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Make TextureDescriptor match WebGPU IDL
This patch updates the definition of TextureDescriptor to make it match WebGPU IDL: 1. Rename 'arrayLayer' to 'arraySize' 2. Add the missing member "sampleCount" and check that currently sampleCount can only be 1. BUG=dawn:56 TEST=dawn_unittests Change-Id: I642186529f045865ae344cb5545ac80e14445c59 Reviewed-on: https://dawn-review.googlesource.com/c/3180 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -26,7 +26,7 @@ constexpr uint32_t kDefaultMipLevels = 6u;
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constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
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dawn::Texture Create2DArrayTexture(dawn::Device& device,
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uint32_t arrayLayers,
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uint32_t arraySize,
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uint32_t width = kWidth,
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uint32_t height = kHeight) {
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dawn::TextureDescriptor descriptor;
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@@ -34,7 +34,8 @@ dawn::Texture Create2DArrayTexture(dawn::Device& device,
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descriptor.size.width = width;
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descriptor.size.height = height;
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descriptor.size.depth = 1;
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descriptor.arrayLayer = arrayLayers;
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descriptor.arraySize = arraySize;
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descriptor.sampleCount = 1;
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descriptor.format = kDefaultTextureFormat;
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descriptor.levelCount = kDefaultMipLevels;
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descriptor.usage = dawn::TextureUsageBit::Sampled;
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