test: Remove many expected files

For these tests, we only really care that we can successfully consume
them and generate valid output for each backend. Having the expected
files in the tree generates significant churn for any change to how we
generate backend code, which makes it hard to inspect diffs.

Change-Id: Ic98c248081144c0fb1791f1303eaf6d459548e3d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
This commit is contained in:
James Price
2021-08-24 22:49:42 +00:00
committed by Tint LUCI CQ
parent 568136dd10
commit 87cce20f67
8526 changed files with 12 additions and 613699 deletions

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@@ -1,63 +0,0 @@
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int i = 0;
const int x_26 = asint(x_6[1].x);
a = x_26;
const int x_28 = asint(x_6[1].x);
i = x_28;
while (true) {
const int x_33 = i;
const int x_35 = asint(x_6[2].x);
if ((x_33 < x_35)) {
} else {
break;
}
if ((~(i) != 0)) {
a = (a + 1);
}
{
i = (i + 1);
}
}
const int x_47 = a;
const int x_49 = asint(x_6[2].x);
if ((x_47 == x_49)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const int x_58 = asint(x_6[1].x);
const int x_61 = asint(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
const int x_68 = asint(x_6[1].x);
const float x_69 = float(x_68);
x_GLF_color = float4(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,74 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
int a = 0;
int i = 0;
int const x_26 = x_6.x_GLF_uniform_int_values.arr[1].el;
a = x_26;
int const x_28 = x_6.x_GLF_uniform_int_values.arr[1].el;
i = x_28;
while (true) {
int const x_33 = i;
int const x_35 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_33 < x_35)) {
} else {
break;
}
int const x_38 = i;
if ((~(x_38) != 0)) {
int const x_43 = a;
a = as_type<int>((as_type<uint>(x_43) + as_type<uint>(1)));
}
{
int const x_45 = i;
i = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
}
}
int const x_47 = a;
int const x_49 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_47 == x_49)) {
int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_61 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_3) = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
int const x_68 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_69 = float(x_68);
*(tint_symbol_3) = float4(x_69, x_69, x_69, x_69);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -1,145 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 88
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_int_values"
OpName %x_6 "x_6"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %a "a"
OpName %i "i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_int_uint_3 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_int_uint_3 = OpTypeArray %int %uint_3
%buf0 = OpTypeStruct %_arr_int_uint_3
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%15 = OpTypeFunction %void
%_ptr_Function_int = OpTypePointer Function %int
%21 = OpConstantNull %int
%uint_0 = OpConstant %uint 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%int_0 = OpConstant %int 0
%main_out = OpTypeStruct %v4float
%77 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %15
%18 = OpLabel
%a = OpVariable %_ptr_Function_int Function %21
%i = OpVariable %_ptr_Function_int Function %21
%26 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%27 = OpLoad %int %26
OpStore %a %27
%28 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%29 = OpLoad %int %28
OpStore %i %29
OpBranch %30
%30 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpLoad %int %i
%36 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_2
%37 = OpLoad %int %36
%38 = OpSLessThan %bool %34 %37
OpSelectionMerge %40 None
OpBranchConditional %38 %41 %42
%41 = OpLabel
OpBranch %40
%42 = OpLabel
OpBranch %31
%40 = OpLabel
%43 = OpLoad %int %i
%44 = OpNot %int %43
%46 = OpINotEqual %bool %44 %int_0
OpSelectionMerge %47 None
OpBranchConditional %46 %48 %47
%48 = OpLabel
%49 = OpLoad %int %a
%50 = OpIAdd %int %49 %int_1
OpStore %a %50
OpBranch %47
%47 = OpLabel
OpBranch %32
%32 = OpLabel
%51 = OpLoad %int %i
%52 = OpIAdd %int %51 %int_1
OpStore %i %52
OpBranch %30
%31 = OpLabel
%53 = OpLoad %int %a
%54 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_2
%55 = OpLoad %int %54
%56 = OpIEqual %bool %53 %55
OpSelectionMerge %57 None
OpBranchConditional %56 %58 %59
%58 = OpLabel
%60 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%61 = OpLoad %int %60
%62 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%63 = OpLoad %int %62
%64 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%65 = OpLoad %int %64
%66 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%67 = OpLoad %int %66
%68 = OpConvertSToF %float %61
%69 = OpConvertSToF %float %63
%70 = OpConvertSToF %float %65
%71 = OpConvertSToF %float %67
%72 = OpCompositeConstruct %v4float %68 %69 %70 %71
OpStore %x_GLF_color %72
OpBranch %57
%59 = OpLabel
%73 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%74 = OpLoad %int %73
%75 = OpConvertSToF %float %74
%76 = OpCompositeConstruct %v4float %75 %75 %75 %75
OpStore %x_GLF_color %76
OpBranch %57
%57 = OpLabel
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %77
%80 = OpLabel
%81 = OpFunctionCall %void %main_1
%82 = OpLoad %v4float %x_GLF_color
%83 = OpCompositeConstruct %main_out %82
OpReturnValue %83
OpFunctionEnd
%main = OpFunction %void None %15
%85 = OpLabel
%86 = OpFunctionCall %main_out %main_inner
%87 = OpCompositeExtract %v4float %86 0
OpStore %x_GLF_color_1_1 %87
OpReturn
OpFunctionEnd

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@@ -1,62 +0,0 @@
type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_26 : i32 = x_6.x_GLF_uniform_int_values[1];
a = x_26;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1];
i = x_28;
loop {
let x_33 : i32 = i;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_33 < x_35)) {
} else {
break;
}
let x_38 : i32 = i;
if ((~(x_38) != 0)) {
let x_43 : i32 = a;
a = (x_43 + 1);
}
continuing {
let x_45 : i32 = i;
i = (x_45 + 1);
}
}
let x_47 : i32 = a;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_47 == x_49)) {
let x_55 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_61 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_64 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
} else {
let x_68 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_69 : f32 = f32(x_68);
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -1,63 +0,0 @@
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int i = 0;
const int x_26 = asint(x_6[1].x);
a = x_26;
const int x_28 = asint(x_6[1].x);
i = x_28;
while (true) {
const int x_33 = i;
const int x_35 = asint(x_6[2].x);
if ((x_33 < x_35)) {
} else {
break;
}
if ((~(i) != 0)) {
a = (a + 1);
}
{
i = (i + 1);
}
}
const int x_47 = a;
const int x_49 = asint(x_6[2].x);
if ((x_47 == x_49)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const int x_58 = asint(x_6[1].x);
const int x_61 = asint(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
const int x_68 = asint(x_6[1].x);
const float x_69 = float(x_68);
x_GLF_color = float4(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,74 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
int a = 0;
int i = 0;
int const x_26 = x_6.x_GLF_uniform_int_values.arr[1].el;
a = x_26;
int const x_28 = x_6.x_GLF_uniform_int_values.arr[1].el;
i = x_28;
while (true) {
int const x_33 = i;
int const x_35 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_33 < x_35)) {
} else {
break;
}
int const x_38 = i;
if ((~(x_38) != 0)) {
int const x_43 = a;
a = as_type<int>((as_type<uint>(x_43) + as_type<uint>(1)));
}
{
int const x_45 = i;
i = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
}
}
int const x_47 = a;
int const x_49 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_47 == x_49)) {
int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_61 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_3) = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
int const x_68 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_69 = float(x_68);
*(tint_symbol_3) = float4(x_69, x_69, x_69, x_69);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,145 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 88
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_int_values"
OpName %x_6 "x_6"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %a "a"
OpName %i "i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %_arr_int_uint_3 ArrayStride 16
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_int_uint_3 = OpTypeArray %int %uint_3
%buf0 = OpTypeStruct %_arr_int_uint_3
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%15 = OpTypeFunction %void
%_ptr_Function_int = OpTypePointer Function %int
%21 = OpConstantNull %int
%uint_0 = OpConstant %uint 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%int_0 = OpConstant %int 0
%main_out = OpTypeStruct %v4float
%77 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %15
%18 = OpLabel
%a = OpVariable %_ptr_Function_int Function %21
%i = OpVariable %_ptr_Function_int Function %21
%26 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%27 = OpLoad %int %26
OpStore %a %27
%28 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%29 = OpLoad %int %28
OpStore %i %29
OpBranch %30
%30 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpLoad %int %i
%36 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_2
%37 = OpLoad %int %36
%38 = OpSLessThan %bool %34 %37
OpSelectionMerge %40 None
OpBranchConditional %38 %41 %42
%41 = OpLabel
OpBranch %40
%42 = OpLabel
OpBranch %31
%40 = OpLabel
%43 = OpLoad %int %i
%44 = OpNot %int %43
%46 = OpINotEqual %bool %44 %int_0
OpSelectionMerge %47 None
OpBranchConditional %46 %48 %47
%48 = OpLabel
%49 = OpLoad %int %a
%50 = OpIAdd %int %49 %int_1
OpStore %a %50
OpBranch %47
%47 = OpLabel
OpBranch %32
%32 = OpLabel
%51 = OpLoad %int %i
%52 = OpIAdd %int %51 %int_1
OpStore %i %52
OpBranch %30
%31 = OpLabel
%53 = OpLoad %int %a
%54 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_2
%55 = OpLoad %int %54
%56 = OpIEqual %bool %53 %55
OpSelectionMerge %57 None
OpBranchConditional %56 %58 %59
%58 = OpLabel
%60 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%61 = OpLoad %int %60
%62 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%63 = OpLoad %int %62
%64 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%65 = OpLoad %int %64
%66 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_0
%67 = OpLoad %int %66
%68 = OpConvertSToF %float %61
%69 = OpConvertSToF %float %63
%70 = OpConvertSToF %float %65
%71 = OpConvertSToF %float %67
%72 = OpCompositeConstruct %v4float %68 %69 %70 %71
OpStore %x_GLF_color %72
OpBranch %57
%59 = OpLabel
%73 = OpAccessChain %_ptr_Uniform_int %x_6 %uint_0 %int_1
%74 = OpLoad %int %73
%75 = OpConvertSToF %float %74
%76 = OpCompositeConstruct %v4float %75 %75 %75 %75
OpStore %x_GLF_color %76
OpBranch %57
%57 = OpLabel
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %77
%80 = OpLabel
%81 = OpFunctionCall %void %main_1
%82 = OpLoad %v4float %x_GLF_color
%83 = OpCompositeConstruct %main_out %82
OpReturnValue %83
OpFunctionEnd
%main = OpFunction %void None %15
%85 = OpLabel
%86 = OpFunctionCall %main_out %main_inner
%87 = OpCompositeExtract %v4float %86 0
OpStore %x_GLF_color_1_1 %87
OpReturn
OpFunctionEnd

View File

@@ -1,62 +0,0 @@
type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_26 : i32 = x_6.x_GLF_uniform_int_values[1];
a = x_26;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1];
i = x_28;
loop {
let x_33 : i32 = i;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_33 < x_35)) {
} else {
break;
}
let x_38 : i32 = i;
if ((~(x_38) != 0)) {
let x_43 : i32 = a;
a = (x_43 + 1);
}
continuing {
let x_45 : i32 = i;
i = (x_45 + 1);
}
}
let x_47 : i32 = a;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_47 == x_49)) {
let x_55 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_61 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_64 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
} else {
let x_68 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_69 : f32 = f32(x_68);
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}