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Remove 16 bit normalized texture formats
They were removed from the WebGPU spec because they cannot be supported everywhere, for example on recent Qualcomm chips. BUG=dawn:128 Change-Id: I189bd1b34105f215699ddd404341bbee964c8679 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10280 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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@@ -248,8 +248,6 @@ TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) {
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dawn::TextureFormat nonRenderableFormats[] = {
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dawn::TextureFormat::RG11B10Float, dawn::TextureFormat::R8Snorm,
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dawn::TextureFormat::RG8Snorm, dawn::TextureFormat::RGBA8Snorm,
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dawn::TextureFormat::R16Snorm, dawn::TextureFormat::RG16Snorm,
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dawn::TextureFormat::RGBA16Snorm,
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};
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for (dawn::TextureFormat format : nonRenderableFormats) {
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