Remove depth-clamping and add depth-clip-control feature

Fixed: dawn:1178
Change-Id: I251a7e05fec9ecef44300d4f948b2d0611888109
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Austin Eng 2022-07-18 20:38:05 +00:00 committed by Dawn LUCI CQ
parent f6f3d496a8
commit 8d73198aca
23 changed files with 279 additions and 223 deletions

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@ -1365,7 +1365,6 @@
{"value": 6, "name": "texture compression ETC2"}, {"value": 6, "name": "texture compression ETC2"},
{"value": 7, "name": "texture compression ASTC"}, {"value": 7, "name": "texture compression ASTC"},
{"value": 8, "name": "indirect first instance"}, {"value": 8, "name": "indirect first instance"},
{"value": 1000, "name": "depth clamping", "tags": ["emscripten", "dawn"]},
{"value": 1001, "name": "dawn shader float 16", "tags": ["dawn"]}, {"value": 1001, "name": "dawn shader float 16", "tags": ["dawn"]},
{"value": 1002, "name": "dawn internal usages", "tags": ["dawn"]}, {"value": 1002, "name": "dawn internal usages", "tags": ["dawn"]},
{"value": 1003, "name": "dawn multi planar formats", "tags": ["dawn"]}, {"value": 1003, "name": "dawn multi planar formats", "tags": ["dawn"]},
@ -2150,16 +2149,6 @@
] ]
}, },
"primitive depth clamping state": {
"category": "structure",
"chained": "in",
"chain roots": ["primitive state"],
"tags": ["dawn", "emscripten"],
"members": [
{"name": "clamp depth", "type": "bool", "default": "false"}
]
},
"primitive depth clip control": { "primitive depth clip control": {
"category": "structure", "category": "structure",
"chained": "in", "chained": "in",
@ -2512,7 +2501,6 @@
{"value": 14, "name": "surface descriptor from windows swap chain panel", "tags": ["dawn"]}, {"value": 14, "name": "surface descriptor from windows swap chain panel", "tags": ["dawn"]},
{"value": 15, "name": "render pass descriptor max draw count"}, {"value": 15, "name": "render pass descriptor max draw count"},
{"value": 1000, "name": "dawn texture internal usage descriptor", "tags": ["dawn"]}, {"value": 1000, "name": "dawn texture internal usage descriptor", "tags": ["dawn"]},
{"value": 1001, "name": "primitive depth clamping state", "tags": ["dawn", "emscripten"]},
{"value": 1002, "name": "dawn toggles device descriptor", "tags": ["dawn", "native"]}, {"value": 1002, "name": "dawn toggles device descriptor", "tags": ["dawn", "native"]},
{"value": 1003, "name": "dawn encoder internal usage descriptor", "tags": ["dawn"]}, {"value": 1003, "name": "dawn encoder internal usage descriptor", "tags": ["dawn"]},
{"value": 1004, "name": "dawn instance descriptor", "tags": ["dawn", "native"]}, {"value": 1004, "name": "dawn instance descriptor", "tags": ["dawn", "native"]},

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@ -58,9 +58,6 @@ static constexpr FeatureEnumAndInfoList kFeatureNameAndInfoList = {{
{Feature::DepthClipControl, {Feature::DepthClipControl,
{"depth-clip-control", "Disable depth clipping of primitives to the clip volume", {"depth-clip-control", "Disable depth clipping of primitives to the clip volume",
"https://bugs.chromium.org/p/dawn/issues/detail?id=1178"}}, "https://bugs.chromium.org/p/dawn/issues/detail?id=1178"}},
{Feature::DepthClamping,
{"depth-clamping", "Clamp depth to [0, 1] in NDC space instead of clipping",
"https://bugs.chromium.org/p/dawn/issues/detail?id=716"}},
{Feature::Depth32FloatStencil8, {Feature::Depth32FloatStencil8,
{"depth32float-stencil8", "Support depth32float-stencil8 texture format", {"depth32float-stencil8", "Support depth32float-stencil8 texture format",
"https://bugs.chromium.org/p/dawn/issues/detail?id=690"}}, "https://bugs.chromium.org/p/dawn/issues/detail?id=690"}},
@ -102,8 +99,6 @@ Feature FromAPIFeature(wgpu::FeatureName feature) {
return Feature::TextureCompressionASTC; return Feature::TextureCompressionASTC;
case wgpu::FeatureName::DepthClipControl: case wgpu::FeatureName::DepthClipControl:
return Feature::DepthClipControl; return Feature::DepthClipControl;
case wgpu::FeatureName::DepthClamping:
return Feature::DepthClamping;
case wgpu::FeatureName::Depth32FloatStencil8: case wgpu::FeatureName::Depth32FloatStencil8:
return Feature::Depth32FloatStencil8; return Feature::Depth32FloatStencil8;
case wgpu::FeatureName::IndirectFirstInstance: case wgpu::FeatureName::IndirectFirstInstance:
@ -136,8 +131,6 @@ wgpu::FeatureName ToAPIFeature(Feature feature) {
return wgpu::FeatureName::TimestampQuery; return wgpu::FeatureName::TimestampQuery;
case Feature::DepthClipControl: case Feature::DepthClipControl:
return wgpu::FeatureName::DepthClipControl; return wgpu::FeatureName::DepthClipControl;
case Feature::DepthClamping:
return wgpu::FeatureName::DepthClamping;
case Feature::Depth32FloatStencil8: case Feature::Depth32FloatStencil8:
return wgpu::FeatureName::Depth32FloatStencil8; return wgpu::FeatureName::Depth32FloatStencil8;
case Feature::IndirectFirstInstance: case Feature::IndirectFirstInstance:

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@ -34,7 +34,6 @@ enum class Feature {
PipelineStatisticsQuery, PipelineStatisticsQuery,
TimestampQuery, TimestampQuery,
DepthClipControl, DepthClipControl,
DepthClamping,
Depth32FloatStencil8, Depth32FloatStencil8,
ChromiumExperimentalDp4a, ChromiumExperimentalDp4a,
IndirectFirstInstance, IndirectFirstInstance,

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@ -153,12 +153,7 @@ MaybeError ValidateVertexState(DeviceBase* device,
} }
MaybeError ValidatePrimitiveState(const DeviceBase* device, const PrimitiveState* descriptor) { MaybeError ValidatePrimitiveState(const DeviceBase* device, const PrimitiveState* descriptor) {
DAWN_TRY(ValidateSingleSType(descriptor->nextInChain, wgpu::SType::PrimitiveDepthClampingState, DAWN_TRY(ValidateSingleSType(descriptor->nextInChain, wgpu::SType::PrimitiveDepthClipControl));
wgpu::SType::PrimitiveDepthClipControl));
const PrimitiveDepthClampingState* clampInfo = nullptr;
FindInChain(descriptor->nextInChain, &clampInfo);
DAWN_INVALID_IF(clampInfo && !device->IsFeatureEnabled(Feature::DepthClamping),
"%s is not supported", wgpu::FeatureName::DepthClamping);
const PrimitiveDepthClipControl* depthClipControl = nullptr; const PrimitiveDepthClipControl* depthClipControl = nullptr;
FindInChain(descriptor->nextInChain, &depthClipControl); FindInChain(descriptor->nextInChain, &depthClipControl);
DAWN_INVALID_IF(depthClipControl && !device->IsFeatureEnabled(Feature::DepthClipControl), DAWN_INVALID_IF(depthClipControl && !device->IsFeatureEnabled(Feature::DepthClipControl),
@ -564,11 +559,12 @@ RenderPipelineBase::RenderPipelineBase(DeviceBase* device,
} }
mPrimitive = descriptor->primitive; mPrimitive = descriptor->primitive;
const PrimitiveDepthClampingState* clampInfo = nullptr; const PrimitiveDepthClipControl* depthClipControl = nullptr;
FindInChain(mPrimitive.nextInChain, &clampInfo); FindInChain(mPrimitive.nextInChain, &depthClipControl);
if (clampInfo) { if (depthClipControl) {
mClampDepth = clampInfo->clampDepth; mUnclippedDepth = depthClipControl->unclippedDepth;
} }
mMultisample = descriptor->multisample; mMultisample = descriptor->multisample;
if (mAttachmentState->HasDepthStencilAttachment()) { if (mAttachmentState->HasDepthStencilAttachment()) {
@ -763,9 +759,9 @@ float RenderPipelineBase::GetDepthBiasClamp() const {
return mDepthStencil.depthBiasClamp; return mDepthStencil.depthBiasClamp;
} }
bool RenderPipelineBase::ShouldClampDepth() const { bool RenderPipelineBase::HasUnclippedDepth() const {
ASSERT(!IsError()); ASSERT(!IsError());
return mClampDepth; return mUnclippedDepth;
} }
ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments>
@ -872,7 +868,7 @@ size_t RenderPipelineBase::ComputeContentHash() {
// Record primitive state // Record primitive state
recorder.Record(mPrimitive.topology, mPrimitive.stripIndexFormat, mPrimitive.frontFace, recorder.Record(mPrimitive.topology, mPrimitive.stripIndexFormat, mPrimitive.frontFace,
mPrimitive.cullMode, mClampDepth); mPrimitive.cullMode, mUnclippedDepth);
// Record multisample state // Record multisample state
// Sample count hashed as part of the attachment state // Sample count hashed as part of the attachment state
@ -989,7 +985,7 @@ bool RenderPipelineBase::EqualityFunc::operator()(const RenderPipelineBase* a,
if (stateA.topology != stateB.topology || if (stateA.topology != stateB.topology ||
stateA.stripIndexFormat != stateB.stripIndexFormat || stateA.stripIndexFormat != stateB.stripIndexFormat ||
stateA.frontFace != stateB.frontFace || stateA.cullMode != stateB.cullMode || stateA.frontFace != stateB.frontFace || stateA.cullMode != stateB.cullMode ||
a->mClampDepth != b->mClampDepth) { a->mUnclippedDepth != b->mUnclippedDepth) {
return false; return false;
} }
} }

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@ -90,7 +90,7 @@ class RenderPipelineBase : public PipelineBase {
int32_t GetDepthBias() const; int32_t GetDepthBias() const;
float GetDepthBiasSlopeScale() const; float GetDepthBiasSlopeScale() const;
float GetDepthBiasClamp() const; float GetDepthBiasClamp() const;
bool ShouldClampDepth() const; bool HasUnclippedDepth() const;
ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const; ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const;
bool HasDepthStencilAttachment() const; bool HasDepthStencilAttachment() const;
@ -137,7 +137,7 @@ class RenderPipelineBase : public PipelineBase {
PrimitiveState mPrimitive; PrimitiveState mPrimitive;
DepthStencilState mDepthStencil; DepthStencilState mDepthStencil;
MultisampleState mMultisample; MultisampleState mMultisample;
bool mClampDepth = false; bool mUnclippedDepth = false;
bool mWritesDepth = false; bool mWritesDepth = false;
bool mWritesStencil = false; bool mWritesStencil = false;
}; };

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@ -389,7 +389,7 @@ MaybeError RenderPipeline::Initialize() {
descriptorD3D12.RasterizerState.DepthBias = GetDepthBias(); descriptorD3D12.RasterizerState.DepthBias = GetDepthBias();
descriptorD3D12.RasterizerState.DepthBiasClamp = GetDepthBiasClamp(); descriptorD3D12.RasterizerState.DepthBiasClamp = GetDepthBiasClamp();
descriptorD3D12.RasterizerState.SlopeScaledDepthBias = GetDepthBiasSlopeScale(); descriptorD3D12.RasterizerState.SlopeScaledDepthBias = GetDepthBiasSlopeScale();
descriptorD3D12.RasterizerState.DepthClipEnable = TRUE; descriptorD3D12.RasterizerState.DepthClipEnable = !HasUnclippedDepth();
descriptorD3D12.RasterizerState.MultisampleEnable = (GetSampleCount() > 1) ? TRUE : FALSE; descriptorD3D12.RasterizerState.MultisampleEnable = (GetSampleCount() > 1) ? TRUE : FALSE;
descriptorD3D12.RasterizerState.AntialiasedLineEnable = FALSE; descriptorD3D12.RasterizerState.AntialiasedLineEnable = FALSE;
descriptorD3D12.RasterizerState.ForcedSampleCount = 0; descriptorD3D12.RasterizerState.ForcedSampleCount = 0;

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@ -371,7 +371,7 @@ class Adapter : public AdapterBase {
} }
if (@available(macOS 10.11, iOS 11.0, *)) { if (@available(macOS 10.11, iOS 11.0, *)) {
mSupportedFeatures.EnableFeature(Feature::DepthClamping); mSupportedFeatures.EnableFeature(Feature::DepthClipControl);
} }
if (@available(macOS 10.11, iOS 9.0, *)) { if (@available(macOS 10.11, iOS 9.0, *)) {

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@ -1242,7 +1242,7 @@ MaybeError CommandBuffer::EncodeRenderPass(id<MTLRenderCommandEncoder> encoder)
slopeScale:newPipeline->GetDepthBiasSlopeScale() slopeScale:newPipeline->GetDepthBiasSlopeScale()
clamp:newPipeline->GetDepthBiasClamp()]; clamp:newPipeline->GetDepthBiasClamp()];
if (@available(macOS 10.11, iOS 11.0, *)) { if (@available(macOS 10.11, iOS 11.0, *)) {
MTLDepthClipMode clipMode = newPipeline->ShouldClampDepth() MTLDepthClipMode clipMode = newPipeline->HasUnclippedDepth()
? MTLDepthClipModeClamp ? MTLDepthClipModeClamp
: MTLDepthClipModeClip; : MTLDepthClipModeClip;
[encoder setDepthClipMode:clipMode]; [encoder setDepthClipMode:clipMode];

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@ -147,10 +147,6 @@ MaybeError Adapter::InitializeSupportedFeaturesImpl() {
mSupportedFeatures.EnableFeature(Feature::PipelineStatisticsQuery); mSupportedFeatures.EnableFeature(Feature::PipelineStatisticsQuery);
} }
if (mDeviceInfo.features.depthClamp == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::DepthClamping);
}
if (mDeviceInfo.properties.limits.timestampComputeAndGraphics == VK_TRUE) { if (mDeviceInfo.properties.limits.timestampComputeAndGraphics == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::TimestampQuery); mSupportedFeatures.EnableFeature(Feature::TimestampQuery);
} }
@ -171,6 +167,11 @@ MaybeError Adapter::InitializeSupportedFeaturesImpl() {
mSupportedFeatures.EnableFeature(Feature::ChromiumExperimentalDp4a); mSupportedFeatures.EnableFeature(Feature::ChromiumExperimentalDp4a);
} }
if (mDeviceInfo.HasExt(DeviceExt::DepthClipEnable) &&
mDeviceInfo.depthClipEnableFeatures.depthClipEnable == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::DepthClipControl);
}
#if defined(DAWN_USE_SYNC_FDS) #if defined(DAWN_USE_SYNC_FDS)
// TODO(chromium:1258986): Precisely enable the feature by querying the device's format // TODO(chromium:1258986): Precisely enable the feature by querying the device's format
// features. // features.

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@ -57,6 +57,13 @@ void CacheKeySerializer<VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>:
key->Record(t.requiredSubgroupSize); key->Record(t.requiredSubgroupSize);
} }
template <>
void CacheKeySerializer<VkPipelineRasterizationDepthClipStateCreateInfoEXT>::Serialize(
CacheKey* key,
const VkPipelineRasterizationDepthClipStateCreateInfoEXT& t) {
key->Record(t.depthClipEnable, t.flags);
}
template <> template <>
void CacheKeySerializer<VkSpecializationMapEntry>::Serialize(CacheKey* key, void CacheKeySerializer<VkSpecializationMapEntry>::Serialize(CacheKey* key,
const VkSpecializationMapEntry& t) { const VkSpecializationMapEntry& t) {
@ -170,7 +177,7 @@ void CacheKeySerializer<VkPipelineRasterizationStateCreateInfo>::Serialize(
key->Record(t.flags, t.depthClampEnable, t.rasterizerDiscardEnable, t.polygonMode, t.cullMode, key->Record(t.flags, t.depthClampEnable, t.rasterizerDiscardEnable, t.polygonMode, t.cullMode,
t.frontFace, t.depthBiasEnable, t.depthBiasConstantFactor, t.depthBiasClamp, t.frontFace, t.depthBiasEnable, t.depthBiasConstantFactor, t.depthBiasClamp,
t.depthBiasSlopeFactor, t.lineWidth); t.depthBiasSlopeFactor, t.lineWidth);
vulkan::SerializePnext<>(key, &t); vulkan::SerializePnext<VkPipelineRasterizationDepthClipStateCreateInfoEXT>(key, &t);
} }
template <> template <>

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@ -409,6 +409,16 @@ ResultOrError<VulkanDeviceKnobs> Device::CreateDevice(VkPhysicalDevice physicalD
usedKnobs.features.pipelineStatisticsQuery = VK_TRUE; usedKnobs.features.pipelineStatisticsQuery = VK_TRUE;
} }
if (IsFeatureEnabled(Feature::DepthClipControl)) {
const VulkanDeviceInfo& deviceInfo = ToBackend(GetAdapter())->GetDeviceInfo();
ASSERT(deviceInfo.HasExt(DeviceExt::DepthClipEnable) &&
deviceInfo.depthClipEnableFeatures.depthClipEnable == VK_TRUE);
usedKnobs.depthClipEnableFeatures.depthClipEnable = VK_TRUE;
featuresChain.Add(&usedKnobs.depthClipEnableFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT);
}
if (IsFeatureEnabled(Feature::ShaderFloat16)) { if (IsFeatureEnabled(Feature::ShaderFloat16)) {
const VulkanDeviceInfo& deviceInfo = ToBackend(GetAdapter())->GetDeviceInfo(); const VulkanDeviceInfo& deviceInfo = ToBackend(GetAdapter())->GetDeviceInfo();
ASSERT(deviceInfo.HasExt(DeviceExt::ShaderFloat16Int8) && ASSERT(deviceInfo.HasExt(DeviceExt::ShaderFloat16Int8) &&
@ -427,11 +437,6 @@ ResultOrError<VulkanDeviceKnobs> Device::CreateDevice(VkPhysicalDevice physicalD
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES); VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES);
} }
if (IsFeatureEnabled(Feature::DepthClamping)) {
ASSERT(ToBackend(GetAdapter())->GetDeviceInfo().features.depthClamp == VK_TRUE);
usedKnobs.features.depthClamp = VK_TRUE;
}
// Find a universal queue family // Find a universal queue family
{ {
// Note that GRAPHICS and COMPUTE imply TRANSFER so we don't need to check for it. // Note that GRAPHICS and COMPUTE imply TRANSFER so we don't need to check for it.

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@ -430,7 +430,7 @@ MaybeError RenderPipeline::Initialize() {
rasterization.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterization.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization.pNext = nullptr; rasterization.pNext = nullptr;
rasterization.flags = 0; rasterization.flags = 0;
rasterization.depthClampEnable = ShouldClampDepth() ? VK_TRUE : VK_FALSE; rasterization.depthClampEnable = VK_FALSE;
rasterization.rasterizerDiscardEnable = VK_FALSE; rasterization.rasterizerDiscardEnable = VK_FALSE;
rasterization.polygonMode = VK_POLYGON_MODE_FILL; rasterization.polygonMode = VK_POLYGON_MODE_FILL;
rasterization.cullMode = VulkanCullMode(GetCullMode()); rasterization.cullMode = VulkanCullMode(GetCullMode());
@ -441,6 +441,18 @@ MaybeError RenderPipeline::Initialize() {
rasterization.depthBiasSlopeFactor = GetDepthBiasSlopeScale(); rasterization.depthBiasSlopeFactor = GetDepthBiasSlopeScale();
rasterization.lineWidth = 1.0f; rasterization.lineWidth = 1.0f;
PNextChainBuilder rasterizationChain(&rasterization);
VkPipelineRasterizationDepthClipStateCreateInfoEXT depthClipState;
if (HasUnclippedDepth()) {
ASSERT(device->IsFeatureEnabled(Feature::DepthClipControl));
depthClipState.pNext = nullptr;
depthClipState.depthClipEnable = VK_FALSE;
depthClipState.flags = 0;
rasterizationChain.Add(
&depthClipState,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
}
VkPipelineMultisampleStateCreateInfo multisample; VkPipelineMultisampleStateCreateInfo multisample;
multisample.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisample.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisample.pNext = nullptr; multisample.pNext = nullptr;

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@ -162,6 +162,7 @@ static constexpr std::array<DeviceExtInfo, kDeviceExtCount> sDeviceExtInfos{{
{DeviceExt::ExternalSemaphoreFD, "VK_KHR_external_semaphore_fd", NeverPromoted}, {DeviceExt::ExternalSemaphoreFD, "VK_KHR_external_semaphore_fd", NeverPromoted},
{DeviceExt::ExternalSemaphoreZirconHandle, "VK_FUCHSIA_external_semaphore", NeverPromoted}, {DeviceExt::ExternalSemaphoreZirconHandle, "VK_FUCHSIA_external_semaphore", NeverPromoted},
{DeviceExt::DepthClipEnable, "VK_EXT_depth_clip_enable", NeverPromoted},
{DeviceExt::ImageDrmFormatModifier, "VK_EXT_image_drm_format_modifier", NeverPromoted}, {DeviceExt::ImageDrmFormatModifier, "VK_EXT_image_drm_format_modifier", NeverPromoted},
{DeviceExt::Swapchain, "VK_KHR_swapchain", NeverPromoted}, {DeviceExt::Swapchain, "VK_KHR_swapchain", NeverPromoted},
{DeviceExt::SubgroupSizeControl, "VK_EXT_subgroup_size_control", NeverPromoted}, {DeviceExt::SubgroupSizeControl, "VK_EXT_subgroup_size_control", NeverPromoted},
@ -283,6 +284,7 @@ DeviceExtSet EnsureDependencies(const DeviceExtSet& advertisedExts,
hasDependencies = icdVersion >= VulkanVersion_1_1; hasDependencies = icdVersion >= VulkanVersion_1_1;
break; break;
case DeviceExt::DepthClipEnable:
case DeviceExt::ShaderIntegerDotProduct: case DeviceExt::ShaderIntegerDotProduct:
case DeviceExt::ZeroInitializeWorkgroupMemory: case DeviceExt::ZeroInitializeWorkgroupMemory:
hasDependencies = HasDep(DeviceExt::GetPhysicalDeviceProperties2); hasDependencies = HasDep(DeviceExt::GetPhysicalDeviceProperties2);

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@ -103,6 +103,7 @@ enum class DeviceExt {
ExternalSemaphoreZirconHandle, ExternalSemaphoreZirconHandle,
// Others // Others
DepthClipEnable,
ImageDrmFormatModifier, ImageDrmFormatModifier,
Swapchain, Swapchain,
SubgroupSizeControl, SubgroupSizeControl,

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@ -254,6 +254,11 @@ ResultOrError<VulkanDeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES_KHR); VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES_KHR);
} }
if (info.extensions[DeviceExt::DepthClipEnable]) {
featuresChain.Add(&info.depthClipEnableFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT);
}
// If we have DeviceExt::GetPhysicalDeviceProperties2, use features2 and properties2 so // If we have DeviceExt::GetPhysicalDeviceProperties2, use features2 and properties2 so
// that features no covered by VkPhysicalDevice{Features,Properties} can be queried. // that features no covered by VkPhysicalDevice{Features,Properties} can be queried.
// //

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@ -53,6 +53,7 @@ struct VulkanDeviceKnobs {
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT subgroupSizeControlFeatures; VkPhysicalDeviceSubgroupSizeControlFeaturesEXT subgroupSizeControlFeatures;
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR zeroInitializeWorkgroupMemoryFeatures; VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR zeroInitializeWorkgroupMemoryFeatures;
VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR shaderIntegerDotProductFeatures; VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR shaderIntegerDotProductFeatures;
VkPhysicalDeviceDepthClipEnableFeaturesEXT depthClipEnableFeatures;
bool HasExt(DeviceExt ext) const; bool HasExt(DeviceExt ext) const;
DeviceExtSet extensions; DeviceExtSet extensions;

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@ -21,11 +21,11 @@
constexpr static unsigned int kRTSize = 1; constexpr static unsigned int kRTSize = 1;
class DepthClampingTest : public DawnTest { class DepthClippingTest : public DawnTest {
protected: protected:
void SetUp() override { void SetUp() override {
DawnTest::SetUp(); DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(!SupportsFeatures({wgpu::FeatureName::DepthClamping})); DAWN_TEST_UNSUPPORTED_IF(!SupportsFeatures({wgpu::FeatureName::DepthClipControl}));
wgpu::TextureDescriptor renderTargetDescriptor; wgpu::TextureDescriptor renderTargetDescriptor;
renderTargetDescriptor.size = {kRTSize, kRTSize}; renderTargetDescriptor.size = {kRTSize, kRTSize};
@ -70,17 +70,16 @@ class DepthClampingTest : public DawnTest {
std::vector<wgpu::FeatureName> GetRequiredFeatures() override { std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
std::vector<wgpu::FeatureName> requiredFeatures = {}; std::vector<wgpu::FeatureName> requiredFeatures = {};
if (SupportsFeatures({wgpu::FeatureName::DepthClamping})) { if (SupportsFeatures({wgpu::FeatureName::DepthClipControl})) {
requiredFeatures.push_back(wgpu::FeatureName::DepthClamping); requiredFeatures.push_back(wgpu::FeatureName::DepthClipControl);
} }
return requiredFeatures; return requiredFeatures;
} }
struct TestSpec { struct TestSpec {
wgpu::PrimitiveDepthClampingState* depthClampingState; wgpu::PrimitiveDepthClipControl* depthClipControl;
RGBA8 color; RGBA8 color;
float depth; float depth;
wgpu::CompareFunction depthCompareFunction;
}; };
// Each test param represents a pair of triangles with a color, depth, stencil value, and // Each test param represents a pair of triangles with a color, depth, stencil value, and
@ -111,13 +110,12 @@ class DepthClampingTest : public DawnTest {
// Create a pipeline for the triangles with the test spec's params. // Create a pipeline for the triangles with the test spec's params.
utils::ComboRenderPipelineDescriptor descriptor; utils::ComboRenderPipelineDescriptor descriptor;
descriptor.primitive.nextInChain = test.depthClampingState; descriptor.primitive.nextInChain = test.depthClipControl;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList; descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
descriptor.vertex.module = vsModule; descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule; descriptor.cFragment.module = fsModule;
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
depthStencil->depthWriteEnabled = true; depthStencil->depthWriteEnabled = true;
depthStencil->depthCompare = test.depthCompareFunction;
depthStencil->format = wgpu::TextureFormat::Depth24PlusStencil8; depthStencil->format = wgpu::TextureFormat::Depth24PlusStencil8;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
@ -146,150 +144,218 @@ class DepthClampingTest : public DawnTest {
wgpu::ShaderModule fsModule; wgpu::ShaderModule fsModule;
}; };
// Test that fragments beyond the far plane are clamped to 1.0 if depth clamping is enabled. // Test that fragments beyond the far plane are not clipped if unclippedDepth is true
TEST_P(DepthClampingTest, ClampOnBeyondFarPlane) { TEST_P(DepthClippingTest, UnclippedBeyondFarPlane) {
wgpu::PrimitiveDepthClampingState clampingState; wgpu::PrimitiveDepthClipControl depthClipControl;
clampingState.clampDepth = true; depthClipControl.unclippedDepth = true;
DoTest( DoTest(
{ {
// Draw a red triangle at depth 1. // Draw a red triangle at depth 1.
{ {
nullptr, /* depthClampingState */ nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */ RGBA8(255, 0, 0, 255), /* color */
1.f, /* depth */ 1.f, /* depth */
wgpu::CompareFunction::Always,
}, },
// Draw a green triangle at depth 2 which should get clamped to 1. // Draw a green triangle at depth 2 which should not be clipped.
{ {
&clampingState, &depthClipControl, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */ RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */ 2.f, /* depth */
wgpu::CompareFunction::Equal,
}, },
}, },
// Since we draw the green triangle with an "equal" depth compare function, the resulting // The resulting fragment should be green even though the green triangle is
// fragment should be green. // outside the clip volume.
RGBA8(0, 255, 0, 255)); RGBA8(0, 255, 0, 255));
} }
// Test that fragments beyond the near plane are clamped to 0.0 if depth clamping is enabled. // Test that fragments beyond the far plane are clipped if unclippedDepth is false
TEST_P(DepthClampingTest, ClampOnBeyondNearPlane) { TEST_P(DepthClippingTest, ClippedBeyondFarPlane) {
wgpu::PrimitiveDepthClampingState clampingState; wgpu::PrimitiveDepthClipControl depthClipControl;
clampingState.clampDepth = true; depthClipControl.unclippedDepth = false;
DoTest(
{
// Draw a red triangle at depth 1.
{
nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
1.f, /* depth */
},
// Draw a green triangle at depth 2 which should be clipped.
{
&depthClipControl, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
},
},
// The resulting fragment should be red since the green triangle is
// outside the clip volume.
RGBA8(255, 0, 0, 255));
}
// Test that fragments beyond the far plane are clipped if unclippedDepth is not specified
TEST_P(DepthClippingTest, ClippedBeyondFarPlaneFeatureUnused) {
DoTest(
{
// Draw a red triangle at depth 1.
{
nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
1.f, /* depth */
},
// Draw a green triangle at depth 2 which should be clipped.
{
nullptr, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
},
},
// The resulting fragment should be red since the green triangle is
// outside the clip volume.
RGBA8(255, 0, 0, 255));
}
// Test that fragments beyond the near plane are not clipped if unclippedDepth is true
TEST_P(DepthClippingTest, UnclippedBeyondNearPlane) {
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = true;
DoTest( DoTest(
{ {
// Draw a red triangle at depth 0. // Draw a red triangle at depth 0.
{ {
nullptr, /* depthClampingState */ nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */ RGBA8(255, 0, 0, 255), /* color */
0.f, /* depth */ 0.f, /* depth */
wgpu::CompareFunction::Always,
}, },
// Draw a green triangle at depth -1 which should get clamped to 0. // Draw a green triangle at depth -1 which should not be clipped.
{ {
&clampingState, &depthClipControl, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */ RGBA8(0, 255, 0, 255), /* color */
-1.f, /* depth */ -1.f, /* depth */
wgpu::CompareFunction::Equal,
}, },
}, },
// Since we draw the green triangle with an "equal" depth compare function, the resulting // The resulting fragment should be green even though the green triangle is
// fragment should be green. // outside the clip volume.
RGBA8(0, 255, 0, 255)); RGBA8(0, 255, 0, 255));
} }
// Test that fragments inside the view frustum are unaffected by depth clamping. // Test that fragments beyond the near plane are clipped if unclippedDepth is false
TEST_P(DepthClampingTest, ClampOnInsideViewFrustum) { TEST_P(DepthClippingTest, ClippedBeyondNearPlane) {
wgpu::PrimitiveDepthClampingState clampingState; wgpu::PrimitiveDepthClipControl depthClipControl;
clampingState.clampDepth = true; depthClipControl.unclippedDepth = false;
DoTest( DoTest(
{ {
// Draw a red triangle at depth 0.
{ {
&clampingState, nullptr, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */ RGBA8(255, 0, 0, 255), /* color */
0.5f, /* depth */ 0.f, /* depth */
wgpu::CompareFunction::Always,
}, },
}, // Draw a green triangle at depth -1 which should be clipped.
RGBA8(0, 255, 0, 255));
}
// Test that fragments outside the view frustum are clipped if depth clamping is disabled.
TEST_P(DepthClampingTest, ClampOffOutsideViewFrustum) {
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = false;
DoTest(
{ {
{ &depthClipControl, /* depthClipControl */
&clampingState,
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
wgpu::CompareFunction::Always,
},
{
&clampingState,
RGBA8(0, 255, 0, 255), /* color */ RGBA8(0, 255, 0, 255), /* color */
-1.f, /* depth */ -1.f, /* depth */
wgpu::CompareFunction::Always,
}, },
}, },
RGBA8(0, 0, 0, 0)); // The resulting fragment should be red because the green triangle is
// outside the clip volume.
RGBA8(255, 0, 0, 255));
} }
// Test that fragments outside the view frustum are clipped if clampDepth is left unspecified. // Test that fragments beyond the near plane are clipped if unclippedDepth is not specified
TEST_P(DepthClampingTest, ClampUnspecifiedOutsideViewFrustum) { TEST_P(DepthClippingTest, ClippedBeyondNearPlaneFeatureUnused) {
DoTest( DoTest(
{ {
// Draw a red triangle at depth 0.
{ {
nullptr, /* depthClampingState */ nullptr, /* depthClipControl */
RGBA8(255, 0, 0, 255), /* color */
0.f, /* depth */
},
// Draw a green triangle at depth -1 which should be clipped.
{
nullptr, /* depthClipControl */
RGBA8(0, 255, 0, 255), /* color */ RGBA8(0, 255, 0, 255), /* color */
-1.f, /* depth */ -1.f, /* depth */
wgpu::CompareFunction::Always,
},
{
nullptr, /* depthClampingState */
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */
wgpu::CompareFunction::Always,
}, },
}, },
RGBA8(0, 0, 0, 0)); // The resulting fragment should be red because the green triangle is
// outside the clip volume.
RGBA8(255, 0, 0, 255));
} }
// Test that fragments are properly clipped or clamped if multiple render pipelines are used // Test that fragments are properly clipped or clamped if multiple render pipelines are used
// within the same render pass with differing clampDepth values. // within the same render pass with differing unclippedDepth values.
TEST_P(DepthClampingTest, MultipleRenderPipelines) { TEST_P(DepthClippingTest, MultipleRenderPipelines) {
wgpu::PrimitiveDepthClampingState clampingState; wgpu::PrimitiveDepthClipControl depthClipControl1;
clampingState.clampDepth = true; depthClipControl1.unclippedDepth = true;
wgpu::PrimitiveDepthClampingState clippingState; wgpu::PrimitiveDepthClipControl depthClipControl2;
clippingState.clampDepth = false; depthClipControl2.unclippedDepth = false;
DoTest( DoTest(
{ {
// Draw green with clamping // Draw green with no clipping
{ {
&clampingState, &depthClipControl1, RGBA8(0, 255, 0, 255), /* color */
RGBA8(0, 255, 0, 255), /* color */
2.f, /* depth */ 2.f, /* depth */
wgpu::CompareFunction::Always,
}, },
// Draw red with clipping // Draw red with clipping
{ {
&clippingState, &depthClipControl2, RGBA8(255, 0, 0, 255), /* color */
RGBA8(255, 0, 0, 255), /* color */
2.f, /* depth */ 2.f, /* depth */
wgpu::CompareFunction::Always,
}, },
}, },
RGBA8(0, 255, 0, 255)); // Result should be green RGBA8(0, 255, 0, 255)); // Result should be green
} }
DAWN_INSTANTIATE_TEST(DepthClampingTest, // Test that fragments are not clipped if unclippedDepth is true and that their
// depths are not being clamped instead. In the fragment shader, we should see
// depth values outside the viewport.
TEST_P(DepthClippingTest, UnclippedNotClamped) {
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = true;
// Create a pipeline to render a point.
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.primitive.nextInChain = &depthClipControl;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
// Draw the point at (0, 0) with depth 2.0.
descriptor.vertex.module = utils::CreateShaderModule(device, R"(
@vertex fn main() -> @builtin(position) vec4<f32> {
return vec4<f32>(0.0, 0.0, 2.0, 1.0);
})");
// Write frag_pos.z / 4.0 which should be about 0.5 to the red channel.
// This is the depth output from the vertex shader which is not clamped to the viewport.
descriptor.cFragment.module = utils::CreateShaderModule(device, R"(
@fragment fn main(@builtin(position) frag_pos: vec4<f32>) -> @location(0) vec4<f32> {
return vec4<f32>(frag_pos.z / 4.0, 0.0, 0.0, 1.0);
})");
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
depthStencil->depthWriteEnabled = true;
depthStencil->format = wgpu::TextureFormat::Depth24PlusStencil8;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// Draw the point.
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.Draw(1);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_BETWEEN(RGBA8(127, 0, 0, 255), RGBA8(128, 0, 0, 255), renderTarget, 0, 0)
<< "Pixel check failed";
}
DAWN_INSTANTIATE_TEST(DepthClippingTest,
D3D12Backend(), D3D12Backend(),
MetalBackend(), MetalBackend(),
OpenGLBackend(), OpenGLBackend(),

View File

@ -19,7 +19,7 @@
// Checks that we cannot find any structs in an empty chain // Checks that we cannot find any structs in an empty chain
TEST(ChainUtilsTests, FindEmptyChain) { TEST(ChainUtilsTests, FindEmptyChain) {
const dawn::native::PrimitiveDepthClampingState* info = nullptr; const dawn::native::PrimitiveDepthClipControl* info = nullptr;
dawn::native::FindInChain(nullptr, &info); dawn::native::FindInChain(nullptr, &info);
ASSERT_EQ(nullptr, info); ASSERT_EQ(nullptr, info);
@ -27,10 +27,10 @@ TEST(ChainUtilsTests, FindEmptyChain) {
// Checks that searching a chain for a present struct returns that struct // Checks that searching a chain for a present struct returns that struct
TEST(ChainUtilsTests, FindPresentInChain) { TEST(ChainUtilsTests, FindPresentInChain) {
dawn::native::PrimitiveDepthClampingState chain1; dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2; chain1.nextInChain = &chain2;
const dawn::native::PrimitiveDepthClampingState* info1 = nullptr; const dawn::native::PrimitiveDepthClipControl* info1 = nullptr;
const dawn::native::ShaderModuleSPIRVDescriptor* info2 = nullptr; const dawn::native::ShaderModuleSPIRVDescriptor* info2 = nullptr;
dawn::native::FindInChain(&chain1, &info1); dawn::native::FindInChain(&chain1, &info1);
dawn::native::FindInChain(&chain1, &info2); dawn::native::FindInChain(&chain1, &info2);
@ -41,7 +41,7 @@ TEST(ChainUtilsTests, FindPresentInChain) {
// Checks that searching a chain for a struct that doesn't exist returns a nullptr // Checks that searching a chain for a struct that doesn't exist returns a nullptr
TEST(ChainUtilsTests, FindMissingInChain) { TEST(ChainUtilsTests, FindMissingInChain) {
dawn::native::PrimitiveDepthClampingState chain1; dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2; chain1.nextInChain = &chain2;
const dawn::native::SurfaceDescriptorFromMetalLayer* info = nullptr; const dawn::native::SurfaceDescriptorFromMetalLayer* info = nullptr;
@ -52,9 +52,9 @@ TEST(ChainUtilsTests, FindMissingInChain) {
// Checks that validation rejects chains with duplicate STypes // Checks that validation rejects chains with duplicate STypes
TEST(ChainUtilsTests, ValidateDuplicateSTypes) { TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
dawn::native::PrimitiveDepthClampingState chain1; dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleSPIRVDescriptor chain2;
dawn::native::PrimitiveDepthClampingState chain3; dawn::native::PrimitiveDepthClipControl chain3;
chain1.nextInChain = &chain2; chain1.nextInChain = &chain2;
chain2.nextInChain = &chain3; chain2.nextInChain = &chain3;
@ -65,7 +65,7 @@ TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
// Checks that validation rejects chains that contain unspecified STypes // Checks that validation rejects chains that contain unspecified STypes
TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) { TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
dawn::native::PrimitiveDepthClampingState chain1; dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleSPIRVDescriptor chain2;
dawn::native::ShaderModuleWGSLDescriptor chain3; dawn::native::ShaderModuleWGSLDescriptor chain3;
chain1.nextInChain = &chain2; chain1.nextInChain = &chain2;
@ -73,7 +73,7 @@ TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
dawn::native::MaybeError result = dawn::native::MaybeError result =
dawn::native::ValidateSTypes(&chain1, { dawn::native::ValidateSTypes(&chain1, {
{wgpu::SType::PrimitiveDepthClampingState}, {wgpu::SType::PrimitiveDepthClipControl},
{wgpu::SType::ShaderModuleSPIRVDescriptor}, {wgpu::SType::ShaderModuleSPIRVDescriptor},
}); });
ASSERT_TRUE(result.IsError()); ASSERT_TRUE(result.IsError());
@ -83,7 +83,7 @@ TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
// Checks that validation rejects chains that contain multiple STypes from the same oneof // Checks that validation rejects chains that contain multiple STypes from the same oneof
// constraint. // constraint.
TEST(ChainUtilsTests, ValidateOneOfFailure) { TEST(ChainUtilsTests, ValidateOneOfFailure) {
dawn::native::PrimitiveDepthClampingState chain1; dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleSPIRVDescriptor chain2;
dawn::native::ShaderModuleWGSLDescriptor chain3; dawn::native::ShaderModuleWGSLDescriptor chain3;
chain1.nextInChain = &chain2; chain1.nextInChain = &chain2;
@ -98,7 +98,7 @@ TEST(ChainUtilsTests, ValidateOneOfFailure) {
// Checks that validation accepts chains that match the constraints. // Checks that validation accepts chains that match the constraints.
TEST(ChainUtilsTests, ValidateSuccess) { TEST(ChainUtilsTests, ValidateSuccess) {
dawn::native::PrimitiveDepthClampingState chain1; dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2; chain1.nextInChain = &chain2;
@ -106,7 +106,7 @@ TEST(ChainUtilsTests, ValidateSuccess) {
&chain1, &chain1,
{ {
{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor}, {wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor},
{wgpu::SType::PrimitiveDepthClampingState}, {wgpu::SType::PrimitiveDepthClipControl},
{wgpu::SType::SurfaceDescriptorFromMetalLayer}, {wgpu::SType::SurfaceDescriptorFromMetalLayer},
}); });
ASSERT_TRUE(result.IsSuccess()); ASSERT_TRUE(result.IsSuccess());
@ -117,7 +117,7 @@ TEST(ChainUtilsTests, ValidateEmptyChain) {
dawn::native::MaybeError result = dawn::native::MaybeError result =
dawn::native::ValidateSTypes(nullptr, { dawn::native::ValidateSTypes(nullptr, {
{wgpu::SType::ShaderModuleSPIRVDescriptor}, {wgpu::SType::ShaderModuleSPIRVDescriptor},
{wgpu::SType::PrimitiveDepthClampingState}, {wgpu::SType::PrimitiveDepthClipControl},
}); });
ASSERT_TRUE(result.IsSuccess()); ASSERT_TRUE(result.IsSuccess());
@ -132,22 +132,22 @@ TEST(ChainUtilsTests, ValidateSingleEmptyChain) {
ASSERT_TRUE(result.IsSuccess()); ASSERT_TRUE(result.IsSuccess());
result = dawn::native::ValidateSingleSType(nullptr, wgpu::SType::ShaderModuleSPIRVDescriptor, result = dawn::native::ValidateSingleSType(nullptr, wgpu::SType::ShaderModuleSPIRVDescriptor,
wgpu::SType::PrimitiveDepthClampingState); wgpu::SType::PrimitiveDepthClipControl);
ASSERT_TRUE(result.IsSuccess()); ASSERT_TRUE(result.IsSuccess());
} }
// Checks that singleton validation always fails on chains with multiple children. // Checks that singleton validation always fails on chains with multiple children.
TEST(ChainUtilsTests, ValidateSingleMultiChain) { TEST(ChainUtilsTests, ValidateSingleMultiChain) {
dawn::native::PrimitiveDepthClampingState chain1; dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2; chain1.nextInChain = &chain2;
dawn::native::MaybeError result = dawn::native::MaybeError result =
dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClampingState); dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClipControl);
ASSERT_TRUE(result.IsError()); ASSERT_TRUE(result.IsError());
result.AcquireError(); result.AcquireError();
result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClampingState, result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClipControl,
wgpu::SType::ShaderModuleSPIRVDescriptor); wgpu::SType::ShaderModuleSPIRVDescriptor);
ASSERT_TRUE(result.IsError()); ASSERT_TRUE(result.IsError());
result.AcquireError(); result.AcquireError();
@ -172,7 +172,7 @@ TEST(ChainUtilsTests, ValidateSingleSatisfied) {
// Checks that singleton validation passes when the oneof constraint is not met. // Checks that singleton validation passes when the oneof constraint is not met.
TEST(ChainUtilsTests, ValidateSingleUnsatisfied) { TEST(ChainUtilsTests, ValidateSingleUnsatisfied) {
dawn::native::PrimitiveDepthClampingState chain1; dawn::native::PrimitiveDepthClipControl chain1;
dawn::native::MaybeError result = dawn::native::MaybeError result =
dawn::native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor); dawn::native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor);

View File

@ -201,9 +201,9 @@ TEST_F(RequestDeviceValidationTest, LowerIsBetter) {
// Test that it is an error to request limits with an invalid chained struct // Test that it is an error to request limits with an invalid chained struct
TEST_F(RequestDeviceValidationTest, InvalidChainedStruct) { TEST_F(RequestDeviceValidationTest, InvalidChainedStruct) {
wgpu::PrimitiveDepthClampingState depthClamp = {}; wgpu::PrimitiveDepthClipControl depthClipControl = {};
wgpu::RequiredLimits limits = {}; wgpu::RequiredLimits limits = {};
limits.nextInChain = &depthClamp; limits.nextInChain = &depthClipControl;
wgpu::DeviceDescriptor descriptor; wgpu::DeviceDescriptor descriptor;
descriptor.requiredLimits = &limits; descriptor.requiredLimits = &limits;

View File

@ -975,15 +975,15 @@ TEST_F(RenderPipelineValidationTest, StripIndexFormatAllowed) {
} }
} }
// Test that specifying a clampDepth value is an error if the feature is not enabled. // Test that specifying a unclippedDepth value is an error if the feature is not enabled.
TEST_F(RenderPipelineValidationTest, ClampDepthWithoutFeature) { TEST_F(RenderPipelineValidationTest, UnclippedDepthWithoutFeature) {
{ {
utils::ComboRenderPipelineDescriptor descriptor; utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule; descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule; descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState; wgpu::PrimitiveDepthClipControl depthClipControl;
clampingState.clampDepth = true; depthClipControl.unclippedDepth = true;
descriptor.primitive.nextInChain = &clampingState; descriptor.primitive.nextInChain = &depthClipControl;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor), ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor),
testing::HasSubstr("not supported")); testing::HasSubstr("not supported"));
} }
@ -991,9 +991,9 @@ TEST_F(RenderPipelineValidationTest, ClampDepthWithoutFeature) {
utils::ComboRenderPipelineDescriptor descriptor; utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule; descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule; descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState; wgpu::PrimitiveDepthClipControl depthClipControl;
clampingState.clampDepth = false; depthClipControl.unclippedDepth = false;
descriptor.primitive.nextInChain = &clampingState; descriptor.primitive.nextInChain = &depthClipControl;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor), ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor),
testing::HasSubstr("not supported")); testing::HasSubstr("not supported"));
} }
@ -1023,24 +1023,6 @@ TEST_F(RenderPipelineValidationTest, DepthClipControlWithoutFeature) {
} }
} }
// Test that using both DepthClipControl and DepthClamp features is invalid.
TEST_F(RenderPipelineValidationTest, DepthClipControlAndDepthClampInvalid) {
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClipControl depthClipControl;
depthClipControl.unclippedDepth = false;
descriptor.primitive.nextInChain = &depthClipControl;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = false;
depthClipControl.nextInChain = &clampingState;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor),
testing::HasSubstr("only contain a single chained struct"));
}
// Test that depthStencil.depthCompare must not be undefiend. // Test that depthStencil.depthCompare must not be undefiend.
TEST_F(RenderPipelineValidationTest, DepthCompareUndefinedIsError) { TEST_F(RenderPipelineValidationTest, DepthCompareUndefinedIsError) {
utils::ComboRenderPipelineDescriptor descriptor; utils::ComboRenderPipelineDescriptor descriptor;
@ -1359,35 +1341,35 @@ TEST_F(RenderPipelineValidationTest, BindingsFromCorrectEntryPoint) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} }
class DepthClampingValidationTest : public RenderPipelineValidationTest { class DepthClipControlValidationTest : public RenderPipelineValidationTest {
protected: protected:
WGPUDevice CreateTestDevice(dawn::native::Adapter dawnAdapter) override { WGPUDevice CreateTestDevice(dawn::native::Adapter dawnAdapter) override {
wgpu::DeviceDescriptor descriptor; wgpu::DeviceDescriptor descriptor;
wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::DepthClamping}; wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::DepthClipControl};
descriptor.requiredFeatures = requiredFeatures; descriptor.requiredFeatures = requiredFeatures;
descriptor.requiredFeaturesCount = 1; descriptor.requiredFeaturesCount = 1;
return dawnAdapter.CreateDevice(&descriptor); return dawnAdapter.CreateDevice(&descriptor);
} }
}; };
// Tests that specifying a clampDepth value succeeds if the feature is enabled. // Tests that specifying a unclippedDepth value succeeds if the feature is enabled.
TEST_F(DepthClampingValidationTest, Success) { TEST_F(DepthClipControlValidationTest, Success) {
{ {
utils::ComboRenderPipelineDescriptor descriptor; utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule; descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule; descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState; wgpu::PrimitiveDepthClipControl depthClipControl;
clampingState.clampDepth = true; depthClipControl.unclippedDepth = true;
descriptor.primitive.nextInChain = &clampingState; descriptor.primitive.nextInChain = &depthClipControl;
device.CreateRenderPipeline(&descriptor); device.CreateRenderPipeline(&descriptor);
} }
{ {
utils::ComboRenderPipelineDescriptor descriptor; utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule; descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule; descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState; wgpu::PrimitiveDepthClipControl depthClipControl;
clampingState.clampDepth = false; depthClipControl.unclippedDepth = false;
descriptor.primitive.nextInChain = &clampingState; descriptor.primitive.nextInChain = &depthClipControl;
device.CreateRenderPipeline(&descriptor); device.CreateRenderPipeline(&descriptor);
} }
} }

View File

@ -36,10 +36,10 @@ TEST_F(WireExtensionTests, ChainedStruct) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient(); FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {}; WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = WGPUSType_PrimitiveDepthClampingState; clientExt.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt.chain.next = nullptr; clientExt.chain.next = nullptr;
clientExt.clampDepth = true; clientExt.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {}; WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule; renderPipelineDesc.vertex.module = shaderModule;
@ -50,10 +50,10 @@ TEST_F(WireExtensionTests, ChainedStruct) {
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke( .WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain); serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt.chain.sType); EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
EXPECT_EQ(ext->clampDepth, true); EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next, nullptr); EXPECT_EQ(ext->chain.next, nullptr);
return api.GetNewRenderPipeline(); return api.GetNewRenderPipeline();
@ -69,15 +69,15 @@ TEST_F(WireExtensionTests, MutlipleChainedStructs) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient(); FlushClient();
WGPUPrimitiveDepthClampingState clientExt2 = {}; WGPUPrimitiveDepthClipControl clientExt2 = {};
clientExt2.chain.sType = WGPUSType_PrimitiveDepthClampingState; clientExt2.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt2.chain.next = nullptr; clientExt2.chain.next = nullptr;
clientExt2.clampDepth = false; clientExt2.unclippedDepth = false;
WGPUPrimitiveDepthClampingState clientExt1 = {}; WGPUPrimitiveDepthClipControl clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState; clientExt1.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt1.chain.next = &clientExt2.chain; clientExt1.chain.next = &clientExt2.chain;
clientExt1.clampDepth = true; clientExt1.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {}; WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule; renderPipelineDesc.vertex.module = shaderModule;
@ -88,15 +88,15 @@ TEST_F(WireExtensionTests, MutlipleChainedStructs) {
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke( .WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain); serverDesc->primitive.nextInChain);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->clampDepth, true); EXPECT_EQ(ext1->unclippedDepth, true);
const auto* ext2 = const auto* ext2 =
reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(ext1->chain.next); reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(ext1->chain.next);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->clampDepth, false); EXPECT_EQ(ext2->unclippedDepth, false);
EXPECT_EQ(ext2->chain.next, nullptr); EXPECT_EQ(ext2->chain.next, nullptr);
return api.GetNewRenderPipeline(); return api.GetNewRenderPipeline();
@ -112,15 +112,15 @@ TEST_F(WireExtensionTests, MutlipleChainedStructs) {
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke( .WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain); serverDesc->primitive.nextInChain);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->clampDepth, false); EXPECT_EQ(ext2->unclippedDepth, false);
const auto* ext1 = const auto* ext1 =
reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(ext2->chain.next); reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(ext2->chain.next);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->clampDepth, true); EXPECT_EQ(ext1->unclippedDepth, true);
EXPECT_EQ(ext1->chain.next, nullptr); EXPECT_EQ(ext1->chain.next, nullptr);
return api.GetNewRenderPipeline(); return api.GetNewRenderPipeline();
@ -136,7 +136,7 @@ TEST_F(WireExtensionTests, InvalidSType) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient(); FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {}; WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = WGPUSType_Invalid; clientExt.chain.sType = WGPUSType_Invalid;
clientExt.chain.next = nullptr; clientExt.chain.next = nullptr;
@ -164,7 +164,7 @@ TEST_F(WireExtensionTests, UnknownSType) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient(); FlushClient();
WGPUPrimitiveDepthClampingState clientExt = {}; WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = static_cast<WGPUSType>(-1); clientExt.chain.sType = static_cast<WGPUSType>(-1);
clientExt.chain.next = nullptr; clientExt.chain.next = nullptr;
@ -193,14 +193,14 @@ TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient(); FlushClient();
WGPUPrimitiveDepthClampingState clientExt2 = {}; WGPUPrimitiveDepthClipControl clientExt2 = {};
clientExt2.chain.sType = WGPUSType_Invalid; clientExt2.chain.sType = WGPUSType_Invalid;
clientExt2.chain.next = nullptr; clientExt2.chain.next = nullptr;
WGPUPrimitiveDepthClampingState clientExt1 = {}; WGPUPrimitiveDepthClipControl clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState; clientExt1.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt1.chain.next = &clientExt2.chain; clientExt1.chain.next = &clientExt2.chain;
clientExt1.clampDepth = true; clientExt1.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {}; WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule; renderPipelineDesc.vertex.module = shaderModule;
@ -211,10 +211,10 @@ TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke( .WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain); serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext->clampDepth, true); EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid); EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid);
EXPECT_EQ(ext->chain.next->next, nullptr); EXPECT_EQ(ext->chain.next->next, nullptr);
@ -233,10 +233,10 @@ TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain->next); serverDesc->primitive.nextInChain->next);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext->clampDepth, true); EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next, nullptr); EXPECT_EQ(ext->chain.next, nullptr);
return api.GetNewRenderPipeline(); return api.GetNewRenderPipeline();

View File

@ -32,7 +32,6 @@ bool IsFeatureSupported(WGPUFeatureName feature) {
case WGPUFeatureName_TextureCompressionASTC: case WGPUFeatureName_TextureCompressionASTC:
case WGPUFeatureName_IndirectFirstInstance: case WGPUFeatureName_IndirectFirstInstance:
case WGPUFeatureName_DepthClipControl: case WGPUFeatureName_DepthClipControl:
case WGPUFeatureName_DepthClamping:
case WGPUFeatureName_DawnShaderFloat16: case WGPUFeatureName_DawnShaderFloat16:
case WGPUFeatureName_DawnInternalUsages: case WGPUFeatureName_DawnInternalUsages:
case WGPUFeatureName_DawnMultiPlanarFormats: case WGPUFeatureName_DawnMultiPlanarFormats:

View File

@ -246,10 +246,9 @@ crbug.com/dawn/0000 webgpu:util,texture,texel_data:unorm_texel_data_in_shader:fo
################################################################################ ################################################################################
# depth_clip_clamp failures # depth_clip_clamp failures
# KEEP
################################################################################ ################################################################################
crbug.com/dawn/0000 webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:* [ Failure ] crbug.com/dawn/1125 [ linux ] webgpu:api,operation,rendering,depth_clip_clamp:depth_clamp_and_clip:* [ Failure ]
crbug.com/dawn/0000 webgpu:api,operation,rendering,depth_clip_clamp:depth_test_input_clamped:* [ Failure ] crbug.com/dawn/1125 [ linux ] webgpu:api,operation,rendering,depth_clip_clamp:depth_test_input_clamped:* [ Failure ]
################################################################################ ################################################################################
# compilation_info failures # compilation_info failures