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GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Dawn LUCI CQ
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@@ -4,13 +4,10 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct i_block {
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uint inner;
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};
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layout(binding = 0, std430) buffer i_block_1 {
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layout(binding = 0, std430) buffer i_block_ssbo {
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uint inner;
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} i;
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void tint_symbol() {
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{
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for(i.inner = (i.inner + 1u); (i.inner < 10u); ) {
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