test: Remove many expected files

For these tests, we only really care that we can successfully consume
them and generate valid output for each backend. Having the expected
files in the tree generates significant churn for any change to how we
generate backend code, which makes it hard to inspect diffs.

Change-Id: Ic98c248081144c0fb1791f1303eaf6d459548e3d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
This commit is contained in:
James Price
2021-08-24 22:49:42 +00:00
committed by Tint LUCI CQ
parent 568136dd10
commit 87cce20f67
8526 changed files with 12 additions and 613699 deletions

View File

@@ -1,92 +0,0 @@
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
int performPartition_() {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
const int x_10 = x_10_phi;
bool x_42 = false;
const float x_41 = asfloat(x_6[0].y);
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
const bool x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1() {
const int x_9 = performPartition_();
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,95 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int performPartition_(constant buf0& x_6, thread float4* const tint_symbol_3) {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
int const x_10 = x_10_phi;
bool x_42 = false;
float const x_41 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
bool const x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int const x_9 = performPartition_(x_6, tint_symbol_4);
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_5) {
main_1(x_6, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_5)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,158 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 83
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_6 "x_6"
OpName %performPartition_ "performPartition_"
OpName %GLF_live0i "GLF_live0i"
OpName %i "i"
OpName %x_11 "x_11"
OpName %x_10_phi "x_10_phi"
OpName %x_11_phi "x_11_phi"
OpName %x_42 "x_42"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%12 = OpTypeFunction %int
%_ptr_Function_int = OpTypePointer Function %int
%18 = OpConstantNull %int
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%24 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%_ptr_Function_bool = OpTypePointer Function %bool
%35 = OpConstantNull %bool
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%false = OpConstantFalse %bool
%void = OpTypeVoid
%67 = OpTypeFunction %void
%main_out = OpTypeStruct %v4float
%72 = OpTypeFunction %main_out
%performPartition_ = OpFunction %int None %12
%15 = OpLabel
%GLF_live0i = OpVariable %_ptr_Function_int Function %18
%i = OpVariable %_ptr_Function_int Function %18
%x_11 = OpVariable %_ptr_Function_int Function %18
%x_10_phi = OpVariable %_ptr_Function_int Function %18
%x_11_phi = OpVariable %_ptr_Function_int Function %18
%x_42 = OpVariable %_ptr_Function_bool Function %35
OpStore %x_GLF_color %24
OpStore %x_10_phi %int_0
OpBranch %26
%26 = OpLabel
OpLoopMerge %27 %28 None
OpBranch %29
%29 = OpLabel
%31 = OpLoad %int %x_10_phi
%40 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %uint_1
%41 = OpLoad %float %40
%42 = OpFOrdLessThan %bool %41 %float_0
OpStore %x_42 %42
%43 = OpLoad %bool %x_42
OpSelectionMerge %44 None
OpBranchConditional %43 %45 %46
%45 = OpLabel
OpStore %x_11_phi %31
OpBranch %28
%46 = OpLabel
OpStore %GLF_live0i %int_0
OpBranch %47
%47 = OpLabel
OpLoopMerge %48 %49 None
OpBranch %50
%50 = OpLabel
%52 = OpSLessThan %bool %int_0 %int_1
%53 = OpLoad %bool %x_42
OpSelectionMerge %54 None
OpBranchConditional %53 %55 %54
%55 = OpLabel
OpBranch %48
%54 = OpLabel
OpReturnValue %int_1
%49 = OpLabel
OpBranch %47
%48 = OpLabel
%56 = OpLoad %bool %x_42
OpSelectionMerge %57 None
OpBranchConditional %56 %58 %57
%58 = OpLabel
OpBranch %59
%59 = OpLabel
OpLoopMerge %60 %61 None
OpBranch %62
%62 = OpLabel
OpReturnValue %int_1
%61 = OpLabel
OpBranch %59
%60 = OpLabel
OpReturnValue %int_0
%57 = OpLabel
OpStore %x_11_phi %31
OpBranch %28
%44 = OpLabel
OpStore %x_11_phi %int_0
OpBranch %28
%28 = OpLabel
%63 = OpLoad %int %x_11_phi
OpStore %x_11 %63
%64 = OpLoad %int %x_11
OpStore %x_10_phi %64
OpBranchConditional %false %26 %27
%27 = OpLabel
%66 = OpLoad %int %x_11
OpReturnValue %66
OpFunctionEnd
%main_1 = OpFunction %void None %67
%70 = OpLabel
%71 = OpFunctionCall %int %performPartition_
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %72
%75 = OpLabel
%76 = OpFunctionCall %void %main_1
%77 = OpLoad %v4float %x_GLF_color
%78 = OpCompositeConstruct %main_out %77
OpReturnValue %78
OpFunctionEnd
%main = OpFunction %void None %67
%80 = OpLabel
%81 = OpFunctionCall %main_out %main_inner
%82 = OpCompositeExtract %v4float %81 0
OpStore %x_GLF_color_1_1 %82
OpReturn
OpFunctionEnd

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@@ -1,72 +0,0 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn performPartition_() -> i32 {
var GLF_live0i : i32;
var i : i32;
var x_11 : i32;
var x_10_phi : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_10_phi = 0;
loop {
var x_11_phi : i32;
let x_10 : i32 = x_10_phi;
var x_42 : bool;
let x_41 : f32 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0);
if (x_42) {
x_11_phi = x_10;
continue;
} else {
GLF_live0i = 0;
loop {
let x_47 : bool = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
loop {
return 1;
}
return 0;
}
x_11_phi = x_10;
continue;
}
x_11_phi = 0;
continuing {
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
fn main_1() {
let x_9 : i32 = performPartition_();
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -1,92 +0,0 @@
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
int performPartition_() {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
const int x_10 = x_10_phi;
bool x_42 = false;
const float x_41 = asfloat(x_6[0].y);
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
const bool x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1() {
const int x_9 = performPartition_();
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,95 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int performPartition_(constant buf0& x_6, thread float4* const tint_symbol_3) {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
int const x_10 = x_10_phi;
bool x_42 = false;
float const x_41 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
bool const x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int const x_9 = performPartition_(x_6, tint_symbol_4);
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_5) {
main_1(x_6, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_5)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,158 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 83
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_6 "x_6"
OpName %performPartition_ "performPartition_"
OpName %GLF_live0i "GLF_live0i"
OpName %i "i"
OpName %x_11 "x_11"
OpName %x_10_phi "x_10_phi"
OpName %x_11_phi "x_11_phi"
OpName %x_42 "x_42"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%12 = OpTypeFunction %int
%_ptr_Function_int = OpTypePointer Function %int
%18 = OpConstantNull %int
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%24 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%_ptr_Function_bool = OpTypePointer Function %bool
%35 = OpConstantNull %bool
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%false = OpConstantFalse %bool
%void = OpTypeVoid
%67 = OpTypeFunction %void
%main_out = OpTypeStruct %v4float
%72 = OpTypeFunction %main_out
%performPartition_ = OpFunction %int None %12
%15 = OpLabel
%GLF_live0i = OpVariable %_ptr_Function_int Function %18
%i = OpVariable %_ptr_Function_int Function %18
%x_11 = OpVariable %_ptr_Function_int Function %18
%x_10_phi = OpVariable %_ptr_Function_int Function %18
%x_11_phi = OpVariable %_ptr_Function_int Function %18
%x_42 = OpVariable %_ptr_Function_bool Function %35
OpStore %x_GLF_color %24
OpStore %x_10_phi %int_0
OpBranch %26
%26 = OpLabel
OpLoopMerge %27 %28 None
OpBranch %29
%29 = OpLabel
%31 = OpLoad %int %x_10_phi
%40 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0 %uint_1
%41 = OpLoad %float %40
%42 = OpFOrdLessThan %bool %41 %float_0
OpStore %x_42 %42
%43 = OpLoad %bool %x_42
OpSelectionMerge %44 None
OpBranchConditional %43 %45 %46
%45 = OpLabel
OpStore %x_11_phi %31
OpBranch %28
%46 = OpLabel
OpStore %GLF_live0i %int_0
OpBranch %47
%47 = OpLabel
OpLoopMerge %48 %49 None
OpBranch %50
%50 = OpLabel
%52 = OpSLessThan %bool %int_0 %int_1
%53 = OpLoad %bool %x_42
OpSelectionMerge %54 None
OpBranchConditional %53 %55 %54
%55 = OpLabel
OpBranch %48
%54 = OpLabel
OpReturnValue %int_1
%49 = OpLabel
OpBranch %47
%48 = OpLabel
%56 = OpLoad %bool %x_42
OpSelectionMerge %57 None
OpBranchConditional %56 %58 %57
%58 = OpLabel
OpBranch %59
%59 = OpLabel
OpLoopMerge %60 %61 None
OpBranch %62
%62 = OpLabel
OpReturnValue %int_1
%61 = OpLabel
OpBranch %59
%60 = OpLabel
OpReturnValue %int_0
%57 = OpLabel
OpStore %x_11_phi %31
OpBranch %28
%44 = OpLabel
OpStore %x_11_phi %int_0
OpBranch %28
%28 = OpLabel
%63 = OpLoad %int %x_11_phi
OpStore %x_11 %63
%64 = OpLoad %int %x_11
OpStore %x_10_phi %64
OpBranchConditional %false %26 %27
%27 = OpLabel
%66 = OpLoad %int %x_11
OpReturnValue %66
OpFunctionEnd
%main_1 = OpFunction %void None %67
%70 = OpLabel
%71 = OpFunctionCall %int %performPartition_
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %72
%75 = OpLabel
%76 = OpFunctionCall %void %main_1
%77 = OpLoad %v4float %x_GLF_color
%78 = OpCompositeConstruct %main_out %77
OpReturnValue %78
OpFunctionEnd
%main = OpFunction %void None %67
%80 = OpLabel
%81 = OpFunctionCall %main_out %main_inner
%82 = OpCompositeExtract %v4float %81 0
OpStore %x_GLF_color_1_1 %82
OpReturn
OpFunctionEnd

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@@ -1,72 +0,0 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn performPartition_() -> i32 {
var GLF_live0i : i32;
var i : i32;
var x_11 : i32;
var x_10_phi : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_10_phi = 0;
loop {
var x_11_phi : i32;
let x_10 : i32 = x_10_phi;
var x_42 : bool;
let x_41 : f32 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0);
if (x_42) {
x_11_phi = x_10;
continue;
} else {
GLF_live0i = 0;
loop {
let x_47 : bool = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
loop {
return 1;
}
return 0;
}
x_11_phi = x_10;
continue;
}
x_11_phi = 0;
continuing {
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
fn main_1() {
let x_9 : i32 = performPartition_();
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}