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Revert "Enable Queue, Device labels to be set."
This reverts commit 0126761de8.
Reason for revert:
Causing Dawn->Chromium roll to fail
BUG=dawn:1346
Original change's description:
> Enable Queue, Device labels to be set.
>
> Queue labels can be set by the defaultQueue.label member of the device
> descriptor or the setQueue method.
>
> Device labels can be set label member of the device
> descriptor or the setQueue method.
>
> D3D12 and VK backend label support included.
>
> Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
> Bug: dawn:1323
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Brandon Jones <bajones@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1323
Change-Id: I62e4b508d2c55fd89f2f4c5cbe5d04d22681aeef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
7bcf9d8fa3
commit
8d9d132f7c
@@ -39,7 +39,7 @@ namespace dawn::native::opengl {
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const DeviceDescriptor* descriptor,
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const OpenGLFunctions& functions) {
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Ref<Device> device = AcquireRef(new Device(adapter, descriptor, functions));
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DAWN_TRY(device->Initialize(descriptor));
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DAWN_TRY(device->Initialize());
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return device;
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}
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@@ -53,11 +53,11 @@ namespace dawn::native::opengl {
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Destroy();
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}
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MaybeError Device::Initialize(const DeviceDescriptor* descriptor) {
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MaybeError Device::Initialize() {
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InitTogglesFromDriver();
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mFormatTable = BuildGLFormatTable();
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return DeviceBase::Initialize(new Queue(this), descriptor);
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return DeviceBase::Initialize(new Queue(this));
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}
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void Device::InitTogglesFromDriver() {
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@@ -42,7 +42,7 @@ namespace dawn::native::opengl {
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const OpenGLFunctions& functions);
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~Device() override;
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MaybeError Initialize(const DeviceDescriptor* descriptor);
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MaybeError Initialize();
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// Contains all the OpenGL entry points, glDoFoo is called via device->gl.DoFoo.
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const OpenGLFunctions gl;
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