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GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Dawn LUCI CQ
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@@ -19,24 +19,7 @@ struct S {
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Inner l[4];
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};
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struct S_std140 {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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ivec2 g;
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ivec2 h;
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mat2x3 i;
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vec2 j_0;
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vec2 j_1;
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vec2 j_2;
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Inner k;
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Inner l[4];
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};
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layout(binding = 0) uniform S_std140_1 {
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layout(binding = 0) uniform S_std140_ubo {
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ivec3 a;
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int b;
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uvec3 c;
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