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Add basic supports of readonly and writeonly storage textures on Metal
This patch adds the basic supports of both read-only and write-only storage textures on Metal with several simple end2end tests that use read-only or write-only storage textures in every shader stage. Here are the follow-ups after this patch: 1. test all the texture formats that can be used as both read-only and write-only storage textures. 2. support using a texture with multiple different binding types in one rendering or compute encoders. 3. test image2DArray, imageCube and imageCubeArray. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: Id0de623f7c48389b3b1e90b34a34fd16b14e1477 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -532,6 +532,10 @@ bool DawnTestBase::IsSpvcBeingUsed() const {
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return gTestEnv->IsSpvcBeingUsed();
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}
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bool DawnTestBase::IsSpvcParserBeingUsed() const {
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return gTestEnv->IsSpvcParserBeingUsed();
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}
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bool DawnTestBase::HasVendorIdFilter() const {
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return gTestEnv->HasVendorIdFilter();
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}
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