test: Remove many expected files

For these tests, we only really care that we can successfully consume
them and generate valid output for each backend. Having the expected
files in the tree generates significant churn for any change to how we
generate backend code, which makes it hard to inspect diffs.

Change-Id: Ic98c248081144c0fb1791f1303eaf6d459548e3d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
This commit is contained in:
James Price
2021-08-24 22:49:42 +00:00
committed by Tint LUCI CQ
parent 568136dd10
commit 87cce20f67
8526 changed files with 12 additions and 613699 deletions

View File

@@ -1,36 +0,0 @@
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
switch(0) {
case 0: {
if (false) {
}
break;
}
default: {
break;
}
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -1,39 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3) {
switch(0) {
case 0: {
if (false) {
}
break;
}
default: {
break;
}
}
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -1,67 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 35
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%false = OpConstantFalse %bool
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%23 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%24 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
OpSelectionMerge %12 None
OpSwitch %int_0 %15 0 %16
%16 = OpLabel
OpSelectionMerge %19 None
OpBranchConditional %false %20 %19
%20 = OpLabel
OpBranch %19
%19 = OpLabel
OpBranch %12
%15 = OpLabel
OpBranch %12
%12 = OpLabel
OpStore %x_GLF_color %23
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %24
%27 = OpLabel
%28 = OpFunctionCall %void %main_1
%29 = OpLoad %v4float %x_GLF_color
%30 = OpCompositeConstruct %main_out %29
OpReturnValue %30
OpFunctionEnd
%main = OpFunction %void None %8
%32 = OpLabel
%33 = OpFunctionCall %main_out %main_inner
%34 = OpCompositeExtract %v4float %33 0
OpStore %x_GLF_color_1_1 %34
OpReturn
OpFunctionEnd

View File

@@ -1,25 +0,0 @@
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
switch(0) {
case 0: {
if (false) {
}
}
default: {
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

View File

@@ -1,36 +0,0 @@
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
switch(0) {
case 0: {
if (false) {
}
break;
}
default: {
break;
}
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -1,39 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3) {
switch(0) {
case 0: {
if (false) {
}
break;
}
default: {
break;
}
}
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -1,67 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 35
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%false = OpConstantFalse %bool
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%23 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%24 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
OpSelectionMerge %12 None
OpSwitch %int_0 %15 0 %16
%16 = OpLabel
OpSelectionMerge %19 None
OpBranchConditional %false %20 %19
%20 = OpLabel
OpBranch %19
%19 = OpLabel
OpBranch %12
%15 = OpLabel
OpBranch %12
%12 = OpLabel
OpStore %x_GLF_color %23
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %24
%27 = OpLabel
%28 = OpFunctionCall %void %main_1
%29 = OpLoad %v4float %x_GLF_color
%30 = OpCompositeConstruct %main_out %29
OpReturnValue %30
OpFunctionEnd
%main = OpFunction %void None %8
%32 = OpLabel
%33 = OpFunctionCall %main_out %main_inner
%34 = OpCompositeExtract %v4float %33 0
OpStore %x_GLF_color_1_1 %34
OpReturn
OpFunctionEnd

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@@ -1,25 +0,0 @@
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
switch(0) {
case 0: {
if (false) {
}
}
default: {
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}