Make TextureDescriptor match WebGPU IDL

This patch updates the definition of TextureDescriptor to make it match
WebGPU IDL:
1. Rename 'arrayLayer' to 'arraySize'
2. Add the missing member "sampleCount" and check that currently
   sampleCount can only be 1.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I642186529f045865ae344cb5545ac80e14445c59
Reviewed-on: https://dawn-review.googlesource.com/c/3180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Jiawei Shao
2018-12-12 09:27:16 +00:00
committed by Commit Bot service account
parent d86edb310a
commit 8bff3b22be
22 changed files with 146 additions and 39 deletions

View File

@@ -0,0 +1,68 @@
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Constants.h"
#include "utils/DawnHelpers.h"
namespace {
class TextureValidationTest : public ValidationTest {
};
constexpr uint32_t kWidth = 32;
constexpr uint32_t kHeight = 32;
constexpr uint32_t kDefaultArraySize = 1;
constexpr uint32_t kDefaultMipLevels = 1;
constexpr uint32_t kDefaultSampleCount = 1;
constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
dawn::TextureDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depth = 1;
descriptor.arraySize = kDefaultArraySize;
descriptor.levelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::Sampled;
return descriptor;
}
// Test the validation of sample count
TEST_F(TextureValidationTest, SampleCount) {
dawn::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// sampleCount == 1 is allowed.
{
dawn::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 1;
device.CreateTexture(&descriptor);
}
// It is an error to create a texture with an invalid sampleCount.
{
dawn::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 3;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
}