dawn_wire: Skip device inject error if the client drops the device

If the client drops the last reference to the device, it would
dereference an invalid pointer upon calling InjectError. So, skip the
call. We can't keep the device alive if the Buffer is still alive
because we intend to make all objects internally null if you delete
their device.

It is ok to skip error injection because if the client deletes the
device, it should not expect to receive any more error callbacks.

Bug: dawn:384
Change-Id: I4c694310e4395b06cd49603fc5d4cd846799decb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37580
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng
2021-01-14 00:51:58 +00:00
committed by Commit Bot service account
parent 3639186e7e
commit 8c58491d25
8 changed files with 72 additions and 16 deletions

View File

@@ -12,6 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/MockCallback.h"
#include "tests/unittests/wire/WireTest.h"
using namespace testing;
@@ -43,3 +44,46 @@ TEST_F(WireDestroyObjectTests, DestroyDeviceDestroysChildren) {
wgpuCommandEncoderFinish(encoder, nullptr);
FlushClient(false);
}
// Test that calling a function that would generate an InjectError doesn't crash after
// the device is destroyed.
TEST_F(WireDestroyObjectTests, ImplicitInjectErrorAfterDestroyDevice) {
WGPUBufferDescriptor bufferDesc = {};
bufferDesc.size = 4;
WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &bufferDesc);
WGPUBuffer apiBuffer = api.GetNewBuffer();
EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _)).WillOnce(Return(apiBuffer));
FlushClient();
{
// Control case: MapAsync errors on invalid WGPUMapMode.
MockCallback<WGPUBufferMapCallback> mockBufferMapCallback;
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, _));
EXPECT_CALL(mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, this));
wgpuBufferMapAsync(buffer, WGPUMapMode(0), 0, 4, mockBufferMapCallback.Callback(),
mockBufferMapCallback.MakeUserdata(this));
FlushClient();
}
{
// Now, release the device. InjectError shouldn't happen.
wgpuDeviceRelease(device);
MockCallback<WGPUBufferMapCallback> mockBufferMapCallback;
EXPECT_CALL(mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, this + 1));
wgpuBufferMapAsync(buffer, WGPUMapMode(0), 0, 4, mockBufferMapCallback.Callback(),
mockBufferMapCallback.MakeUserdata(this + 1));
Sequence s1, s2;
// The device and child objects alre also released.
EXPECT_CALL(api, BufferRelease(apiBuffer)).InSequence(s1);
EXPECT_CALL(api, QueueRelease(apiQueue)).InSequence(s2);
EXPECT_CALL(api, DeviceRelease(apiDevice)).InSequence(s1, s2);
FlushClient();
}
}