Vulkan: Remove stencil masks from dynamic state
In NXT the stencil read and write masks are part of the pipeline state so they should be set by the pipeline and not dynamically.
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@ -165,8 +165,6 @@ namespace backend { namespace vulkan {
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device->fn.CmdSetLineWidth(commands, 1.0f);
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device->fn.CmdSetLineWidth(commands, 1.0f);
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device->fn.CmdSetDepthBounds(commands, 0.0f, 1.0f);
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device->fn.CmdSetDepthBounds(commands, 0.0f, 1.0f);
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device->fn.CmdSetStencilCompareMask(commands, VK_STENCIL_FRONT_AND_BACK, 0);
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device->fn.CmdSetStencilWriteMask(commands, VK_STENCIL_FRONT_AND_BACK, 0);
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device->fn.CmdSetStencilReference(commands, VK_STENCIL_FRONT_AND_BACK, 0);
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device->fn.CmdSetStencilReference(commands, VK_STENCIL_FRONT_AND_BACK, 0);
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// The viewport and scissor default to cover all of the attachments
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// The viewport and scissor default to cover all of the attachments
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@ -180,7 +180,7 @@ namespace backend { namespace vulkan {
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colorBlend.blendConstants[2] = 0.0f;
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colorBlend.blendConstants[2] = 0.0f;
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colorBlend.blendConstants[3] = 0.0f;
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colorBlend.blendConstants[3] = 0.0f;
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// Tag all state as dynamic.
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// Tag all state as dynamic but stencil masks.
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VkDynamicState dynamicStates[] = {
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VkDynamicState dynamicStates[] = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_SCISSOR,
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@ -188,8 +188,6 @@ namespace backend { namespace vulkan {
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS,
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VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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};
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};
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VkPipelineDynamicStateCreateInfo dynamic;
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VkPipelineDynamicStateCreateInfo dynamic;
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