28
OpSelectionMerge %30 None
OpBranchConditional %26 %31 %30
%31 = OpLabel
OpBranch %23
%30 = OpLabel
%32 = OpLoad %uint %idx
%34 = OpAccessChain %_ptr_Workgroup_mat4v2float %w %32
OpStore %34 %35
OpBranch %24
%24 = OpLabel
%36 = OpLoad %uint %idx
%38 = OpIAdd %uint %36 %uint_1
OpStore %idx %38
OpBranch %22
%23 = OpLabel
OpControlBarrier %uint_2 %uint_2 %uint_264
%44 = OpAccessChain %_ptr_Uniform__arr_mat4v2float_uint_4 %u %uint_0
%45 = OpLoad %_arr_mat4v2float_uint_4 %44
OpStore %w %45
%48 = OpAccessChain %_ptr_Workgroup_mat4v2float %w %int_1
%51 = OpAccessChain %_ptr_Uniform_mat4v2float %u %uint_0 %int_2
%52 = OpLoad %mat4v2float %51
OpStore %48 %52
%55 = OpAccessChain %_ptr_Workgroup_v2float %w %int_1 %53
%57 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %53 %int_1
%58 = OpLoad %v2float %57
%59 = OpVectorShuffle %v2float %58 %58 1 0
OpStore %55 %59
%61 = OpAccessChain %_ptr_Workgroup_float %w %int_1 %53 %uint_0
%63 = OpAccessChain %_ptr_Uniform_float %u %uint_0 %53 %int_1 %uint_0
%64 = OpLoad %float %63
OpStore %61 %64
OpReturn
OpFunctionEnd
%f = OpFunction %void None %65
%67 = OpLabel
%69 = OpLoad %uint %local_invocation_index_1
%68 = OpFunctionCall %void %f_inner %69
OpReturn
OpFunctionEnd

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@ -0,0 +1,17 @@
struct S {
before : i32,
m : mat4x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<mat4x2<f32>, 4>;
var<workgroup> w : array<mat4x2<f32>, 4>;
@compute @workgroup_size(1)
fn f() {
w = u;
w[1] = u[2];
w[1][0] = u[0][1].yx;
w[1][0].x = u[0][1].x;
}

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@ -1,73 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 41
; Schema: 0
OpCapability Shader
%31 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %S_std140 "S_std140"
OpMemberName %S_std140 0 "before"
OpMemberName %S_std140 1 "m_0"
OpMemberName %S_std140 2 "m_1"
OpMemberName %S_std140 3 "after"
OpName %u "u"
OpName %load_u_2_m "load_u_2_m"
OpName %f "f"
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %S_std140 0 Offset 0
OpMemberDecorate %S_std140 1 Offset 8
OpMemberDecorate %S_std140 2 Offset 16
OpMemberDecorate %S_std140 3 Offset 24
OpDecorate %_arr_S_std140_uint_4 ArrayStride 32
OpDecorate %u NonWritable
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%int = OpTypeInt 32 1
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%S_std140 = OpTypeStruct %int %v2float %v2float %int
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_S_std140_uint_4 = OpTypeArray %S_std140 %uint_4
%u_block = OpTypeStruct %_arr_S_std140_uint_4
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%mat2v2float = OpTypeMatrix %v2float 2
%11 = OpTypeFunction %mat2v2float
%uint_0 = OpConstant %uint 0
%uint_2 = OpConstant %uint 2
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%void = OpTypeVoid
%24 = OpTypeFunction %void
%32 = OpConstantNull %uint
%load_u_2_m = OpFunction %mat2v2float None %11
%14 = OpLabel
%19 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %uint_2 %uint_1
%20 = OpLoad %v2float %19
%21 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %uint_2 %uint_2
%22 = OpLoad %v2float %21
%23 = OpCompositeConstruct %mat2v2float %20 %22
OpReturnValue %23
OpFunctionEnd
%f = OpFunction %void None %24
%27 = OpLabel
%29 = OpFunctionCall %mat2v2float %load_u_2_m
%28 = OpTranspose %mat2v2float %29
%33 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %32 %uint_2
%34 = OpLoad %v2float %33
%35 = OpVectorShuffle %v2float %34 %34 1 0
%30 = OpExtInst %float %31 Length %35
%37 = OpAccessChain %_ptr_Uniform_v2float %u %uint_0 %32 %uint_2
%38 = OpLoad %v2float %37
%39 = OpVectorShuffle %v2float %38 %38 1 0
%40 = OpCompositeExtract %float %39 0
%36 = OpExtInst %float %31 FAbs %40
OpReturn
OpFunctionEnd

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@ -1,53 +0,0 @@
#version 310 es
struct S {
int before;
mat2 m;
int after;
};
struct S_std140 {
int before;
uint pad;
vec2 m_0;
vec2 m_1;
int after;
uint pad_1;
};
layout(binding = 0, std140) uniform u_block_ubo {
S_std140 inner[4];
} u;
S p[4] = S[4](S(0, mat2(0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat2(0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat2(0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat2(0.0f, 0.0f, 0.0f, 0.0f), 0));
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat2(val.m_0, val.m_1), val.after);
return tint_symbol;
}
S[4] conv_arr_4_S(S_std140 val[4]) {
S arr[4] = S[4](S(0, mat2(0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat2(0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat2(0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat2(0.0f, 0.0f, 0.0f, 0.0f), 0));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_S(val[i]);
}
}
return arr;
}
mat2 load_u_2_m() {
return mat2(u.inner[2u].m_0, u.inner[2u].m_1);
}
void f() {
p = conv_arr_4_S(u.inner);
p[1] = conv_S(u.inner[2u]);
p[3].m = load_u_2_m();
p[1].m[0] = u.inner[0u].m_1.yx;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@ -1,144 +0,0 @@
#version 310 es
struct Inner {
mat3x2 m;
};
struct Inner_std140 {
vec2 m_0;
vec2 m_1;
vec2 m_2;
uint pad;
uint pad_1;
uint pad_2;
uint pad_3;
uint pad_4;
uint pad_5;
uint pad_6;
uint pad_7;
uint pad_8;
uint pad_9;
};
struct Outer {
Inner a[4];
};
struct Outer_std140 {
Inner_std140 a[4];
};
layout(binding = 0, std140) uniform a_block_ubo {
Outer_std140 inner[4];
} a;
int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
Inner conv_Inner(Inner_std140 val) {
Inner tint_symbol_4 = Inner(mat3x2(val.m_0, val.m_1, val.m_2));
return tint_symbol_4;
}
Inner[4] conv_arr_4_Inner(Inner_std140 val[4]) {
Inner arr[4] = Inner[4](Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_Inner(val[i]);
}
}
return arr;
}
Outer conv_Outer(Outer_std140 val) {
Outer tint_symbol_5 = Outer(conv_arr_4_Inner(val.a));
return tint_symbol_5;
}
Outer[4] conv_arr_4_Outer(Outer_std140 val[4]) {
Outer arr[4] = Outer[4](Outer(Inner[4](Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)))), Outer(Inner[4](Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)))), Outer(Inner[4](Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)))), Outer(Inner[4](Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)), Inner(mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)))));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_Outer(val[i]);
}
}
return arr;
}
mat3x2 load_a_p0_a_p1_m(uint p0, uint p1) {
uint s_save = p0;
uint s_save_1 = p1;
return mat3x2(a.inner[s_save].a[s_save_1].m_0, a.inner[s_save].a[s_save_1].m_1, a.inner[s_save].a[s_save_1].m_2);
}
vec2 load_a_p0_a_p1_m_p2(uint p0, uint p1, uint p2) {
switch(p2) {
case 0u: {
return a.inner[p0].a[p1].m_0;
break;
}
case 1u: {
return a.inner[p0].a[p1].m_1;
break;
}
case 2u: {
return a.inner[p0].a[p1].m_2;
break;
}
default: {
return vec2(0.0f);
break;
}
}
}
float load_a_p0_a_p1_m_p2_p3(uint p0, uint p1, uint p2, uint p3) {
switch(p2) {
case 0u: {
return a.inner[p0].a[p1].m_0[p3];
break;
}
case 1u: {
return a.inner[p0].a[p1].m_1[p3];
break;
}
case 2u: {
return a.inner[p0].a[p1].m_2[p3];
break;
}
default: {
return 0.0f;
break;
}
}
}
void f() {
int I = 1;
Outer p_a[4] = conv_arr_4_Outer(a.inner);
int tint_symbol = i();
Outer p_a_i = conv_Outer(a.inner[tint_symbol]);
Inner p_a_i_a[4] = conv_arr_4_Inner(a.inner[tint_symbol].a);
int tint_symbol_1 = i();
Inner p_a_i_a_i = conv_Inner(a.inner[tint_symbol].a[tint_symbol_1]);
mat3x2 p_a_i_a_i_m = load_a_p0_a_p1_m(uint(tint_symbol), uint(tint_symbol_1));
int tint_symbol_2 = i();
vec2 p_a_i_a_i_m_i = load_a_p0_a_p1_m_p2(uint(tint_symbol), uint(tint_symbol_1), uint(tint_symbol_2));
Outer l_a[4] = conv_arr_4_Outer(a.inner);
Outer l_a_i = conv_Outer(a.inner[tint_symbol]);
Inner l_a_i_a[4] = conv_arr_4_Inner(a.inner[tint_symbol].a);
Inner l_a_i_a_i = conv_Inner(a.inner[tint_symbol].a[tint_symbol_1]);
mat3x2 l_a_i_a_i_m = load_a_p0_a_p1_m(uint(tint_symbol), uint(tint_symbol_1));
vec2 l_a_i_a_i_m_i = load_a_p0_a_p1_m_p2(uint(tint_symbol), uint(tint_symbol_1), uint(tint_symbol_2));
int tint_symbol_3 = i();
float l_a_i_a_i_m_i_i = load_a_p0_a_p1_m_p2_p3(uint(tint_symbol), uint(tint_symbol_1), uint(tint_symbol_2), uint(tint_symbol_3));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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