Only mark objects as cached right before inserting into the cache

This fixes bugs where we try to uncache objects that fail creation.

Bug: dawn:249
Change-Id: Ic60b3ce702dfdda18baa6d263911885a43d3cda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2019-10-30 00:20:03 +00:00 committed by Commit Bot service account
parent fe221ac089
commit 84bcf44fae
20 changed files with 135 additions and 89 deletions

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@ -156,6 +156,8 @@ source_set("libdawn_native_sources") {
"src/dawn_native/BuddyMemoryAllocator.h",
"src/dawn_native/Buffer.cpp",
"src/dawn_native/Buffer.h",
"src/dawn_native/CachedObject.cpp",
"src/dawn_native/CachedObject.h",
"src/dawn_native/CommandAllocator.cpp",
"src/dawn_native/CommandAllocator.h",
"src/dawn_native/CommandBuffer.cpp",

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@ -116,11 +116,11 @@ namespace dawn_native {
}
AttachmentState::AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint)
: AttachmentStateBlueprint(blueprint), RefCounted(), mDevice(device) {
: AttachmentStateBlueprint(blueprint), CachedObject(device) {
}
AttachmentState::~AttachmentState() {
mDevice->UncacheAttachmentState(this);
GetDevice()->UncacheAttachmentState(this);
}
std::bitset<kMaxColorAttachments> AttachmentState::GetColorAttachmentsMask() const {

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@ -16,7 +16,7 @@
#define DAWNNATIVE_ATTACHMENTSTATE_H_
#include "common/Constants.h"
#include "dawn_native/RefCounted.h"
#include "dawn_native/CachedObject.h"
#include "dawn_native/dawn_platform.h"
@ -56,7 +56,7 @@ namespace dawn_native {
uint32_t mSampleCount = 0;
};
class AttachmentState : public AttachmentStateBlueprint, public RefCounted {
class AttachmentState : public AttachmentStateBlueprint, public CachedObject {
public:
AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint);
~AttachmentState() override;
@ -66,9 +66,6 @@ namespace dawn_native {
bool HasDepthStencilAttachment() const;
wgpu::TextureFormat GetDepthStencilFormat() const;
uint32_t GetSampleCount() const;
private:
DeviceBase* mDevice;
};
} // namespace dawn_native

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@ -129,9 +129,8 @@ namespace dawn_native {
// BindGroupLayoutBase
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor,
bool blueprint)
: ObjectBase(device), mIsBlueprint(blueprint) {
const BindGroupLayoutDescriptor* descriptor)
: CachedObject(device) {
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
auto& binding = descriptor->bindings[i];
@ -171,12 +170,12 @@ namespace dawn_native {
}
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ObjectBase(device, tag), mIsBlueprint(true) {
: CachedObject(device, tag) {
}
BindGroupLayoutBase::~BindGroupLayoutBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint && !IsError()) {
if (IsCachedReference()) {
GetDevice()->UncacheBindGroupLayout(this);
}
}

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@ -16,9 +16,9 @@
#define DAWNNATIVE_BINDGROUPLAYOUT_H_
#include "common/Constants.h"
#include "dawn_native/CachedObject.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/dawn_platform.h"
@ -30,11 +30,9 @@ namespace dawn_native {
MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase*,
const BindGroupLayoutDescriptor* descriptor);
class BindGroupLayoutBase : public ObjectBase {
class BindGroupLayoutBase : public CachedObject {
public:
BindGroupLayoutBase(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor,
bool blueprint = false);
BindGroupLayoutBase(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor);
~BindGroupLayoutBase() override;
static BindGroupLayoutBase* MakeError(DeviceBase* device);
@ -66,7 +64,6 @@ namespace dawn_native {
BindGroupLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag);
LayoutBindingInfo mBindingInfo;
bool mIsBlueprint = false;
uint32_t mDynamicUniformBufferCount = 0;
uint32_t mDynamicStorageBufferCount = 0;
};

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@ -0,0 +1,27 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/CachedObject.h"
namespace dawn_native {
bool CachedObject::IsCachedReference() const {
return mIsCachedReference;
}
void CachedObject::SetIsCachedReference() {
mIsCachedReference = true;
}
} // namespace dawn_native

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@ -0,0 +1,41 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_CACHED_OBJECT_H_
#define DAWNNATIVE_CACHED_OBJECT_H_
#include "dawn_native/ObjectBase.h"
namespace dawn_native {
// Some objects are cached so that instead of creating new duplicate objects,
// we increase the refcount of an existing object.
// When an object is successfully created, the device should call
// SetIsCachedReference() and insert the object into the cache.
class CachedObject : public ObjectBase {
public:
using ObjectBase::ObjectBase;
bool IsCachedReference() const;
private:
friend class DeviceBase;
void SetIsCachedReference();
bool mIsCachedReference = false;
};
} // namespace dawn_native
#endif // DAWNNATIVE_CACHED_OBJECT_H_

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@ -34,12 +34,10 @@ namespace dawn_native {
// ComputePipelineBase
ComputePipelineBase::ComputePipelineBase(DeviceBase* device,
const ComputePipelineDescriptor* descriptor,
bool blueprint)
const ComputePipelineDescriptor* descriptor)
: PipelineBase(device, descriptor->layout, wgpu::ShaderStage::Compute),
mModule(descriptor->computeStage.module),
mEntryPoint(descriptor->computeStage.entryPoint),
mIsBlueprint(blueprint) {
mEntryPoint(descriptor->computeStage.entryPoint) {
}
ComputePipelineBase::ComputePipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag)
@ -48,7 +46,7 @@ namespace dawn_native {
ComputePipelineBase::~ComputePipelineBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint && !IsError()) {
if (IsCachedReference()) {
GetDevice()->UncacheComputePipeline(this);
}
}

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@ -26,9 +26,7 @@ namespace dawn_native {
class ComputePipelineBase : public PipelineBase {
public:
ComputePipelineBase(DeviceBase* device,
const ComputePipelineDescriptor* descriptor,
bool blueprint = false);
ComputePipelineBase(DeviceBase* device, const ComputePipelineDescriptor* descriptor);
~ComputePipelineBase() override;
static ComputePipelineBase* MakeError(DeviceBase* device);
@ -47,7 +45,6 @@ namespace dawn_native {
// TODO(cwallez@chromium.org): Store a crypto hash of the module instead.
Ref<ShaderModuleBase> mModule;
std::string mEntryPoint;
bool mIsBlueprint = false;
};
} // namespace dawn_native

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@ -191,7 +191,7 @@ namespace dawn_native {
ResultOrError<BindGroupLayoutBase*> DeviceBase::GetOrCreateBindGroupLayout(
const BindGroupLayoutDescriptor* descriptor) {
BindGroupLayoutBase blueprint(this, descriptor, true);
BindGroupLayoutBase blueprint(this, descriptor);
auto iter = mCaches->bindGroupLayouts.find(&blueprint);
if (iter != mCaches->bindGroupLayouts.end()) {
@ -201,18 +201,20 @@ namespace dawn_native {
BindGroupLayoutBase* backendObj;
DAWN_TRY_ASSIGN(backendObj, CreateBindGroupLayoutImpl(descriptor));
backendObj->SetIsCachedReference();
mCaches->bindGroupLayouts.insert(backendObj);
return backendObj;
}
void DeviceBase::UncacheBindGroupLayout(BindGroupLayoutBase* obj) {
ASSERT(obj->IsCachedReference());
size_t removedCount = mCaches->bindGroupLayouts.erase(obj);
ASSERT(removedCount == 1);
}
ResultOrError<ComputePipelineBase*> DeviceBase::GetOrCreateComputePipeline(
const ComputePipelineDescriptor* descriptor) {
ComputePipelineBase blueprint(this, descriptor, true);
ComputePipelineBase blueprint(this, descriptor);
auto iter = mCaches->computePipelines.find(&blueprint);
if (iter != mCaches->computePipelines.end()) {
@ -222,18 +224,20 @@ namespace dawn_native {
ComputePipelineBase* backendObj;
DAWN_TRY_ASSIGN(backendObj, CreateComputePipelineImpl(descriptor));
backendObj->SetIsCachedReference();
mCaches->computePipelines.insert(backendObj);
return backendObj;
}
void DeviceBase::UncacheComputePipeline(ComputePipelineBase* obj) {
ASSERT(obj->IsCachedReference());
size_t removedCount = mCaches->computePipelines.erase(obj);
ASSERT(removedCount == 1);
}
ResultOrError<PipelineLayoutBase*> DeviceBase::GetOrCreatePipelineLayout(
const PipelineLayoutDescriptor* descriptor) {
PipelineLayoutBase blueprint(this, descriptor, true);
PipelineLayoutBase blueprint(this, descriptor);
auto iter = mCaches->pipelineLayouts.find(&blueprint);
if (iter != mCaches->pipelineLayouts.end()) {
@ -243,18 +247,20 @@ namespace dawn_native {
PipelineLayoutBase* backendObj;
DAWN_TRY_ASSIGN(backendObj, CreatePipelineLayoutImpl(descriptor));
backendObj->SetIsCachedReference();
mCaches->pipelineLayouts.insert(backendObj);
return backendObj;
}
void DeviceBase::UncachePipelineLayout(PipelineLayoutBase* obj) {
ASSERT(obj->IsCachedReference());
size_t removedCount = mCaches->pipelineLayouts.erase(obj);
ASSERT(removedCount == 1);
}
ResultOrError<RenderPipelineBase*> DeviceBase::GetOrCreateRenderPipeline(
const RenderPipelineDescriptor* descriptor) {
RenderPipelineBase blueprint(this, descriptor, true);
RenderPipelineBase blueprint(this, descriptor);
auto iter = mCaches->renderPipelines.find(&blueprint);
if (iter != mCaches->renderPipelines.end()) {
@ -264,18 +270,20 @@ namespace dawn_native {
RenderPipelineBase* backendObj;
DAWN_TRY_ASSIGN(backendObj, CreateRenderPipelineImpl(descriptor));
backendObj->SetIsCachedReference();
mCaches->renderPipelines.insert(backendObj);
return backendObj;
}
void DeviceBase::UncacheRenderPipeline(RenderPipelineBase* obj) {
ASSERT(obj->IsCachedReference());
size_t removedCount = mCaches->renderPipelines.erase(obj);
ASSERT(removedCount == 1);
}
ResultOrError<SamplerBase*> DeviceBase::GetOrCreateSampler(
const SamplerDescriptor* descriptor) {
SamplerBase blueprint(this, descriptor, true);
SamplerBase blueprint(this, descriptor);
auto iter = mCaches->samplers.find(&blueprint);
if (iter != mCaches->samplers.end()) {
@ -285,18 +293,20 @@ namespace dawn_native {
SamplerBase* backendObj;
DAWN_TRY_ASSIGN(backendObj, CreateSamplerImpl(descriptor));
backendObj->SetIsCachedReference();
mCaches->samplers.insert(backendObj);
return backendObj;
}
void DeviceBase::UncacheSampler(SamplerBase* obj) {
ASSERT(obj->IsCachedReference());
size_t removedCount = mCaches->samplers.erase(obj);
ASSERT(removedCount == 1);
}
ResultOrError<ShaderModuleBase*> DeviceBase::GetOrCreateShaderModule(
const ShaderModuleDescriptor* descriptor) {
ShaderModuleBase blueprint(this, descriptor, true);
ShaderModuleBase blueprint(this, descriptor);
auto iter = mCaches->shaderModules.find(&blueprint);
if (iter != mCaches->shaderModules.end()) {
@ -306,11 +316,13 @@ namespace dawn_native {
ShaderModuleBase* backendObj;
DAWN_TRY_ASSIGN(backendObj, CreateShaderModuleImpl(descriptor));
backendObj->SetIsCachedReference();
mCaches->shaderModules.insert(backendObj);
return backendObj;
}
void DeviceBase::UncacheShaderModule(ShaderModuleBase* obj) {
ASSERT(obj->IsCachedReference());
size_t removedCount = mCaches->shaderModules.erase(obj);
ASSERT(removedCount == 1);
}
@ -323,6 +335,7 @@ namespace dawn_native {
}
Ref<AttachmentState> attachmentState = AcquireRef(new AttachmentState(this, *blueprint));
attachmentState->SetIsCachedReference();
mCaches->attachmentStates.insert(attachmentState.Get());
return attachmentState;
}
@ -346,6 +359,7 @@ namespace dawn_native {
}
void DeviceBase::UncacheAttachmentState(AttachmentState* obj) {
ASSERT(obj->IsCachedReference());
size_t removedCount = mCaches->attachmentStates.erase(obj);
ASSERT(removedCount == 1);
}

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@ -43,11 +43,11 @@ namespace dawn_native {
PipelineBase::PipelineBase(DeviceBase* device,
PipelineLayoutBase* layout,
wgpu::ShaderStage stages)
: ObjectBase(device), mStageMask(stages), mLayout(layout) {
: CachedObject(device), mStageMask(stages), mLayout(layout) {
}
PipelineBase::PipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ObjectBase(device, tag) {
: CachedObject(device, tag) {
}
wgpu::ShaderStage PipelineBase::GetStageMask() const {

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@ -15,8 +15,8 @@
#ifndef DAWNNATIVE_PIPELINE_H_
#define DAWNNATIVE_PIPELINE_H_
#include "dawn_native/CachedObject.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/PipelineLayout.h"
#include "dawn_native/ShaderModule.h"
@ -33,7 +33,7 @@ namespace dawn_native {
const PipelineLayoutBase* layout,
SingleShaderStage stage);
class PipelineBase : public ObjectBase {
class PipelineBase : public CachedObject {
public:
wgpu::ShaderStage GetStageMask() const;
PipelineLayoutBase* GetLayout();

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@ -56,9 +56,8 @@ namespace dawn_native {
// PipelineLayoutBase
PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device,
const PipelineLayoutDescriptor* descriptor,
bool blueprint)
: ObjectBase(device), mIsBlueprint(blueprint) {
const PipelineLayoutDescriptor* descriptor)
: CachedObject(device) {
ASSERT(descriptor->bindGroupLayoutCount <= kMaxBindGroups);
for (uint32_t group = 0; group < descriptor->bindGroupLayoutCount; ++group) {
mBindGroupLayouts[group] = descriptor->bindGroupLayouts[group];
@ -67,12 +66,12 @@ namespace dawn_native {
}
PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ObjectBase(device, tag) {
: CachedObject(device, tag) {
}
PipelineLayoutBase::~PipelineLayoutBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint && !IsError()) {
if (IsCachedReference()) {
GetDevice()->UncachePipelineLayout(this);
}
}

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@ -16,9 +16,9 @@
#define DAWNNATIVE_PIPELINELAYOUT_H_
#include "common/Constants.h"
#include "dawn_native/CachedObject.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/dawn_platform.h"
@ -32,11 +32,9 @@ namespace dawn_native {
using BindGroupLayoutArray = std::array<Ref<BindGroupLayoutBase>, kMaxBindGroups>;
class PipelineLayoutBase : public ObjectBase {
class PipelineLayoutBase : public CachedObject {
public:
PipelineLayoutBase(DeviceBase* device,
const PipelineLayoutDescriptor* descriptor,
bool blueprint = false);
PipelineLayoutBase(DeviceBase* device, const PipelineLayoutDescriptor* descriptor);
~PipelineLayoutBase() override;
static PipelineLayoutBase* MakeError(DeviceBase* device);
@ -65,7 +63,6 @@ namespace dawn_native {
BindGroupLayoutArray mBindGroupLayouts;
std::bitset<kMaxBindGroups> mMask;
bool mIsBlueprint = false;
};
} // namespace dawn_native

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@ -366,8 +366,7 @@ namespace dawn_native {
// RenderPipelineBase
RenderPipelineBase::RenderPipelineBase(DeviceBase* device,
const RenderPipelineDescriptor* descriptor,
bool blueprint)
const RenderPipelineDescriptor* descriptor)
: PipelineBase(device,
descriptor->layout,
wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment),
@ -378,8 +377,7 @@ namespace dawn_native {
mVertexModule(descriptor->vertexStage.module),
mVertexEntryPoint(descriptor->vertexStage.entryPoint),
mFragmentModule(descriptor->fragmentStage->module),
mFragmentEntryPoint(descriptor->fragmentStage->entryPoint),
mIsBlueprint(blueprint) {
mFragmentEntryPoint(descriptor->fragmentStage->entryPoint) {
if (descriptor->vertexInput != nullptr) {
mVertexInput = *descriptor->vertexInput;
} else {
@ -451,8 +449,7 @@ namespace dawn_native {
}
RenderPipelineBase::~RenderPipelineBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint && !IsError()) {
if (IsCachedReference()) {
GetDevice()->UncacheRenderPipeline(this);
}
}

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@ -54,9 +54,7 @@ namespace dawn_native {
class RenderPipelineBase : public PipelineBase {
public:
RenderPipelineBase(DeviceBase* device,
const RenderPipelineDescriptor* descriptor,
bool blueprint = false);
RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor* descriptor);
~RenderPipelineBase() override;
static RenderPipelineBase* MakeError(DeviceBase* device);
@ -119,8 +117,6 @@ namespace dawn_native {
std::string mVertexEntryPoint;
Ref<ShaderModuleBase> mFragmentModule;
std::string mFragmentEntryPoint;
bool mIsBlueprint = false;
};
} // namespace dawn_native

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@ -52,10 +52,8 @@ namespace dawn_native {
// SamplerBase
SamplerBase::SamplerBase(DeviceBase* device,
const SamplerDescriptor* descriptor,
bool blueprint)
: ObjectBase(device),
SamplerBase::SamplerBase(DeviceBase* device, const SamplerDescriptor* descriptor)
: CachedObject(device),
mAddressModeU(descriptor->addressModeU),
mAddressModeV(descriptor->addressModeV),
mAddressModeW(descriptor->addressModeW),
@ -64,17 +62,15 @@ namespace dawn_native {
mMipmapFilter(descriptor->mipmapFilter),
mLodMinClamp(descriptor->lodMinClamp),
mLodMaxClamp(descriptor->lodMaxClamp),
mCompareFunction(descriptor->compare),
mIsBlueprint(blueprint) {
mCompareFunction(descriptor->compare) {
}
SamplerBase::SamplerBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ObjectBase(device, tag) {
: CachedObject(device, tag) {
}
SamplerBase::~SamplerBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint && !IsError()) {
if (IsCachedReference()) {
GetDevice()->UncacheSampler(this);
}
}

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@ -15,8 +15,8 @@
#ifndef DAWNNATIVE_SAMPLER_H_
#define DAWNNATIVE_SAMPLER_H_
#include "dawn_native/CachedObject.h"
#include "dawn_native/Error.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/dawn_platform.h"
@ -26,11 +26,9 @@ namespace dawn_native {
MaybeError ValidateSamplerDescriptor(DeviceBase* device, const SamplerDescriptor* descriptor);
class SamplerBase : public ObjectBase {
class SamplerBase : public CachedObject {
public:
SamplerBase(DeviceBase* device,
const SamplerDescriptor* descriptor,
bool blueprint = false);
SamplerBase(DeviceBase* device, const SamplerDescriptor* descriptor);
~SamplerBase() override;
static SamplerBase* MakeError(DeviceBase* device);
@ -56,7 +54,6 @@ namespace dawn_native {
float mLodMinClamp;
float mLodMaxClamp;
wgpu::CompareFunction mCompareFunction;
bool mIsBlueprint = false;
};
} // namespace dawn_native

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@ -84,22 +84,17 @@ namespace dawn_native {
// ShaderModuleBase
ShaderModuleBase::ShaderModuleBase(DeviceBase* device,
const ShaderModuleDescriptor* descriptor,
bool blueprint)
: ObjectBase(device),
mCode(descriptor->code, descriptor->code + descriptor->codeSize),
mIsBlueprint(blueprint) {
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor)
: CachedObject(device), mCode(descriptor->code, descriptor->code + descriptor->codeSize) {
mFragmentOutputFormatBaseTypes.fill(Format::Other);
}
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ObjectBase(device, tag) {
: CachedObject(device, tag) {
}
ShaderModuleBase::~ShaderModuleBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint && !IsError()) {
if (IsCachedReference()) {
GetDevice()->UncacheShaderModule(this);
}
}

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@ -16,10 +16,10 @@
#define DAWNNATIVE_SHADERMODULE_H_
#include "common/Constants.h"
#include "dawn_native/CachedObject.h"
#include "dawn_native/Error.h"
#include "dawn_native/Format.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/dawn_platform.h"
@ -37,11 +37,9 @@ namespace dawn_native {
MaybeError ValidateShaderModuleDescriptor(DeviceBase* device,
const ShaderModuleDescriptor* descriptor);
class ShaderModuleBase : public ObjectBase {
class ShaderModuleBase : public CachedObject {
public:
ShaderModuleBase(DeviceBase* device,
const ShaderModuleDescriptor* descriptor,
bool blueprint = false);
ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor);
~ShaderModuleBase() override;
static ShaderModuleBase* MakeError(DeviceBase* device);
@ -85,7 +83,6 @@ namespace dawn_native {
// TODO(cwallez@chromium.org): The code is only stored for deduplication. We could maybe
// store a cryptographic hash of the code instead?
std::vector<uint32_t> mCode;
bool mIsBlueprint = false;
ModuleBindingInfo mBindingInfo;
std::bitset<kMaxVertexAttributes> mUsedVertexAttributes;