Make CreateRenderPipelineAsync use Descriptor2

Since it isn't used by anyone yet we can make a breaking change to
CreateRenderPipelineAsync to immediately start using
RenderPipelineDescriptor2.

Bug: dawn:1177501
Change-Id: I9f88c6fc1b325b7a9356536e2a071d4f17abd6ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45280
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
This commit is contained in:
Corentin Wallez
2021-03-21 23:13:04 +00:00
committed by Commit Bot service account
parent 6b80743d3f
commit 8ac6a481a3
10 changed files with 66 additions and 65 deletions

View File

@@ -137,7 +137,7 @@ TEST_P(CreatePipelineAsyncTest, CreateComputePipelineFailed) {
TEST_P(CreatePipelineAsyncTest, BasicUseOfCreateRenderPipelineAsync) {
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin(position)]] var<out> Position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
@@ -148,10 +148,10 @@ TEST_P(CreatePipelineAsyncTest, BasicUseOfCreateRenderPipelineAsync) {
[[stage(fragment)]] fn main() -> void {
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
renderPipelineDescriptor.vertexStage.module = vsModule;
renderPipelineDescriptor.cFragmentStage.module = fsModule;
renderPipelineDescriptor.cColorStates[0].format = kRenderAttachmentFormat;
renderPipelineDescriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
renderPipelineDescriptor.vertex.module = vsModule;
renderPipelineDescriptor.cFragment.module = fsModule;
renderPipelineDescriptor.cTargets[0].format = kRenderAttachmentFormat;
renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
device.CreateRenderPipelineAsync(
&renderPipelineDescriptor,
@@ -207,7 +207,7 @@ TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineFailed) {
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::Depth32Float;
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin(position)]] var<out> Position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
@@ -218,10 +218,10 @@ TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineFailed) {
[[stage(fragment)]] fn main() -> void {
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
renderPipelineDescriptor.vertexStage.module = vsModule;
renderPipelineDescriptor.cFragmentStage.module = fsModule;
renderPipelineDescriptor.cColorStates[0].format = kRenderAttachmentFormat;
renderPipelineDescriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
renderPipelineDescriptor.vertex.module = vsModule;
renderPipelineDescriptor.cFragment.module = fsModule;
renderPipelineDescriptor.cTargets[0].format = kRenderAttachmentFormat;
renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
device.CreateRenderPipelineAsync(
&renderPipelineDescriptor,
@@ -271,7 +271,7 @@ TEST_P(CreatePipelineAsyncTest, ReleaseDeviceBeforeCallbackOfCreateComputePipeli
// Verify there is no error when the device is released before the callback of
// CreateRenderPipelineAsync() is called.
TEST_P(CreatePipelineAsyncTest, ReleaseDeviceBeforeCallbackOfCreateRenderPipelineAsync) {
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin(position)]] var<out> Position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
@@ -282,10 +282,10 @@ TEST_P(CreatePipelineAsyncTest, ReleaseDeviceBeforeCallbackOfCreateRenderPipelin
[[stage(fragment)]] fn main() -> void {
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
renderPipelineDescriptor.vertexStage.module = vsModule;
renderPipelineDescriptor.cFragmentStage.module = fsModule;
renderPipelineDescriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
renderPipelineDescriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
renderPipelineDescriptor.vertex.module = vsModule;
renderPipelineDescriptor.cFragment.module = fsModule;
renderPipelineDescriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
device.CreateRenderPipelineAsync(
&renderPipelineDescriptor,

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@@ -235,21 +235,21 @@ TEST_F(UnsafeAPIValidationTest, CreateComputePipelineAsyncDisallowed) {
// Check that CreateRenderPipelineAsync is disallowed as part of unsafe APIs
TEST_F(UnsafeAPIValidationTest, CreateRenderPipelineAsyncDisallowed) {
utils::ComboRenderPipelineDescriptor desc(device);
desc.vertexStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
utils::ComboRenderPipelineDescriptor2 desc;
desc.vertex.module = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin(position)]] var<out> Position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
Position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
})");
desc.cFragmentStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
desc.cFragment.module = utils::CreateShaderModuleFromWGSL(device, R"(
[[location(0)]] var<out> o_color : vec4<f32>;
[[stage(fragment)]] fn main() -> void {
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
desc.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
desc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
// Control case: CreateRenderPipeline is allowed.
device.CreateRenderPipeline(&desc);
device.CreateRenderPipeline2(&desc);
// TODO(bajones): Enable this when the deprecation warning is re-enabled in Device.cpp.
// EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&desc));

View File

@@ -157,14 +157,14 @@ TEST_F(WireCreatePipelineAsyncTest, CreateRenderPipelineAsyncSuccess) {
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.vertexStage.entryPoint = "main";
WGPURenderPipelineDescriptor2 pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = vsModule;
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
WGPUFragmentState fragment = {};
fragment.module = vsModule;
fragment.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);
@@ -190,14 +190,14 @@ TEST_F(WireCreatePipelineAsyncTest, CreateRenderPipelineAsyncError) {
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.vertexStage.entryPoint = "main";
WGPURenderPipelineDescriptor2 pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = vsModule;
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
WGPUFragmentState fragment = {};
fragment.module = vsModule;
fragment.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);
@@ -224,14 +224,14 @@ TEST_F(WireCreatePipelineAsyncTest, CreateRenderPipelineAsyncThenDisconnect) {
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = vsModule;
fragmentStage.entryPoint = "main";
WGPUFragmentState fragment = {};
fragment.module = vsModule;
fragment.entryPoint = "main";
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.vertexStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
WGPURenderPipelineDescriptor2 pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);
@@ -285,14 +285,14 @@ TEST_F(WireCreatePipelineAsyncTest, CreateRenderPipelineAsyncAfterDisconnect) {
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = vsModule;
fragmentStage.entryPoint = "main";
WGPUFragmentState fragment = {};
fragment.module = vsModule;
fragment.entryPoint = "main";
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.vertexStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
WGPURenderPipelineDescriptor2 pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
FlushClient();
@@ -335,14 +335,14 @@ TEST_F(WireCreatePipelineAsyncTest, DeviceDeletedBeforeCallback) {
WGPUShaderModule apiModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiModule));
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = module;
pipelineDescriptor.vertexStage.entryPoint = "main";
WGPURenderPipelineDescriptor2 pipelineDescriptor{};
pipelineDescriptor.vertex.module = module;
pipelineDescriptor.vertex.entryPoint = "main";
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = module;
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
WGPUFragmentState fragment = {};
fragment.module = module;
fragment.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);