Add setIndexBufferWithFormat method

First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.

BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Brandon Jones 2020-08-27 01:13:35 +00:00 committed by Commit Bot service account
parent 320c6c87b2
commit 8575cb3ec7
27 changed files with 492 additions and 106 deletions

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@ -779,8 +779,9 @@
"index format": {
"category": "enum",
"values": [
{"value": 0, "name": "uint16"},
{"value": 1, "name": "uint32"}
{"value": 0, "name": "undefined", "jsrepr": "undefined"},
{"value": 1, "name": "uint16"},
{"value": 2, "name": "uint32"}
]
},
"instance": {
@ -823,7 +824,7 @@
"category": "structure",
"extensible": true,
"members": [
{"name": "index format", "type": "index format", "default": "uint32"},
{"name": "index format", "type": "index format", "default": "undefined"},
{"name": "vertex buffer count", "type": "uint32_t", "default": 0},
{"name": "vertex buffers", "type": "vertex buffer layout descriptor", "annotation": "const*", "length": "vertex buffer count"}
]
@ -1086,6 +1087,15 @@
{"name": "size", "type": "uint64_t", "default": "0"}
]
},
{
"name": "set index buffer with format",
"args": [
{"name": "buffer", "type": "buffer"},
{"name": "format", "type": "index format"},
{"name": "offset", "type": "uint64_t", "default": "0"},
{"name": "size", "type": "uint64_t", "default": "0"}
]
},
{
"name": "finish",
"returns": "render bundle",
@ -1276,6 +1286,15 @@
{"name": "size", "type": "uint64_t", "default": "0"}
]
},
{
"name": "set index buffer with format",
"args": [
{"name": "buffer", "type": "buffer"},
{"name": "format", "type": "index format"},
{"name": "offset", "type": "uint64_t", "default": "0"},
{"name": "size", "type": "uint64_t", "default": "0"}
]
},
{
"name": "write timestamp",
"args": [

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@ -164,7 +164,7 @@ void frame() {
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexed(3);
pass.EndPass();
}

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@ -251,7 +251,7 @@ void frame() {
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup[0]);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexed(36);
pass.SetStencilReference(0x1);

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@ -61,7 +61,8 @@ namespace dawn_native {
1 << VALIDATION_ASPECT_VERTEX_BUFFERS | 1 << VALIDATION_ASPECT_INDEX_BUFFER;
static constexpr CommandBufferStateTracker::ValidationAspects kLazyAspects =
1 << VALIDATION_ASPECT_BIND_GROUPS | 1 << VALIDATION_ASPECT_VERTEX_BUFFERS;
1 << VALIDATION_ASPECT_BIND_GROUPS | 1 << VALIDATION_ASPECT_VERTEX_BUFFERS |
1 << VALIDATION_ASPECT_INDEX_BUFFER;
MaybeError CommandBufferStateTracker::ValidateCanDispatch() {
return ValidateOperation(kDispatchAspects);
@ -124,6 +125,23 @@ namespace dawn_native {
mAspects.set(VALIDATION_ASPECT_VERTEX_BUFFERS);
}
}
if (aspects[VALIDATION_ASPECT_INDEX_BUFFER]) {
if (mIndexBufferSet) {
wgpu::IndexFormat pipelineIndexFormat =
mLastRenderPipeline->GetVertexStateDescriptor()->indexFormat;
if (mIndexFormat != wgpu::IndexFormat::Undefined) {
if (!mLastRenderPipeline->IsStripPrimitiveTopology() ||
mIndexFormat == pipelineIndexFormat) {
mAspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
}
} else if (pipelineIndexFormat != wgpu::IndexFormat::Undefined) {
// TODO(crbug.com/dawn/502): Deprecated path. Remove once setIndexFormat always
// requires an index format.
mAspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
}
}
}
}
MaybeError CommandBufferStateTracker::CheckMissingAspects(ValidationAspects aspects) {
@ -132,7 +150,29 @@ namespace dawn_native {
}
if (aspects[VALIDATION_ASPECT_INDEX_BUFFER]) {
return DAWN_VALIDATION_ERROR("Missing index buffer");
wgpu::IndexFormat pipelineIndexFormat =
mLastRenderPipeline->GetVertexStateDescriptor()->indexFormat;
if (!mIndexBufferSet) {
return DAWN_VALIDATION_ERROR("Missing index buffer");
} else if (mIndexFormat != wgpu::IndexFormat::Undefined &&
mLastRenderPipeline->IsStripPrimitiveTopology() &&
mIndexFormat != pipelineIndexFormat) {
return DAWN_VALIDATION_ERROR(
"Pipeline strip index format does not match index buffer format");
} else if (mIndexFormat == wgpu::IndexFormat::Undefined &&
pipelineIndexFormat == wgpu::IndexFormat::Undefined) {
// TODO(crbug.com/dawn/502): Deprecated path. Remove once setIndexFormat always
// requires an index format.
return DAWN_VALIDATION_ERROR(
"Index format must be specified on the pipeline or in setIndexBuffer");
}
// The chunk of code above should be similar to the one in |RecomputeLazyAspects|.
// It returns the first invalid state found. We shouldn't be able to reach this line
// because to have invalid aspects one of the above conditions must have failed earlier.
// If this is reached, make sure lazy aspects and the error checks above are consistent.
UNREACHABLE();
return DAWN_VALIDATION_ERROR("Index buffer invalid");
}
if (aspects[VALIDATION_ASPECT_VERTEX_BUFFERS]) {
@ -185,8 +225,9 @@ namespace dawn_native {
mAspects.reset(VALIDATION_ASPECT_BIND_GROUPS);
}
void CommandBufferStateTracker::SetIndexBuffer() {
mAspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
void CommandBufferStateTracker::SetIndexBuffer(wgpu::IndexFormat format) {
mIndexBufferSet = true;
mIndexFormat = format;
}
void CommandBufferStateTracker::SetVertexBuffer(uint32_t slot) {

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@ -38,7 +38,7 @@ namespace dawn_native {
void SetComputePipeline(ComputePipelineBase* pipeline);
void SetRenderPipeline(RenderPipelineBase* pipeline);
void SetBindGroup(BindGroupIndex index, BindGroupBase* bindgroup);
void SetIndexBuffer();
void SetIndexBuffer(wgpu::IndexFormat format);
void SetVertexBuffer(uint32_t slot);
static constexpr size_t kNumAspects = 4;
@ -55,6 +55,8 @@ namespace dawn_native {
ityp::array<BindGroupIndex, BindGroupBase*, kMaxBindGroups> mBindgroups = {};
std::bitset<kMaxVertexBuffers> mVertexBufferSlotsUsed;
bool mIndexBufferSet = false;
wgpu::IndexFormat mIndexFormat;
PipelineLayoutBase* mLastPipelineLayout = nullptr;
RenderPipelineBase* mLastRenderPipeline = nullptr;

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@ -102,8 +102,8 @@ namespace dawn_native {
}
case Command::SetIndexBuffer: {
commands->NextCommand<SetIndexBufferCmd>();
commandBufferState->SetIndexBuffer();
SetIndexBufferCmd* cmd = commands->NextCommand<SetIndexBufferCmd>();
commandBufferState->SetIndexBuffer(cmd->format);
break;
}

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@ -228,6 +228,7 @@ namespace dawn_native {
struct SetIndexBufferCmd {
Ref<BufferBase> buffer;
wgpu::IndexFormat format;
uint64_t offset;
uint64_t size;
};

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@ -136,6 +136,20 @@ namespace dawn_native {
}
void RenderEncoderBase::SetIndexBuffer(BufferBase* buffer, uint64_t offset, uint64_t size) {
GetDevice()->EmitDeprecationWarning(
"RenderEncoderBase::SetIndexBuffer is deprecated. Use RenderEncoderBase::SetIndexBufferWithFormat instead");
SetIndexBufferCommon(buffer, wgpu::IndexFormat::Undefined, offset, size, false);
}
void RenderEncoderBase::SetIndexBufferWithFormat(BufferBase* buffer, wgpu::IndexFormat format,
uint64_t offset, uint64_t size) {
SetIndexBufferCommon(buffer, format, offset, size, true);
}
void RenderEncoderBase::SetIndexBufferCommon(BufferBase* buffer, wgpu::IndexFormat format,
uint64_t offset, uint64_t size,
bool requireFormat) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
DAWN_TRY(GetDevice()->ValidateObject(buffer));
@ -153,9 +167,16 @@ namespace dawn_native {
}
}
if (requireFormat && format == wgpu::IndexFormat::Undefined) {
return DAWN_VALIDATION_ERROR("Index format must be specified");
} else if (!requireFormat) {
ASSERT(format == wgpu::IndexFormat::Undefined);
}
SetIndexBufferCmd* cmd =
allocator->Allocate<SetIndexBufferCmd>(Command::SetIndexBuffer);
cmd->buffer = buffer;
cmd->format = format;
cmd->offset = offset;
cmd->size = size;

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@ -41,12 +41,17 @@ namespace dawn_native {
void SetVertexBuffer(uint32_t slot, BufferBase* buffer, uint64_t offset, uint64_t size);
void SetIndexBuffer(BufferBase* buffer, uint64_t offset, uint64_t size);
void SetIndexBufferWithFormat(BufferBase* buffer, wgpu::IndexFormat format, uint64_t offset,
uint64_t size);
protected:
// Construct an "error" render encoder base.
RenderEncoderBase(DeviceBase* device, EncodingContext* encodingContext, ErrorTag errorTag);
private:
void SetIndexBufferCommon(BufferBase* buffer, wgpu::IndexFormat format, uint64_t offset,
uint64_t size, bool requireFormat);
const bool mDisableBaseVertex;
const bool mDisableBaseInstance;
};

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@ -86,12 +86,22 @@ namespace dawn_native {
MaybeError ValidateVertexStateDescriptor(
const VertexStateDescriptor* descriptor,
wgpu::PrimitiveTopology primitiveTopology,
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
DAWN_TRY(ValidateIndexFormat(descriptor->indexFormat));
// Pipeline descriptors using strip topologies must not have an undefined index format.
if (descriptor->indexFormat == wgpu::IndexFormat::Undefined) {
if (primitiveTopology == wgpu::PrimitiveTopology::LineStrip ||
primitiveTopology == wgpu::PrimitiveTopology::TriangleStrip) {
return DAWN_VALIDATION_ERROR(
"indexFormat must not be undefined when using strip primitive topologies");
}
}
if (descriptor->vertexBufferCount > kMaxVertexBuffers) {
return DAWN_VALIDATION_ERROR("Vertex buffer count exceeds maximum");
}
@ -321,12 +331,14 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("Null fragment stage is not supported (yet)");
}
DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology));
std::bitset<kMaxVertexAttributes> attributesSetMask;
if (descriptor->vertexState) {
DAWN_TRY(ValidateVertexStateDescriptor(descriptor->vertexState, &attributesSetMask));
DAWN_TRY(ValidateVertexStateDescriptor(
descriptor->vertexState, descriptor->primitiveTopology, &attributesSetMask));
}
DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology));
DAWN_TRY(ValidateProgrammableStageDescriptor(
device, &descriptor->vertexStage, descriptor->layout, SingleShaderStage::Vertex));
DAWN_TRY(ValidateProgrammableStageDescriptor(
@ -531,6 +543,12 @@ namespace dawn_native {
return mPrimitiveTopology;
}
bool RenderPipelineBase::IsStripPrimitiveTopology() const {
ASSERT(!IsError());
return mPrimitiveTopology == wgpu::PrimitiveTopology::LineStrip ||
mPrimitiveTopology == wgpu::PrimitiveTopology::TriangleStrip;
}
wgpu::CullMode RenderPipelineBase::GetCullMode() const {
ASSERT(!IsError());
return mRasterizationState.cullMode;

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@ -68,6 +68,7 @@ namespace dawn_native {
const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const;
const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const;
wgpu::PrimitiveTopology GetPrimitiveTopology() const;
bool IsStripPrimitiveTopology() const;
wgpu::CullMode GetCullMode() const;
wgpu::FrontFace GetFrontFace() const;

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@ -48,6 +48,8 @@ namespace dawn_native { namespace d3d12 {
DXGI_FORMAT DXGIIndexFormat(wgpu::IndexFormat format) {
switch (format) {
case wgpu::IndexFormat::Undefined:
return DXGI_FORMAT_UNKNOWN;
case wgpu::IndexFormat::Uint16:
return DXGI_FORMAT_R16_UINT;
case wgpu::IndexFormat::Uint32:
@ -467,9 +469,11 @@ namespace dawn_native { namespace d3d12 {
class IndexBufferTracker {
public:
void OnSetIndexBuffer(Buffer* buffer, uint64_t offset, uint64_t size) {
void OnSetIndexBuffer(Buffer* buffer, wgpu::IndexFormat format, uint64_t offset,
uint64_t size) {
mD3D12BufferView.BufferLocation = buffer->GetVA() + offset;
mD3D12BufferView.SizeInBytes = size;
mBufferIndexFormat = DXGIIndexFormat(format);
// We don't need to dirty the state unless BufferLocation or SizeInBytes
// change, but most of the time this will always be the case.
@ -477,20 +481,26 @@ namespace dawn_native { namespace d3d12 {
}
void OnSetPipeline(const RenderPipelineBase* pipeline) {
mD3D12BufferView.Format =
mPipelineIndexFormat =
DXGIIndexFormat(pipeline->GetVertexStateDescriptor()->indexFormat);
}
void Apply(ID3D12GraphicsCommandList* commandList) {
if (mD3D12BufferView.Format == mLastAppliedIndexFormat) {
return;
DXGI_FORMAT newIndexFormat = mBufferIndexFormat;
if (newIndexFormat == DXGI_FORMAT_UNKNOWN) {
newIndexFormat = mPipelineIndexFormat;
}
commandList->IASetIndexBuffer(&mD3D12BufferView);
mLastAppliedIndexFormat = mD3D12BufferView.Format;
if (newIndexFormat != mLastAppliedIndexFormat) {
mD3D12BufferView.Format = newIndexFormat;
commandList->IASetIndexBuffer(&mD3D12BufferView);
mLastAppliedIndexFormat = newIndexFormat;
}
}
private:
DXGI_FORMAT mBufferIndexFormat = DXGI_FORMAT_UNKNOWN;
DXGI_FORMAT mPipelineIndexFormat = DXGI_FORMAT_UNKNOWN;
DXGI_FORMAT mLastAppliedIndexFormat = DXGI_FORMAT_UNKNOWN;
D3D12_INDEX_BUFFER_VIEW mD3D12BufferView = {};
};
@ -1285,8 +1295,8 @@ namespace dawn_native { namespace d3d12 {
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = iter->NextCommand<SetIndexBufferCmd>();
indexBufferTracker.OnSetIndexBuffer(ToBackend(cmd->buffer.Get()), cmd->offset,
cmd->size);
indexBufferTracker.OnSetIndexBuffer(ToBackend(cmd->buffer.Get()), cmd->format,
cmd->offset, cmd->size);
break;
}

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@ -41,6 +41,17 @@ namespace dawn_native { namespace metal {
MTLStoreActionStoreAndMultisampleResolve;
#pragma clang diagnostic pop
MTLIndexType MTLIndexFormat(wgpu::IndexFormat format) {
switch (format) {
case wgpu::IndexFormat::Uint16:
return MTLIndexTypeUInt16;
case wgpu::IndexFormat::Uint32:
return MTLIndexTypeUInt32;
default:
UNREACHABLE();
}
}
// Creates an autoreleased MTLRenderPassDescriptor matching desc
MTLRenderPassDescriptor* CreateMTLRenderPassDescriptor(BeginRenderPassCmd* renderPass) {
MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
@ -979,6 +990,7 @@ namespace dawn_native { namespace metal {
RenderPipeline* lastPipeline = nullptr;
id<MTLBuffer> indexBuffer = nil;
uint32_t indexBufferBaseOffset = 0;
wgpu::IndexFormat indexBufferFormat = wgpu::IndexFormat::Undefined;
StorageBufferLengthTracker storageBufferLengths = {};
VertexBufferTracker vertexBuffers(&storageBufferLengths);
BindGroupTracker bindGroups(&storageBufferLengths);
@ -1015,13 +1027,20 @@ namespace dawn_native { namespace metal {
case Command::DrawIndexed: {
DrawIndexedCmd* draw = iter->NextCommand<DrawIndexedCmd>();
size_t formatSize =
IndexFormatSize(lastPipeline->GetVertexStateDescriptor()->indexFormat);
vertexBuffers.Apply(encoder, lastPipeline, enableVertexPulling);
bindGroups.Apply(encoder);
storageBufferLengths.Apply(encoder, lastPipeline, enableVertexPulling);
// If a index format was specified in setIndexBuffer always use it.
wgpu::IndexFormat indexFormat = indexBufferFormat;
if (indexFormat == wgpu::IndexFormat::Undefined) {
// Otherwise use the pipeline's index format.
// TODO(crbug.com/dawn/502): This path is deprecated.
indexFormat = lastPipeline->GetVertexStateDescriptor()->indexFormat;
}
size_t formatSize = IndexFormatSize(indexFormat);
// The index and instance count must be non-zero, otherwise no-op
if (draw->indexCount != 0 && draw->instanceCount != 0) {
// MTLFeatureSet_iOS_GPUFamily3_v1 does not support baseInstance and
@ -1029,7 +1048,7 @@ namespace dawn_native { namespace metal {
if (draw->baseVertex == 0 && draw->firstInstance == 0) {
[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
indexCount:draw->indexCount
indexType:lastPipeline->GetMTLIndexType()
indexType:MTLIndexFormat(indexFormat)
indexBuffer:indexBuffer
indexBufferOffset:indexBufferBaseOffset +
draw->firstIndex * formatSize
@ -1037,7 +1056,7 @@ namespace dawn_native { namespace metal {
} else {
[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
indexCount:draw->indexCount
indexType:lastPipeline->GetMTLIndexType()
indexType:MTLIndexFormat(indexFormat)
indexBuffer:indexBuffer
indexBufferOffset:indexBufferBaseOffset +
draw->firstIndex * formatSize
@ -1071,10 +1090,18 @@ namespace dawn_native { namespace metal {
bindGroups.Apply(encoder);
storageBufferLengths.Apply(encoder, lastPipeline, enableVertexPulling);
// If a index format was specified in setIndexBuffer always use it.
wgpu::IndexFormat indexFormat = indexBufferFormat;
if (indexFormat == wgpu::IndexFormat::Undefined) {
// Otherwise use the pipeline's index format.
// TODO(crbug.com/dawn/502): This path is deprecated.
indexFormat = lastPipeline->GetVertexStateDescriptor()->indexFormat;
}
Buffer* buffer = ToBackend(draw->indirectBuffer.Get());
id<MTLBuffer> indirectBuffer = buffer->GetMTLBuffer();
[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
indexType:lastPipeline->GetMTLIndexType()
indexType:MTLIndexFormat(indexFormat)
indexBuffer:indexBuffer
indexBufferOffset:indexBufferBaseOffset
indirectBuffer:indirectBuffer
@ -1142,6 +1169,9 @@ namespace dawn_native { namespace metal {
auto b = ToBackend(cmd->buffer.Get());
indexBuffer = b->GetMTLBuffer();
indexBufferBaseOffset = cmd->offset;
// TODO(crbug.com/dawn/502): Once setIndexBuffer is required to specify an
// index buffer format store as an MTLIndexType.
indexBufferFormat = cmd->format;
break;
}

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@ -28,7 +28,6 @@ namespace dawn_native { namespace metal {
static ResultOrError<RenderPipeline*> Create(Device* device,
const RenderPipelineDescriptor* descriptor);
MTLIndexType GetMTLIndexType() const;
MTLPrimitiveType GetMTLPrimitiveTopology() const;
MTLWinding GetMTLFrontFace() const;
MTLCullMode GetMTLCullMode() const;
@ -50,7 +49,6 @@ namespace dawn_native { namespace metal {
MTLVertexDescriptor* MakeVertexDesc();
MTLIndexType mMtlIndexType;
MTLPrimitiveType mMtlPrimitiveTopology;
MTLWinding mMtlFrontFace;
MTLCullMode mMtlCullMode;

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@ -126,15 +126,6 @@ namespace dawn_native { namespace metal {
}
}
MTLIndexType MTLIndexFormat(wgpu::IndexFormat format) {
switch (format) {
case wgpu::IndexFormat::Uint16:
return MTLIndexTypeUInt16;
case wgpu::IndexFormat::Uint32:
return MTLIndexTypeUInt32;
}
}
MTLBlendFactor MetalBlendFactor(wgpu::BlendFactor factor, bool alpha) {
switch (factor) {
case wgpu::BlendFactor::Zero:
@ -321,7 +312,6 @@ namespace dawn_native { namespace metal {
}
MaybeError RenderPipeline::Initialize(const RenderPipelineDescriptor* descriptor) {
mMtlIndexType = MTLIndexFormat(GetVertexStateDescriptor()->indexFormat);
mMtlPrimitiveTopology = MTLPrimitiveTopology(GetPrimitiveTopology());
mMtlFrontFace = MTLFrontFace(GetFrontFace());
mMtlCullMode = ToMTLCullMode(GetCullMode());
@ -420,10 +410,6 @@ namespace dawn_native { namespace metal {
[mMtlDepthStencilState release];
}
MTLIndexType RenderPipeline::GetMTLIndexType() const {
return mMtlIndexType;
}
MTLPrimitiveType RenderPipeline::GetMTLPrimitiveTopology() const {
return mMtlPrimitiveTopology;
}

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@ -982,6 +982,7 @@ namespace dawn_native { namespace opengl {
RenderPipeline* lastPipeline = nullptr;
uint64_t indexBufferBaseOffset = 0;
wgpu::IndexFormat indexBufferFormat;
VertexStateBufferBindingTracker vertexStateBufferBindingTracker;
BindGroupTracker bindGroupTracker = {};
@ -1011,14 +1012,19 @@ namespace dawn_native { namespace opengl {
vertexStateBufferBindingTracker.Apply(gl);
bindGroupTracker.Apply(gl);
wgpu::IndexFormat indexFormat =
lastPipeline->GetVertexStateDescriptor()->indexFormat;
// If a index format was specified in setIndexBuffer always use it.
wgpu::IndexFormat indexFormat = indexBufferFormat;
if (indexFormat == wgpu::IndexFormat::Undefined) {
// Otherwise use the pipeline's index format.
// TODO(crbug.com/dawn/502): This path is deprecated.
indexFormat = lastPipeline->GetVertexStateDescriptor()->indexFormat;
}
size_t formatSize = IndexFormatSize(indexFormat);
GLenum formatType = IndexFormatType(indexFormat);
if (draw->firstInstance > 0) {
gl.DrawElementsInstancedBaseVertexBaseInstance(
lastPipeline->GetGLPrimitiveTopology(), draw->indexCount, formatType,
lastPipeline->GetGLPrimitiveTopology(), draw->indexCount,
IndexFormatType(indexFormat),
reinterpret_cast<void*>(draw->firstIndex * formatSize +
indexBufferBaseOffset),
draw->instanceCount, draw->baseVertex, draw->firstInstance);
@ -1027,7 +1033,7 @@ namespace dawn_native { namespace opengl {
if (draw->baseVertex != 0) {
gl.DrawElementsInstancedBaseVertex(
lastPipeline->GetGLPrimitiveTopology(), draw->indexCount,
formatType,
IndexFormatType(indexFormat),
reinterpret_cast<void*>(draw->firstIndex * formatSize +
indexBufferBaseOffset),
draw->instanceCount, draw->baseVertex);
@ -1035,7 +1041,7 @@ namespace dawn_native { namespace opengl {
// This branch is only needed on OpenGL < 3.2; ES < 3.2
gl.DrawElementsInstanced(
lastPipeline->GetGLPrimitiveTopology(), draw->indexCount,
formatType,
IndexFormatType(indexFormat),
reinterpret_cast<void*>(draw->firstIndex * formatSize +
indexBufferBaseOffset),
draw->instanceCount);
@ -1064,16 +1070,20 @@ namespace dawn_native { namespace opengl {
vertexStateBufferBindingTracker.Apply(gl);
bindGroupTracker.Apply(gl);
wgpu::IndexFormat indexFormat =
lastPipeline->GetVertexStateDescriptor()->indexFormat;
GLenum formatType = IndexFormatType(indexFormat);
uint64_t indirectBufferOffset = draw->indirectOffset;
Buffer* indirectBuffer = ToBackend(draw->indirectBuffer.Get());
// If a index format was specified in setIndexBuffer always use it.
wgpu::IndexFormat indexFormat = indexBufferFormat;
if (indexFormat == wgpu::IndexFormat::Undefined) {
// Otherwise use the pipeline's index format.
// TODO(crbug.com/dawn/502): This path is deprecated.
indexFormat = lastPipeline->GetVertexStateDescriptor()->indexFormat;
}
gl.BindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer->GetHandle());
gl.DrawElementsIndirect(
lastPipeline->GetGLPrimitiveTopology(), formatType,
lastPipeline->GetGLPrimitiveTopology(), IndexFormatType(indexFormat),
reinterpret_cast<void*>(static_cast<intptr_t>(indirectBufferOffset)));
break;
}
@ -1110,6 +1120,9 @@ namespace dawn_native { namespace opengl {
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = iter->NextCommand<SetIndexBufferCmd>();
// TODO(crbug.com/dawn/502): Once setIndexBuffer is required to specify an
// index buffer format store as an GLenum.
indexBufferFormat = cmd->format;
indexBufferBaseOffset = cmd->offset;
vertexStateBufferBindingTracker.OnSetIndexBuffer(cmd->buffer.Get());
break;

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@ -185,6 +185,41 @@ namespace dawn_native { namespace vulkan {
}
};
class IndexBufferTracker {
public:
void OnSetIndexBuffer(VkBuffer buffer, wgpu::IndexFormat format, VkDeviceSize offset) {
mIndexBuffer = buffer;
mOffset = offset;
mBufferIndexFormat = format;
mLastAppliedIndexFormat = wgpu::IndexFormat::Undefined;
}
void OnSetPipeline(RenderPipeline* pipeline) {
mPipelineIndexFormat = pipeline->GetVertexStateDescriptor()->indexFormat;
}
void Apply(Device* device, VkCommandBuffer commands) {
wgpu::IndexFormat newIndexFormat = mBufferIndexFormat;
if (newIndexFormat == wgpu::IndexFormat::Undefined) {
newIndexFormat = mPipelineIndexFormat;
}
if (newIndexFormat != mLastAppliedIndexFormat) {
device->fn.CmdBindIndexBuffer(commands, mIndexBuffer, mOffset,
VulkanIndexType(newIndexFormat));
mLastAppliedIndexFormat = newIndexFormat;
}
}
private:
wgpu::IndexFormat mBufferIndexFormat = wgpu::IndexFormat::Undefined;
wgpu::IndexFormat mPipelineIndexFormat = wgpu::IndexFormat::Undefined;
wgpu::IndexFormat mLastAppliedIndexFormat = wgpu::IndexFormat::Undefined;
VkBuffer mIndexBuffer = VK_NULL_HANDLE;
VkDeviceSize mOffset;
};
MaybeError RecordBeginRenderPass(CommandRecordingContext* recordingContext,
Device* device,
BeginRenderPassCmd* renderPass) {
@ -799,6 +834,7 @@ namespace dawn_native { namespace vulkan {
}
RenderDescriptorSetTracker descriptorSets = {};
IndexBufferTracker indexBufferTracker = {};
RenderPipeline* lastPipeline = nullptr;
auto EncodeRenderBundleCommand = [&](CommandIterator* iter, Command type) {
@ -816,6 +852,7 @@ namespace dawn_native { namespace vulkan {
DrawIndexedCmd* draw = iter->NextCommand<DrawIndexedCmd>();
descriptorSets.Apply(device, recordingContext, VK_PIPELINE_BIND_POINT_GRAPHICS);
indexBufferTracker.Apply(device, commands);
device->fn.CmdDrawIndexed(commands, draw->indexCount, draw->instanceCount,
draw->firstIndex, draw->baseVertex,
draw->firstInstance);
@ -838,6 +875,7 @@ namespace dawn_native { namespace vulkan {
VkBuffer indirectBuffer = ToBackend(draw->indirectBuffer)->GetHandle();
descriptorSets.Apply(device, recordingContext, VK_PIPELINE_BIND_POINT_GRAPHICS);
indexBufferTracker.Apply(device, commands);
device->fn.CmdDrawIndexedIndirect(
commands, indirectBuffer, static_cast<VkDeviceSize>(draw->indirectOffset),
1, 0);
@ -911,13 +949,8 @@ namespace dawn_native { namespace vulkan {
SetIndexBufferCmd* cmd = iter->NextCommand<SetIndexBufferCmd>();
VkBuffer indexBuffer = ToBackend(cmd->buffer)->GetHandle();
// TODO(cwallez@chromium.org): get the index type from the last render pipeline
// and rebind if needed on pipeline change
ASSERT(lastPipeline != nullptr);
VkIndexType indexType =
VulkanIndexType(lastPipeline->GetVertexStateDescriptor()->indexFormat);
device->fn.CmdBindIndexBuffer(
commands, indexBuffer, static_cast<VkDeviceSize>(cmd->offset), indexType);
indexBufferTracker.OnSetIndexBuffer(indexBuffer, cmd->format,
static_cast<VkDeviceSize>(cmd->offset));
break;
}
@ -930,6 +963,7 @@ namespace dawn_native { namespace vulkan {
lastPipeline = pipeline;
descriptorSets.OnSetPipeline(pipeline);
indexBufferTracker.OnSetPipeline(pipeline);
break;
}

View File

@ -313,7 +313,8 @@ class BufferZeroInitTest : public DawnTest {
// Bind the buffer with offset == indexBufferOffset and size sizeof(uint32_t) as the index
// buffer.
renderPass.SetIndexBuffer(indexBuffer, indexBufferOffset, sizeof(uint32_t));
renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16,
indexBufferOffset, sizeof(uint32_t));
renderPass.DrawIndexed(1);
renderPass.EndPass();
@ -392,7 +393,7 @@ class BufferZeroInitTest : public DawnTest {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
renderPass.SetPipeline(renderPipeline);
renderPass.SetIndexBuffer(indexBuffer);
renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
renderPass.DrawIndexedIndirect(indirectBuffer, indirectBufferOffset);
renderPass.EndPass();

View File

@ -82,3 +82,108 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
wgpu::Extent3D copySize = {1, 1, 1};
};
constexpr uint32_t kRTSize = 400;
class SetIndexBufferDeprecationTests : public DeprecationTests {
protected:
void SetUp() override {
DeprecationTests::SetUp();
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
}
utils::BasicRenderPass renderPass;
wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format) {
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
void main() {
gl_Position = pos;
})");
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
descriptor.cVertexState.indexFormat = format;
descriptor.cVertexState.vertexBufferCount = 1;
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
descriptor.cColorStates[0].format = renderPass.colorFormat;
return device.CreateRenderPipeline(&descriptor);
}
};
// Test that the Uint32 index format is correctly interpreted
TEST_P(SetIndexBufferDeprecationTests, Uint32) {
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
{-1.0f, -1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
pass.DrawIndexed(3);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
}
// Test that the Uint16 index format is correctly interpreted
TEST_P(SetIndexBufferDeprecationTests, Uint16) {
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16);
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
// If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {1, 2, 0, 0, 0, 0});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
pass.DrawIndexed(3);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
}
DAWN_INSTANTIATE_TEST(SetIndexBufferDeprecationTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -88,7 +88,7 @@ class DrawIndexedIndirectTest : public DawnTest {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, indexOffset);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
pass.EndPass();
}

View File

@ -88,7 +88,7 @@ class DrawIndexedTest : public DawnTest {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer, bufferOffset);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
pass.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
pass.EndPass();
}

View File

@ -552,7 +552,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass1.SetPipeline(rp);
pass1.SetVertexBuffer(0, vertexBuffer);
pass1.SetIndexBuffer(indexBuffer, 0);
pass1.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, 0);
pass1.SetBindGroup(0, bindGroup1);
pass1.DrawIndexed(6);
pass1.EndPass();
@ -676,7 +676,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass1.SetPipeline(rp);
pass1.SetVertexBuffer(0, buffer);
pass1.SetIndexBuffer(buffer, offsetof(Data, indices));
pass1.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
pass1.SetBindGroup(0, bindGroup1);
pass1.DrawIndexed(6);
pass1.EndPass();

View File

@ -30,7 +30,8 @@ class IndexFormatTest : public DawnTest {
utils::BasicRenderPass renderPass;
wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format) {
wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format,
wgpu::PrimitiveTopology primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip) {
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
@ -50,7 +51,7 @@ class IndexFormatTest : public DawnTest {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
descriptor.primitiveTopology = primitiveTopology;
descriptor.cVertexState.indexFormat = format;
descriptor.cVertexState.vertexBufferCount = 1;
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
@ -79,7 +80,7 @@ TEST_P(IndexFormatTest, Uint32) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexed(3);
pass.EndPass();
}
@ -106,7 +107,7 @@ TEST_P(IndexFormatTest, Uint16) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
pass.DrawIndexed(3);
pass.EndPass();
}
@ -156,7 +157,7 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexed(7);
pass.EndPass();
}
@ -198,7 +199,7 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
pass.DrawIndexed(7);
pass.EndPass();
}
@ -215,8 +216,6 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
// prevent a case in D3D12 where the index format would be captured from the last
// pipeline on SetIndexBuffer.
TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
DAWN_SKIP_TEST_IF(IsD3D12() || IsVulkan());
wgpu::RenderPipeline pipeline32 = MakeTestPipeline(wgpu::IndexFormat::Uint32);
wgpu::RenderPipeline pipeline16 = MakeTestPipeline(wgpu::IndexFormat::Uint16);
@ -233,7 +232,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline16);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetPipeline(pipeline32);
pass.DrawIndexed(3);
pass.EndPass();
@ -250,7 +249,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
// because it needs to be done lazily (to query the format from the last pipeline).
// TODO(cwallez@chromium.org): This is currently disallowed by the validation but
// we want to support eventually.
TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
@ -262,7 +261,7 @@ TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.DrawIndexed(3);
@ -275,6 +274,51 @@ TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
}
// Test that index buffers of multiple formats can be used with a pipeline that
// doesn't use strip primitive topology.
TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Undefined,
wgpu::PrimitiveTopology::TriangleList);
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
wgpu::Buffer indexBuffer32 =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2});
wgpu::Buffer indexBuffer16 =
utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {0, 1, 2, 0});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetIndexBufferWithFormat(indexBuffer32, wgpu::IndexFormat::Uint32);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.DrawIndexed(3);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetIndexBufferWithFormat(indexBuffer16, wgpu::IndexFormat::Uint16);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.DrawIndexed(3);
pass.EndPass();
}
commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
}
DAWN_INSTANTIATE_TEST(IndexFormatTest,
D3D12Backend(),
MetalBackend(),

View File

@ -84,7 +84,7 @@ class DrawIndirectValidationTest : public ValidationTest {
uint32_t zeros[100] = {};
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData(device, zeros, sizeof(zeros), wgpu::BufferUsage::Index);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
} else {
pass.DrawIndirect(indirectBuffer, indirectOffset);

View File

@ -31,13 +31,13 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
// Explicit size
pass.SetIndexBuffer(buffer, 0, 256);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
// Implicit size
pass.SetIndexBuffer(buffer, 0, 0);
pass.SetIndexBuffer(buffer, 256 - 4, 0);
pass.SetIndexBuffer(buffer, 4, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
// Implicit size of zero
pass.SetIndexBuffer(buffer, 256, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
pass.EndPass();
encoder.Finish();
}
@ -46,7 +46,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, 4, 256);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
@ -55,7 +55,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, 256 + 4, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
@ -68,27 +68,27 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
// Explicit size
encoder.SetIndexBuffer(buffer, 0, 256);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
// Implicit size
encoder.SetIndexBuffer(buffer, 0, 0);
encoder.SetIndexBuffer(buffer, 256 - 4, 0);
encoder.SetIndexBuffer(buffer, 4, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
// Implicit size of zero
encoder.SetIndexBuffer(buffer, 256, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(buffer, 4, 256);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(buffer, 256 + 4, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}

View File

@ -526,3 +526,60 @@ TEST_F(RenderPipelineValidationTest, MultisampledTexture) {
})");
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Tests that strip primitive topologies require an index format
TEST_F(RenderPipelineValidationTest, StripIndexFormatRequired) {
constexpr uint32_t kNumStripType = 2u;
constexpr uint32_t kNumListType = 3u;
constexpr uint32_t kNumIndexFormat = 3u;
std::array<wgpu::PrimitiveTopology, kNumStripType> kStripTopologyTypes = {{
wgpu::PrimitiveTopology::LineStrip,
wgpu::PrimitiveTopology::TriangleStrip
}};
std::array<wgpu::PrimitiveTopology, kNumListType> kListTopologyTypes = {{
wgpu::PrimitiveTopology::PointList,
wgpu::PrimitiveTopology::LineList,
wgpu::PrimitiveTopology::TriangleList
}};
std::array<wgpu::IndexFormat, kNumIndexFormat> kIndexFormatTypes = {{
wgpu::IndexFormat::Undefined,
wgpu::IndexFormat::Uint16,
wgpu::IndexFormat::Uint32
}};
for (wgpu::PrimitiveTopology primitiveTopology : kStripTopologyTypes) {
for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = primitiveTopology;
descriptor.cVertexState.indexFormat = indexFormat;
if (indexFormat == wgpu::IndexFormat::Undefined) {
// Fail because the index format is undefined and the primitive
// topology is a strip type.
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} else {
// Succeeds because the index format is given.
device.CreateRenderPipeline(&descriptor);
}
}
}
for (wgpu::PrimitiveTopology primitiveTopology : kListTopologyTypes) {
for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = primitiveTopology;
descriptor.cVertexState.indexFormat = indexFormat;
// Succeeds even when the index format is undefined because the
// primitive topology isn't a strip type.
device.CreateRenderPipeline(&descriptor);
}
}
}

View File

@ -91,7 +91,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetVertexBuffer(0, buffer);
pass.EndPass();
encoder.Finish();
@ -135,7 +135,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@ -258,12 +258,12 @@ namespace {
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&dummyRenderPass);
pass0.SetIndexBuffer(buffer0);
pass0.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass0.SetBindGroup(0, bg1);
pass0.EndPass();
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&dummyRenderPass);
pass1.SetIndexBuffer(buffer1);
pass1.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass1.SetBindGroup(0, bg0);
pass1.EndPass();
@ -349,7 +349,7 @@ namespace {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetPipeline(rp);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.Draw(3);
pass.SetBindGroup(0, bg);
@ -414,7 +414,7 @@ namespace {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetPipeline(rp);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, writeBG);
pass.Draw(3);
@ -514,8 +514,8 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer0);
pass.SetIndexBuffer(buffer1);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@ -526,8 +526,8 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer1);
pass.SetIndexBuffer(buffer0);
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@ -584,7 +584,7 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer0);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg0);
pass.SetBindGroup(0, bg1);
pass.EndPass();
@ -596,7 +596,7 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer0);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg1);
pass.SetBindGroup(0, bg0);
pass.EndPass();
@ -724,7 +724,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());