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Make TextureDescriptor match WebGPU IDL
This patch updates the definition of TextureDescriptor to make it match WebGPU IDL: 1. Rename 'arrayLayer' to 'arraySize' 2. Add the missing member "sampleCount" and check that currently sampleCount can only be 1. BUG=dawn:56 TEST=dawn_unittests Change-Id: I642186529f045865ae344cb5545ac80e14445c59 Reviewed-on: https://dawn-review.googlesource.com/c/3180 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -94,7 +94,8 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
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textureDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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textureDescriptor.dimension = dawn::TextureDimension::e2D;
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textureDescriptor.size = {1, 1, 1};
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textureDescriptor.arrayLayer = 1;
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textureDescriptor.arraySize = 1;
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textureDescriptor.sampleCount = 1;
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textureDescriptor.levelCount = 1;
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dawn::Texture texture = device.CreateTexture(&textureDescriptor);
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dawn::TextureView view = texture.CreateDefaultTextureView();
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