test: Remove many expected files

For these tests, we only really care that we can successfully consume
them and generate valid output for each backend. Having the expected
files in the tree generates significant churn for any change to how we
generate backend code, which makes it hard to inspect diffs.

Change-Id: Ic98c248081144c0fb1791f1303eaf6d459548e3d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
This commit is contained in:
James Price
2021-08-24 22:49:42 +00:00
committed by Tint LUCI CQ
parent 568136dd10
commit 87cce20f67
8526 changed files with 12 additions and 613699 deletions

View File

@@ -1,47 +0,0 @@
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float data[10] = (float[10])0;
int i = 0;
const float tint_symbol_3[10] = {0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f};
data = tint_symbol_3;
i = 0;
{
for(; (i < 10); i = (i + 1)) {
const float x_50 = gl_FragCoord.x;
if ((x_50 < 0.0f)) {
discard;
}
const float x_55 = data[i];
data[0] = x_55;
}
}
const float x_58 = data[0];
x_GLF_color = float4(x_58, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,58 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
tint_array_wrapper data = {};
int i = 0;
tint_array_wrapper const tint_symbol_2 = {.arr={0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f}};
data = tint_symbol_2;
i = 0;
while (true) {
int const x_7 = i;
if ((x_7 < 10)) {
} else {
break;
}
float const x_50 = (*(tint_symbol_4)).x;
if ((x_50 < 0.0f)) {
discard_fragment();
}
int const x_8 = i;
float const x_55 = data.arr[x_8];
data.arr[0] = x_55;
{
int const x_9 = i;
i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
}
}
float const x_58 = data.arr[0];
*(tint_symbol_5) = float4(x_58, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = gl_FragCoord_param;
main_1(tint_symbol_6, tint_symbol_7);
main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)};
return tint_symbol_3;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -1,129 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 80
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %data "data"
OpName %i "i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%_ptr_Private_v4float = OpTypePointer Private %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%11 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%_ptr_Function__arr_float_uint_10 = OpTypePointer Function %_arr_float_uint_10
%20 = OpConstantNull %_arr_float_uint_10
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%24 = OpConstantNull %int
%float_0_100000001 = OpConstant %float 0.100000001
%float_0_200000003 = OpConstant %float 0.200000003
%float_0_300000012 = OpConstant %float 0.300000012
%float_0_400000006 = OpConstant %float 0.400000006
%float_0_5 = OpConstant %float 0.5
%float_0_600000024 = OpConstant %float 0.600000024
%float_0_699999988 = OpConstant %float 0.699999988
%float_0_800000012 = OpConstant %float 0.800000012
%float_0_899999976 = OpConstant %float 0.899999976
%float_1 = OpConstant %float 1
%35 = OpConstantComposite %_arr_float_uint_10 %float_0_100000001 %float_0_200000003 %float_0_300000012 %float_0_400000006 %float_0_5 %float_0_600000024 %float_0_699999988 %float_0_800000012 %float_0_899999976 %float_1
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%main_out = OpTypeStruct %v4float
%67 = OpTypeFunction %main_out %v4float
%main_1 = OpFunction %void None %11
%14 = OpLabel
%data = OpVariable %_ptr_Function__arr_float_uint_10 Function %20
%i = OpVariable %_ptr_Function_int Function %24
OpStore %data %35
OpStore %i %int_0
OpBranch %37
%37 = OpLabel
OpLoopMerge %38 %39 None
OpBranch %40
%40 = OpLabel
%41 = OpLoad %int %i
%43 = OpSLessThan %bool %41 %int_10
OpSelectionMerge %45 None
OpBranchConditional %43 %46 %47
%46 = OpLabel
OpBranch %45
%47 = OpLabel
OpBranch %38
%45 = OpLabel
%50 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%51 = OpLoad %float %50
%53 = OpFOrdLessThan %bool %51 %float_0
OpSelectionMerge %54 None
OpBranchConditional %53 %55 %54
%55 = OpLabel
OpKill
%54 = OpLabel
%56 = OpLoad %int %i
%58 = OpAccessChain %_ptr_Function_float %data %56
%59 = OpLoad %float %58
%60 = OpAccessChain %_ptr_Function_float %data %int_0
OpStore %60 %59
OpBranch %39
%39 = OpLabel
%61 = OpLoad %int %i
%63 = OpIAdd %int %61 %int_1
OpStore %i %63
OpBranch %37
%38 = OpLabel
%64 = OpAccessChain %_ptr_Function_float %data %int_0
%65 = OpLoad %float %64
%66 = OpCompositeConstruct %v4float %65 %float_0 %float_0 %float_1
OpStore %x_GLF_color %66
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %67
%gl_FragCoord_param = OpFunctionParameter %v4float
%71 = OpLabel
OpStore %gl_FragCoord %gl_FragCoord_param
%72 = OpFunctionCall %void %main_1
%73 = OpLoad %v4float %x_GLF_color
%74 = OpCompositeConstruct %main_out %73
OpReturnValue %74
OpFunctionEnd
%main = OpFunction %void None %11
%76 = OpLabel
%78 = OpLoad %v4float %gl_FragCoord_param_1
%77 = OpFunctionCall %main_out %main_inner %78
%79 = OpCompositeExtract %v4float %77 0
OpStore %x_GLF_color_1_1 %79
OpReturn
OpFunctionEnd

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@@ -1,44 +0,0 @@
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 10>;
var i : i32;
data = array<f32, 10>(0.100000001, 0.200000003, 0.300000012, 0.400000006, 0.5, 0.600000024, 0.699999988, 0.800000012, 0.899999976, 1.0);
i = 0;
loop {
let x_7 : i32 = i;
if ((x_7 < 10)) {
} else {
break;
}
let x_50 : f32 = gl_FragCoord.x;
if ((x_50 < 0.0)) {
discard;
}
let x_8 : i32 = i;
let x_55 : f32 = data[x_8];
data[0] = x_55;
continuing {
let x_9 : i32 = i;
i = (x_9 + 1);
}
}
let x_58 : f32 = data[0];
x_GLF_color = vec4<f32>(x_58, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}

View File

@@ -1,47 +0,0 @@
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float data[10] = (float[10])0;
int i = 0;
const float tint_symbol_3[10] = {0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f};
data = tint_symbol_3;
i = 0;
{
for(; (i < 10); i = (i + 1)) {
const float x_50 = gl_FragCoord.x;
if ((x_50 < 0.0f)) {
discard;
}
const float x_55 = data[i];
data[0] = x_55;
}
}
const float x_58 = data[0];
x_GLF_color = float4(x_58, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -1,58 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
tint_array_wrapper data = {};
int i = 0;
tint_array_wrapper const tint_symbol_2 = {.arr={0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f}};
data = tint_symbol_2;
i = 0;
while (true) {
int const x_7 = i;
if ((x_7 < 10)) {
} else {
break;
}
float const x_50 = (*(tint_symbol_4)).x;
if ((x_50 < 0.0f)) {
discard_fragment();
}
int const x_8 = i;
float const x_55 = data.arr[x_8];
data.arr[0] = x_55;
{
int const x_9 = i;
i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
}
}
float const x_58 = data.arr[0];
*(tint_symbol_5) = float4(x_58, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = gl_FragCoord_param;
main_1(tint_symbol_6, tint_symbol_7);
main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)};
return tint_symbol_3;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,129 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 80
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %data "data"
OpName %i "i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%_ptr_Private_v4float = OpTypePointer Private %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%11 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%_ptr_Function__arr_float_uint_10 = OpTypePointer Function %_arr_float_uint_10
%20 = OpConstantNull %_arr_float_uint_10
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%24 = OpConstantNull %int
%float_0_100000001 = OpConstant %float 0.100000001
%float_0_200000003 = OpConstant %float 0.200000003
%float_0_300000012 = OpConstant %float 0.300000012
%float_0_400000006 = OpConstant %float 0.400000006
%float_0_5 = OpConstant %float 0.5
%float_0_600000024 = OpConstant %float 0.600000024
%float_0_699999988 = OpConstant %float 0.699999988
%float_0_800000012 = OpConstant %float 0.800000012
%float_0_899999976 = OpConstant %float 0.899999976
%float_1 = OpConstant %float 1
%35 = OpConstantComposite %_arr_float_uint_10 %float_0_100000001 %float_0_200000003 %float_0_300000012 %float_0_400000006 %float_0_5 %float_0_600000024 %float_0_699999988 %float_0_800000012 %float_0_899999976 %float_1
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%main_out = OpTypeStruct %v4float
%67 = OpTypeFunction %main_out %v4float
%main_1 = OpFunction %void None %11
%14 = OpLabel
%data = OpVariable %_ptr_Function__arr_float_uint_10 Function %20
%i = OpVariable %_ptr_Function_int Function %24
OpStore %data %35
OpStore %i %int_0
OpBranch %37
%37 = OpLabel
OpLoopMerge %38 %39 None
OpBranch %40
%40 = OpLabel
%41 = OpLoad %int %i
%43 = OpSLessThan %bool %41 %int_10
OpSelectionMerge %45 None
OpBranchConditional %43 %46 %47
%46 = OpLabel
OpBranch %45
%47 = OpLabel
OpBranch %38
%45 = OpLabel
%50 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%51 = OpLoad %float %50
%53 = OpFOrdLessThan %bool %51 %float_0
OpSelectionMerge %54 None
OpBranchConditional %53 %55 %54
%55 = OpLabel
OpKill
%54 = OpLabel
%56 = OpLoad %int %i
%58 = OpAccessChain %_ptr_Function_float %data %56
%59 = OpLoad %float %58
%60 = OpAccessChain %_ptr_Function_float %data %int_0
OpStore %60 %59
OpBranch %39
%39 = OpLabel
%61 = OpLoad %int %i
%63 = OpIAdd %int %61 %int_1
OpStore %i %63
OpBranch %37
%38 = OpLabel
%64 = OpAccessChain %_ptr_Function_float %data %int_0
%65 = OpLoad %float %64
%66 = OpCompositeConstruct %v4float %65 %float_0 %float_0 %float_1
OpStore %x_GLF_color %66
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %67
%gl_FragCoord_param = OpFunctionParameter %v4float
%71 = OpLabel
OpStore %gl_FragCoord %gl_FragCoord_param
%72 = OpFunctionCall %void %main_1
%73 = OpLoad %v4float %x_GLF_color
%74 = OpCompositeConstruct %main_out %73
OpReturnValue %74
OpFunctionEnd
%main = OpFunction %void None %11
%76 = OpLabel
%78 = OpLoad %v4float %gl_FragCoord_param_1
%77 = OpFunctionCall %main_out %main_inner %78
%79 = OpCompositeExtract %v4float %77 0
OpStore %x_GLF_color_1_1 %79
OpReturn
OpFunctionEnd

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@@ -1,44 +0,0 @@
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 10>;
var i : i32;
data = array<f32, 10>(0.100000001, 0.200000003, 0.300000012, 0.400000006, 0.5, 0.600000024, 0.699999988, 0.800000012, 0.899999976, 1.0);
i = 0;
loop {
let x_7 : i32 = i;
if ((x_7 < 10)) {
} else {
break;
}
let x_50 : f32 = gl_FragCoord.x;
if ((x_50 < 0.0)) {
discard;
}
let x_8 : i32 = i;
let x_55 : f32 = data[x_8];
data[0] = x_55;
continuing {
let x_9 : i32 = i;
i = (x_9 + 1);
}
}
let x_58 : f32 = data[0];
x_GLF_color = vec4<f32>(x_58, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}