Skip ClearInD3D12ReadbackInD3D11 for WARP + validation
Bug: dawn:735 Change-Id: I5731e198f6888bf6ad7d244a54053b917a277e4a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46343 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -478,6 +478,10 @@ TEST_P(D3D12SharedHandleUsageTests, ClearInD3D11ReadbackInD3D12) {
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// 2. Wrap it in a Dawn texture and clear it to a different color
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// 2. Wrap it in a Dawn texture and clear it to a different color
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// 3. Readback the texture with D3D11 and ensure we receive the color we cleared with Dawn.
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// 3. Readback the texture with D3D11 and ensure we receive the color we cleared with Dawn.
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TEST_P(D3D12SharedHandleUsageTests, ClearInD3D12ReadbackInD3D11) {
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TEST_P(D3D12SharedHandleUsageTests, ClearInD3D12ReadbackInD3D11) {
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// TODO(crbug.com/dawn/735): This test appears to hang for
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// D3D12_Microsoft_Basic_Render_Driver_CPU when validation is enabled.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP() && IsBackendValidationEnabled());
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DAWN_SKIP_TEST_IF(UsesWire());
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DAWN_SKIP_TEST_IF(UsesWire());
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const wgpu::Color d3d11ClearColor{1.0f, 1.0f, 0.0f, 1.0f};
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const wgpu::Color d3d11ClearColor{1.0f, 1.0f, 0.0f, 1.0f};
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