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Add more validations for input state
This change sets limit for stride in VertexInputDescriptor and offset in VertexAttributeDescriptor, and adds validation code for them. It also uses existing descriptors to replace redundant definitions. BUG=dawn:107 Change-Id: Ifbb07f48ec9a5baae8ae8d21865dc384670b759a Reviewed-on: https://dawn-review.googlesource.com/c/4901 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -22,7 +22,14 @@ static constexpr uint32_t kMaxBindGroups = 4u;
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// TODO(cwallez@chromium.org): investigate bindgroup limits
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static constexpr uint32_t kMaxBindingsPerGroup = 16u;
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static constexpr uint32_t kMaxVertexAttributes = 16u;
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// Vulkan has a standalone limit named maxVertexInputAttributeOffset (2047u at least) for vertex
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// attribute offset. The limit might be meaningless because Vulkan has another limit named
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// maxVertexInputBindingStride (2048u at least). We use maxVertexAttributeEnd (2048u) here to verify
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// vertex attribute offset, which equals to maxOffset + smallest size of vertex format (char). We
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// may use maxVertexInputStride instead in future.
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static constexpr uint32_t kMaxVertexAttributeEnd = 2048u;
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static constexpr uint32_t kMaxVertexInputs = 16u;
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static constexpr uint32_t kMaxVertexInputStride = 2048u;
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static constexpr uint32_t kNumStages = 3;
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static constexpr uint32_t kMaxColorAttachments = 4u;
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static constexpr uint32_t kTextureRowPitchAlignment = 256u;
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