mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-14 07:36:15 +00:00
GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
822de46c74
commit
863d9edf59
@@ -4,20 +4,7 @@ struct Inner {
|
||||
int x;
|
||||
};
|
||||
|
||||
struct S {
|
||||
ivec3 a;
|
||||
int b;
|
||||
uvec3 c;
|
||||
uint d;
|
||||
vec3 e;
|
||||
float f;
|
||||
mat2x3 g;
|
||||
mat3x2 h;
|
||||
Inner i;
|
||||
Inner j[4];
|
||||
};
|
||||
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_ssbo {
|
||||
ivec3 a;
|
||||
int b;
|
||||
uvec3 c;
|
||||
@@ -29,6 +16,7 @@ layout(binding = 0, std430) buffer S_1 {
|
||||
Inner i;
|
||||
Inner j[4];
|
||||
} s;
|
||||
|
||||
void tint_symbol() {
|
||||
ivec3 a = s.a;
|
||||
int b = s.b;
|
||||
|
||||
@@ -4,20 +4,7 @@ struct Inner {
|
||||
int x;
|
||||
};
|
||||
|
||||
struct S {
|
||||
ivec3 a;
|
||||
int b;
|
||||
uvec3 c;
|
||||
uint d;
|
||||
vec3 e;
|
||||
float f;
|
||||
mat2x3 g;
|
||||
mat3x2 h;
|
||||
Inner i;
|
||||
Inner j[4];
|
||||
};
|
||||
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_ssbo {
|
||||
ivec3 a;
|
||||
int b;
|
||||
uvec3 c;
|
||||
@@ -29,6 +16,7 @@ layout(binding = 0, std430) buffer S_1 {
|
||||
Inner i;
|
||||
Inner j[4];
|
||||
} s;
|
||||
|
||||
void tint_symbol() {
|
||||
s.a = ivec3(0);
|
||||
s.b = 0;
|
||||
|
||||
Reference in New Issue
Block a user