d3d11: enable BufferZeroInitTests.Copy2DArrayTextureToBuffer
This fixes the dst buffer initialization for Texture2BufferCopy. Bug: dawn:1799 Bug: dawn:1705 Change-Id: Ibd4d2db9e6e0b025acf3385591f285edd2aa64ec Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131701 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Peng Huang <penghuang@chromium.org>
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@ -198,21 +198,14 @@ MaybeError CommandBuffer::Execute() {
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Buffer::ScopedMap scopedDstMap;
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Buffer::ScopedMap scopedDstMap;
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DAWN_TRY_ASSIGN(scopedDstMap, Buffer::ScopedMap::Create(buffer));
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DAWN_TRY_ASSIGN(scopedDstMap, Buffer::ScopedMap::Create(buffer));
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Texture::ReadCallback callback;
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DAWN_TRY(buffer->EnsureDataInitializedAsDestination(commandContext, copy));
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if (scopedDstMap.GetMappedData()) {
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callback = [&](const uint8_t* data, uint64_t offset,
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Texture::ReadCallback callback = [&](const uint8_t* data, uint64_t offset,
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uint64_t size) -> MaybeError {
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uint64_t size) -> MaybeError {
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memcpy(scopedDstMap.GetMappedData() + dst.offset + offset, data, size);
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DAWN_TRY(ToBackend(dst.buffer)
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return {};
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->Write(commandContext, dst.offset + offset, data, size));
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};
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return {};
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} else {
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};
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callback = [&](const uint8_t* data, uint64_t offset,
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uint64_t size) -> MaybeError {
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DAWN_TRY(ToBackend(dst.buffer)
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->Write(commandContext, dst.offset + offset, data, size));
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return {};
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};
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}
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DAWN_TRY(ToBackend(src.texture)
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DAWN_TRY(ToBackend(src.texture)
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->Read(commandContext, subresources, src.origin, copy->copySize,
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->Read(commandContext, subresources, src.origin, copy->copySize,
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@ -967,9 +967,6 @@ TEST_P(BufferZeroInitTest, Copy2DTextureToBuffer) {
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// Test that the code path of CopyTextureToBuffer clears the destination buffer correctly when it is
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// Test that the code path of CopyTextureToBuffer clears the destination buffer correctly when it is
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// the first use of the buffer and the texture is a 2D array texture.
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// the first use of the buffer and the texture is a 2D array texture.
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TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
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TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
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// TODO(dawn:1799): Figure this out.
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DAWN_SUPPRESS_TEST_IF(IsD3D11());
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constexpr wgpu::Extent3D kTextureSize = {64u, 4u, 3u};
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constexpr wgpu::Extent3D kTextureSize = {64u, 4u, 3u};
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// bytesPerRow == texelBlockSizeInBytes * copySize.width && rowsPerImage == copySize.height &&
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// bytesPerRow == texelBlockSizeInBytes * copySize.width && rowsPerImage == copySize.height &&
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