test: Remove many expected files

For these tests, we only really care that we can successfully consume
them and generate valid output for each backend. Having the expected
files in the tree generates significant churn for any change to how we
generate backend code, which makes it hard to inspect diffs.

Change-Id: Ic98c248081144c0fb1791f1303eaf6d459548e3d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
This commit is contained in:
James Price
2021-08-24 22:49:42 +00:00
committed by Tint LUCI CQ
parent 568136dd10
commit 87cce20f67
8526 changed files with 12 additions and 613699 deletions

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@@ -1,50 +0,0 @@
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
x_33_phi = x_32_phi;
const float x_33 = x_33_phi;
const float x_39 = asfloat(x_5[0].x);
const float x_41 = asfloat(x_5[0].y);
if ((x_39 < x_41)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,54 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
float const x_32 = x_32_phi;
x_33_phi = x_32;
float const x_33 = x_33_phi;
float const x_39 = x_5.injectionSwitch.x;
float const x_41 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
main_1(x_5, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,102 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 54
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_5 "x_5"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %x_30 "x_30"
OpName %x_32_phi "x_32_phi"
OpName %x_33_phi "x_33_phi"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_5 NonWritable
OpDecorate %x_5 DescriptorSet 0
OpDecorate %x_5 Binding 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_5 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%12 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpConstantNull %float
%float_0 = OpConstant %float 0
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%42 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%43 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %12
%15 = OpLabel
%x_30 = OpVariable %_ptr_Function_float Function %18
%x_32_phi = OpVariable %_ptr_Function_float Function %18
%x_33_phi = OpVariable %_ptr_Function_float Function %18
OpStore %x_32_phi %float_0
OpBranch %21
%21 = OpLabel
OpLoopMerge %22 %23 None
OpBranch %24
%24 = OpLabel
%26 = OpLoad %float %x_32_phi
OpStore %x_33_phi %26
%27 = OpLoad %float %x_33_phi
%31 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_0
%32 = OpLoad %float %31
%34 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_1
%35 = OpLoad %float %34
%36 = OpFOrdLessThan %bool %32 %35
OpSelectionMerge %38 None
OpBranchConditional %36 %39 %40
%39 = OpLabel
OpStore %x_GLF_color %42
OpReturn
%40 = OpLabel
OpBranch %23
%38 = OpLabel
OpBranch %23
%23 = OpLabel
OpStore %x_32_phi %27
OpBranch %21
%22 = OpLabel
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %43
%46 = OpLabel
%47 = OpFunctionCall %void %main_1
%48 = OpLoad %v4float %x_GLF_color
%49 = OpCompositeConstruct %main_out %48
OpReturnValue %49
OpFunctionEnd
%main = OpFunction %void None %12
%51 = OpLabel
%52 = OpFunctionCall %main_out %main_inner
%53 = OpCompositeExtract %v4float %52 0
OpStore %x_GLF_color_1_1 %53
OpReturn
OpFunctionEnd

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@@ -1,44 +0,0 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_30 : f32;
var x_32_phi : f32;
x_32_phi = 0.0;
loop {
var x_33_phi : f32;
let x_32 : f32 = x_32_phi;
x_33_phi = x_32;
let x_33 : f32 = x_33_phi;
let x_39 : f32 = x_5.injectionSwitch.x;
let x_41 : f32 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
} else {
continue;
}
continuing {
x_32_phi = x_33;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -1,50 +0,0 @@
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
x_33_phi = x_32_phi;
const float x_33 = x_33_phi;
const float x_39 = asfloat(x_5[0].x);
const float x_41 = asfloat(x_5[0].y);
if ((x_39 < x_41)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,54 +0,0 @@
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
float const x_32 = x_32_phi;
x_33_phi = x_32;
float const x_33 = x_33_phi;
float const x_39 = x_5.injectionSwitch.x;
float const x_41 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
main_1(x_5, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

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@@ -1,102 +0,0 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 54
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_5 "x_5"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %x_30 "x_30"
OpName %x_32_phi "x_32_phi"
OpName %x_33_phi "x_33_phi"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_5 NonWritable
OpDecorate %x_5 DescriptorSet 0
OpDecorate %x_5 Binding 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_5 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%12 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpConstantNull %float
%float_0 = OpConstant %float 0
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%42 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%43 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %12
%15 = OpLabel
%x_30 = OpVariable %_ptr_Function_float Function %18
%x_32_phi = OpVariable %_ptr_Function_float Function %18
%x_33_phi = OpVariable %_ptr_Function_float Function %18
OpStore %x_32_phi %float_0
OpBranch %21
%21 = OpLabel
OpLoopMerge %22 %23 None
OpBranch %24
%24 = OpLabel
%26 = OpLoad %float %x_32_phi
OpStore %x_33_phi %26
%27 = OpLoad %float %x_33_phi
%31 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_0
%32 = OpLoad %float %31
%34 = OpAccessChain %_ptr_Uniform_float %x_5 %uint_0 %uint_1
%35 = OpLoad %float %34
%36 = OpFOrdLessThan %bool %32 %35
OpSelectionMerge %38 None
OpBranchConditional %36 %39 %40
%39 = OpLabel
OpStore %x_GLF_color %42
OpReturn
%40 = OpLabel
OpBranch %23
%38 = OpLabel
OpBranch %23
%23 = OpLabel
OpStore %x_32_phi %27
OpBranch %21
%22 = OpLabel
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %43
%46 = OpLabel
%47 = OpFunctionCall %void %main_1
%48 = OpLoad %v4float %x_GLF_color
%49 = OpCompositeConstruct %main_out %48
OpReturnValue %49
OpFunctionEnd
%main = OpFunction %void None %12
%51 = OpLabel
%52 = OpFunctionCall %main_out %main_inner
%53 = OpCompositeExtract %v4float %52 0
OpStore %x_GLF_color_1_1 %53
OpReturn
OpFunctionEnd

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@@ -1,44 +0,0 @@
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_30 : f32;
var x_32_phi : f32;
x_32_phi = 0.0;
loop {
var x_33_phi : f32;
let x_32 : f32 = x_32_phi;
x_33_phi = x_32;
let x_33 : f32 = x_33_phi;
let x_39 : f32 = x_5.injectionSwitch.x;
let x_41 : f32 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
} else {
continue;
}
continuing {
x_32_phi = x_33;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}