Enable IndexFormatTests on D3D12
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@ -134,4 +134,4 @@ TEST_P(DrawElementsTest, Uint32) {
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Test(6, 1, 0, 0, filled, filled);
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Test(6, 1, 0, 0, filled, filled);
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}
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}
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NXT_INSTANTIATE_TEST(DrawElementsTest, MetalBackend, OpenGLBackend, D3D12Backend, VulkanBackend)
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NXT_INSTANTIATE_TEST(DrawElementsTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)
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@ -306,4 +306,4 @@ TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 100, 300);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderTarget, 100, 300);
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}
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}
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NXT_INSTANTIATE_TEST(IndexFormatTest, MetalBackend, OpenGLBackend, VulkanBackend)
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NXT_INSTANTIATE_TEST(IndexFormatTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)
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