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Introduce Device::GetDefaultQueue and deprecate CreateQueue
This makes all backends register the default queue at device initialization time, so that the same queue is returned by each call to GetDefaultQueue. All usages of CreateQueue are replaced by GetDefaultQueue except a couple ones that could use the queue initialized by DawnTest::SetUp. A deprecation warning mechanism is added so that users of Dawn can now that they should upgrade their usage of the API. It also comes with a backdoor so we can test that they are emitted. New DeprecatedAPITests are added that will contain tests for deprecated APIs, and will also check that deprecation warnings are produced. The special casing of GetDefaultQueue in the wire will be done in a follow-up CL to ease the review. It happens to work through the regular wire mechanisms at the moment but returns a different object on each GetDefaultQueue call. Bug: dawn:22 Change-Id: I78dc1fa474769674278d30040e8d05c658b88360 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19724 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -289,7 +289,7 @@ wgpu::CommandBuffer createCommandBuffer(const wgpu::TextureView backbufferView,
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void init() {
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device = CreateCppDawnDevice();
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queue = device.CreateQueue();
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queue = device.GetDefaultQueue();
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swapchain = GetSwapChain(device);
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swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::OutputAttachment,
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640, 480);
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