mirror of
https://github.com/encounter/dawn-cmake.git
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GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
822de46c74
commit
863d9edf59
@@ -34,11 +34,7 @@ struct S {
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Inner arr[8];
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};
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struct S_std140 {
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Inner_std140 arr[8];
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};
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layout(binding = 0) uniform S_std140_1 {
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layout(binding = 0) uniform S_std140_ubo {
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Inner_std140 arr[8];
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} s;
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@@ -19,24 +19,7 @@ struct S {
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Inner l[4];
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};
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struct S_std140 {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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ivec2 g;
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ivec2 h;
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mat2x3 i;
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vec2 j_0;
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vec2 j_1;
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vec2 j_2;
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Inner k;
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Inner l[4];
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};
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layout(binding = 0) uniform S_std140_1 {
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layout(binding = 0) uniform S_std140_ubo {
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ivec3 a;
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int b;
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uvec3 c;
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@@ -17,11 +17,7 @@ struct Outer_std140 {
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Inner_std140 a[4];
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};
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struct a_block {
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Outer_std140 inner[4];
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};
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layout(binding = 0) uniform a_block_1 {
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layout(binding = 0) uniform a_block_ubo {
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Outer_std140 inner[4];
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} a;
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@@ -17,11 +17,7 @@ struct Outer_std140 {
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Inner_std140 a[4];
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};
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struct a_block {
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Outer_std140 inner[4];
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};
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layout(binding = 0) uniform a_block_1 {
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layout(binding = 0) uniform a_block_ubo {
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Outer_std140 inner[4];
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} a;
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@@ -13,11 +13,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -13,11 +13,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -13,11 +13,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -13,21 +13,14 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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struct s_block {
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S inner[4];
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};
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layout(binding = 1, std430) buffer s_block_1 {
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layout(binding = 1, std430) buffer s_block_ssbo {
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S inner[4];
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} s;
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S conv_S(S_std140 val) {
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S tint_symbol = S(val.before, mat2(val.m_0, val.m_1), val.after);
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return tint_symbol;
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@@ -13,11 +13,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -18,11 +18,7 @@ struct Outer_std140 {
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Inner_std140 a[4];
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};
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struct a_block {
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Outer_std140 inner[4];
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};
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layout(binding = 0) uniform a_block_1 {
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layout(binding = 0) uniform a_block_ubo {
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Outer_std140 inner[4];
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} a;
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@@ -18,11 +18,7 @@ struct Outer_std140 {
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Inner_std140 a[4];
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};
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struct a_block {
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Outer_std140 inner[4];
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};
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layout(binding = 0) uniform a_block_1 {
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layout(binding = 0) uniform a_block_ubo {
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Outer_std140 inner[4];
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} a;
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@@ -14,11 +14,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -14,11 +14,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -14,11 +14,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -14,21 +14,14 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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struct s_block {
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S inner[4];
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};
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layout(binding = 1, std430) buffer s_block_1 {
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layout(binding = 1, std430) buffer s_block_ssbo {
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S inner[4];
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} s;
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S conv_S(S_std140 val) {
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S tint_symbol = S(val.before, mat3x2(val.m_0, val.m_1, val.m_2), val.after);
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return tint_symbol;
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@@ -14,11 +14,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -19,11 +19,7 @@ struct Outer_std140 {
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Inner_std140 a[4];
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};
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struct a_block {
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Outer_std140 inner[4];
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};
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layout(binding = 0) uniform a_block_1 {
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layout(binding = 0) uniform a_block_ubo {
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Outer_std140 inner[4];
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} a;
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@@ -19,11 +19,7 @@ struct Outer_std140 {
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Inner_std140 a[4];
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};
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struct a_block {
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Outer_std140 inner[4];
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};
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layout(binding = 0) uniform a_block_1 {
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layout(binding = 0) uniform a_block_ubo {
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Outer_std140 inner[4];
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} a;
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@@ -15,11 +15,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -15,11 +15,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -15,11 +15,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -15,21 +15,14 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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struct s_block {
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S inner[4];
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};
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layout(binding = 1, std430) buffer s_block_1 {
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layout(binding = 1, std430) buffer s_block_ssbo {
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S inner[4];
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} s;
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S conv_S(S_std140 val) {
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S tint_symbol = S(val.before, mat4x2(val.m_0, val.m_1, val.m_2, val.m_3), val.after);
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return tint_symbol;
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@@ -15,11 +15,7 @@ struct S_std140 {
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int after;
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};
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struct u_block {
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S_std140 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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S_std140 inner[4];
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} u;
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@@ -1,10 +1,6 @@
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#version 310 es
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struct u_block {
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vec4 inner[4];
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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vec4 inner[4];
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} u;
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@@ -1,10 +1,6 @@
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#version 310 es
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struct u_block {
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float inner;
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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float inner;
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} u;
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@@ -1,10 +1,6 @@
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#version 310 es
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struct u_block {
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int inner;
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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int inner;
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} u;
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@@ -1,10 +1,6 @@
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#version 310 es
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struct u_block {
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mat2 inner;
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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mat2 inner;
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} u;
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@@ -1,10 +1,6 @@
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#version 310 es
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struct u_block {
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mat2x3 inner;
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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mat2x3 inner;
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} u;
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@@ -1,10 +1,6 @@
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#version 310 es
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struct u_block {
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mat3x2 inner;
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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mat3x2 inner;
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} u;
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@@ -1,10 +1,6 @@
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#version 310 es
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struct u_block {
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mat4 inner;
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};
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layout(binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_ubo {
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mat4 inner;
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} u;
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@@ -1,5 +1,3 @@
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SKIP: FAILED
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#version 310 es
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struct Inner {
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@@ -10,12 +8,12 @@ struct S {
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Inner inner;
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};
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layout(binding = 0) uniform S_1 {
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Inner inner;
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layout(binding = 0) uniform u_block_ubo {
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S inner;
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} u;
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void tint_symbol() {
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S x = u;
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S x = u.inner;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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@@ -23,10 +21,3 @@ void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:16: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global highp float f} inner}' to ' temp structure{ global structure{ global highp float f} inner}'
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ERROR: 0:16: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -1,19 +1,22 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 11
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; Bound: 16
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %u_block "u_block"
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OpMemberName %u_block 0 "inner"
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OpName %S "S"
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OpMemberName %S 0 "inner"
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OpName %Inner "Inner"
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OpMemberName %Inner 0 "f"
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OpName %u "u"
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OpName %main "main"
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OpDecorate %S Block
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OpDecorate %u_block Block
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OpMemberDecorate %u_block 0 Offset 0
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OpMemberDecorate %S 0 Offset 0
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OpMemberDecorate %Inner 0 Offset 0
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OpDecorate %u NonWritable
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@@ -22,12 +25,17 @@
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%float = OpTypeFloat 32
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%Inner = OpTypeStruct %float
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%S = OpTypeStruct %Inner
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%_ptr_Uniform_S = OpTypePointer Uniform %S
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%u = OpVariable %_ptr_Uniform_S Uniform
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%u_block = OpTypeStruct %S
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%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
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%u = OpVariable %_ptr_Uniform_u_block Uniform
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%main = OpFunction %void None %6
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%9 = OpLabel
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%10 = OpLoad %S %u
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%7 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_S = OpTypePointer Uniform %S
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%main = OpFunction %void None %7
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%10 = OpLabel
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%14 = OpAccessChain %_ptr_Uniform_S %u %uint_0
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%15 = OpLoad %S %14
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OpReturn
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OpFunctionEnd
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@@ -1,10 +1,6 @@
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#version 310 es
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struct u_block {
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uint inner;
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};
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|
||||
layout(binding = 0) uniform u_block_1 {
|
||||
layout(binding = 0) uniform u_block_ubo {
|
||||
uint inner;
|
||||
} u;
|
||||
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#version 310 es
|
||||
|
||||
struct u_block {
|
||||
ivec2 inner;
|
||||
};
|
||||
|
||||
layout(binding = 0) uniform u_block_1 {
|
||||
layout(binding = 0) uniform u_block_ubo {
|
||||
ivec2 inner;
|
||||
} u;
|
||||
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#version 310 es
|
||||
|
||||
struct u_block {
|
||||
uvec3 inner;
|
||||
};
|
||||
|
||||
layout(binding = 0) uniform u_block_1 {
|
||||
layout(binding = 0) uniform u_block_ubo {
|
||||
uvec3 inner;
|
||||
} u;
|
||||
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#version 310 es
|
||||
|
||||
struct u_block {
|
||||
vec4 inner;
|
||||
};
|
||||
|
||||
layout(binding = 0) uniform u_block_1 {
|
||||
layout(binding = 0) uniform u_block_ubo {
|
||||
vec4 inner;
|
||||
} u;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user