tint: Fix / remove tests that access OOB

With constant indices.
Also fix the SPIR-V builder tests that did something completely different from the test name / comment.

Bug: tint:1665
Change-Id: I83537cf6e44ffcb14d54de52649d1f9da1ef7e1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101182
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton 2022-09-06 17:43:23 +00:00 committed by Dawn LUCI CQ
parent 2b0fce7071
commit 8b4ed5093e
15 changed files with 67 additions and 1188 deletions

View File

@ -102,7 +102,7 @@ TEST_F(ResolverIndexAccessorTest, Matrix_BothDimension_Dynamic) {
TEST_F(ResolverIndexAccessorTest, Matrix) {
GlobalVar("my_var", ty.mat2x3<f32>(), ast::StorageClass::kPrivate);
auto* acc = IndexAccessor("my_var", 2_i);
auto* acc = IndexAccessor("my_var", 1_i);
WrapInFunction(acc);
EXPECT_TRUE(r()->Resolve()) << r()->error();
@ -123,7 +123,7 @@ TEST_F(ResolverIndexAccessorTest, Matrix) {
TEST_F(ResolverIndexAccessorTest, Matrix_BothDimensions) {
GlobalVar("my_var", ty.mat2x3<f32>(), ast::StorageClass::kPrivate);
auto* acc = IndexAccessor(IndexAccessor("my_var", 2_i), 1_i);
auto* acc = IndexAccessor(IndexAccessor("my_var", 0_i), 1_i);
WrapInFunction(acc);
EXPECT_TRUE(r()->Resolve()) << r()->error();

View File

@ -954,14 +954,6 @@ constexpr Method kScalarMethods[] = {
Method::kBitcastF32Arg,
};
/// Methods that support abstract-integer materialization
/// Note: Doesn't contain kWorkgroupSize or kArrayLength as they have tighter constraints on the
/// range of allowed integer values.
constexpr Method kAIntMethods[] = {
Method::kSwitch,
Method::kIndex,
};
/// Methods that support vector materialization
constexpr Method kVectorMethods[] = {
Method::kLet, Method::kVar, Method::kBuiltinArg, Method::kBitcastVec3F32Arg,
@ -1039,11 +1031,36 @@ INSTANTIATE_TEST_SUITE_P(
Types<f32M, AFloatM>(AFloat(-kSubnormalF32), -kSubnormalF32), //
})));
INSTANTIATE_TEST_SUITE_P(MaterializeAInt,
MaterializeAbstractNumericToDefaultType,
testing::Combine(testing::Values(Expectation::kMaterialize),
testing::Values(Method::kWorkgroupSize,
Method::kArrayLength),
testing::ValuesIn(std::vector<Data>{
Types<i32, AInt>(1_a, 1.0), //
Types<i32, AInt>(10_a, 10.0), //
Types<i32, AInt>(100_a, 100.0), //
Types<i32, AInt>(1000_a, 1000.0), //
Types<i32, AInt>(10000_a, 10000.0), //
Types<i32, AInt>(65535_a, 65535.0), //
})));
INSTANTIATE_TEST_SUITE_P(MaterializeAIntIndex,
MaterializeAbstractNumericToDefaultType,
testing::Combine(testing::Values(Expectation::kMaterialize),
testing::Values(Method::kIndex),
testing::ValuesIn(std::vector<Data>{
Types<i32, AInt>(0_a, 0.0), //
Types<i32, AInt>(1_a, 1.0), //
Types<i32, AInt>(2_a, 2.0), //
Types<i32, AInt>(3_a, 3.0), //
})));
INSTANTIATE_TEST_SUITE_P(
MaterializeAInt,
MaterializeAIntSwitch,
MaterializeAbstractNumericToDefaultType,
testing::Combine(testing::Values(Expectation::kMaterialize),
testing::ValuesIn(kAIntMethods),
testing::Values(Method::kSwitch),
testing::ValuesIn(std::vector<Data>{
Types<i32, AInt>(0_a, 0.0), //
Types<i32, AInt>(10_a, 10.0), //
@ -1133,7 +1150,10 @@ INSTANTIATE_TEST_SUITE_P(
AIntValueCannotBeRepresented,
MaterializeAbstractNumericToDefaultType,
testing::Combine(testing::Values(Expectation::kValueCannotBeRepresented),
testing::ValuesIn(kAIntMethods),
testing::Values(Method::kWorkgroupSize,
Method::kArrayLength,
Method::kSwitch,
Method::kIndex),
testing::ValuesIn(std::vector<Data>{
Types<i32, AInt>(0_a, static_cast<double>(i32::kHighestValue) + 1), //
Types<i32, AInt>(0_a, static_cast<double>(i32::kLowestValue) - 1), //

View File

@ -466,14 +466,14 @@ TEST_F(ResolverVariableTest, LocalLet_InheritsAccessFromOriginatingVariable) {
// }
// @group(0) @binding(0) var<storage, read_write> s : S;
// fn f() {
// let p = &s.inner.arr[4];
// let p = &s.inner.arr[3];
// }
auto* inner = Structure("Inner", utils::Vector{Member("arr", ty.array<i32, 4>())});
auto* buf = Structure("S", utils::Vector{Member("inner", ty.Of(inner))});
auto* storage = GlobalVar("s", ty.Of(buf), ast::StorageClass::kStorage, ast::Access::kReadWrite,
Binding(0_a), Group(0_a));
auto* expr = IndexAccessor(MemberAccessor(MemberAccessor(storage, "inner"), "arr"), 4_i);
auto* expr = IndexAccessor(MemberAccessor(MemberAccessor(storage, "inner"), "arr"), 3_i);
auto* ptr = Let("p", AddressOf(expr));
WrapInFunction(ptr);

View File

@ -1584,7 +1584,7 @@ fn f() {
let l_a_3_a_1 : Inner = a[3].a[1];
let l_a_0_a_2_m : mat4x2<f32> = a[0].a[2].m;
let l_a_1_a_3_m_0 : vec2<f32> = a[1].a[3].m[0];
let l_a_2_a_0_m_1_2 : f32 = a[2].a[0].m[1][2];
let l_a_2_a_0_m_1_0 : f32 = a[2].a[0].m[1][0];
}
)";
@ -1647,7 +1647,7 @@ fn f() {
let l_a_3_a_1 : Inner = conv_Inner(a[3u].a[1u]);
let l_a_0_a_2_m : mat4x2<f32> = load_a_0_a_2_m();
let l_a_1_a_3_m_0 : vec2<f32> = a[1u].a[3u].m_0;
let l_a_2_a_0_m_1_2 : f32 = a[2u].a[0u].m_1[2u];
let l_a_2_a_0_m_1_0 : f32 = a[2u].a[0u].m_1[0u];
}
)";
@ -2029,7 +2029,7 @@ struct S {
@group(0) @binding(0) var<uniform> u : S;
fn f() {
for (var i = u32(u.m[0][1]); i < u32(u.m[i][2]); i += u32(u.m[1][i])) {
for (var i = u32(u.m[0][0]); i < u32(u.m[i][1]); i += u32(u.m[1][i])) {
}
}
)";
@ -2050,16 +2050,16 @@ struct S_std140 {
@group(0) @binding(0) var<uniform> u : S_std140;
fn load_u_m_p0_2(p0 : u32) -> f32 {
fn load_u_m_p0_1(p0 : u32) -> f32 {
switch(p0) {
case 0u: {
return u.m_0[2u];
return u.m_0[1u];
}
case 1u: {
return u.m_1[2u];
return u.m_1[1u];
}
case 2u: {
return u.m_2[2u];
return u.m_2[1u];
}
default: {
return f32();
@ -2068,7 +2068,7 @@ fn load_u_m_p0_2(p0 : u32) -> f32 {
}
fn f() {
for(var i = u32(u.m_0[1u]); (i < u32(load_u_m_p0_2(u32(i)))); i += u32(u.m_1[i])) {
for(var i = u32(u.m_0[0u]); (i < u32(load_u_m_p0_1(u32(i)))); i += u32(u.m_1[i])) {
}
}
)";

View File

@ -653,11 +653,11 @@ OpReturn
Validate(b);
}
TEST_F(BuilderTest, Runtime_IndexAccessor_Nested_Array_f32) {
// var pos : array<array<f32, 2>, 3u>;
TEST_F(BuilderTest, Runtime_IndexAccessor_Array_Vec3_f32) {
// var pos : array<vec3<f32>, 3u>;
// var x = pos[1u][2u];
auto* pos = Var("pos", ty.array(ty.vec2<f32>(), 3_u));
auto* pos = Var("pos", ty.array(ty.vec3<f32>(), 3_a));
auto* x = Var("x", IndexAccessor(IndexAccessor(pos, 1_u), 2_u));
WrapInFunction(pos, x);
@ -668,7 +668,7 @@ TEST_F(BuilderTest, Runtime_IndexAccessor_Nested_Array_f32) {
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeVoid
%1 = OpTypeFunction %2
%9 = OpTypeFloat 32
%8 = OpTypeVector %9 2
%8 = OpTypeVector %9 3
%10 = OpTypeInt 32 0
%11 = OpConstant %10 3
%7 = OpTypeArray %8 %11
@ -693,11 +693,11 @@ OpReturn
}
TEST_F(BuilderTest, Dynamic_IndexAccessor_Nested_Array_f32) {
// var pos : array<array<f32, 2>, 3u>;
// var pos : array<array<f32, 4>, 3u>;
// var one = 1u;
// var x = pos[one][2u];
auto* pos = Var("pos", ty.array(ty.vec2<f32>(), 3_u));
auto* pos = Var("pos", ty.array(ty.array<f32, 4>(), 3_u));
auto* one = Var("one", Expr(2_u));
auto* x = Var("x", IndexAccessor(IndexAccessor(pos, "one"), 2_u));
WrapInFunction(pos, one, x);
@ -709,27 +709,28 @@ TEST_F(BuilderTest, Dynamic_IndexAccessor_Nested_Array_f32) {
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeVoid
%1 = OpTypeFunction %2
%9 = OpTypeFloat 32
%8 = OpTypeVector %9 2
%10 = OpTypeInt 32 0
%11 = OpConstant %10 3
%7 = OpTypeArray %8 %11
%11 = OpConstant %10 4
%8 = OpTypeArray %9 %11
%12 = OpConstant %10 3
%7 = OpTypeArray %8 %12
%6 = OpTypePointer Function %7
%12 = OpConstantNull %7
%13 = OpConstant %10 2
%15 = OpTypePointer Function %10
%16 = OpConstantNull %10
%18 = OpTypePointer Function %9
%22 = OpConstantNull %9
%13 = OpConstantNull %7
%14 = OpConstant %10 2
%16 = OpTypePointer Function %10
%17 = OpConstantNull %10
%19 = OpTypePointer Function %9
%23 = OpConstantNull %9
)");
EXPECT_EQ(DumpInstructions(b.functions()[0].variables()), R"(%5 = OpVariable %6 Function %12
%14 = OpVariable %15 Function %16
%21 = OpVariable %18 Function %22
EXPECT_EQ(DumpInstructions(b.functions()[0].variables()), R"(%5 = OpVariable %6 Function %13
%15 = OpVariable %16 Function %17
%22 = OpVariable %19 Function %23
)");
EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()), R"(OpStore %14 %13
%17 = OpLoad %10 %14
%19 = OpAccessChain %18 %5 %17 %13
%20 = OpLoad %9 %19
OpStore %21 %20
EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()), R"(OpStore %15 %14
%18 = OpLoad %10 %15
%20 = OpAccessChain %19 %5 %18 %14
%21 = OpLoad %9 %20
OpStore %22 %21
OpReturn
)");

View File

@ -1,185 +0,0 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 320
OpName %main "main"
OpName %m43 "m43"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "_GLF_uniform_float_values"
OpName %_ ""
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_int_values"
OpName %__0 ""
OpName %sums "sums"
OpName %i "i"
OpName %a "a"
OpName %_GLF_color "_GLF_color"
OpDecorate %_arr_float_uint_3 ArrayStride 16
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %buf1 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 1
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat4v3float = OpTypeMatrix %v3float 4
%_ptr_Function_mat4v3float = OpTypePointer Function %mat4v3float
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_float_uint_3 = OpTypeArray %float %uint_3
%buf1 = OpTypeStruct %_arr_float_uint_3
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%_ = OpVariable %_ptr_Uniform_buf1 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf0 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%__0 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Uniform_int = OpTypePointer Uniform %int
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Function__arr_float_uint_3 = OpTypePointer Function %_arr_float_uint_3
%_ptr_Function_int = OpTypePointer Function %int
%int_3 = OpConstant %int 3
%bool = OpTypeBool
%int_4 = OpConstant %int 4
%int_2 = OpConstant %int 2
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%41 = OpConstantComposite %v3float %float_0 %float_0 %float_0
%main = OpFunction %void None %15
%42 = OpLabel
%m43 = OpVariable %_ptr_Function_mat4v3float Function
%sums = OpVariable %_ptr_Function__arr_float_uint_3 Function
%i = OpVariable %_ptr_Function_int Function
%a = OpVariable %_ptr_Function_int Function
%43 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%44 = OpLoad %float %43
%45 = OpCompositeConstruct %v3float %44 %float_0 %float_0
%46 = OpCompositeConstruct %v3float %float_0 %44 %float_0
%47 = OpCompositeConstruct %v3float %float_0 %float_0 %44
%48 = OpCompositeConstruct %v3float %float_0 %float_0 %float_0
%49 = OpCompositeConstruct %mat4v3float %45 %46 %47 %41
OpStore %m43 %49
%50 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%51 = OpLoad %int %50
%52 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%53 = OpLoad %int %52
%54 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%55 = OpLoad %float %54
%56 = OpAccessChain %_ptr_Function_float %m43 %51 %53
OpStore %56 %55
%57 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%58 = OpLoad %float %57
%59 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%60 = OpLoad %float %59
%61 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%62 = OpLoad %float %61
%63 = OpCompositeConstruct %_arr_float_uint_3 %58 %60 %62
OpStore %sums %63
%64 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%65 = OpLoad %int %64
OpStore %i %65
OpBranch %66
%66 = OpLabel
%67 = OpPhi %int %65 %42 %68 %69
OpLoopMerge %70 %69 None
OpBranch %71
%71 = OpLabel
%72 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_3
%73 = OpLoad %int %72
%74 = OpSLessThan %bool %67 %73
OpBranchConditional %74 %75 %70
%75 = OpLabel
%76 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%77 = OpLoad %int %76
%78 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%79 = OpLoad %int %78
%80 = OpAccessChain %_ptr_Function_float %m43 %67 %79
%81 = OpLoad %float %80
%82 = OpAccessChain %_ptr_Function_float %sums %77
%83 = OpLoad %float %82
%84 = OpFAdd %float %83 %81
%85 = OpAccessChain %_ptr_Function_float %sums %77
OpStore %85 %84
OpBranch %69
%69 = OpLabel
%68 = OpIAdd %int %67 %int_1
OpStore %i %68
OpBranch %66
%70 = OpLabel
%86 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%87 = OpLoad %int %86
%88 = OpIEqual %bool %87 %int_1
OpSelectionMerge %89 None
OpBranchConditional %88 %90 %89
%90 = OpLabel
OpStore %a %int_4
%91 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_2
%92 = OpLoad %int %91
%93 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%94 = OpLoad %int %93
%95 = OpAccessChain %_ptr_Function_float %m43 %int_4 %94
%96 = OpLoad %float %95
%97 = OpAccessChain %_ptr_Function_float %sums %92
%98 = OpLoad %float %97
%99 = OpFAdd %float %98 %96
%100 = OpAccessChain %_ptr_Function_float %sums %92
OpStore %100 %99
OpBranch %89
%89 = OpLabel
%101 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%102 = OpLoad %int %101
%103 = OpAccessChain %_ptr_Function_float %sums %102
%104 = OpLoad %float %103
%105 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%106 = OpLoad %int %105
%107 = OpAccessChain %_ptr_Function_float %sums %106
%108 = OpLoad %float %107
%109 = OpFAdd %float %104 %108
%110 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_2
%111 = OpLoad %float %110
%112 = OpFOrdEqual %bool %109 %111
OpSelectionMerge %113 None
OpBranchConditional %112 %114 %115
%114 = OpLabel
%116 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%117 = OpLoad %int %116
%118 = OpConvertSToF %float %117
%119 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%120 = OpLoad %int %119
%121 = OpConvertSToF %float %120
%122 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%123 = OpLoad %int %122
%124 = OpConvertSToF %float %123
%125 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%126 = OpLoad %int %125
%127 = OpConvertSToF %float %126
%128 = OpCompositeConstruct %v4float %118 %121 %124 %127
OpStore %_GLF_color %128
OpBranch %113
%115 = OpLabel
%129 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%130 = OpLoad %int %129
%131 = OpConvertSToF %float %130
%132 = OpCompositeConstruct %v4float %131 %131 %131 %131
OpStore %_GLF_color %132
OpBranch %113
%113 = OpLabel
OpReturn
OpFunctionEnd

View File

@ -1,133 +0,0 @@
SKIP: FAILED
void set_scalar_float4x3(inout float4x3 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0];
break;
case 1:
mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1];
break;
case 2:
mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2];
break;
case 3:
mat[3] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[3];
break;
}
}
struct strided_arr {
float el;
};
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
strided_arr sums[3] = (strided_arr[3])0;
int i = 0;
int a = 0;
int x_67_phi = 0;
const float x_44 = asfloat(x_6[1].x);
const float3 x_48 = (0.0f).xxx;
m43 = float4x3(float3(x_44, 0.0f, 0.0f), float3(0.0f, x_44, 0.0f), float3(0.0f, 0.0f, x_44), (0.0f).xxx);
const uint scalar_offset = ((16u * 0u)) / 4;
const int x_51 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * 0u)) / 4;
const int x_53 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * 0u)) / 4;
const float x_55 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
set_scalar_float4x3(m43, x_53, x_51, x_55);
const uint scalar_offset_3 = ((16u * 0u)) / 4;
const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * 0u)) / 4;
const float x_60 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = ((16u * 0u)) / 4;
const float x_62 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const strided_arr tint_symbol_3 = {x_58};
const strided_arr tint_symbol_4 = {x_60};
const strided_arr tint_symbol_5 = {x_62};
const strided_arr tint_symbol_6[3] = {tint_symbol_3, tint_symbol_4, tint_symbol_5};
sums = tint_symbol_6;
const uint scalar_offset_6 = ((16u * 0u)) / 4;
const int x_65 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]);
i = x_65;
x_67_phi = x_65;
[loop] while (true) {
const int x_67 = x_67_phi;
const int x_73 = asint(x_8[3].x);
if ((x_67 < x_73)) {
} else {
break;
}
const uint scalar_offset_7 = ((16u * 0u)) / 4;
const int x_77 = asint(x_8[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const uint scalar_offset_8 = ((16u * 0u)) / 4;
const int x_79 = asint(x_8[scalar_offset_8 / 4][scalar_offset_8 % 4]);
const float x_81 = m43[x_67][x_79];
const float x_83 = sums[x_77].el;
sums[x_77].el = (x_83 + x_81);
{
const int x_68 = (x_67 + 1);
i = x_68;
x_67_phi = x_68;
}
}
const int x_87 = asint(x_8[1].x);
if ((x_87 == 1)) {
a = 4;
const int x_92 = asint(x_8[2].x);
const uint scalar_offset_9 = ((16u * 0u)) / 4;
const int x_94 = asint(x_8[scalar_offset_9 / 4][scalar_offset_9 % 4]);
const float x_96 = m43[4][x_94];
const float x_98 = sums[x_92].el;
sums[x_92].el = (x_98 + x_96);
}
const int x_102 = asint(x_8[1].x);
const float x_104 = sums[x_102].el;
const uint scalar_offset_10 = ((16u * 0u)) / 4;
const int x_106 = asint(x_8[scalar_offset_10 / 4][scalar_offset_10 % 4]);
const float x_108 = sums[x_106].el;
const float x_111 = asfloat(x_6[2].x);
if (((x_104 + x_108) == x_111)) {
const uint scalar_offset_11 = ((16u * 0u)) / 4;
const int x_117 = asint(x_8[scalar_offset_11 / 4][scalar_offset_11 % 4]);
const int x_120 = asint(x_8[1].x);
const int x_123 = asint(x_8[1].x);
const uint scalar_offset_12 = ((16u * 0u)) / 4;
const int x_126 = asint(x_8[scalar_offset_12 / 4][scalar_offset_12 % 4]);
x_GLF_color = float4(float(x_117), float(x_120), float(x_123), float(x_126));
} else {
const int x_130 = asint(x_8[1].x);
const float x_131 = float(x_130);
x_GLF_color = float4(x_131, x_131, x_131, x_131);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_7 = {x_GLF_color};
return tint_symbol_7;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@ -1,116 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct strided_arr_1 {
int el;
};
layout(binding = 1) uniform buf1_ubo {
strided_arr x_GLF_uniform_float_values[3];
} x_6;
layout(binding = 0) uniform buf0_ubo {
strided_arr_1 x_GLF_uniform_int_values[4];
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
strided_arr sums[3] = strided_arr[3](strided_arr(0.0f), strided_arr(0.0f), strided_arr(0.0f));
int i = 0;
int a = 0;
int x_67_phi = 0;
float x_44 = x_6.x_GLF_uniform_float_values[1].el;
vec3 x_48 = vec3(0.0f);
m43 = mat4x3(vec3(x_44, 0.0f, 0.0f), vec3(0.0f, x_44, 0.0f), vec3(0.0f, 0.0f, x_44), vec3(0.0f));
int x_51 = x_8.x_GLF_uniform_int_values[0].el;
int x_53 = x_8.x_GLF_uniform_int_values[0].el;
float x_55 = x_6.x_GLF_uniform_float_values[0].el;
m43[x_51][x_53] = x_55;
float x_58 = x_6.x_GLF_uniform_float_values[0].el;
float x_60 = x_6.x_GLF_uniform_float_values[0].el;
float x_62 = x_6.x_GLF_uniform_float_values[0].el;
strided_arr tint_symbol_1 = strided_arr(x_58);
strided_arr tint_symbol_2 = strided_arr(x_60);
strided_arr tint_symbol_3 = strided_arr(x_62);
strided_arr tint_symbol_4[3] = strided_arr[3](tint_symbol_1, tint_symbol_2, tint_symbol_3);
sums = tint_symbol_4;
int x_65 = x_8.x_GLF_uniform_int_values[0].el;
i = x_65;
x_67_phi = x_65;
while (true) {
int x_67 = x_67_phi;
int x_73 = x_8.x_GLF_uniform_int_values[3].el;
if ((x_67 < x_73)) {
} else {
break;
}
int x_77 = x_8.x_GLF_uniform_int_values[0].el;
int x_79 = x_8.x_GLF_uniform_int_values[0].el;
float x_81 = m43[x_67][x_79];
float x_83 = sums[x_77].el;
sums[x_77].el = (x_83 + x_81);
{
int x_68 = (x_67 + 1);
i = x_68;
x_67_phi = x_68;
}
}
int x_87 = x_8.x_GLF_uniform_int_values[1].el;
if ((x_87 == 1)) {
a = 4;
int x_92 = x_8.x_GLF_uniform_int_values[2].el;
int x_94 = x_8.x_GLF_uniform_int_values[0].el;
float x_96 = m43[4][x_94];
float x_98 = sums[x_92].el;
sums[x_92].el = (x_98 + x_96);
}
int x_102 = x_8.x_GLF_uniform_int_values[1].el;
float x_104 = sums[x_102].el;
int x_106 = x_8.x_GLF_uniform_int_values[0].el;
float x_108 = sums[x_106].el;
float x_111 = x_6.x_GLF_uniform_float_values[2].el;
if (((x_104 + x_108) == x_111)) {
int x_117 = x_8.x_GLF_uniform_int_values[0].el;
int x_120 = x_8.x_GLF_uniform_int_values[1].el;
int x_123 = x_8.x_GLF_uniform_int_values[1].el;
int x_126 = x_8.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_117), float(x_120), float(x_123), float(x_126));
} else {
int x_130 = x_8.x_GLF_uniform_int_values[1].el;
float x_131 = float(x_130);
x_GLF_color = vec4(x_131, x_131, x_131, x_131);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_5 = main_out(x_GLF_color);
return tint_symbol_5;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:69: '[' : matrix index out of range '4'
ERROR: 0:69: '=' : cannot convert from ' temp mediump 3-component vector of float' to ' temp mediump float'
ERROR: 0:69: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,105 +0,0 @@
struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 3u>;
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 4u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m43 : mat4x3<f32>;
var sums : Arr;
var i : i32;
var a : i32;
var x_67_phi : i32;
let x_44 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_48 : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
m43 = mat4x3<f32>(vec3<f32>(x_44, 0.0, 0.0), vec3<f32>(0.0, x_44, 0.0), vec3<f32>(0.0, 0.0, x_44), vec3<f32>(0.0, 0.0, 0.0));
let x_51 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_53 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_55 : f32 = x_6.x_GLF_uniform_float_values[0].el;
m43[x_51][x_53] = x_55;
let x_58 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_60 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_62 : f32 = x_6.x_GLF_uniform_float_values[0].el;
sums = Arr(strided_arr(x_58), strided_arr(x_60), strided_arr(x_62));
let x_65 : i32 = x_8.x_GLF_uniform_int_values[0].el;
i = x_65;
x_67_phi = x_65;
loop {
let x_67 : i32 = x_67_phi;
let x_73 : i32 = x_8.x_GLF_uniform_int_values[3].el;
if ((x_67 < x_73)) {
} else {
break;
}
let x_77 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_79 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_81 : f32 = m43[x_67][x_79];
let x_83 : f32 = sums[x_77].el;
sums[x_77].el = (x_83 + x_81);
continuing {
let x_68 : i32 = (x_67 + 1);
i = x_68;
x_67_phi = x_68;
}
}
let x_87 : i32 = x_8.x_GLF_uniform_int_values[1].el;
if ((x_87 == 1)) {
a = 4;
let x_92 : i32 = x_8.x_GLF_uniform_int_values[2].el;
let x_94 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_96 : f32 = m43[4][x_94];
let x_98 : f32 = sums[x_92].el;
sums[x_92].el = (x_98 + x_96);
}
let x_102 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_104 : f32 = sums[x_102].el;
let x_106 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_108 : f32 = sums[x_106].el;
let x_111 : f32 = x_6.x_GLF_uniform_float_values[2].el;
if (((x_104 + x_108) == x_111)) {
let x_117 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_120 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_123 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_126 : i32 = x_8.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_117), f32(x_120), f32(x_123), f32(x_126));
} else {
let x_130 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_131 : f32 = f32(x_130);
x_GLF_color = vec4<f32>(x_131, x_131, x_131, x_131);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

View File

@ -1,133 +0,0 @@
SKIP: FAILED
void set_scalar_float4x3(inout float4x3 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0];
break;
case 1:
mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1];
break;
case 2:
mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2];
break;
case 3:
mat[3] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[3];
break;
}
}
struct strided_arr {
float el;
};
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
strided_arr sums[3] = (strided_arr[3])0;
int i = 0;
int a = 0;
int x_67_phi = 0;
const float x_44 = asfloat(x_6[1].x);
const float3 x_48 = (0.0f).xxx;
m43 = float4x3(float3(x_44, 0.0f, 0.0f), float3(0.0f, x_44, 0.0f), float3(0.0f, 0.0f, x_44), (0.0f).xxx);
const uint scalar_offset = ((16u * 0u)) / 4;
const int x_51 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * 0u)) / 4;
const int x_53 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * 0u)) / 4;
const float x_55 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
set_scalar_float4x3(m43, x_53, x_51, x_55);
const uint scalar_offset_3 = ((16u * 0u)) / 4;
const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * 0u)) / 4;
const float x_60 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = ((16u * 0u)) / 4;
const float x_62 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const strided_arr tint_symbol_3 = {x_58};
const strided_arr tint_symbol_4 = {x_60};
const strided_arr tint_symbol_5 = {x_62};
const strided_arr tint_symbol_6[3] = {tint_symbol_3, tint_symbol_4, tint_symbol_5};
sums = tint_symbol_6;
const uint scalar_offset_6 = ((16u * 0u)) / 4;
const int x_65 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]);
i = x_65;
x_67_phi = x_65;
[loop] while (true) {
const int x_67 = x_67_phi;
const int x_73 = asint(x_8[3].x);
if ((x_67 < x_73)) {
} else {
break;
}
const uint scalar_offset_7 = ((16u * 0u)) / 4;
const int x_77 = asint(x_8[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const uint scalar_offset_8 = ((16u * 0u)) / 4;
const int x_79 = asint(x_8[scalar_offset_8 / 4][scalar_offset_8 % 4]);
const float x_81 = m43[x_67][x_79];
const float x_83 = sums[x_77].el;
sums[x_77].el = (x_83 + x_81);
{
const int x_68 = (x_67 + 1);
i = x_68;
x_67_phi = x_68;
}
}
const int x_87 = asint(x_8[1].x);
if ((x_87 == 1)) {
a = 4;
const int x_92 = asint(x_8[2].x);
const uint scalar_offset_9 = ((16u * 0u)) / 4;
const int x_94 = asint(x_8[scalar_offset_9 / 4][scalar_offset_9 % 4]);
const float x_96 = m43[4][x_94];
const float x_98 = sums[x_92].el;
sums[x_92].el = (x_98 + x_96);
}
const int x_102 = asint(x_8[1].x);
const float x_104 = sums[x_102].el;
const uint scalar_offset_10 = ((16u * 0u)) / 4;
const int x_106 = asint(x_8[scalar_offset_10 / 4][scalar_offset_10 % 4]);
const float x_108 = sums[x_106].el;
const float x_111 = asfloat(x_6[2].x);
if (((x_104 + x_108) == x_111)) {
const uint scalar_offset_11 = ((16u * 0u)) / 4;
const int x_117 = asint(x_8[scalar_offset_11 / 4][scalar_offset_11 % 4]);
const int x_120 = asint(x_8[1].x);
const int x_123 = asint(x_8[1].x);
const uint scalar_offset_12 = ((16u * 0u)) / 4;
const int x_126 = asint(x_8[scalar_offset_12 / 4][scalar_offset_12 % 4]);
x_GLF_color = float4(float(x_117), float(x_120), float(x_123), float(x_126));
} else {
const int x_130 = asint(x_8[1].x);
const float x_131 = float(x_130);
x_GLF_color = float4(x_131, x_131, x_131, x_131);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_7 = {x_GLF_color};
return tint_symbol_7;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@ -1,116 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct strided_arr_1 {
int el;
};
layout(binding = 1) uniform buf1_ubo {
strided_arr x_GLF_uniform_float_values[3];
} x_6;
layout(binding = 0) uniform buf0_ubo {
strided_arr_1 x_GLF_uniform_int_values[4];
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
strided_arr sums[3] = strided_arr[3](strided_arr(0.0f), strided_arr(0.0f), strided_arr(0.0f));
int i = 0;
int a = 0;
int x_67_phi = 0;
float x_44 = x_6.x_GLF_uniform_float_values[1].el;
vec3 x_48 = vec3(0.0f);
m43 = mat4x3(vec3(x_44, 0.0f, 0.0f), vec3(0.0f, x_44, 0.0f), vec3(0.0f, 0.0f, x_44), vec3(0.0f));
int x_51 = x_8.x_GLF_uniform_int_values[0].el;
int x_53 = x_8.x_GLF_uniform_int_values[0].el;
float x_55 = x_6.x_GLF_uniform_float_values[0].el;
m43[x_51][x_53] = x_55;
float x_58 = x_6.x_GLF_uniform_float_values[0].el;
float x_60 = x_6.x_GLF_uniform_float_values[0].el;
float x_62 = x_6.x_GLF_uniform_float_values[0].el;
strided_arr tint_symbol_1 = strided_arr(x_58);
strided_arr tint_symbol_2 = strided_arr(x_60);
strided_arr tint_symbol_3 = strided_arr(x_62);
strided_arr tint_symbol_4[3] = strided_arr[3](tint_symbol_1, tint_symbol_2, tint_symbol_3);
sums = tint_symbol_4;
int x_65 = x_8.x_GLF_uniform_int_values[0].el;
i = x_65;
x_67_phi = x_65;
while (true) {
int x_67 = x_67_phi;
int x_73 = x_8.x_GLF_uniform_int_values[3].el;
if ((x_67 < x_73)) {
} else {
break;
}
int x_77 = x_8.x_GLF_uniform_int_values[0].el;
int x_79 = x_8.x_GLF_uniform_int_values[0].el;
float x_81 = m43[x_67][x_79];
float x_83 = sums[x_77].el;
sums[x_77].el = (x_83 + x_81);
{
int x_68 = (x_67 + 1);
i = x_68;
x_67_phi = x_68;
}
}
int x_87 = x_8.x_GLF_uniform_int_values[1].el;
if ((x_87 == 1)) {
a = 4;
int x_92 = x_8.x_GLF_uniform_int_values[2].el;
int x_94 = x_8.x_GLF_uniform_int_values[0].el;
float x_96 = m43[4][x_94];
float x_98 = sums[x_92].el;
sums[x_92].el = (x_98 + x_96);
}
int x_102 = x_8.x_GLF_uniform_int_values[1].el;
float x_104 = sums[x_102].el;
int x_106 = x_8.x_GLF_uniform_int_values[0].el;
float x_108 = sums[x_106].el;
float x_111 = x_6.x_GLF_uniform_float_values[2].el;
if (((x_104 + x_108) == x_111)) {
int x_117 = x_8.x_GLF_uniform_int_values[0].el;
int x_120 = x_8.x_GLF_uniform_int_values[1].el;
int x_123 = x_8.x_GLF_uniform_int_values[1].el;
int x_126 = x_8.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_117), float(x_120), float(x_123), float(x_126));
} else {
int x_130 = x_8.x_GLF_uniform_int_values[1].el;
float x_131 = float(x_130);
x_GLF_color = vec4(x_131, x_131, x_131, x_131);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_5 = main_out(x_GLF_color);
return tint_symbol_5;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:69: '[' : matrix index out of range '4'
ERROR: 0:69: '=' : cannot convert from ' temp mediump 3-component vector of float' to ' temp mediump float'
ERROR: 0:69: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,112 +0,0 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 320
OpName %main "main"
OpName %m32 "m32"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "_GLF_uniform_float_values"
OpName %_ ""
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_int_values"
OpName %__0 ""
OpName %sums "sums"
OpName %_GLF_color "_GLF_color"
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %buf1 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 1
OpDecorate %_arr_int_uint_3 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%13 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%_ptr_Function_mat3v2float = OpTypePointer Function %mat3v2float
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%buf1 = OpTypeStruct %_arr_float_uint_2
%_ptr_Uniform_buf1 = OpTypePointer Uniform %buf1
%_ = OpVariable %_ptr_Uniform_buf1 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_0 = OpConstant %float 0
%int_3 = OpConstant %int 3
%uint_3 = OpConstant %uint 3
%_arr_int_uint_3 = OpTypeArray %int %uint_3
%buf0 = OpTypeStruct %_arr_int_uint_3
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%__0 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_1 = OpConstant %int 1
%bool = OpTypeBool
%_ptr_Function_float = OpTypePointer Function %float
%_arr_float_uint_3 = OpTypeArray %float %uint_3
%_ptr_Function__arr_float_uint_3 = OpTypePointer Function %_arr_float_uint_3
%int_2 = OpConstant %int 2
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%37 = OpConstantComposite %v2float %float_0 %float_0
%main = OpFunction %void None %13
%38 = OpLabel
%m32 = OpVariable %_ptr_Function_mat3v2float Function
%sums = OpVariable %_ptr_Function__arr_float_uint_3 Function
%39 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%40 = OpLoad %float %39
%41 = OpCompositeConstruct %v2float %40 %float_0
%42 = OpCompositeConstruct %v2float %float_0 %40
%43 = OpCompositeConstruct %mat3v2float %41 %42 %37
OpStore %m32 %43
%44 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_0
%45 = OpLoad %int %44
%46 = OpIEqual %bool %45 %int_1
OpSelectionMerge %47 None
OpBranchConditional %46 %48 %47
%48 = OpLabel
%49 = OpAccessChain %_ptr_Function_float %m32 %int_3 %45
OpStore %49 %40
OpBranch %47
%47 = OpLabel
%50 = OpCompositeConstruct %_arr_float_uint_3 %40 %40 %40
OpStore %sums %50
OpBranch %51
%51 = OpLabel
%52 = OpPhi %int %45 %47 %53 %54
%55 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_2
%56 = OpLoad %int %55
%57 = OpSLessThan %bool %52 %56
OpLoopMerge %58 %54 None
OpBranchConditional %57 %54 %58
%54 = OpLabel
%59 = OpAccessChain %_ptr_Function_float %m32 %52 %45
%60 = OpLoad %float %59
%61 = OpAccessChain %_ptr_Function_float %sums %56
%62 = OpLoad %float %61
%63 = OpFAdd %float %62 %60
OpStore %61 %63
%53 = OpIAdd %int %52 %int_1
OpBranch %51
%58 = OpLabel
%64 = OpAccessChain %_ptr_Function_float %sums %45
%65 = OpLoad %float %64
%66 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%67 = OpLoad %float %66
%68 = OpAccessChain %_ptr_Uniform_int %__0 %int_0 %int_1
%69 = OpLoad %int %68
%70 = OpAccessChain %_ptr_Function_float %sums %69
%71 = OpLoad %float %70
%72 = OpCompositeConstruct %v4float %65 %67 %67 %71
OpStore %_GLF_color %72
OpReturn
OpFunctionEnd

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@ -1,83 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct strided_arr_1 {
int el;
};
layout(binding = 1) uniform buf1_ubo {
strided_arr x_GLF_uniform_float_values[2];
} x_6;
layout(binding = 0) uniform buf0_ubo {
strided_arr_1 x_GLF_uniform_int_values[3];
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
mat3x2 m32 = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float sums[3] = float[3](0.0f, 0.0f, 0.0f);
int x_52_phi = 0;
float x_40 = x_6.x_GLF_uniform_float_values[0].el;
m32 = mat3x2(vec2(x_40, 0.0f), vec2(0.0f, x_40), vec2(0.0f));
int x_45 = x_8.x_GLF_uniform_int_values[0].el;
if ((x_45 == 1)) {
m32[3][x_45] = x_40;
}
float tint_symbol_1[3] = float[3](x_40, x_40, x_40);
sums = tint_symbol_1;
x_52_phi = x_45;
while (true) {
int x_53 = 0;
int x_52 = x_52_phi;
int x_56 = x_8.x_GLF_uniform_int_values[2].el;
if ((x_52 < x_56)) {
} else {
break;
}
{
float x_60 = m32[x_52][x_45];
int x_61_save = x_56;
float x_62 = sums[x_61_save];
sums[x_61_save] = (x_62 + x_60);
x_53 = (x_52 + 1);
x_52_phi = x_53;
}
}
float x_65 = sums[x_45];
float x_67 = x_6.x_GLF_uniform_float_values[1].el;
int x_69 = x_8.x_GLF_uniform_int_values[1].el;
float x_71 = sums[x_69];
x_GLF_color = vec4(x_65, x_67, x_67, x_71);
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:30: '[' : matrix index out of range '3'
ERROR: 0:30: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

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@ -1,76 +0,0 @@
struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m32 : mat3x2<f32>;
var sums : array<f32, 3u>;
var x_52_phi : i32;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el;
m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0));
let x_45 : i32 = x_8.x_GLF_uniform_int_values[0].el;
if ((x_45 == 1)) {
m32[3][x_45] = x_40;
}
sums = array<f32, 3u>(x_40, x_40, x_40);
x_52_phi = x_45;
loop {
var x_53 : i32;
let x_52 : i32 = x_52_phi;
let x_56 : i32 = x_8.x_GLF_uniform_int_values[2].el;
if ((x_52 < x_56)) {
} else {
break;
}
continuing {
let x_60 : f32 = m32[x_52][x_45];
let x_61_save = x_56;
let x_62 : f32 = sums[x_61_save];
sums[x_61_save] = (x_62 + x_60);
x_53 = (x_52 + 1);
x_52_phi = x_53;
}
}
let x_65 : f32 = sums[x_45];
let x_67 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_69 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_71 : f32 = sums[x_69];
x_GLF_color = vec4<f32>(x_65, x_67, x_67, x_71);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

View File

@ -1,83 +0,0 @@
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct strided_arr_1 {
int el;
};
layout(binding = 1) uniform buf1_ubo {
strided_arr x_GLF_uniform_float_values[2];
} x_6;
layout(binding = 0) uniform buf0_ubo {
strided_arr_1 x_GLF_uniform_int_values[3];
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
mat3x2 m32 = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float sums[3] = float[3](0.0f, 0.0f, 0.0f);
int x_52_phi = 0;
float x_40 = x_6.x_GLF_uniform_float_values[0].el;
m32 = mat3x2(vec2(x_40, 0.0f), vec2(0.0f, x_40), vec2(0.0f));
int x_45 = x_8.x_GLF_uniform_int_values[0].el;
if ((x_45 == 1)) {
m32[3][x_45] = x_40;
}
float tint_symbol_1[3] = float[3](x_40, x_40, x_40);
sums = tint_symbol_1;
x_52_phi = x_45;
while (true) {
int x_53 = 0;
int x_52 = x_52_phi;
int x_56 = x_8.x_GLF_uniform_int_values[2].el;
if ((x_52 < x_56)) {
} else {
break;
}
{
float x_60 = m32[x_52][x_45];
int x_61_save = x_56;
float x_62 = sums[x_61_save];
sums[x_61_save] = (x_62 + x_60);
x_53 = (x_52 + 1);
x_52_phi = x_53;
}
}
float x_65 = sums[x_45];
float x_67 = x_6.x_GLF_uniform_float_values[1].el;
int x_69 = x_8.x_GLF_uniform_int_values[1].el;
float x_71 = sums[x_69];
x_GLF_color = vec4(x_65, x_67, x_67, x_71);
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:30: '[' : matrix index out of range '3'
ERROR: 0:30: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.