GLSL: Change Add[Spirv]BlockAttribute to support GLSL

Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-09-02 19:19:10 +00:00
committed by Dawn LUCI CQ
parent 822de46c74
commit 863d9edf59
362 changed files with 2316 additions and 3876 deletions

View File

@@ -34,11 +34,7 @@ struct S {
Inner arr[8];
};
struct S_std140 {
Inner_std140 arr[8];
};
layout(binding = 0) uniform S_std140_1 {
layout(binding = 0) uniform S_std140_ubo {
Inner_std140 arr[8];
} s;

View File

@@ -19,24 +19,7 @@ struct S {
Inner l[4];
};
struct S_std140 {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
vec2 j_0;
vec2 j_1;
vec2 j_2;
Inner k;
Inner l[4];
};
layout(binding = 0) uniform S_std140_1 {
layout(binding = 0) uniform S_std140_ubo {
ivec3 a;
int b;
uvec3 c;

View File

@@ -17,11 +17,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -17,11 +17,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -13,11 +13,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -13,11 +13,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -13,11 +13,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -13,21 +13,14 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;
struct s_block {
S inner[4];
};
layout(binding = 1, std430) buffer s_block_1 {
layout(binding = 1, std430) buffer s_block_ssbo {
S inner[4];
} s;
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat2(val.m_0, val.m_1), val.after);
return tint_symbol;

View File

@@ -13,11 +13,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -18,11 +18,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -18,11 +18,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -14,11 +14,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -14,11 +14,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -14,11 +14,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -14,21 +14,14 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;
struct s_block {
S inner[4];
};
layout(binding = 1, std430) buffer s_block_1 {
layout(binding = 1, std430) buffer s_block_ssbo {
S inner[4];
} s;
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat3x2(val.m_0, val.m_1, val.m_2), val.after);
return tint_symbol;

View File

@@ -14,11 +14,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -19,11 +19,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -19,11 +19,7 @@ struct Outer_std140 {
Inner_std140 a[4];
};
struct a_block {
Outer_std140 inner[4];
};
layout(binding = 0) uniform a_block_1 {
layout(binding = 0) uniform a_block_ubo {
Outer_std140 inner[4];
} a;

View File

@@ -15,11 +15,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -15,11 +15,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -15,11 +15,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -15,21 +15,14 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;
struct s_block {
S inner[4];
};
layout(binding = 1, std430) buffer s_block_1 {
layout(binding = 1, std430) buffer s_block_ssbo {
S inner[4];
} s;
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat4x2(val.m_0, val.m_1, val.m_2, val.m_3), val.after);
return tint_symbol;

View File

@@ -15,11 +15,7 @@ struct S_std140 {
int after;
};
struct u_block {
S_std140 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
vec4 inner[4];
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
vec4 inner[4];
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
float inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
float inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
int inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
int inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
mat2 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
mat2 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
mat2x3 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
mat2x3 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
mat3x2 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
mat3x2 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
mat4 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
mat4 inner;
} u;

View File

@@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
struct Inner {
@@ -10,12 +8,12 @@ struct S {
Inner inner;
};
layout(binding = 0) uniform S_1 {
Inner inner;
layout(binding = 0) uniform u_block_ubo {
S inner;
} u;
void tint_symbol() {
S x = u;
S x = u.inner;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -23,10 +21,3 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:16: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global highp float f} inner}' to ' temp structure{ global structure{ global highp float f} inner}'
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@@ -1,19 +1,22 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 11
; Bound: 16
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %u_block "u_block"
OpMemberName %u_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "inner"
OpName %Inner "Inner"
OpMemberName %Inner 0 "f"
OpName %u "u"
OpName %main "main"
OpDecorate %S Block
OpDecorate %u_block Block
OpMemberDecorate %u_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Inner 0 Offset 0
OpDecorate %u NonWritable
@@ -22,12 +25,17 @@
%float = OpTypeFloat 32
%Inner = OpTypeStruct %float
%S = OpTypeStruct %Inner
%_ptr_Uniform_S = OpTypePointer Uniform %S
%u = OpVariable %_ptr_Uniform_S Uniform
%u_block = OpTypeStruct %S
%_ptr_Uniform_u_block = OpTypePointer Uniform %u_block
%u = OpVariable %_ptr_Uniform_u_block Uniform
%void = OpTypeVoid
%6 = OpTypeFunction %void
%main = OpFunction %void None %6
%9 = OpLabel
%10 = OpLoad %S %u
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_S = OpTypePointer Uniform %S
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_S %u %uint_0
%15 = OpLoad %S %14
OpReturn
OpFunctionEnd

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
uint inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
uint inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
ivec2 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
ivec2 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
uvec3 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
uvec3 inner;
} u;

View File

@@ -1,10 +1,6 @@
#version 310 es
struct u_block {
vec4 inner;
};
layout(binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_ubo {
vec4 inner;
} u;