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Implement RenderBundle in the frontend
This CL implements RenderBundle and RenderBundleEncoder in the frontend and adds unittests for validation. Bug: dawn:154 Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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src/tests/unittests/validation/RenderBundleValidationTests.cpp
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931
src/tests/unittests/validation/RenderBundleValidationTests.cpp
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderBundleEncoderDescriptor.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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namespace {
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class RenderBundleValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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ValidationTest::SetUp();
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vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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#version 450
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layout(location = 0) in vec2 pos;
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layout (set = 0, binding = 0) uniform vertexUniformBuffer {
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mat2 transform;
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};
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void main() {
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})");
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fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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#version 450
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layout (set = 1, binding = 0) uniform fragmentUniformBuffer {
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vec4 color;
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};
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layout (set = 1, binding = 1) buffer storageBuffer {
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float dummy[];
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};
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void main() {
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})");
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dawn::BindGroupLayout bgls[] = {
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utils::MakeBindGroupLayout(
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device, {{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}}),
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utils::MakeBindGroupLayout(
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device,
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{
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
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{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::StorageBuffer},
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})};
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dawn::PipelineLayoutDescriptor pipelineLayoutDesc;
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pipelineLayoutDesc.bindGroupLayoutCount = 2;
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pipelineLayoutDesc.bindGroupLayouts = bgls;
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pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
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utils::ComboRenderPipelineDescriptor descriptor = MakeRenderPipelineDescriptor();
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pipeline = device.CreateRenderPipeline(&descriptor);
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float data[4];
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dawn::Buffer buffer = utils::CreateBufferFromData(device, data, 4 * sizeof(float),
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dawn::BufferUsageBit::Uniform);
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constexpr static float kVertices[] = {-1.f, 1.f, 1.f, -1.f, -1.f, 1.f};
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vertexBuffer = utils::CreateBufferFromData(device, kVertices, sizeof(kVertices),
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dawn::BufferUsageBit::Vertex);
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// Dummy storage buffer.
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dawn::Buffer storageBuffer = utils::CreateBufferFromData(
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device, kVertices, sizeof(kVertices), dawn::BufferUsageBit::Storage);
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// Vertex buffer with storage usage for testing read+write error usage.
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vertexStorageBuffer = utils::CreateBufferFromData(
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device, kVertices, sizeof(kVertices),
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dawn::BufferUsageBit::Vertex | dawn::BufferUsageBit::Storage);
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bg0 = utils::MakeBindGroup(device, bgls[0], {{0, buffer, 0, 4 * sizeof(float)}});
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bg1 = utils::MakeBindGroup(
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device, bgls[1],
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{{0, buffer, 0, 4 * sizeof(float)}, {1, storageBuffer, 0, sizeof(kVertices)}});
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bg1Vertex = utils::MakeBindGroup(device, bgls[1],
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{{0, buffer, 0, 4 * sizeof(float)},
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{1, vertexStorageBuffer, 0, sizeof(kVertices)}});
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}
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utils::ComboRenderPipelineDescriptor MakeRenderPipelineDescriptor() {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = pipelineLayout;
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 2 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float2;
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return descriptor;
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}
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dawn::ShaderModule vsModule;
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dawn::ShaderModule fsModule;
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dawn::PipelineLayout pipelineLayout;
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dawn::RenderPipeline pipeline;
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dawn::Buffer vertexBuffer;
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dawn::Buffer vertexStorageBuffer;
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const uint64_t zeroOffset = 0;
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dawn::BindGroup bg0;
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dawn::BindGroup bg1;
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dawn::BindGroup bg1Vertex;
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};
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} // anonymous namespace
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// Test creating and encoding an empty render bundle.
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TEST_F(RenderBundleValidationTest, Empty) {
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DummyRenderPass renderPass(device);
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utils::ComboRenderBundleEncoderDescriptor desc = {};
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desc.colorFormatsCount = 1;
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desc.cColorFormats[0] = renderPass.attachmentFormat;
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.ExecuteBundles(1, &renderBundle);
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pass.EndPass();
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commandEncoder.Finish();
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}
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// Test executing zero render bundles.
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TEST_F(RenderBundleValidationTest, ZeroBundles) {
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.ExecuteBundles(0, nullptr);
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pass.EndPass();
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commandEncoder.Finish();
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}
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// Test successfully creating and encoding a render bundle into a command buffer.
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TEST_F(RenderBundleValidationTest, SimpleSuccess) {
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DummyRenderPass renderPass(device);
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utils::ComboRenderBundleEncoderDescriptor desc = {};
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desc.colorFormatsCount = 1;
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desc.cColorFormats[0] = renderPass.attachmentFormat;
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
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renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.ExecuteBundles(1, &renderBundle);
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pass.EndPass();
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commandEncoder.Finish();
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}
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// Test render bundles do not inherit command buffer state
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TEST_F(RenderBundleValidationTest, StateInheritance) {
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DummyRenderPass renderPass(device);
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utils::ComboRenderBundleEncoderDescriptor desc = {};
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desc.colorFormatsCount = 1;
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desc.cColorFormats[0] = renderPass.attachmentFormat;
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// Render bundle does not inherit pipeline so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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pass.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
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renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
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pass.ExecuteBundles(1, &renderBundle);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle does not inherit bind groups so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
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pass.ExecuteBundles(1, &renderBundle);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle does not inherit pipeline and bind groups so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
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pass.ExecuteBundles(1, &renderBundle);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle does not inherit buffers so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
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renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
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pass.ExecuteBundles(1, &renderBundle);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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}
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// Test render bundles do not persist command buffer state
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TEST_F(RenderBundleValidationTest, StatePersistence) {
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DummyRenderPass renderPass(device);
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utils::ComboRenderBundleEncoderDescriptor desc = {};
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desc.colorFormatsCount = 1;
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desc.cColorFormats[0] = renderPass.attachmentFormat;
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// Render bundle does not persist pipeline so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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renderBundleEncoder.SetPipeline(pipeline);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle does not persist bind groups so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
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renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle does not persist pipeline and bind groups so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
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renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle does not persist buffers so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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}
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// Test executing render bundles clears command buffer state
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TEST_F(RenderBundleValidationTest, ClearsState) {
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DummyRenderPass renderPass(device);
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utils::ComboRenderBundleEncoderDescriptor desc = {};
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desc.colorFormatsCount = 1;
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desc.cColorFormats[0] = renderPass.attachmentFormat;
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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// Render bundle clears pipeline so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle clears bind groups so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle clears pipeline and bind groups so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Render bundle clears buffers so the draw is invalid.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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// Test executing 0 bundles does not clear command buffer state.
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{
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0, 0, nullptr);
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pass.SetBindGroup(1, bg1, 0, nullptr);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.ExecuteBundles(0, nullptr);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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commandEncoder.Finish();
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}
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}
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// Test creating and encoding multiple render bundles.
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TEST_F(RenderBundleValidationTest, MultipleBundles) {
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DummyRenderPass renderPass(device);
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utils::ComboRenderBundleEncoderDescriptor desc = {};
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desc.colorFormatsCount = 1;
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desc.cColorFormats[0] = renderPass.attachmentFormat;
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|
||||
dawn::RenderBundle renderBundles[2] = {};
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder0 = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder0.SetPipeline(pipeline);
|
||||
renderBundleEncoder0.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder0.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder0.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder0.Draw(3, 1, 0, 0);
|
||||
renderBundles[0] = renderBundleEncoder0.Finish();
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder1 = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder1.SetPipeline(pipeline);
|
||||
renderBundleEncoder1.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder1.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder1.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder1.Draw(3, 1, 0, 0);
|
||||
renderBundles[1] = renderBundleEncoder1.Finish();
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(2, renderBundles);
|
||||
pass.EndPass();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test that is is valid to execute a render bundle more than once.
|
||||
TEST_F(RenderBundleValidationTest, ExecuteMultipleTimes) {
|
||||
DummyRenderPass renderPass(device);
|
||||
|
||||
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
||||
desc.colorFormatsCount = 1;
|
||||
desc.cColorFormats[0] = renderPass.attachmentFormat;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 1, 0, 0);
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test that it is an error to call Finish() on a render bundle encoder twice.
|
||||
TEST_F(RenderBundleValidationTest, FinishTwice) {
|
||||
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
||||
desc.colorFormatsCount = 1;
|
||||
desc.cColorFormats[0] = dawn::TextureFormat::RGBA8Uint;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.Finish();
|
||||
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
|
||||
}
|
||||
|
||||
// Test that it is invalid to create a render bundle with no texture formats
|
||||
TEST_F(RenderBundleValidationTest, RequiresAtLeastOneTextureFormat) {
|
||||
// Test failure case.
|
||||
{
|
||||
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&desc));
|
||||
}
|
||||
|
||||
// Test success with one color format.
|
||||
{
|
||||
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
||||
desc.colorFormatsCount = 1;
|
||||
desc.cColorFormats[0] = dawn::TextureFormat::RGBA8Uint;
|
||||
device.CreateRenderBundleEncoder(&desc);
|
||||
}
|
||||
|
||||
// Test success with a depth stencil format.
|
||||
{
|
||||
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
||||
desc.cDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
|
||||
desc.depthStencilFormat = &desc.cDepthStencilFormat;
|
||||
device.CreateRenderBundleEncoder(&desc);
|
||||
}
|
||||
}
|
||||
|
||||
// Test that resource usages are validated inside render bundles.
|
||||
TEST_F(RenderBundleValidationTest, UsageTracking) {
|
||||
DummyRenderPass renderPass(device);
|
||||
|
||||
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
||||
desc.colorFormatsCount = 1;
|
||||
desc.cColorFormats[0] = renderPass.attachmentFormat;
|
||||
|
||||
dawn::RenderBundle renderBundle0;
|
||||
dawn::RenderBundle renderBundle1;
|
||||
|
||||
// First base case is successful. |bg1Vertex| does not reference |vertexBuffer|.
|
||||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1Vertex, 0, nullptr);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
renderBundle0 = renderBundleEncoder.Finish();
|
||||
}
|
||||
|
||||
// Second base case is successful. |bg1| does not reference |vertexStorageBuffer|
|
||||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
renderBundle1 = renderBundleEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test that a render bundle which sets a buffer as both vertex and storage is invalid.
|
||||
// |bg1Vertex| references |vertexStorageBuffer|
|
||||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1Vertex, 0, nullptr);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
|
||||
}
|
||||
|
||||
// When both render bundles are in the same pass, |vertexStorageBuffer| is used
|
||||
// as both read and write usage. This is invalid.
|
||||
// renderBundle0 uses |vertexStorageBuffer| as a storage buffer.
|
||||
// renderBundle1 uses |vertexStorageBuffer| as a vertex buffer.
|
||||
{
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle0);
|
||||
pass.ExecuteBundles(1, &renderBundle1);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
// |vertexStorageBuffer| is used as both read and write usage. This is invalid.
|
||||
// The render pass uses |vertexStorageBuffer| as a storage buffer.
|
||||
// renderBundle1 uses |vertexStorageBuffer| as a vertex buffer.
|
||||
{
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1Vertex, 0, nullptr);
|
||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle1);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
// |vertexStorageBuffer| is used as both read and write usage. This is invalid.
|
||||
// renderBundle0 uses |vertexStorageBuffer| as a storage buffer.
|
||||
// The render pass uses |vertexStorageBuffer| as a vertex buffer.
|
||||
{
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle0);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test that encoding SetPipline with an incompatible color format produces an error.
|
||||
TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {
|
||||
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
|
||||
renderBundleDesc.colorFormatsCount = 3;
|
||||
renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderBundleDesc.cColorFormats[1] = dawn::TextureFormat::RG16Float;
|
||||
renderBundleDesc.cColorFormats[2] = dawn::TextureFormat::R16Sint;
|
||||
|
||||
utils::ComboRenderPipelineDescriptor renderPipelineDesc = MakeRenderPipelineDescriptor();
|
||||
renderPipelineDesc.colorStateCount = 3;
|
||||
renderPipelineDesc.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderPipelineDesc.cColorStates[1]->format = dawn::TextureFormat::RG16Float;
|
||||
renderPipelineDesc.cColorStates[2]->format = dawn::TextureFormat::R16Sint;
|
||||
|
||||
// Test the success case.
|
||||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test the failure case for mismatched format types.
|
||||
{
|
||||
utils::ComboRenderPipelineDescriptor desc = renderPipelineDesc;
|
||||
desc.cColorStates[1]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
|
||||
}
|
||||
|
||||
// Test the failure case for missing format
|
||||
{
|
||||
utils::ComboRenderPipelineDescriptor desc = renderPipelineDesc;
|
||||
desc.colorStateCount = 2;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test that encoding SetPipline with an incompatible depth stencil format produces an error.
|
||||
TEST_F(RenderBundleValidationTest, PipelineDepthStencilFormatMismatch) {
|
||||
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
|
||||
renderBundleDesc.colorFormatsCount = 1;
|
||||
renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderBundleDesc.cDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
|
||||
renderBundleDesc.depthStencilFormat = &renderBundleDesc.cDepthStencilFormat;
|
||||
|
||||
utils::ComboRenderPipelineDescriptor renderPipelineDesc = MakeRenderPipelineDescriptor();
|
||||
renderPipelineDesc.colorStateCount = 1;
|
||||
renderPipelineDesc.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderPipelineDesc.depthStencilState = &renderPipelineDesc.cDepthStencilState;
|
||||
renderPipelineDesc.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
|
||||
|
||||
// Test the success case.
|
||||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test the failure case for mismatched format.
|
||||
{
|
||||
utils::ComboRenderPipelineDescriptor desc = renderPipelineDesc;
|
||||
desc.cDepthStencilState.format = dawn::TextureFormat::Depth24Plus;
|
||||
desc.depthStencilState = &desc.cDepthStencilState;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
|
||||
}
|
||||
|
||||
// Test the failure case for missing format.
|
||||
{
|
||||
utils::ComboRenderPipelineDescriptor desc = renderPipelineDesc;
|
||||
desc.depthStencilState = nullptr;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test that encoding SetPipline with an incompatible sample count produces an error.
|
||||
TEST_F(RenderBundleValidationTest, PipelineSampleCountMismatch) {
|
||||
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
|
||||
renderBundleDesc.colorFormatsCount = 1;
|
||||
renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderBundleDesc.sampleCount = 4;
|
||||
|
||||
utils::ComboRenderPipelineDescriptor renderPipelineDesc = MakeRenderPipelineDescriptor();
|
||||
renderPipelineDesc.colorStateCount = 1;
|
||||
renderPipelineDesc.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderPipelineDesc.sampleCount = 4;
|
||||
|
||||
// Test the success case.
|
||||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test the failure case.
|
||||
{
|
||||
renderPipelineDesc.sampleCount = 1;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test that encoding ExecuteBundles with an incompatible color format produces an error.
|
||||
TEST_F(RenderBundleValidationTest, RenderPassColorFormatMismatch) {
|
||||
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
|
||||
renderBundleDesc.colorFormatsCount = 3;
|
||||
renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderBundleDesc.cColorFormats[1] = dawn::TextureFormat::RG16Float;
|
||||
renderBundleDesc.cColorFormats[2] = dawn::TextureFormat::R16Sint;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
||||
dawn::TextureDescriptor textureDesc = {};
|
||||
textureDesc.usage = dawn::TextureUsageBit::OutputAttachment;
|
||||
textureDesc.size = dawn::Extent3D({400, 400, 1});
|
||||
|
||||
textureDesc.format = dawn::TextureFormat::RGBA8Unorm;
|
||||
dawn::Texture tex0 = device.CreateTexture(&textureDesc);
|
||||
|
||||
textureDesc.format = dawn::TextureFormat::RG16Float;
|
||||
dawn::Texture tex1 = device.CreateTexture(&textureDesc);
|
||||
|
||||
textureDesc.format = dawn::TextureFormat::R16Sint;
|
||||
dawn::Texture tex2 = device.CreateTexture(&textureDesc);
|
||||
|
||||
// Test the success case
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({
|
||||
tex0.CreateDefaultView(),
|
||||
tex1.CreateDefaultView(),
|
||||
tex2.CreateDefaultView(),
|
||||
});
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test the failure case for mismatched format
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({
|
||||
tex0.CreateDefaultView(),
|
||||
tex1.CreateDefaultView(),
|
||||
tex0.CreateDefaultView(),
|
||||
});
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
// Test the failure case for missing format
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({
|
||||
tex0.CreateDefaultView(),
|
||||
tex1.CreateDefaultView(),
|
||||
});
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test that encoding ExecuteBundles with an incompatible depth stencil format produces an
|
||||
// error.
|
||||
TEST_F(RenderBundleValidationTest, RenderPassDepthStencilFormatMismatch) {
|
||||
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
|
||||
renderBundleDesc.colorFormatsCount = 1;
|
||||
renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
|
||||
renderBundleDesc.cDepthStencilFormat = dawn::TextureFormat::Depth24Plus;
|
||||
renderBundleDesc.depthStencilFormat = &renderBundleDesc.cDepthStencilFormat;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
||||
dawn::TextureDescriptor textureDesc = {};
|
||||
textureDesc.usage = dawn::TextureUsageBit::OutputAttachment;
|
||||
textureDesc.size = dawn::Extent3D({400, 400, 1});
|
||||
|
||||
textureDesc.format = dawn::TextureFormat::RGBA8Unorm;
|
||||
dawn::Texture tex0 = device.CreateTexture(&textureDesc);
|
||||
|
||||
textureDesc.format = dawn::TextureFormat::Depth24Plus;
|
||||
dawn::Texture tex1 = device.CreateTexture(&textureDesc);
|
||||
|
||||
textureDesc.format = dawn::TextureFormat::Depth32Float;
|
||||
dawn::Texture tex2 = device.CreateTexture(&textureDesc);
|
||||
|
||||
// Test the success case
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({tex0.CreateDefaultView()},
|
||||
tex1.CreateDefaultView());
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test the failure case for mismatched format
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({tex0.CreateDefaultView()},
|
||||
tex2.CreateDefaultView());
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
// Test the failure case for missing format
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({tex0.CreateDefaultView()});
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test that encoding ExecuteBundles with an incompatible sample count produces an error.
|
||||
TEST_F(RenderBundleValidationTest, RenderPassSampleCountMismatch) {
|
||||
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
|
||||
renderBundleDesc.colorFormatsCount = 1;
|
||||
renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder =
|
||||
device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
||||
dawn::TextureDescriptor textureDesc = {};
|
||||
textureDesc.usage = dawn::TextureUsageBit::OutputAttachment;
|
||||
textureDesc.size = dawn::Extent3D({400, 400, 1});
|
||||
|
||||
textureDesc.format = dawn::TextureFormat::RGBA8Unorm;
|
||||
dawn::Texture tex0 = device.CreateTexture(&textureDesc);
|
||||
|
||||
textureDesc.sampleCount = 4;
|
||||
dawn::Texture tex1 = device.CreateTexture(&textureDesc);
|
||||
|
||||
// Test the success case
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({tex0.CreateDefaultView()});
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test the failure case
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({tex1.CreateDefaultView()});
|
||||
|
||||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user