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Ensure clearing attachments is done via renderpass loadop
Clear through loadop instead of standalone clear operation to optimize efficiency on modern desktop GPUs and mobile GPUs. Removed clear calls in TransitionForPass for render pass to help optimize clearing using loadop instead. Compute pass textures and sampled textures are still cleared in transition. Bug: dawn:145 Change-Id: I84082bdea3ed7be75683389132d8b296051731b7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8641 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Natasha Lee <natlee@microsoft.com>
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@@ -221,20 +221,24 @@ namespace dawn_native { namespace opengl {
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nullptr);
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}
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}
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SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer, layerCount);
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GetDevice()->IncrementLazyClearCountForTesting();
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}
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void Texture::EnsureSubresourceContentInitialized(uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount) {
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uint32_t layerCount,
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bool isLazyClear) {
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if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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return;
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}
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if (!IsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
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layerCount)) {
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ClearTexture(baseMipLevel, levelCount, baseArrayLayer, layerCount);
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if (isLazyClear) {
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GetDevice()->IncrementLazyClearCountForTesting();
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}
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SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
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layerCount);
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}
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}
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