Add MaybeError to d3d12::Device::ExecuteCommandList

Closing a command list can fail. We need to handle the error
gracefully instead of ignoring it.

As a fallout from adding MaybeError to ExecuteCommandList, need to
also add MaybeError to TickImpl, and OnBeforePresent.

Bug:dawn:19
Change-Id: I13685f3dd731f4ab49cbff4ce4edfa960d630464
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11841
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
This commit is contained in:
Rafael Cintron 2019-10-07 15:32:10 +00:00 committed by Commit Bot service account
parent 0b82671047
commit 86d921e048
23 changed files with 60 additions and 32 deletions

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@ -536,7 +536,9 @@ namespace dawn_native {
// Other Device API methods
void DeviceBase::Tick() {
TickImpl();
if (ConsumedError(TickImpl()))
return;
{
auto deferredResults = std::move(mDeferredCreateBufferMappedAsyncResults);
for (const auto& deferred : deferredResults) {

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@ -81,7 +81,7 @@ namespace dawn_native {
virtual Serial GetCompletedCommandSerial() const = 0;
virtual Serial GetLastSubmittedCommandSerial() const = 0;
virtual Serial GetPendingCommandSerial() const = 0;
virtual void TickImpl() = 0;
virtual MaybeError TickImpl() = 0;
// Many Dawn objects are completely immutable once created which means that if two
// creations are given the same arguments, they can return the same object. Reusing

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@ -32,7 +32,7 @@ namespace dawn_native {
UNREACHABLE();
}
void OnBeforePresent(TextureBase* texture) override {
MaybeError OnBeforePresent(TextureBase* texture) override {
UNREACHABLE();
}
};
@ -127,7 +127,8 @@ namespace dawn_native {
}
ASSERT(!IsError());
OnBeforePresent(texture);
if (GetDevice()->ConsumedError(OnBeforePresent(texture)))
return;
mImplementation.Present(mImplementation.userData);
}

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@ -47,7 +47,7 @@ namespace dawn_native {
const DawnSwapChainImplementation& GetImplementation();
virtual TextureBase* GetNextTextureImpl(const TextureDescriptor*) = 0;
virtual void OnBeforePresent(TextureBase* texture) = 0;
virtual MaybeError OnBeforePresent(TextureBase* texture) = 0;
private:
MaybeError ValidateConfigure(dawn::TextureFormat format,

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@ -109,7 +109,10 @@ namespace dawn_native { namespace d3d12 {
}
NextSerial();
WaitForSerial(mLastSubmittedSerial); // Wait for all in-flight commands to finish executing
TickImpl(); // Call tick one last time so resources are cleaned up
// Call tick one last time so resources are cleaned up. Ignore the return value so we can
// continue shutting down in an orderly fashion.
ConsumedError(TickImpl());
// Free services explicitly so that they can free D3D12 resources before destruction of the
// device.
@ -209,7 +212,7 @@ namespace dawn_native { namespace d3d12 {
return mLastSubmittedSerial + 1;
}
void Device::TickImpl() {
MaybeError Device::TickImpl() {
// Perform cleanup operations to free unused objects
mCompletedSerial = mFence->GetCompletedValue();
@ -222,8 +225,10 @@ namespace dawn_native { namespace d3d12 {
mDescriptorHeapAllocator->Deallocate(mCompletedSerial);
mMapRequestTracker->Tick(mCompletedSerial);
mUsedComObjectRefs.ClearUpTo(mCompletedSerial);
ExecuteCommandList(nullptr);
DAWN_TRY(ExecuteCommandList(nullptr));
NextSerial();
return {};
}
void Device::NextSerial() {
@ -243,13 +248,18 @@ namespace dawn_native { namespace d3d12 {
mUsedComObjectRefs.Enqueue(object, GetPendingCommandSerial());
}
void Device::ExecuteCommandList(ID3D12CommandList* d3d12CommandList) {
MaybeError Device::ExecuteCommandList(ID3D12CommandList* d3d12CommandList) {
UINT numLists = 0;
std::array<ID3D12CommandList*, 2> d3d12CommandLists;
// If there are pending commands, prepend them to ExecuteCommandLists
if (mPendingCommands.open) {
mPendingCommands.commandList->Close();
const HRESULT hr = mPendingCommands.commandList->Close();
if (FAILED(hr)) {
mPendingCommands.open = false;
mPendingCommands.commandList.Reset();
return DAWN_DEVICE_LOST_ERROR("Error closing pending command list.");
}
mPendingCommands.open = false;
d3d12CommandLists[numLists++] = mPendingCommands.commandList.Get();
}
@ -260,6 +270,8 @@ namespace dawn_native { namespace d3d12 {
mCommandQueue->ExecuteCommandLists(numLists, d3d12CommandLists.data());
mPendingCommands.commandList.Reset();
}
return {};
}
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(

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@ -53,7 +53,7 @@ namespace dawn_native { namespace d3d12 {
Serial GetCompletedCommandSerial() const final override;
Serial GetLastSubmittedCommandSerial() const final override;
void TickImpl() override;
MaybeError TickImpl() override;
ComPtr<ID3D12Device> GetD3D12Device() const;
ComPtr<ID3D12CommandQueue> GetCommandQueue() const;
@ -78,7 +78,7 @@ namespace dawn_native { namespace d3d12 {
void ReferenceUntilUnused(ComPtr<IUnknown> object);
void ExecuteCommandList(ID3D12CommandList* d3d12CommandList);
MaybeError ExecuteCommandList(ID3D12CommandList* d3d12CommandList);
ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,

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@ -33,7 +33,7 @@ namespace dawn_native { namespace d3d12 {
}
ASSERT_SUCCESS(mCommandList->Close());
device->ExecuteCommandList(mCommandList.Get());
DAWN_TRY(device->ExecuteCommandList(mCommandList.Get()));
device->NextSerial();
return {};

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@ -48,13 +48,15 @@ namespace dawn_native { namespace d3d12 {
return new Texture(ToBackend(GetDevice()), descriptor, nativeTexture);
}
void SwapChain::OnBeforePresent(TextureBase* texture) {
MaybeError SwapChain::OnBeforePresent(TextureBase* texture) {
Device* device = ToBackend(GetDevice());
// Perform the necessary transition for the texture to be presented.
ToBackend(texture)->TransitionUsageNow(device->GetPendingCommandList(), mTextureUsage);
device->ExecuteCommandList(nullptr);
DAWN_TRY(device->ExecuteCommandList(nullptr));
return {};
}
}} // namespace dawn_native::d3d12

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@ -28,7 +28,7 @@ namespace dawn_native { namespace d3d12 {
protected:
TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
void OnBeforePresent(TextureBase* texture) override;
MaybeError OnBeforePresent(TextureBase* texture) override;
dawn::TextureUsage mTextureUsage;
};

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@ -43,7 +43,7 @@ namespace dawn_native { namespace metal {
Serial GetCompletedCommandSerial() const final override;
Serial GetLastSubmittedCommandSerial() const final override;
void TickImpl() override;
MaybeError TickImpl() override;
id<MTLDevice> GetMTLDevice();
id<MTLCommandQueue> GetMTLQueue();

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@ -151,7 +151,7 @@ namespace dawn_native { namespace metal {
return mLastSubmittedSerial + 1;
}
void Device::TickImpl() {
MaybeError Device::TickImpl() {
Serial completedSerial = GetCompletedCommandSerial();
mDynamicUploader->Deallocate(completedSerial);
@ -165,6 +165,8 @@ namespace dawn_native { namespace metal {
mCompletedSerial++;
mLastSubmittedSerial++;
}
return {};
}
id<MTLDevice> Device::GetMTLDevice() {

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@ -28,7 +28,7 @@ namespace dawn_native { namespace metal {
protected:
TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
void OnBeforePresent(TextureBase* texture) override;
MaybeError OnBeforePresent(TextureBase* texture) override;
};
}} // namespace dawn_native::metal

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@ -46,7 +46,8 @@ namespace dawn_native { namespace metal {
return new Texture(ToBackend(GetDevice()), descriptor, nativeTexture);
}
void SwapChain::OnBeforePresent(TextureBase*) {
MaybeError SwapChain::OnBeforePresent(TextureBase*) {
return {};
}
}} // namespace dawn_native::metal

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@ -197,8 +197,9 @@ namespace dawn_native { namespace null {
return mLastSubmittedSerial + 1;
}
void Device::TickImpl() {
MaybeError Device::TickImpl() {
SubmitPendingOperations();
return {};
}
void Device::AddPendingOperation(std::unique_ptr<PendingOperation> operation) {
@ -338,7 +339,8 @@ namespace dawn_native { namespace null {
return GetDevice()->CreateTexture(descriptor);
}
void SwapChain::OnBeforePresent(TextureBase*) {
MaybeError SwapChain::OnBeforePresent(TextureBase*) {
return {};
}
// NativeSwapChainImpl

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@ -92,7 +92,7 @@ namespace dawn_native { namespace null {
Serial GetCompletedCommandSerial() const final override;
Serial GetLastSubmittedCommandSerial() const final override;
Serial GetPendingCommandSerial() const override;
void TickImpl() override;
MaybeError TickImpl() override;
void AddPendingOperation(std::unique_ptr<PendingOperation> operation);
void SubmitPendingOperations();
@ -201,7 +201,7 @@ namespace dawn_native { namespace null {
protected:
TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
void OnBeforePresent(TextureBase*) override;
MaybeError OnBeforePresent(TextureBase*) override;
};
class NativeSwapChainImpl {

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@ -132,8 +132,9 @@ namespace dawn_native { namespace opengl {
return mLastSubmittedSerial + 1;
}
void Device::TickImpl() {
MaybeError Device::TickImpl() {
CheckPassedFences();
return {};
}
void Device::CheckPassedFences() {

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@ -53,7 +53,7 @@ namespace dawn_native { namespace opengl {
Serial GetCompletedCommandSerial() const final override;
Serial GetLastSubmittedCommandSerial() const final override;
Serial GetPendingCommandSerial() const override;
void TickImpl() override;
MaybeError TickImpl() override;
ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,

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@ -44,7 +44,8 @@ namespace dawn_native { namespace opengl {
TextureBase::TextureState::OwnedExternal);
}
void SwapChain::OnBeforePresent(TextureBase*) {
MaybeError SwapChain::OnBeforePresent(TextureBase*) {
return {};
}
}} // namespace dawn_native::opengl

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@ -30,7 +30,7 @@ namespace dawn_native { namespace opengl {
protected:
TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
void OnBeforePresent(TextureBase* texture) override;
MaybeError OnBeforePresent(TextureBase* texture) override;
};
}} // namespace dawn_native::opengl

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@ -209,7 +209,7 @@ namespace dawn_native { namespace vulkan {
return mLastSubmittedSerial + 1;
}
void Device::TickImpl() {
MaybeError Device::TickImpl() {
CheckPassedFences();
RecycleCompletedCommands();
@ -231,6 +231,8 @@ namespace dawn_native { namespace vulkan {
mCompletedSerial++;
mLastSubmittedSerial++;
}
return {};
}
VkInstance Device::GetVkInstance() const {

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@ -83,7 +83,7 @@ namespace dawn_native { namespace vulkan {
Serial GetCompletedCommandSerial() const final override;
Serial GetLastSubmittedCommandSerial() const final override;
void TickImpl() override;
MaybeError TickImpl() override;
ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,

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@ -46,7 +46,7 @@ namespace dawn_native { namespace vulkan {
return new Texture(ToBackend(GetDevice()), descriptor, nativeTexture);
}
void SwapChain::OnBeforePresent(TextureBase* texture) {
MaybeError SwapChain::OnBeforePresent(TextureBase* texture) {
Device* device = ToBackend(GetDevice());
// Perform the necessary pipeline barriers for the texture to be used with the usage
@ -55,6 +55,8 @@ namespace dawn_native { namespace vulkan {
ToBackend(texture)->TransitionUsageNow(recordingContext, mTextureUsage);
device->SubmitPendingCommands();
return {};
}
}} // namespace dawn_native::vulkan

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@ -30,7 +30,7 @@ namespace dawn_native { namespace vulkan {
protected:
TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
void OnBeforePresent(TextureBase* texture) override;
MaybeError OnBeforePresent(TextureBase* texture) override;
private:
dawn::TextureUsage mTextureUsage;