Remove depth-clamping and add depth-clip-control feature

Fixed: dawn:1178
Change-Id: I251a7e05fec9ecef44300d4f948b2d0611888109
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Austin Eng 2022-07-18 20:38:05 +00:00 committed by Dawn LUCI CQ
parent f6f3d496a8
commit 8d73198aca
23 changed files with 279 additions and 223 deletions

View File

@ -1365,7 +1365,6 @@
{"value": 6, "name": "texture compression ETC2"},
{"value": 7, "name": "texture compression ASTC"},
{"value": 8, "name": "indirect first instance"},
{"value": 1000, "name": "depth clamping", "tags": ["emscripten", "dawn"]},
{"value": 1001, "name": "dawn shader float 16", "tags": ["dawn"]},
{"value": 1002, "name": "dawn internal usages", "tags": ["dawn"]},
{"value": 1003, "name": "dawn multi planar formats", "tags": ["dawn"]},
@ -2150,16 +2149,6 @@
]
},
"primitive depth clamping state": {
"category": "structure",
"chained": "in",
"chain roots": ["primitive state"],
"tags": ["dawn", "emscripten"],
"members": [
{"name": "clamp depth", "type": "bool", "default": "false"}
]
},
"primitive depth clip control": {
"category": "structure",
"chained": "in",
@ -2512,7 +2501,6 @@
{"value": 14, "name": "surface descriptor from windows swap chain panel", "tags": ["dawn"]},
{"value": 15, "name": "render pass descriptor max draw count"},
{"value": 1000, "name": "dawn texture internal usage descriptor", "tags": ["dawn"]},
{"value": 1001, "name": "primitive depth clamping state", "tags": ["dawn", "emscripten"]},
{"value": 1002, "name": "dawn toggles device descriptor", "tags": ["dawn", "native"]},
{"value": 1003, "name": "dawn encoder internal usage descriptor", "tags": ["dawn"]},
{"value": 1004, "name": "dawn instance descriptor", "tags": ["dawn", "native"]},

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@ -58,9 +58,6 @@ static constexpr FeatureEnumAndInfoList kFeatureNameAndInfoList = {{
{Feature::DepthClipControl,
{"depth-clip-control", "Disable depth clipping of primitives to the clip volume",
"https://bugs.chromium.org/p/dawn/issues/detail?id=1178"}},
{Feature::DepthClamping,
{"depth-clamping", "Clamp depth to [0, 1] in NDC space instead of clipping",
"https://bugs.chromium.org/p/dawn/issues/detail?id=716"}},
{Feature::Depth32FloatStencil8,
{"depth32float-stencil8", "Support depth32float-stencil8 texture format",
"https://bugs.chromium.org/p/dawn/issues/detail?id=690"}},
@ -102,8 +99,6 @@ Feature FromAPIFeature(wgpu::FeatureName feature) {
return Feature::TextureCompressionASTC;
case wgpu::FeatureName::DepthClipControl:
return Feature::DepthClipControl;
case wgpu::FeatureName::DepthClamping:
return Feature::DepthClamping;
case wgpu::FeatureName::Depth32FloatStencil8:
return Feature::Depth32FloatStencil8;
case wgpu::FeatureName::IndirectFirstInstance:
@ -136,8 +131,6 @@ wgpu::FeatureName ToAPIFeature(Feature feature) {
return wgpu::FeatureName::TimestampQuery;
case Feature::DepthClipControl:
return wgpu::FeatureName::DepthClipControl;
case Feature::DepthClamping:
return wgpu::FeatureName::DepthClamping;
case Feature::Depth32FloatStencil8:
return wgpu::FeatureName::Depth32FloatStencil8;
case Feature::IndirectFirstInstance:

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@ -34,7 +34,6 @@ enum class Feature {
PipelineStatisticsQuery,
TimestampQuery,
DepthClipControl,
DepthClamping,
Depth32FloatStencil8,
ChromiumExperimentalDp4a,
IndirectFirstInstance,

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@ -153,12 +153,7 @@ MaybeError ValidateVertexState(DeviceBase* device,
}
MaybeError ValidatePrimitiveState(const DeviceBase* device, const PrimitiveState* descriptor) {
DAWN_TRY(ValidateSingleSType(descriptor->nextInChain, wgpu::SType::PrimitiveDepthClampingState,
wgpu::SType::PrimitiveDepthClipControl));
const PrimitiveDepthClampingState* clampInfo = nullptr;
FindInChain(descriptor->nextInChain, &clampInfo);
DAWN_INVALID_IF(clampInfo && !device->IsFeatureEnabled(Feature::DepthClamping),
"%s is not supported", wgpu::FeatureName::DepthClamping);
DAWN_TRY(ValidateSingleSType(descriptor->nextInChain, wgpu::SType::PrimitiveDepthClipControl));
const PrimitiveDepthClipControl* depthClipControl = nullptr;
FindInChain(descriptor->nextInChain, &depthClipControl);
DAWN_INVALID_IF(depthClipControl && !device->IsFeatureEnabled(Feature::DepthClipControl),
@ -564,11 +559,12 @@ RenderPipelineBase::RenderPipelineBase(DeviceBase* device,
}
mPrimitive = descriptor->primitive;
const PrimitiveDepthClampingState* clampInfo = nullptr;
FindInChain(mPrimitive.nextInChain, &clampInfo);
if (clampInfo) {
mClampDepth = clampInfo->clampDepth;
const PrimitiveDepthClipControl* depthClipControl = nullptr;
FindInChain(mPrimitive.nextInChain, &depthClipControl);
if (depthClipControl) {
mUnclippedDepth = depthClipControl->unclippedDepth;
}
mMultisample = descriptor->multisample;
if (mAttachmentState->HasDepthStencilAttachment()) {
@ -763,9 +759,9 @@ float RenderPipelineBase::GetDepthBiasClamp() const {
return mDepthStencil.depthBiasClamp;
}
bool RenderPipelineBase::ShouldClampDepth() const {
bool RenderPipelineBase::HasUnclippedDepth() const {
ASSERT(!IsError());
return mClampDepth;
return mUnclippedDepth;
}
ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments>
@ -872,7 +868,7 @@ size_t RenderPipelineBase::ComputeContentHash() {
// Record primitive state
recorder.Record(mPrimitive.topology, mPrimitive.stripIndexFormat, mPrimitive.frontFace,
mPrimitive.cullMode, mClampDepth);
mPrimitive.cullMode, mUnclippedDepth);
// Record multisample state
// Sample count hashed as part of the attachment state
@ -989,7 +985,7 @@ bool RenderPipelineBase::EqualityFunc::operator()(const RenderPipelineBase* a,
if (stateA.topology != stateB.topology ||
stateA.stripIndexFormat != stateB.stripIndexFormat ||
stateA.frontFace != stateB.frontFace || stateA.cullMode != stateB.cullMode ||
a->mClampDepth != b->mClampDepth) {
a->mUnclippedDepth != b->mUnclippedDepth) {
return false;
}
}

View File

@ -90,7 +90,7 @@ class RenderPipelineBase : public PipelineBase {
int32_t GetDepthBias() const;
float GetDepthBiasSlopeScale() const;
float GetDepthBiasClamp() const;
bool ShouldClampDepth() const;
bool HasUnclippedDepth() const;
ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const;
bool HasDepthStencilAttachment() const;
@ -137,7 +137,7 @@ class RenderPipelineBase : public PipelineBase {
PrimitiveState mPrimitive;
DepthStencilState mDepthStencil;
MultisampleState mMultisample;
bool mClampDepth = false;
bool mUnclippedDepth = false;
bool mWritesDepth = false;
bool mWritesStencil = false;
};

View File

@ -389,7 +389,7 @@ MaybeError RenderPipeline::Initialize() {
descriptorD3D12.RasterizerState.DepthBias = GetDepthBias();
descriptorD3D12.RasterizerState.DepthBiasClamp = GetDepthBiasClamp();
descriptorD3D12.RasterizerState.SlopeScaledDepthBias = GetDepthBiasSlopeScale();
descriptorD3D12.RasterizerState.DepthClipEnable = TRUE;
descriptorD3D12.RasterizerState.DepthClipEnable = !HasUnclippedDepth();
descriptorD3D12.RasterizerState.MultisampleEnable = (GetSampleCount() > 1) ? TRUE : FALSE;
descriptorD3D12.RasterizerState.AntialiasedLineEnable = FALSE;
descriptorD3D12.RasterizerState.ForcedSampleCount = 0;

View File

@ -371,7 +371,7 @@ class Adapter : public AdapterBase {
}
if (@available(macOS 10.11, iOS 11.0, *)) {
mSupportedFeatures.EnableFeature(Feature::DepthClamping);
mSupportedFeatures.EnableFeature(Feature::DepthClipControl);
}
if (@available(macOS 10.11, iOS 9.0, *)) {

View File

@ -1242,7 +1242,7 @@ MaybeError CommandBuffer::EncodeRenderPass(id<MTLRenderCommandEncoder> encoder)
slopeScale:newPipeline->GetDepthBiasSlopeScale()
clamp:newPipeline->GetDepthBiasClamp()];
if (@available(macOS 10.11, iOS 11.0, *)) {
MTLDepthClipMode clipMode = newPipeline->ShouldClampDepth()
MTLDepthClipMode clipMode = newPipeline->HasUnclippedDepth()
? MTLDepthClipModeClamp
: MTLDepthClipModeClip;
[encoder setDepthClipMode:clipMode];

View File

@ -147,10 +147,6 @@ MaybeError Adapter::InitializeSupportedFeaturesImpl() {
mSupportedFeatures.EnableFeature(Feature::PipelineStatisticsQuery);
}
if (mDeviceInfo.features.depthClamp == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::DepthClamping);
}
if (mDeviceInfo.properties.limits.timestampComputeAndGraphics == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::TimestampQuery);
}
@ -171,6 +167,11 @@ MaybeError Adapter::InitializeSupportedFeaturesImpl() {
mSupportedFeatures.EnableFeature(Feature::ChromiumExperimentalDp4a);
}
if (mDeviceInfo.HasExt(DeviceExt::DepthClipEnable) &&
mDeviceInfo.depthClipEnableFeatures.depthClipEnable == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::DepthClipControl);
}
#if defined(DAWN_USE_SYNC_FDS)
// TODO(chromium:1258986): Precisely enable the feature by querying the device's format
// features.

View File

@ -57,6 +57,13 @@ void CacheKeySerializer<VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>:
key->Record(t.requiredSubgroupSize);
}
template <>
void CacheKeySerializer<VkPipelineRasterizationDepthClipStateCreateInfoEXT>::Serialize(
CacheKey* key,
const VkPipelineRasterizationDepthClipStateCreateInfoEXT& t) {
key->Record(t.depthClipEnable, t.flags);
}
template <>
void CacheKeySerializer<VkSpecializationMapEntry>::Serialize(CacheKey* key,
const VkSpecializationMapEntry& t) {
@ -170,7 +177,7 @@ void CacheKeySerializer<VkPipelineRasterizationStateCreateInfo>::Serialize(
key->Record(t.flags, t.depthClampEnable, t.rasterizerDiscardEnable, t.polygonMode, t.cullMode,
t.frontFace, t.depthBiasEnable, t.depthBiasConstantFactor, t.depthBiasClamp,
t.depthBiasSlopeFactor, t.lineWidth);
vulkan::SerializePnext<>(key, &t);
vulkan::SerializePnext<VkPipelineRasterizationDepthClipStateCreateInfoEXT>(key, &t);
}
template <>

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@ -409,6 +409,16 @@ ResultOrError<VulkanDeviceKnobs> Device::CreateDevice(VkPhysicalDevice physicalD
usedKnobs.features.pipelineStatisticsQuery = VK_TRUE;
}
if (IsFeatureEnabled(Feature::DepthClipControl)) {
const VulkanDeviceInfo& deviceInfo = ToBackend(GetAdapter())->GetDeviceInfo();
ASSERT(deviceInfo.HasExt(DeviceExt::DepthClipEnable) &&
deviceInfo.depthClipEnableFeatures.depthClipEnable == VK_TRUE);
usedKnobs.depthClipEnableFeatures.depthClipEnable = VK_TRUE;
featuresChain.Add(&usedKnobs.depthClipEnableFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT);
}
if (IsFeatureEnabled(Feature::ShaderFloat16)) {
const VulkanDeviceInfo& deviceInfo = ToBackend(GetAdapter())->GetDeviceInfo();
ASSERT(deviceInfo.HasExt(DeviceExt::ShaderFloat16Int8) &&
@ -427,11 +437,6 @@ ResultOrError<VulkanDeviceKnobs> Device::CreateDevice(VkPhysicalDevice physicalD
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES);
}
if (IsFeatureEnabled(Feature::DepthClamping)) {
ASSERT(ToBackend(GetAdapter())->GetDeviceInfo().features.depthClamp == VK_TRUE);
usedKnobs.features.depthClamp = VK_TRUE;
}
// Find a universal queue family
{
// Note that GRAPHICS and COMPUTE imply TRANSFER so we don't need to check for it.

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@ -430,7 +430,7 @@ MaybeError RenderPipeline::Initialize() {
rasterization.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization.pNext = nullptr;
rasterization.flags = 0;
rasterization.depthClampEnable = ShouldClampDepth() ? VK_TRUE : VK_FALSE;
rasterization.depthClampEnable = VK_FALSE;
rasterization.rasterizerDiscardEnable = VK_FALSE;
rasterization.polygonMode = VK_POLYGON_MODE_FILL;
rasterization.cullMode = VulkanCullMode(GetCullMode());
@ -441,6 +441,18 @@ MaybeError RenderPipeline::Initialize() {
rasterization.depthBiasSlopeFactor = GetDepthBiasSlopeScale();
rasterization.lineWidth = 1.0f;
PNextChainBuilder rasterizationChain(&rasterization);
VkPipelineRasterizationDepthClipStateCreateInfoEXT depthClipState;
if (HasUnclippedDepth()) {
ASSERT(device->IsFeatureEnabled(Feature::DepthClipControl));
depthClipState.pNext = nullptr;
depthClipState.depthClipEnable = VK_FALSE;
depthClipState.flags = 0;
rasterizationChain.Add(
&depthClipState,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
}
VkPipelineMultisampleStateCreateInfo multisample;
multisample.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisample.pNext = nullptr;

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@ -162,6 +162,7 @@ static constexpr std::array<DeviceExtInfo, kDeviceExtCount> sDeviceExtInfos{{
{DeviceExt::ExternalSemaphoreFD, "VK_KHR_external_semaphore_fd", NeverPromoted},
{DeviceExt::ExternalSemaphoreZirconHandle, "VK_FUCHSIA_external_semaphore", NeverPromoted},
{DeviceExt::DepthClipEnable, "VK_EXT_depth_clip_enable", NeverPromoted},
{DeviceExt::ImageDrmFormatModifier, "VK_EXT_image_drm_format_modifier", NeverPromoted},
{DeviceExt::Swapchain, "VK_KHR_swapchain", NeverPromoted},
{DeviceExt::SubgroupSizeControl, "VK_EXT_subgroup_size_control", NeverPromoted},
@ -283,6 +284,7 @@ DeviceExtSet EnsureDependencies(const DeviceExtSet& advertisedExts,
hasDependencies = icdVersion >= VulkanVersion_1_1;
break;
case DeviceExt::DepthClipEnable:
case DeviceExt::ShaderIntegerDotProduct:
case DeviceExt::ZeroInitializeWorkgroupMemory:
hasDependencies = HasDep(DeviceExt::GetPhysicalDeviceProperties2);

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@ -103,6 +103,7 @@ enum class DeviceExt {
ExternalSemaphoreZirconHandle,
// Others
DepthClipEnable,
ImageDrmFormatModifier,
Swapchain,
SubgroupSizeControl,

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@ -254,6 +254,11 @@ ResultOrError<VulkanDeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES_KHR);
}
if (info.extensions[DeviceExt::DepthClipEnable]) {
featuresChain.Add(&info.depthClipEnableFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT);
}
// If we have DeviceExt::GetPhysicalDeviceProperties2, use features2 and properties2 so
// that features no covered by VkPhysicalDevice{Features,Properties} can be queried.
//

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@ -53,6 +53,7 @@ struct VulkanDeviceKnobs {
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT subgroupSizeControlFeatures;
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR zeroInitializeWorkgroupMemoryFeatures;
VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR shaderIntegerDotProductFeatures;
VkPhysicalDeviceDepthClipEnableFeaturesEXT depthClipEnableFeatures;
bool HasExt(DeviceExt ext) const;
DeviceExtSet extensions;

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@ -21,11 +21,11 @@
constexpr static unsigned int kRTSize = 1;
class DepthClampingTest : public DawnTest {
class DepthClippingTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(!SupportsFeatures({wgpu::FeatureName::DepthClamping}));
DAWN_TEST_UNSUPPORTED_IF(!SupportsFeatures({wgpu::FeatureName::DepthClipControl}));
wgpu::TextureDescriptor renderTargetDescriptor;
renderTargetDescriptor.size = {kRTSize, kRTSize};
@ -70,17 +70,16 @@ class DepthClampingTest : public DawnTest {
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
std::vector<wgpu::FeatureName> requiredFeatures = {};
if (SupportsFeatures({wgpu::FeatureName::DepthClamping})) {
requiredFeatures.push_back(wgpu::FeatureName::DepthClamping);
if (SupportsFeatures({wgpu::FeatureName::DepthClipControl})) {
requiredFeatures.push_back(wgpu::FeatureName::DepthClipControl);
}
return requiredFeatures;
}
struct TestSpec {
wgpu::PrimitiveDepthClampingState* depthClampingState;
wgpu::PrimitiveDepthClipControl* depthClipControl;
RGBA8 color;
float depth;
wgpu::CompareFunction depthCompareFunction;
};
// Each test param represents a pair of triangles with a color, depth, stencil value, and
@ -111,13 +110,12 @@ class DepthClampingTest : public DawnTest {
// Create a pipeline for the triangles with the test spec's params.
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.primitive.nextInChain = test.depthClampingState;
descriptor.primitive.nextInChain = test.depthClipControl;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
depthStencil->depthWriteEnabled = true;
depthStencil->depthCompare = test.depthCompareFunction;
depthStencil->format = wgpu::TextureFormat::Depth24PlusStencil8;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
@ -146,150 +144,218 @@ class DepthClampingTest : public DawnTest {
wgpu::ShaderModule fsModule;
};
// Test that fragments beyond the far plane are clamped to 1.0 if depth clamping is enabled.
TEST_P(DepthClampingTest, ClampOnBeyondFarPlane) {
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = true;
// Test that fragments beyond the far plane are not clipped if unclippedDepth is true
TEST_P(DepthClippingTest, UnclippedBeyondFarPlane) {
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = true;
DoTest(
{
// Draw a red triangle at depth 1.
{
nullptr, /* depthClampingState */
nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
1.f, /* depth */
wgpu::CompareFunction::Always,
},
// Draw a green triangle at depth 2 which should get clamped to 1.
// Draw a green triangle at depth 2 which should not be clipped.
{
&clampingState,
&depthClipControl, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
wgpu::CompareFunction::Equal,
},
},
// Since we draw the green triangle with an "equal" depth compare function, the resulting
// fragment should be green.
// The resulting fragment should be green even though the green triangle is
// outside the clip volume.
RGBA8(0, 255, 0, 255));
}
// Test that fragments beyond the near plane are clamped to 0.0 if depth clamping is enabled.
TEST_P(DepthClampingTest, ClampOnBeyondNearPlane) {
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = true;
// Test that fragments beyond the far plane are clipped if unclippedDepth is false
TEST_P(DepthClippingTest, ClippedBeyondFarPlane) {
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = false;
DoTest(
{
// Draw a red triangle at depth 1.
{
nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
1.f, /* depth */
},
// Draw a green triangle at depth 2 which should be clipped.
{
&depthClipControl, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
},
},
// The resulting fragment should be red since the green triangle is
// outside the clip volume.
RGBA8(255, 0, 0, 255));
}
// Test that fragments beyond the far plane are clipped if unclippedDepth is not specified
TEST_P(DepthClippingTest, ClippedBeyondFarPlaneFeatureUnused) {
DoTest(
{
// Draw a red triangle at depth 1.
{
nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
1.f, /* depth */
},
// Draw a green triangle at depth 2 which should be clipped.
{
nullptr, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
},
},
// The resulting fragment should be red since the green triangle is
// outside the clip volume.
RGBA8(255, 0, 0, 255));
}
// Test that fragments beyond the near plane are not clipped if unclippedDepth is true
TEST_P(DepthClippingTest, UnclippedBeyondNearPlane) {
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = true;
DoTest(
{
// Draw a red triangle at depth 0.
{
nullptr, /* depthClampingState */
nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
0.f, /* depth */
wgpu::CompareFunction::Always,
},
// Draw a green triangle at depth -1 which should get clamped to 0.
// Draw a green triangle at depth -1 which should not be clipped.
{
&clampingState,
&depthClipControl, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */
-1.f, /* depth */
wgpu::CompareFunction::Equal,
},
},
// Since we draw the green triangle with an "equal" depth compare function, the resulting
// fragment should be green.
// The resulting fragment should be green even though the green triangle is
// outside the clip volume.
RGBA8(0, 255, 0, 255));
}
// Test that fragments inside the view frustum are unaffected by depth clamping.
TEST_P(DepthClampingTest, ClampOnInsideViewFrustum) {
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = true;
// Test that fragments beyond the near plane are clipped if unclippedDepth is false
TEST_P(DepthClippingTest, ClippedBeyondNearPlane) {
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = false;
DoTest(
{
// Draw a red triangle at depth 0.
{
&clampingState,
RGBA8(0, 255, 0, 255), /* color */
0.5f, /* depth */
wgpu::CompareFunction::Always,
nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
0.f, /* depth */
},
},
RGBA8(0, 255, 0, 255));
}
// Test that fragments outside the view frustum are clipped if depth clamping is disabled.
TEST_P(DepthClampingTest, ClampOffOutsideViewFrustum) {
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = false;
DoTest(
{
// Draw a green triangle at depth -1 which should be clipped.
{
&clampingState,
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
wgpu::CompareFunction::Always,
},
{
&clampingState,
&depthClipControl, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */
-1.f, /* depth */
wgpu::CompareFunction::Always,
},
},
RGBA8(0, 0, 0, 0));
// The resulting fragment should be red because the green triangle is
// outside the clip volume.
RGBA8(255, 0, 0, 255));
}
// Test that fragments outside the view frustum are clipped if clampDepth is left unspecified.
TEST_P(DepthClampingTest, ClampUnspecifiedOutsideViewFrustum) {
// Test that fragments beyond the near plane are clipped if unclippedDepth is not specified
TEST_P(DepthClippingTest, ClippedBeyondNearPlaneFeatureUnused) {
DoTest(
{
// Draw a red triangle at depth 0.
{
nullptr, /* depthClampingState */
nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
0.f, /* depth */
},
// Draw a green triangle at depth -1 which should be clipped.
{
nullptr, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */
-1.f, /* depth */
wgpu::CompareFunction::Always,
},
{
nullptr, /* depthClampingState */
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
wgpu::CompareFunction::Always,
},
},
RGBA8(0, 0, 0, 0));
// The resulting fragment should be red because the green triangle is
// outside the clip volume.
RGBA8(255, 0, 0, 255));
}
// Test that fragments are properly clipped or clamped if multiple render pipelines are used
// within the same render pass with differing clampDepth values.
TEST_P(DepthClampingTest, MultipleRenderPipelines) {
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = true;
// within the same render pass with differing unclippedDepth values.
TEST_P(DepthClippingTest, MultipleRenderPipelines) {
wgpu::PrimitiveDepthClipControl depthClipControl1;
depthClipControl1.unclippedDepth = true;
wgpu::PrimitiveDepthClampingState clippingState;
clippingState.clampDepth = false;
wgpu::PrimitiveDepthClipControl depthClipControl2;
depthClipControl2.unclippedDepth = false;
DoTest(
{
// Draw green with clamping
// Draw green with no clipping
{
&clampingState,
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
wgpu::CompareFunction::Always,
&depthClipControl1, RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
},
// Draw red with clipping
{
&clippingState,
RGBA8(255, 0, 0, 255), /* color */
2.f, /* depth */
wgpu::CompareFunction::Always,
&depthClipControl2, RGBA8(255, 0, 0, 255), /* color */
2.f, /* depth */
},
},
RGBA8(0, 255, 0, 255)); // Result should be green
}
DAWN_INSTANTIATE_TEST(DepthClampingTest,
// Test that fragments are not clipped if unclippedDepth is true and that their
// depths are not being clamped instead. In the fragment shader, we should see
// depth values outside the viewport.
TEST_P(DepthClippingTest, UnclippedNotClamped) {
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = true;
// Create a pipeline to render a point.
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.primitive.nextInChain = &depthClipControl;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
// Draw the point at (0, 0) with depth 2.0.
descriptor.vertex.module = utils::CreateShaderModule(device, R"(
@vertex fn main() -> @builtin(position) vec4<f32> {
return vec4<f32>(0.0, 0.0, 2.0, 1.0);
})");
// Write frag_pos.z / 4.0 which should be about 0.5 to the red channel.
// This is the depth output from the vertex shader which is not clamped to the viewport.
descriptor.cFragment.module = utils::CreateShaderModule(device, R"(
@fragment fn main(@builtin(position) frag_pos: vec4<f32>) -> @location(0) vec4<f32> {
return vec4<f32>(frag_pos.z / 4.0, 0.0, 0.0, 1.0);
})");
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
depthStencil->depthWriteEnabled = true;
depthStencil->format = wgpu::TextureFormat::Depth24PlusStencil8;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// Draw the point.
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.Draw(1);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_BETWEEN(RGBA8(127, 0, 0, 255), RGBA8(128, 0, 0, 255), renderTarget, 0, 0)
<< "Pixel check failed";
}
DAWN_INSTANTIATE_TEST(DepthClippingTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),

View File

@ -19,7 +19,7 @@
// Checks that we cannot find any structs in an empty chain
TEST(ChainUtilsTests, FindEmptyChain) {
const dawn::native::PrimitiveDepthClampingState* info = nullptr;
const dawn::native::PrimitiveDepthClipControl* info = nullptr;
dawn::native::FindInChain(nullptr, &info);
ASSERT_EQ(nullptr, info);
@ -27,10 +27,10 @@ TEST(ChainUtilsTests, FindEmptyChain) {
// Checks that searching a chain for a present struct returns that struct
TEST(ChainUtilsTests, FindPresentInChain) {
dawn::native::PrimitiveDepthClampingState chain1;
dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2;
const dawn::native::PrimitiveDepthClampingState* info1 = nullptr;
const dawn::native::PrimitiveDepthClipControl* info1 = nullptr;
const dawn::native::ShaderModuleSPIRVDescriptor* info2 = nullptr;
dawn::native::FindInChain(&chain1, &info1);
dawn::native::FindInChain(&chain1, &info2);
@ -41,7 +41,7 @@ TEST(ChainUtilsTests, FindPresentInChain) {
// Checks that searching a chain for a struct that doesn't exist returns a nullptr
TEST(ChainUtilsTests, FindMissingInChain) {
dawn::native::PrimitiveDepthClampingState chain1;
dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2;
const dawn::native::SurfaceDescriptorFromMetalLayer* info = nullptr;
@ -52,9 +52,9 @@ TEST(ChainUtilsTests, FindMissingInChain) {
// Checks that validation rejects chains with duplicate STypes
TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
dawn::native::PrimitiveDepthClampingState chain1;
dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2;
dawn::native::PrimitiveDepthClampingState chain3;
dawn::native::PrimitiveDepthClipControl chain3;
chain1.nextInChain = &chain2;
chain2.nextInChain = &chain3;
@ -65,7 +65,7 @@ TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
// Checks that validation rejects chains that contain unspecified STypes
TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
dawn::native::PrimitiveDepthClampingState chain1;
dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2;
dawn::native::ShaderModuleWGSLDescriptor chain3;
chain1.nextInChain = &chain2;
@ -73,7 +73,7 @@ TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
dawn::native::MaybeError result =
dawn::native::ValidateSTypes(&chain1, {
{wgpu::SType::PrimitiveDepthClampingState},
{wgpu::SType::PrimitiveDepthClipControl},
{wgpu::SType::ShaderModuleSPIRVDescriptor},
});
ASSERT_TRUE(result.IsError());
@ -83,7 +83,7 @@ TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
// Checks that validation rejects chains that contain multiple STypes from the same oneof
// constraint.
TEST(ChainUtilsTests, ValidateOneOfFailure) {
dawn::native::PrimitiveDepthClampingState chain1;
dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2;
dawn::native::ShaderModuleWGSLDescriptor chain3;
chain1.nextInChain = &chain2;
@ -98,7 +98,7 @@ TEST(ChainUtilsTests, ValidateOneOfFailure) {
// Checks that validation accepts chains that match the constraints.
TEST(ChainUtilsTests, ValidateSuccess) {
dawn::native::PrimitiveDepthClampingState chain1;
dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2;
@ -106,7 +106,7 @@ TEST(ChainUtilsTests, ValidateSuccess) {
&chain1,
{
{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor},
{wgpu::SType::PrimitiveDepthClampingState},
{wgpu::SType::PrimitiveDepthClipControl},
{wgpu::SType::SurfaceDescriptorFromMetalLayer},
});
ASSERT_TRUE(result.IsSuccess());
@ -117,7 +117,7 @@ TEST(ChainUtilsTests, ValidateEmptyChain) {
dawn::native::MaybeError result =
dawn::native::ValidateSTypes(nullptr, {
{wgpu::SType::ShaderModuleSPIRVDescriptor},
{wgpu::SType::PrimitiveDepthClampingState},
{wgpu::SType::PrimitiveDepthClipControl},
});
ASSERT_TRUE(result.IsSuccess());
@ -132,22 +132,22 @@ TEST(ChainUtilsTests, ValidateSingleEmptyChain) {
ASSERT_TRUE(result.IsSuccess());
result = dawn::native::ValidateSingleSType(nullptr, wgpu::SType::ShaderModuleSPIRVDescriptor,
wgpu::SType::PrimitiveDepthClampingState);
wgpu::SType::PrimitiveDepthClipControl);
ASSERT_TRUE(result.IsSuccess());
}
// Checks that singleton validation always fails on chains with multiple children.
TEST(ChainUtilsTests, ValidateSingleMultiChain) {
dawn::native::PrimitiveDepthClampingState chain1;
dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2;
dawn::native::MaybeError result =
dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClampingState);
dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClipControl);
ASSERT_TRUE(result.IsError());
result.AcquireError();
result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClampingState,
result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClipControl,
wgpu::SType::ShaderModuleSPIRVDescriptor);
ASSERT_TRUE(result.IsError());
result.AcquireError();
@ -172,7 +172,7 @@ TEST(ChainUtilsTests, ValidateSingleSatisfied) {
// Checks that singleton validation passes when the oneof constraint is not met.
TEST(ChainUtilsTests, ValidateSingleUnsatisfied) {
dawn::native::PrimitiveDepthClampingState chain1;
dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::MaybeError result =
dawn::native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor);

View File

@ -201,9 +201,9 @@ TEST_F(RequestDeviceValidationTest, LowerIsBetter) {
// Test that it is an error to request limits with an invalid chained struct
TEST_F(RequestDeviceValidationTest, InvalidChainedStruct) {
wgpu::PrimitiveDepthClampingState depthClamp = {};
wgpu::PrimitiveDepthClipControl depthClipControl = {};
wgpu::RequiredLimits limits = {};
limits.nextInChain = &depthClamp;
limits.nextInChain = &depthClipControl;
wgpu::DeviceDescriptor descriptor;
descriptor.requiredLimits = &limits;

View File

@ -975,15 +975,15 @@ TEST_F(RenderPipelineValidationTest, StripIndexFormatAllowed) {
}
}
// Test that specifying a clampDepth value is an error if the feature is not enabled.
TEST_F(RenderPipelineValidationTest, ClampDepthWithoutFeature) {
// Test that specifying a unclippedDepth value is an error if the feature is not enabled.
TEST_F(RenderPipelineValidationTest, UnclippedDepthWithoutFeature) {
{
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = true;
descriptor.primitive.nextInChain = &clampingState;
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = true;
descriptor.primitive.nextInChain = &depthClipControl;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor),
testing::HasSubstr("not supported"));
}
@ -991,9 +991,9 @@ TEST_F(RenderPipelineValidationTest, ClampDepthWithoutFeature) {
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = false;
descriptor.primitive.nextInChain = &clampingState;
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = false;
descriptor.primitive.nextInChain = &depthClipControl;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor),
testing::HasSubstr("not supported"));
}
@ -1023,24 +1023,6 @@ TEST_F(RenderPipelineValidationTest, DepthClipControlWithoutFeature) {
}
}
// Test that using both DepthClipControl and DepthClamp features is invalid.
TEST_F(RenderPipelineValidationTest, DepthClipControlAndDepthClampInvalid) {
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = false;
descriptor.primitive.nextInChain = &depthClipControl;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = false;
depthClipControl.nextInChain = &clampingState;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor),
testing::HasSubstr("only contain a single chained struct"));
}
// Test that depthStencil.depthCompare must not be undefiend.
TEST_F(RenderPipelineValidationTest, DepthCompareUndefinedIsError) {
utils::ComboRenderPipelineDescriptor descriptor;
@ -1359,35 +1341,35 @@ TEST_F(RenderPipelineValidationTest, BindingsFromCorrectEntryPoint) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
class DepthClampingValidationTest : public RenderPipelineValidationTest {
class DepthClipControlValidationTest : public RenderPipelineValidationTest {
protected:
WGPUDevice CreateTestDevice(dawn::native::Adapter dawnAdapter) override {
wgpu::DeviceDescriptor descriptor;
wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::DepthClamping};
wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::DepthClipControl};
descriptor.requiredFeatures = requiredFeatures;
descriptor.requiredFeaturesCount = 1;
return dawnAdapter.CreateDevice(&descriptor);
}
};
// Tests that specifying a clampDepth value succeeds if the feature is enabled.
TEST_F(DepthClampingValidationTest, Success) {
// Tests that specifying a unclippedDepth value succeeds if the feature is enabled.
TEST_F(DepthClipControlValidationTest, Success) {
{
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = true;
descriptor.primitive.nextInChain = &clampingState;
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = true;
descriptor.primitive.nextInChain = &depthClipControl;
device.CreateRenderPipeline(&descriptor);
}
{
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = false;
descriptor.primitive.nextInChain = &clampingState;
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = false;
descriptor.primitive.nextInChain = &depthClipControl;
device.CreateRenderPipeline(&descriptor);
}
}

View File

@ -36,10 +36,10 @@ TEST_F(WireExtensionTests, ChainedStruct) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {};
clientExt.chain.sType = WGPUSType_PrimitiveDepthClampingState;
WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt.chain.next = nullptr;
clientExt.clampDepth = true;
clientExt.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
@ -50,10 +50,10 @@ TEST_F(WireExtensionTests, ChainedStruct) {
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
EXPECT_EQ(ext->clampDepth, true);
EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next, nullptr);
return api.GetNewRenderPipeline();
@ -69,15 +69,15 @@ TEST_F(WireExtensionTests, MutlipleChainedStructs) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt2 = {};
clientExt2.chain.sType = WGPUSType_PrimitiveDepthClampingState;
WGPUPrimitiveDepthClipControl clientExt2 = {};
clientExt2.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt2.chain.next = nullptr;
clientExt2.clampDepth = false;
clientExt2.unclippedDepth = false;
WGPUPrimitiveDepthClampingState clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState;
WGPUPrimitiveDepthClipControl clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt1.chain.next = &clientExt2.chain;
clientExt1.clampDepth = true;
clientExt1.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
@ -88,15 +88,15 @@ TEST_F(WireExtensionTests, MutlipleChainedStructs) {
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->clampDepth, true);
EXPECT_EQ(ext1->unclippedDepth, true);
const auto* ext2 =
reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(ext1->chain.next);
reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(ext1->chain.next);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->clampDepth, false);
EXPECT_EQ(ext2->unclippedDepth, false);
EXPECT_EQ(ext2->chain.next, nullptr);
return api.GetNewRenderPipeline();
@ -112,15 +112,15 @@ TEST_F(WireExtensionTests, MutlipleChainedStructs) {
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->clampDepth, false);
EXPECT_EQ(ext2->unclippedDepth, false);
const auto* ext1 =
reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(ext2->chain.next);
reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(ext2->chain.next);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->clampDepth, true);
EXPECT_EQ(ext1->unclippedDepth, true);
EXPECT_EQ(ext1->chain.next, nullptr);
return api.GetNewRenderPipeline();
@ -136,7 +136,7 @@ TEST_F(WireExtensionTests, InvalidSType) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {};
WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = WGPUSType_Invalid;
clientExt.chain.next = nullptr;
@ -164,7 +164,7 @@ TEST_F(WireExtensionTests, UnknownSType) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {};
WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = static_cast<WGPUSType>(-1);
clientExt.chain.next = nullptr;
@ -193,14 +193,14 @@ TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClampingState clientExt2 = {};
WGPUPrimitiveDepthClipControl clientExt2 = {};
clientExt2.chain.sType = WGPUSType_Invalid;
clientExt2.chain.next = nullptr;
WGPUPrimitiveDepthClampingState clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState;
WGPUPrimitiveDepthClipControl clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt1.chain.next = &clientExt2.chain;
clientExt1.clampDepth = true;
clientExt1.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
@ -211,10 +211,10 @@ TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext->clampDepth, true);
EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid);
EXPECT_EQ(ext->chain.next->next, nullptr);
@ -233,10 +233,10 @@ TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain->next);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext->clampDepth, true);
EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next, nullptr);
return api.GetNewRenderPipeline();

View File

@ -32,7 +32,6 @@ bool IsFeatureSupported(WGPUFeatureName feature) {
case WGPUFeatureName_TextureCompressionASTC:
case WGPUFeatureName_IndirectFirstInstance:
case WGPUFeatureName_DepthClipControl:
case WGPUFeatureName_DepthClamping:
case WGPUFeatureName_DawnShaderFloat16:
case WGPUFeatureName_DawnInternalUsages:
case WGPUFeatureName_DawnMultiPlanarFormats:

View File

@ -246,10 +246,9 @@ crbug.com/dawn/0000 webgpu:util,texture,texel_data:unorm_texel_data_in_shader:fo
################################################################################
# depth_clip_clamp failures
# KEEP
################################################################################
crbug.com/dawn/0000 webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:* [ Failure ]
crbug.com/dawn/0000 webgpu:api,operation,rendering,depth_clip_clamp:depth_test_input_clamped:* [ Failure ]
crbug.com/dawn/1125 [ linux ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:* [ Failure ]
crbug.com/dawn/1125 [ linux ] webgpu:api,operation,rendering,depth_clip_clamp:depth_test_input_clamped:* [ Failure ]
################################################################################
# compilation_info failures